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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_BASICLAYERS_H
+#define GFX_BASICLAYERS_H
+
+#include <stdint.h> // for INT32_MAX, int32_t
+#include "gfxTypes.h"
+#include "gfxContext.h" // for gfxContext
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/WidgetUtils.h" // for ScreenRotation
+#include "mozilla/layers/LayerManager.h" // for LayerManager::DrawPaintedLayerCallback, LayerManager::END_DEFAULT, LayerManager::EndTra...
+#include "mozilla/layers/LayersTypes.h" // for BufferMode, LayersBackend, etc
+#include "mozilla/TimeStamp.h"
+#include "nsAString.h"
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsISupportsImpl.h" // for gfxContext::AddRef, etc
+#include "nsRegion.h" // for nsIntRegion
+#include "nscore.h" // for nsAString, etc
+
+class nsIWidget;
+
+namespace mozilla {
+namespace layers {
+
+class CanvasLayer;
+class ColorLayer;
+class ContainerLayer;
+class ImageFactory;
+class ImageLayer;
+class Layer;
+class PaintLayerContext;
+class PaintedLayer;
+class ReadbackLayer;
+
+/**
+ * This is a cairo/Thebes-only, main-thread-only implementation of layers.
+ *
+ * In each transaction, the client sets up the layer tree and then during
+ * the drawing phase, each PaintedLayer is painted directly into the target
+ * context (with appropriate clipping and Push/PopGroups performed
+ * between layers).
+ */
+class BasicLayerManager final : public LayerManager {
+ public:
+ enum BasicLayerManagerType { BLM_WIDGET, BLM_OFFSCREEN, BLM_INACTIVE };
+ /**
+ * Construct a BasicLayerManager which will have no default
+ * target context. SetDefaultTarget or BeginTransactionWithTarget
+ * must be called for any rendering to happen. PaintedLayers will not
+ * be retained.
+ */
+ explicit BasicLayerManager(BasicLayerManagerType aType);
+ /**
+ * Construct a BasicLayerManager which will have no default
+ * target context. SetDefaultTarget or BeginTransactionWithTarget
+ * must be called for any rendering to happen. PaintedLayers will be
+ * retained; that is, we will try to retain the visible contents of
+ * PaintedLayers as cairo surfaces. We create PaintedLayer buffers by
+ * creating similar surfaces to the default target context, or to
+ * aWidget's GetThebesSurface if there is no default target context, or
+ * to the passed-in context if there is no widget and no default
+ * target context.
+ *
+ * This does not keep a strong reference to the widget, so the caller
+ * must ensure that the widget outlives the layer manager or call
+ * ClearWidget before the widget dies.
+ */
+ explicit BasicLayerManager(nsIWidget* aWidget);
+
+ protected:
+ virtual ~BasicLayerManager();
+
+ public:
+ BasicLayerManager* AsBasicLayerManager() override { return this; }
+
+ /**
+ * Set the default target context that will be used when BeginTransaction
+ * is called. This can only be called outside a transaction.
+ *
+ * aDoubleBuffering can request double-buffering for drawing to the
+ * default target. When BUFFERED, the layer manager avoids blitting
+ * temporary results to aContext and then overpainting them with final
+ * results, by using a temporary buffer when necessary. In BUFFERED
+ * mode we always completely overwrite the contents of aContext's
+ * destination surface (within the clip region) using OP_SOURCE.
+ */
+ void SetDefaultTarget(gfxContext* aContext);
+ virtual void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering,
+ ScreenRotation aRotation);
+ gfxContext* GetDefaultTarget() { return mDefaultTarget; }
+
+ nsIWidget* GetRetainerWidget() { return mWidget; }
+ void ClearRetainerWidget() { mWidget = nullptr; }
+
+ virtual bool IsWidgetLayerManager() override { return mWidget != nullptr; }
+ virtual bool IsInactiveLayerManager() override {
+ return mType == BLM_INACTIVE;
+ }
+
+ virtual bool BeginTransaction(const nsCString& aURL = nsCString()) override;
+ virtual bool BeginTransactionWithTarget(
+ gfxContext* aTarget, const nsCString& aURL = nsCString()) override;
+ virtual bool EndEmptyTransaction(
+ EndTransactionFlags aFlags = END_DEFAULT) override;
+ virtual void EndTransaction(
+ DrawPaintedLayerCallback aCallback, void* aCallbackData,
+ EndTransactionFlags aFlags = END_DEFAULT) override;
+ void AbortTransaction();
+
+ virtual void SetRoot(Layer* aLayer) override;
+
+ virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
+ virtual already_AddRefed<ContainerLayer> CreateContainerLayer() override;
+ virtual already_AddRefed<ImageLayer> CreateImageLayer() override;
+ virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
+ virtual already_AddRefed<ColorLayer> CreateColorLayer() override;
+ virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() override;
+ virtual ImageFactory* GetImageFactory();
+
+ virtual LayersBackend GetBackendType() override {
+ return LayersBackend::LAYERS_BASIC;
+ }
+ virtual void GetBackendName(nsAString& name) override {
+ name.AssignLiteral("Basic");
+ }
+
+ bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
+#ifdef DEBUG
+ bool InDrawing() { return mPhase == PHASE_DRAWING; }
+ bool InForward() { return mPhase == PHASE_FORWARD; }
+#endif
+ bool InTransaction() { return mPhase != PHASE_NONE; }
+
+ gfxContext* GetTarget() { return mTarget; }
+ void SetTarget(gfxContext* aTarget) {
+ mUsingDefaultTarget = false;
+ mTarget = aTarget;
+ }
+ bool IsRetained() { return mWidget != nullptr; }
+
+ virtual const char* Name() const override { return "Basic"; }
+
+ // Clear the cached contents of this layer tree.
+ virtual void ClearCachedResources(Layer* aSubtree = nullptr) override;
+
+ void SetTransactionIncomplete() { mTransactionIncomplete = true; }
+ bool IsTransactionIncomplete() { return mTransactionIncomplete; }
+
+ struct PushedGroup {
+ PushedGroup()
+ : mFinalTarget(nullptr),
+ mNeedsClipToVisibleRegion(false),
+ mOperator(gfx::CompositionOp::OP_COUNT),
+ mOpacity(0.0f) {}
+ gfxContext* mFinalTarget;
+ RefPtr<gfxContext> mGroupTarget;
+ nsIntRegion mVisibleRegion;
+ bool mNeedsClipToVisibleRegion;
+ gfx::IntPoint mGroupOffset;
+ gfx::CompositionOp mOperator;
+ gfx::Float mOpacity;
+ RefPtr<gfx::SourceSurface> mMaskSurface;
+ gfx::Matrix mMaskTransform;
+ };
+
+ // Construct a PushedGroup for a specific layer.
+ // Return false if it has some errors in PushGroupForLayer(). Then, the
+ // "aGroupResult" is unavailable for future using.
+ bool PushGroupForLayer(gfxContext* aContext, Layer* aLayerContext,
+ const nsIntRegion& aRegion, PushedGroup& aGroupResult);
+
+ void PopGroupForLayer(PushedGroup& aGroup);
+
+ virtual bool IsCompositingCheap() override { return false; }
+ virtual int32_t GetMaxTextureSize() const override { return INT32_MAX; }
+ bool CompositorMightResample() { return mCompositorMightResample; }
+
+ TimeStamp GetCompositionTime() const { return mCompositionTime; }
+
+ protected:
+ enum TransactionPhase {
+ PHASE_NONE,
+ PHASE_CONSTRUCTION,
+ PHASE_DRAWING,
+ PHASE_FORWARD
+ };
+ TransactionPhase mPhase;
+
+ // This is the main body of the PaintLayer routine which will if it has
+ // children, recurse into PaintLayer() otherwise it will paint using the
+ // underlying Paint() method of the Layer. It will not do both.
+ void PaintSelfOrChildren(PaintLayerContext& aPaintContext,
+ gfxContext* aGroupTarget);
+
+ // Paint the group onto the underlying target. This is used by PaintLayer to
+ // flush the group to the underlying target.
+ void FlushGroup(PaintLayerContext& aPaintContext,
+ bool aNeedsClipToVisibleRegion);
+
+ // Paints aLayer to mTarget.
+ void PaintLayer(gfxContext* aTarget, Layer* aLayer,
+ DrawPaintedLayerCallback aCallback, void* aCallbackData);
+
+ // Clear the contents of a layer
+ void ClearLayer(Layer* aLayer);
+
+ bool EndTransactionInternal(DrawPaintedLayerCallback aCallback,
+ void* aCallbackData,
+ EndTransactionFlags aFlags = END_DEFAULT);
+
+ void FlashWidgetUpdateArea(gfxContext* aContext);
+
+ void SetCompositionTime(TimeStamp aTimeStamp) {
+ mCompositionTime = aTimeStamp;
+ }
+
+ // Widget whose surface should be used as the basis for PaintedLayer
+ // buffers.
+ nsIWidget* mWidget;
+ // The default context for BeginTransaction.
+ RefPtr<gfxContext> mDefaultTarget;
+ // The context to draw into.
+ RefPtr<gfxContext> mTarget;
+ // Image factory we use.
+ RefPtr<ImageFactory> mFactory;
+
+ BufferMode mDoubleBuffering;
+ BasicLayerManagerType mType;
+ bool mUsingDefaultTarget;
+ bool mTransactionIncomplete;
+ bool mCompositorMightResample;
+
+ TimeStamp mCompositionTime;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* GFX_BASICLAYERS_H */