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-rw-r--r--gfx/layers/client/ClientLayerManager.cpp903
1 files changed, 903 insertions, 0 deletions
diff --git a/gfx/layers/client/ClientLayerManager.cpp b/gfx/layers/client/ClientLayerManager.cpp
new file mode 100644
index 0000000000..34a9eb566c
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+++ b/gfx/layers/client/ClientLayerManager.cpp
@@ -0,0 +1,903 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ClientLayerManager.h"
+#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
+#include "gfxEnv.h" // for gfxEnv
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/Hal.h"
+#include "mozilla/StaticPrefs_apz.h"
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/StaticPrefs_layers.h"
+#include "mozilla/dom/BrowserChild.h" // for BrowserChild
+#include "mozilla/hal_sandbox/PHal.h" // for ScreenConfiguration
+#include "mozilla/layers/CompositableClient.h"
+#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
+#include "mozilla/layers/FrameUniformityData.h"
+#include "mozilla/layers/ISurfaceAllocator.h"
+#include "mozilla/layers/LayersMessages.h" // for EditReply, etc
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
+#include "mozilla/layers/LayerTransactionChild.h"
+#include "mozilla/layers/PersistentBufferProvider.h"
+#include "mozilla/layers/SyncObject.h"
+#include "mozilla/layers/TransactionIdAllocator.h"
+#include "mozilla/PerfStats.h"
+#include "ClientReadbackLayer.h" // for ClientReadbackLayer
+#include "nsAString.h"
+#include "nsDisplayList.h"
+#include "nsIWidgetListener.h"
+#include "nsLayoutUtils.h"
+#include "nsTArray.h" // for AutoTArray
+#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
+#include "TiledLayerBuffer.h"
+#include "FrameLayerBuilder.h" // for FrameLayerbuilder
+#ifdef MOZ_WIDGET_ANDROID
+# include "AndroidBridge.h"
+# include "LayerMetricsWrapper.h"
+#endif
+#ifdef XP_WIN
+# include "mozilla/gfx/DeviceManagerDx.h"
+# include "gfxDWriteFonts.h"
+#endif
+
+namespace mozilla {
+namespace layers {
+
+using namespace mozilla::gfx;
+
+ClientLayerManager::ClientLayerManager(nsIWidget* aWidget)
+ : mPhase(PHASE_NONE),
+ mWidget(aWidget),
+ mPaintedLayerCallback(nullptr),
+ mPaintedLayerCallbackData(nullptr),
+ mLatestTransactionId{0},
+ mLastPaintTime(TimeDuration::Forever()),
+ mTargetRotation(ROTATION_0),
+ mRepeatTransaction(false),
+ mIsRepeatTransaction(false),
+ mTransactionIncomplete(false),
+ mCompositorMightResample(false),
+ mNeedsComposite(false),
+ mQueuedAsyncPaints(false),
+ mNotifyingWidgetListener(false),
+ mPaintSequenceNumber(0),
+ mForwarder(new ShadowLayerForwarder(this)) {
+ MOZ_COUNT_CTOR(ClientLayerManager);
+ mMemoryPressureObserver = MemoryPressureObserver::Create(this);
+}
+
+ClientLayerManager::~ClientLayerManager() {
+ mMemoryPressureObserver->Unregister();
+ ClearCachedResources();
+ // Stop receiveing AsyncParentMessage at Forwarder.
+ // After the call, the message is directly handled by LayerTransactionChild.
+ // Basically this function should be called in ShadowLayerForwarder's
+ // destructor. But when the destructor is triggered by
+ // CompositorBridgeChild::Destroy(), the destructor can not handle it
+ // correctly. See Bug 1000525.
+ mForwarder->StopReceiveAsyncParentMessge();
+ mRoot = nullptr;
+
+ MOZ_COUNT_DTOR(ClientLayerManager);
+}
+
+bool ClientLayerManager::Initialize(
+ PCompositorBridgeChild* aCBChild, bool aShouldAccelerate,
+ TextureFactoryIdentifier* aTextureFactoryIdentifier) {
+ MOZ_ASSERT(mForwarder);
+ MOZ_ASSERT(aTextureFactoryIdentifier);
+
+ nsTArray<LayersBackend> backendHints;
+ gfxPlatform::GetPlatform()->GetCompositorBackends(aShouldAccelerate,
+ backendHints);
+ if (backendHints.IsEmpty()) {
+ gfxCriticalNote << "Failed to get backend hints.";
+ return false;
+ }
+
+ PLayerTransactionChild* shadowManager =
+ aCBChild->SendPLayerTransactionConstructor(backendHints, LayersId{0});
+
+ TextureFactoryIdentifier textureFactoryIdentifier;
+ shadowManager->SendGetTextureFactoryIdentifier(&textureFactoryIdentifier);
+ if (textureFactoryIdentifier.mParentBackend == LayersBackend::LAYERS_NONE) {
+ gfxCriticalNote << "Failed to create an OMT compositor.";
+ return false;
+ }
+
+ mForwarder->SetShadowManager(shadowManager);
+ UpdateTextureFactoryIdentifier(textureFactoryIdentifier);
+ *aTextureFactoryIdentifier = textureFactoryIdentifier;
+ return true;
+}
+
+void ClientLayerManager::Destroy() {
+ MOZ_DIAGNOSTIC_ASSERT(!mNotifyingWidgetListener,
+ "Try to avoid destroying widgets and layer managers "
+ "during DidCompositeWindow, if you can");
+
+ // It's important to call ClearCachedResource before Destroy because the
+ // former will early-return if the later has already run.
+ ClearCachedResources();
+ LayerManager::Destroy();
+
+ if (mTransactionIdAllocator) {
+ // Make sure to notify the refresh driver just in case it's waiting on a
+ // pending transaction. Do this at the top of the event loop so we don't
+ // cause a paint to occur during compositor shutdown.
+ RefPtr<TransactionIdAllocator> allocator = mTransactionIdAllocator;
+ TransactionId id = mLatestTransactionId;
+
+ RefPtr<Runnable> task = NS_NewRunnableFunction(
+ "TransactionIdAllocator::NotifyTransactionCompleted",
+ [allocator, id]() -> void {
+ allocator->NotifyTransactionCompleted(id);
+ });
+ NS_DispatchToMainThread(task.forget());
+ }
+
+ // Forget the widget pointer in case we outlive our owning widget.
+ mWidget = nullptr;
+}
+
+int32_t ClientLayerManager::GetMaxTextureSize() const {
+ return mForwarder->GetMaxTextureSize();
+}
+
+void ClientLayerManager::SetDefaultTargetConfiguration(
+ BufferMode aDoubleBuffering, ScreenRotation aRotation) {
+ mTargetRotation = aRotation;
+}
+
+void ClientLayerManager::SetRoot(Layer* aLayer) {
+ if (mRoot != aLayer) {
+ // Have to hold the old root and its children in order to
+ // maintain the same view of the layer tree in this process as
+ // the parent sees. Otherwise layers can be destroyed
+ // mid-transaction and bad things can happen (v. bug 612573)
+ if (mRoot) {
+ Hold(mRoot);
+ }
+ mForwarder->SetRoot(Hold(aLayer));
+ NS_ASSERTION(aLayer, "Root can't be null");
+ NS_ASSERTION(aLayer->Manager() == this, "Wrong manager");
+ NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
+ mRoot = aLayer;
+ }
+}
+
+void ClientLayerManager::Mutated(Layer* aLayer) {
+ LayerManager::Mutated(aLayer);
+
+ NS_ASSERTION(InConstruction() || InDrawing(), "wrong phase");
+ mForwarder->Mutated(Hold(aLayer));
+}
+
+void ClientLayerManager::MutatedSimple(Layer* aLayer) {
+ LayerManager::MutatedSimple(aLayer);
+
+ NS_ASSERTION(InConstruction() || InDrawing(), "wrong phase");
+ mForwarder->MutatedSimple(Hold(aLayer));
+}
+
+already_AddRefed<ReadbackLayer> ClientLayerManager::CreateReadbackLayer() {
+ RefPtr<ReadbackLayer> layer = new ClientReadbackLayer(this);
+ return layer.forget();
+}
+
+bool ClientLayerManager::BeginTransactionWithTarget(gfxContext* aTarget,
+ const nsCString& aURL) {
+#ifdef MOZ_DUMP_PAINTING
+ // When we are dump painting, we expect to be able to read the contents of
+ // compositable clients from previous paints inside this layer transaction
+ // before we flush async paints in EndTransactionInternal.
+ // So to work around this flush async paints now.
+ if (gfxEnv::DumpPaint()) {
+ FlushAsyncPaints();
+ }
+#endif
+
+ MOZ_ASSERT(mForwarder,
+ "ClientLayerManager::BeginTransaction without forwarder");
+ if (!mForwarder->IPCOpen()) {
+ gfxCriticalNote << "ClientLayerManager::BeginTransaction with IPC channel "
+ "down. GPU process may have died.";
+ return false;
+ }
+
+ mInTransaction = true;
+ mTransactionStart = TimeStamp::Now();
+ mURL = aURL;
+
+#ifdef MOZ_LAYERS_HAVE_LOG
+ MOZ_LAYERS_LOG(("[----- BeginTransaction"));
+ Log();
+#endif
+
+ NS_ASSERTION(!InTransaction(), "Nested transactions not allowed");
+ mPhase = PHASE_CONSTRUCTION;
+
+ MOZ_ASSERT(mKeepAlive.IsEmpty(), "uncommitted txn?");
+
+ // If the last transaction was incomplete (a failed DoEmptyTransaction),
+ // don't signal a new transaction to ShadowLayerForwarder. Carry on adding
+ // to the previous transaction.
+ hal::ScreenOrientation orientation;
+ if (dom::BrowserChild* window = mWidget->GetOwningBrowserChild()) {
+ orientation = window->GetOrientation();
+ } else {
+ hal::ScreenConfiguration currentConfig;
+ hal::GetCurrentScreenConfiguration(&currentConfig);
+ orientation = currentConfig.orientation();
+ }
+ LayoutDeviceIntRect targetBounds = mWidget->GetNaturalBounds();
+ targetBounds.MoveTo(0, 0);
+ mForwarder->BeginTransaction(targetBounds.ToUnknownRect(), mTargetRotation,
+ orientation);
+
+ // If we're drawing on behalf of a context with async pan/zoom
+ // enabled, then the entire buffer of painted layers might be
+ // composited (including resampling) asynchronously before we get
+ // a chance to repaint, so we have to ensure that it's all valid
+ // and not rotated.
+ //
+ // Desktop does not support async zoom yet, so we ignore this for those
+ // platforms.
+#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WIDGET_UIKIT)
+ if (mWidget && mWidget->GetOwningBrowserChild()) {
+ mCompositorMightResample = AsyncPanZoomEnabled();
+ }
+#endif
+
+ // If we have a non-default target, we need to let our shadow manager draw
+ // to it. This will happen at the end of the transaction.
+ if (aTarget && XRE_IsParentProcess()) {
+ mShadowTarget = aTarget;
+ } else {
+ NS_ASSERTION(
+ !aTarget,
+ "Content-process ClientLayerManager::BeginTransactionWithTarget not "
+ "supported");
+ }
+
+ // If this is a new paint, increment the paint sequence number.
+ if (!mIsRepeatTransaction) {
+ // Increment the paint sequence number even if test logging isn't
+ // enabled in this process; it may be enabled in the parent process,
+ // and the parent process expects unique sequence numbers.
+ ++mPaintSequenceNumber;
+ if (StaticPrefs::apz_test_logging_enabled()) {
+ mApzTestData.StartNewPaint(mPaintSequenceNumber);
+ }
+ }
+ return true;
+}
+
+bool ClientLayerManager::BeginTransaction(const nsCString& aURL) {
+ return BeginTransactionWithTarget(nullptr, aURL);
+}
+
+bool ClientLayerManager::EndTransactionInternal(
+ DrawPaintedLayerCallback aCallback, void* aCallbackData,
+ EndTransactionFlags) {
+ // This just causes the compositor to check whether the GPU is done with its
+ // textures or not and unlock them if it is. This helps us avoid the case
+ // where we take a long time painting asynchronously, turn IPC back on at
+ // the end of that, and then have to wait for the compositor to to get into
+ // TiledLayerBufferComposite::UseTiles before getting a response.
+ if (mForwarder) {
+ mForwarder->UpdateTextureLocks();
+ }
+
+ // Wait for any previous async paints to complete before starting to paint
+ // again. Do this outside the profiler and telemetry block so this doesn't
+ // count as time spent rasterizing.
+ {
+ PaintTelemetry::AutoRecord record(
+ PaintTelemetry::Metric::FlushRasterization);
+ FlushAsyncPaints();
+ }
+
+ PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::Rasterization);
+ AUTO_PROFILER_TRACING_MARKER("Paint", "Rasterize", GRAPHICS);
+ PerfStats::AutoMetricRecording<PerfStats::Metric::Rasterizing> autoRecording;
+
+ Maybe<TimeStamp> startTime;
+ if (StaticPrefs::layers_acceleration_draw_fps()) {
+ startTime = Some(TimeStamp::Now());
+ }
+
+ AUTO_PROFILER_LABEL("ClientLayerManager::EndTransactionInternal", GRAPHICS);
+
+#ifdef MOZ_LAYERS_HAVE_LOG
+ MOZ_LAYERS_LOG((" ----- (beginning paint)"));
+ Log();
+#endif
+
+ NS_ASSERTION(InConstruction(), "Should be in construction phase");
+ mPhase = PHASE_DRAWING;
+
+ ClientLayer* root = ClientLayer::ToClientLayer(GetRoot());
+
+ mTransactionIncomplete = false;
+ mQueuedAsyncPaints = false;
+
+ // Apply pending tree updates before recomputing effective
+ // properties.
+ auto scrollIdsUpdated = GetRoot()->ApplyPendingUpdatesToSubtree();
+
+ mPaintedLayerCallback = aCallback;
+ mPaintedLayerCallbackData = aCallbackData;
+
+ GetRoot()->ComputeEffectiveTransforms(Matrix4x4());
+
+ // Skip the painting if the device is in device-reset status.
+ if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
+ if (StaticPrefs::gfx_content_always_paint() && XRE_IsContentProcess()) {
+ TimeStamp start = TimeStamp::Now();
+ root->RenderLayer();
+ mLastPaintTime = TimeStamp::Now() - start;
+ } else {
+ root->RenderLayer();
+ }
+ } else {
+ gfxCriticalNote << "LayerManager::EndTransaction skip RenderLayer().";
+ }
+
+ // Once we're sure we're not going to fall back to a full paint,
+ // notify the scroll frames which had pending updates.
+ if (!mTransactionIncomplete) {
+ for (ScrollableLayerGuid::ViewID scrollId : scrollIdsUpdated) {
+ nsLayoutUtils::NotifyPaintSkipTransaction(scrollId);
+ }
+ }
+
+ if (!mRepeatTransaction && !GetRoot()->GetInvalidRegion().IsEmpty()) {
+ GetRoot()->Mutated();
+ }
+
+ if (!mIsRepeatTransaction) {
+ mAnimationReadyTime = TimeStamp::Now();
+ GetRoot()->StartPendingAnimations(mAnimationReadyTime);
+ }
+
+ mPaintedLayerCallback = nullptr;
+ mPaintedLayerCallbackData = nullptr;
+
+ // Go back to the construction phase if the transaction isn't complete.
+ // Layout will update the layer tree and call EndTransaction().
+ mPhase = mTransactionIncomplete ? PHASE_CONSTRUCTION : PHASE_NONE;
+
+ NS_ASSERTION(!aCallback || !mTransactionIncomplete,
+ "If callback is not null, transaction must be complete");
+
+ if (gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
+ FrameLayerBuilder::InvalidateAllLayers(this);
+ }
+
+ if (startTime) {
+ PaintTiming& pt = mForwarder->GetPaintTiming();
+ pt.rasterMs() = (TimeStamp::Now() - startTime.value()).ToMilliseconds();
+ }
+
+ return !mTransactionIncomplete;
+}
+
+void ClientLayerManager::StorePluginWidgetConfigurations(
+ const nsTArray<nsIWidget::Configuration>& aConfigurations) {
+ if (mForwarder) {
+ mForwarder->StorePluginWidgetConfigurations(aConfigurations);
+ }
+}
+
+void ClientLayerManager::EndTransaction(DrawPaintedLayerCallback aCallback,
+ void* aCallbackData,
+ EndTransactionFlags aFlags) {
+ if (!mForwarder->IPCOpen()) {
+ mInTransaction = false;
+ return;
+ }
+
+ if (mWidget) {
+ mWidget->PrepareWindowEffects();
+ }
+ EndTransactionInternal(aCallback, aCallbackData, aFlags);
+ if (XRE_IsContentProcess()) {
+ RegisterPayload({CompositionPayloadType::eContentPaint, TimeStamp::Now()});
+ }
+ ForwardTransaction(!(aFlags & END_NO_REMOTE_COMPOSITE));
+
+ if (mRepeatTransaction) {
+ mRepeatTransaction = false;
+ mIsRepeatTransaction = true;
+
+ // BeginTransaction will reset the transaction start time, but we
+ // would like to keep the original time for telemetry purposes.
+ TimeStamp transactionStart = mTransactionStart;
+ if (BeginTransaction(mURL)) {
+ mTransactionStart = transactionStart;
+ ClientLayerManager::EndTransaction(aCallback, aCallbackData, aFlags);
+ }
+
+ mIsRepeatTransaction = false;
+ } else {
+ MakeSnapshotIfRequired();
+ }
+
+ mInTransaction = false;
+ mTransactionStart = TimeStamp();
+}
+
+bool ClientLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags) {
+ mInTransaction = false;
+
+ if (!mRoot || !mForwarder->IPCOpen()) {
+ return false;
+ }
+
+ if (!EndTransactionInternal(nullptr, nullptr, aFlags)) {
+ // Return without calling ForwardTransaction. This leaves the
+ // ShadowLayerForwarder transaction open; the following
+ // EndTransaction will complete it.
+ if (PaintThread::Get() && mQueuedAsyncPaints) {
+ PaintThread::Get()->QueueEndLayerTransaction(nullptr);
+ }
+ return false;
+ }
+ if (mWidget) {
+ mWidget->PrepareWindowEffects();
+ }
+ ForwardTransaction(!(aFlags & END_NO_REMOTE_COMPOSITE));
+ MakeSnapshotIfRequired();
+ return true;
+}
+
+CompositorBridgeChild* ClientLayerManager::GetRemoteRenderer() {
+ if (!mWidget) {
+ return nullptr;
+ }
+
+ return mWidget->GetRemoteRenderer();
+}
+
+CompositorBridgeChild* ClientLayerManager::GetCompositorBridgeChild() {
+ if (!XRE_IsParentProcess()) {
+ return CompositorBridgeChild::Get();
+ }
+ return GetRemoteRenderer();
+}
+
+void ClientLayerManager::FlushAsyncPaints() {
+ AUTO_PROFILER_LABEL_CATEGORY_PAIR(GRAPHICS_FlushingAsyncPaints);
+
+ CompositorBridgeChild* cbc = GetCompositorBridgeChild();
+ if (cbc) {
+ cbc->FlushAsyncPaints();
+ }
+}
+
+void ClientLayerManager::ScheduleComposite() {
+ mForwarder->ScheduleComposite();
+}
+
+void ClientLayerManager::DidComposite(TransactionId aTransactionId,
+ const TimeStamp& aCompositeStart,
+ const TimeStamp& aCompositeEnd) {
+ if (!mWidget) {
+ return;
+ }
+
+ // Notifying the observers may tick the refresh driver which can cause
+ // a lot of different things to happen that may affect the lifetime of
+ // this layer manager. So let's make sure this object stays alive until
+ // the end of the method invocation.
+ RefPtr<ClientLayerManager> selfRef = this;
+
+ // |aTransactionId| will be > 0 if the compositor is acknowledging a shadow
+ // layers transaction.
+ if (aTransactionId.IsValid()) {
+ nsIWidgetListener* listener = mWidget->GetWidgetListener();
+ if (listener) {
+ mNotifyingWidgetListener = true;
+ listener->DidCompositeWindow(aTransactionId, aCompositeStart,
+ aCompositeEnd);
+ mNotifyingWidgetListener = false;
+ }
+ // DidCompositeWindow might have called Destroy on us and nulled out
+ // mWidget, see bug 1510058. Re-check it here.
+ if (mWidget) {
+ listener = mWidget->GetAttachedWidgetListener();
+ if (listener) {
+ listener->DidCompositeWindow(aTransactionId, aCompositeStart,
+ aCompositeEnd);
+ }
+ }
+ if (mTransactionIdAllocator) {
+ mTransactionIdAllocator->NotifyTransactionCompleted(aTransactionId);
+ }
+ }
+
+ // These observers fire whether or not we were in a transaction.
+ for (size_t i = 0; i < mDidCompositeObservers.Length(); i++) {
+ mDidCompositeObservers[i]->DidComposite();
+ }
+}
+
+void ClientLayerManager::GetCompositorSideAPZTestData(
+ APZTestData* aData) const {
+ if (mForwarder->HasShadowManager()) {
+ if (!mForwarder->GetShadowManager()->SendGetAPZTestData(aData)) {
+ NS_WARNING("Call to PLayerTransactionChild::SendGetAPZTestData() failed");
+ }
+ }
+}
+
+void ClientLayerManager::SetTransactionIdAllocator(
+ TransactionIdAllocator* aAllocator) {
+ // When changing the refresh driver, the previous refresh driver may never
+ // receive updates of pending transactions it's waiting for. So clear the
+ // waiting state before assigning another refresh driver.
+ if (mTransactionIdAllocator && (aAllocator != mTransactionIdAllocator)) {
+ mTransactionIdAllocator->ClearPendingTransactions();
+
+ // We should also reset the transaction id of the new allocator to previous
+ // allocator's last transaction id, so that completed transactions for
+ // previous allocator will be ignored and won't confuse the new allocator.
+ if (aAllocator) {
+ aAllocator->ResetInitialTransactionId(
+ mTransactionIdAllocator->LastTransactionId());
+ }
+ }
+
+ mTransactionIdAllocator = aAllocator;
+}
+
+float ClientLayerManager::RequestProperty(const nsAString& aProperty) {
+ if (mForwarder->HasShadowManager()) {
+ float value;
+ if (!mForwarder->GetShadowManager()->SendRequestProperty(
+ nsString(aProperty), &value)) {
+ NS_WARNING("Call to PLayerTransactionChild::SendGetAPZTestData() failed");
+ }
+ return value;
+ }
+ return -1;
+}
+
+void ClientLayerManager::StartNewRepaintRequest(
+ SequenceNumber aSequenceNumber) {
+ if (StaticPrefs::apz_test_logging_enabled()) {
+ mApzTestData.StartNewRepaintRequest(aSequenceNumber);
+ }
+}
+
+void ClientLayerManager::GetFrameUniformity(FrameUniformityData* aOutData) {
+ if (HasShadowManager()) {
+ mForwarder->GetShadowManager()->SendGetFrameUniformity(aOutData);
+ }
+}
+
+void ClientLayerManager::MakeSnapshotIfRequired() {
+ if (!mShadowTarget) {
+ return;
+ }
+ if (mWidget) {
+ if (CompositorBridgeChild* remoteRenderer = GetRemoteRenderer()) {
+ // The compositor doesn't draw to a different sized surface
+ // when there's a rotation. Instead we rotate the result
+ // when drawing into dt
+ LayoutDeviceIntRect outerBounds = mWidget->GetBounds();
+
+ IntRect bounds = ToOutsideIntRect(mShadowTarget->GetClipExtents());
+ if (mTargetRotation) {
+ bounds =
+ RotateRect(bounds, outerBounds.ToUnknownRect(), mTargetRotation);
+ }
+
+ SurfaceDescriptor inSnapshot;
+ if (!bounds.IsEmpty() &&
+ mForwarder->AllocSurfaceDescriptor(
+ bounds.Size(), gfxContentType::COLOR_ALPHA, &inSnapshot)) {
+ // Make a copy of |inSnapshot| because the call to send it over IPC
+ // will call forget() on the Shmem inside, and zero it out.
+ SurfaceDescriptor outSnapshot = inSnapshot;
+
+ if (remoteRenderer->SendMakeSnapshot(inSnapshot, bounds)) {
+ RefPtr<DataSourceSurface> surf = GetSurfaceForDescriptor(outSnapshot);
+ DrawTarget* dt = mShadowTarget->GetDrawTarget();
+
+ Rect dstRect(bounds.X(), bounds.Y(), bounds.Width(), bounds.Height());
+ Rect srcRect(0, 0, bounds.Width(), bounds.Height());
+
+ gfx::Matrix rotate = ComputeTransformForUnRotation(
+ outerBounds.ToUnknownRect(), mTargetRotation);
+
+ gfx::Matrix oldMatrix = dt->GetTransform();
+ dt->SetTransform(rotate * oldMatrix);
+ dt->DrawSurface(surf, dstRect, srcRect, DrawSurfaceOptions(),
+ DrawOptions(1.0f, CompositionOp::OP_OVER));
+ dt->SetTransform(oldMatrix);
+ }
+ mForwarder->DestroySurfaceDescriptor(&outSnapshot);
+ }
+ }
+ }
+ mShadowTarget = nullptr;
+}
+
+void ClientLayerManager::FlushRendering() {
+ if (mWidget) {
+ if (CompositorBridgeChild* remoteRenderer = mWidget->GetRemoteRenderer()) {
+ if (mWidget->SynchronouslyRepaintOnResize() ||
+ StaticPrefs::layers_force_synchronous_resize()) {
+ remoteRenderer->SendFlushRendering();
+ } else {
+ remoteRenderer->SendFlushRenderingAsync();
+ }
+ }
+ }
+}
+
+void ClientLayerManager::WaitOnTransactionProcessed() {
+ CompositorBridgeChild* remoteRenderer = GetCompositorBridgeChild();
+ if (remoteRenderer) {
+ remoteRenderer->SendWaitOnTransactionProcessed();
+ }
+}
+void ClientLayerManager::UpdateTextureFactoryIdentifier(
+ const TextureFactoryIdentifier& aNewIdentifier) {
+ mForwarder->IdentifyTextureHost(aNewIdentifier);
+}
+
+void ClientLayerManager::SendInvalidRegion(const nsIntRegion& aRegion) {
+ if (mWidget) {
+ if (CompositorBridgeChild* remoteRenderer = mWidget->GetRemoteRenderer()) {
+ remoteRenderer->SendNotifyRegionInvalidated(aRegion);
+ }
+ }
+}
+
+uint32_t ClientLayerManager::StartFrameTimeRecording(int32_t aBufferSize) {
+ CompositorBridgeChild* renderer = GetRemoteRenderer();
+ if (renderer) {
+ uint32_t startIndex;
+ renderer->SendStartFrameTimeRecording(aBufferSize, &startIndex);
+ return startIndex;
+ }
+ return -1;
+}
+
+void ClientLayerManager::StopFrameTimeRecording(
+ uint32_t aStartIndex, nsTArray<float>& aFrameIntervals) {
+ CompositorBridgeChild* renderer = GetRemoteRenderer();
+ if (renderer) {
+ renderer->SendStopFrameTimeRecording(aStartIndex, &aFrameIntervals);
+ }
+}
+
+void ClientLayerManager::ForwardTransaction(bool aScheduleComposite) {
+ AUTO_PROFILER_TRACING_MARKER("Paint", "ForwardTransaction", GRAPHICS);
+ TimeStamp start = TimeStamp::Now();
+
+ GetCompositorBridgeChild()->EndCanvasTransaction();
+
+ // Skip the synchronization for buffer since we also skip the painting during
+ // device-reset status. With OMTP, we have to wait for async paints
+ // before we synchronize and it's done on the paint thread.
+ RefPtr<SyncObjectClient> syncObject = nullptr;
+ if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
+ if (mForwarder->GetSyncObject() &&
+ mForwarder->GetSyncObject()->IsSyncObjectValid()) {
+ syncObject = mForwarder->GetSyncObject();
+ }
+ }
+
+ // If there were async paints queued, then we need to notify the paint thread
+ // that we finished queuing async paints so it can schedule a runnable after
+ // all async painting is finished to do a texture sync and unblock the main
+ // thread if it is waiting before doing a new layer transaction.
+ if (mQueuedAsyncPaints) {
+ MOZ_ASSERT(PaintThread::Get());
+ PaintThread::Get()->QueueEndLayerTransaction(syncObject);
+ } else if (syncObject) {
+ syncObject->Synchronize();
+ }
+
+ mPhase = PHASE_FORWARD;
+
+ mLatestTransactionId =
+ mTransactionIdAllocator->GetTransactionId(!mIsRepeatTransaction);
+ TimeStamp refreshStart = mTransactionIdAllocator->GetTransactionStart();
+ if (!refreshStart) {
+ refreshStart = mTransactionStart;
+ }
+
+ if (StaticPrefs::gfx_content_always_paint() && XRE_IsContentProcess()) {
+ mForwarder->SendPaintTime(mLatestTransactionId, mLastPaintTime);
+ }
+
+ // forward this transaction's changeset to our LayerManagerComposite
+ bool sent = false;
+ bool ok = mForwarder->EndTransaction(
+ mRegionToClear, mLatestTransactionId, aScheduleComposite,
+ mPaintSequenceNumber, mIsRepeatTransaction,
+ mTransactionIdAllocator->GetVsyncId(),
+ mTransactionIdAllocator->GetVsyncStart(), refreshStart, mTransactionStart,
+ mContainsSVG, mURL, &sent, mPayload);
+
+ if (ok) {
+ if (sent) {
+ // Our payload has now been dispatched.
+ mPayload.Clear();
+ mNeedsComposite = false;
+ }
+ } else if (HasShadowManager()) {
+ NS_WARNING("failed to forward Layers transaction");
+ }
+
+ if (!sent) {
+ // Clear the transaction id so that it doesn't get returned
+ // unless we forwarded to somewhere that doesn't actually
+ // have a compositor.
+ mTransactionIdAllocator->RevokeTransactionId(mLatestTransactionId);
+ mLatestTransactionId = mLatestTransactionId.Prev();
+ }
+
+ mPhase = PHASE_NONE;
+
+ // this may result in Layers being deleted, which results in
+ // PLayer::Send__delete__() and DeallocShmem()
+ mKeepAlive.Clear();
+
+ BrowserChild* window = mWidget ? mWidget->GetOwningBrowserChild() : nullptr;
+ if (window) {
+ TimeStamp end = TimeStamp::Now();
+ window->DidRequestComposite(start, end);
+ }
+}
+
+ShadowableLayer* ClientLayerManager::Hold(Layer* aLayer) {
+ MOZ_ASSERT(HasShadowManager(), "top-level tree, no shadow tree to remote to");
+
+ ShadowableLayer* shadowable = ClientLayer::ToClientLayer(aLayer);
+ MOZ_ASSERT(shadowable, "trying to remote an unshadowable layer");
+
+ mKeepAlive.AppendElement(aLayer);
+ return shadowable;
+}
+
+bool ClientLayerManager::IsCompositingCheap() {
+ // Whether compositing is cheap depends on the parent backend.
+ return mForwarder->mShadowManager &&
+ LayerManager::IsCompositingCheap(
+ mForwarder->GetCompositorBackendType());
+}
+
+bool ClientLayerManager::AreComponentAlphaLayersEnabled() {
+ return GetCompositorBackendType() != LayersBackend::LAYERS_BASIC &&
+ AsShadowForwarder()->SupportsComponentAlpha() &&
+ LayerManager::AreComponentAlphaLayersEnabled();
+}
+
+void ClientLayerManager::SetIsFirstPaint() { mForwarder->SetIsFirstPaint(); }
+
+void ClientLayerManager::SetFocusTarget(const FocusTarget& aFocusTarget) {
+ mForwarder->SetFocusTarget(aFocusTarget);
+}
+
+void ClientLayerManager::ClearCachedResources(Layer* aSubtree) {
+ if (mDestroyed) {
+ // ClearCachedResource was already called by ClientLayerManager::Destroy
+ return;
+ }
+ MOZ_ASSERT(!HasShadowManager() || !aSubtree);
+ mForwarder->ClearCachedResources();
+ if (aSubtree) {
+ ClearLayer(aSubtree);
+ } else if (mRoot) {
+ ClearLayer(mRoot);
+ }
+}
+
+void ClientLayerManager::OnMemoryPressure(MemoryPressureReason aWhy) {
+ if (mRoot) {
+ HandleMemoryPressureLayer(mRoot);
+ }
+
+ if (GetCompositorBridgeChild()) {
+ GetCompositorBridgeChild()->HandleMemoryPressure();
+ }
+}
+
+void ClientLayerManager::ClearLayer(Layer* aLayer) {
+ aLayer->ClearCachedResources();
+ for (Layer* child = aLayer->GetFirstChild(); child;
+ child = child->GetNextSibling()) {
+ ClearLayer(child);
+ }
+}
+
+void ClientLayerManager::HandleMemoryPressureLayer(Layer* aLayer) {
+ ClientLayer::ToClientLayer(aLayer)->HandleMemoryPressure();
+ for (Layer* child = aLayer->GetFirstChild(); child;
+ child = child->GetNextSibling()) {
+ HandleMemoryPressureLayer(child);
+ }
+}
+
+void ClientLayerManager::GetBackendName(nsAString& aName) {
+ switch (mForwarder->GetCompositorBackendType()) {
+ case LayersBackend::LAYERS_NONE:
+ aName.AssignLiteral("None");
+ return;
+ case LayersBackend::LAYERS_BASIC:
+ aName.AssignLiteral("Basic");
+ return;
+ case LayersBackend::LAYERS_OPENGL:
+ aName.AssignLiteral("OpenGL");
+ return;
+ case LayersBackend::LAYERS_D3D11: {
+#ifdef XP_WIN
+ if (DeviceManagerDx::Get()->IsWARP()) {
+ aName.AssignLiteral("Direct3D 11 WARP");
+ } else {
+ aName.AssignLiteral("Direct3D 11");
+ }
+#endif
+ return;
+ }
+ default:
+ MOZ_CRASH("Invalid backend");
+ }
+}
+
+bool ClientLayerManager::AsyncPanZoomEnabled() const {
+ return mWidget && mWidget->AsyncPanZoomEnabled();
+}
+
+void ClientLayerManager::SetLayersObserverEpoch(LayersObserverEpoch aEpoch) {
+ mForwarder->SetLayersObserverEpoch(aEpoch);
+}
+
+void ClientLayerManager::AddDidCompositeObserver(
+ DidCompositeObserver* aObserver) {
+ if (!mDidCompositeObservers.Contains(aObserver)) {
+ mDidCompositeObservers.AppendElement(aObserver);
+ }
+}
+
+void ClientLayerManager::RemoveDidCompositeObserver(
+ DidCompositeObserver* aObserver) {
+ mDidCompositeObservers.RemoveElement(aObserver);
+}
+
+already_AddRefed<PersistentBufferProvider>
+ClientLayerManager::CreatePersistentBufferProvider(const gfx::IntSize& aSize,
+ gfx::SurfaceFormat aFormat) {
+ // Don't use a shared buffer provider if compositing is considered "not cheap"
+ // because the canvas will most likely be flattened into a thebes layer
+ // instead of being sent to the compositor, in which case rendering into
+ // shared memory is wasteful.
+ if (IsCompositingCheap()) {
+ RefPtr<PersistentBufferProvider> provider =
+ PersistentBufferProviderShared::Create(aSize, aFormat,
+ AsShadowForwarder());
+ if (provider) {
+ return provider.forget();
+ }
+ }
+
+ return LayerManager::CreatePersistentBufferProvider(aSize, aFormat);
+}
+
+ClientLayer::~ClientLayer() { MOZ_COUNT_DTOR(ClientLayer); }
+
+ClientLayer* ClientLayer::ToClientLayer(Layer* aLayer) {
+ return static_cast<ClientLayer*>(aLayer->ImplData());
+}
+
+} // namespace layers
+} // namespace mozilla