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-rw-r--r--gfx/layers/client/GPUVideoTextureClient.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/gfx/layers/client/GPUVideoTextureClient.cpp b/gfx/layers/client/GPUVideoTextureClient.cpp
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+++ b/gfx/layers/client/GPUVideoTextureClient.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "GPUVideoTextureClient.h"
+#include "GPUVideoImage.h"
+#include "mozilla/gfx/2D.h"
+
+namespace mozilla {
+namespace layers {
+
+using namespace gfx;
+
+GPUVideoTextureData::GPUVideoTextureData(IGPUVideoSurfaceManager* aManager,
+ const SurfaceDescriptorGPUVideo& aSD,
+ const gfx::IntSize& aSize)
+ : mManager(aManager), mSD(aSD), mSize(aSize) {}
+
+GPUVideoTextureData::~GPUVideoTextureData() = default;
+
+bool GPUVideoTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
+ aOutDescriptor = mSD;
+ return true;
+}
+
+void GPUVideoTextureData::FillInfo(TextureData::Info& aInfo) const {
+ aInfo.size = mSize;
+ // TODO: We should probably try do better for this.
+ // layers::Image doesn't expose a format, so it's hard
+ // to figure out in VideoDecoderParent.
+ aInfo.format = SurfaceFormat::B8G8R8X8;
+ aInfo.hasIntermediateBuffer = false;
+ aInfo.hasSynchronization = false;
+ aInfo.supportsMoz2D = false;
+ aInfo.canExposeMappedData = false;
+}
+
+already_AddRefed<SourceSurface> GPUVideoTextureData::GetAsSourceSurface() {
+ return mManager->Readback(mSD);
+}
+
+void GPUVideoTextureData::Deallocate(LayersIPCChannel* aAllocator) {
+ mManager->DeallocateSurfaceDescriptor(mSD);
+ mSD = SurfaceDescriptorGPUVideo();
+}
+
+void GPUVideoTextureData::Forget(LayersIPCChannel* aAllocator) {
+ // We always need to manually deallocate on the client side.
+ // Ideally we'd set up our TextureClient with the DEALLOCATE_CLIENT
+ // flag, but that forces texture destruction to be synchronous.
+ // Instead let's just deallocate from here as well.
+ Deallocate(aAllocator);
+}
+
+} // namespace layers
+} // namespace mozilla