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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/client/GPUVideoTextureClient.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/gfx/layers/client/GPUVideoTextureClient.cpp b/gfx/layers/client/GPUVideoTextureClient.cpp new file mode 100644 index 0000000000..8a8f6f6e69 --- /dev/null +++ b/gfx/layers/client/GPUVideoTextureClient.cpp @@ -0,0 +1,58 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "GPUVideoTextureClient.h" +#include "GPUVideoImage.h" +#include "mozilla/gfx/2D.h" + +namespace mozilla { +namespace layers { + +using namespace gfx; + +GPUVideoTextureData::GPUVideoTextureData(IGPUVideoSurfaceManager* aManager, + const SurfaceDescriptorGPUVideo& aSD, + const gfx::IntSize& aSize) + : mManager(aManager), mSD(aSD), mSize(aSize) {} + +GPUVideoTextureData::~GPUVideoTextureData() = default; + +bool GPUVideoTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) { + aOutDescriptor = mSD; + return true; +} + +void GPUVideoTextureData::FillInfo(TextureData::Info& aInfo) const { + aInfo.size = mSize; + // TODO: We should probably try do better for this. + // layers::Image doesn't expose a format, so it's hard + // to figure out in VideoDecoderParent. + aInfo.format = SurfaceFormat::B8G8R8X8; + aInfo.hasIntermediateBuffer = false; + aInfo.hasSynchronization = false; + aInfo.supportsMoz2D = false; + aInfo.canExposeMappedData = false; +} + +already_AddRefed<SourceSurface> GPUVideoTextureData::GetAsSourceSurface() { + return mManager->Readback(mSD); +} + +void GPUVideoTextureData::Deallocate(LayersIPCChannel* aAllocator) { + mManager->DeallocateSurfaceDescriptor(mSD); + mSD = SurfaceDescriptorGPUVideo(); +} + +void GPUVideoTextureData::Forget(LayersIPCChannel* aAllocator) { + // We always need to manually deallocate on the client side. + // Ideally we'd set up our TextureClient with the DEALLOCATE_CLIENT + // flag, but that forces texture destruction to be synchronous. + // Instead let's just deallocate from here as well. + Deallocate(aAllocator); +} + +} // namespace layers +} // namespace mozilla |