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-rw-r--r--gfx/layers/client/SingleTiledContentClient.cpp266
1 files changed, 266 insertions, 0 deletions
diff --git a/gfx/layers/client/SingleTiledContentClient.cpp b/gfx/layers/client/SingleTiledContentClient.cpp
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index 0000000000..eabbc1a9ca
--- /dev/null
+++ b/gfx/layers/client/SingleTiledContentClient.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/SingleTiledContentClient.h"
+
+#include "ClientTiledPaintedLayer.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/UniquePtr.h"
+#include "TiledLayerBuffer.h"
+
+namespace mozilla {
+namespace layers {
+
+SingleTiledContentClient::SingleTiledContentClient(
+ ClientTiledPaintedLayer& aPaintedLayer, ClientLayerManager* aManager)
+ : TiledContentClient(aManager, "Single") {
+ MOZ_COUNT_CTOR(SingleTiledContentClient);
+
+ mTiledBuffer =
+ new ClientSingleTiledLayerBuffer(aPaintedLayer, *this, aManager);
+}
+
+void SingleTiledContentClient::ClearCachedResources() {
+ CompositableClient::ClearCachedResources();
+ mTiledBuffer->DiscardBuffers();
+}
+
+void SingleTiledContentClient::UpdatedBuffer(TiledBufferType aType) {
+ mForwarder->UseTiledLayerBuffer(this,
+ mTiledBuffer->GetSurfaceDescriptorTiles());
+}
+
+/* static */
+bool SingleTiledContentClient::ClientSupportsLayerSize(
+ const gfx::IntSize& aSize, ClientLayerManager* aManager) {
+ int32_t maxTextureSize = aManager->GetMaxTextureSize();
+ return aSize.width <= maxTextureSize && aSize.height <= maxTextureSize;
+}
+
+ClientSingleTiledLayerBuffer::ClientSingleTiledLayerBuffer(
+ ClientTiledPaintedLayer& aPaintedLayer,
+ CompositableClient& aCompositableClient, ClientLayerManager* aManager)
+ : ClientTiledLayerBuffer(aPaintedLayer, aCompositableClient),
+ mManager(aManager),
+ mWasLastPaintProgressive(false),
+ mFormat(gfx::SurfaceFormat::UNKNOWN) {}
+
+void ClientSingleTiledLayerBuffer::ReleaseTiles() {
+ if (!mTile.IsPlaceholderTile()) {
+ mTile.DiscardBuffers();
+ }
+ mTile.SetTextureAllocator(nullptr);
+}
+
+void ClientSingleTiledLayerBuffer::DiscardBuffers() {
+ if (!mTile.IsPlaceholderTile()) {
+ mTile.DiscardFrontBuffer();
+ mTile.DiscardBackBuffer();
+ }
+}
+
+SurfaceDescriptorTiles
+ClientSingleTiledLayerBuffer::GetSurfaceDescriptorTiles() {
+ nsTArray<TileDescriptor> tiles;
+
+ TileDescriptor tileDesc = mTile.GetTileDescriptor();
+ tiles.AppendElement(tileDesc);
+ mTile.mUpdateRect = gfx::IntRect();
+
+ return SurfaceDescriptorTiles(mValidRegion, tiles, mTilingOrigin, mSize, 0, 0,
+ 1, 1, 1.0, mFrameResolution.xScale,
+ mFrameResolution.yScale,
+ mWasLastPaintProgressive);
+}
+
+already_AddRefed<TextureClient>
+ClientSingleTiledLayerBuffer::GetTextureClient() {
+ MOZ_ASSERT(mFormat != gfx::SurfaceFormat::UNKNOWN);
+ return mCompositableClient.CreateTextureClientForDrawing(
+ gfx::ImageFormatToSurfaceFormat(mFormat), mSize, BackendSelector::Content,
+ TextureFlags::DISALLOW_BIGIMAGE | TextureFlags::IMMEDIATE_UPLOAD |
+ TextureFlags::NON_BLOCKING_READ_LOCK);
+}
+
+void ClientSingleTiledLayerBuffer::PaintThebes(
+ const nsIntRegion& aNewValidRegion, const nsIntRegion& aPaintRegion,
+ const nsIntRegion& aDirtyRegion,
+ LayerManager::DrawPaintedLayerCallback aCallback, void* aCallbackData,
+ TilePaintFlags aFlags) {
+ mWasLastPaintProgressive = !!(aFlags & TilePaintFlags::Progressive);
+ bool asyncPaint = !!(aFlags & TilePaintFlags::Async);
+
+ // Compare layer valid region size to current backbuffer size, discard if not
+ // matching.
+ gfx::IntSize size = aNewValidRegion.GetBounds().Size();
+ gfx::IntPoint origin = aNewValidRegion.GetBounds().TopLeft();
+ nsIntRegion paintRegion = aPaintRegion;
+
+ RefPtr<TextureClient> discardedFrontBuffer = nullptr;
+ RefPtr<TextureClient> discardedFrontBufferOnWhite = nullptr;
+ nsIntRegion discardedValidRegion;
+
+ if (mSize != size || mTilingOrigin != origin) {
+ discardedFrontBuffer = mTile.mFrontBuffer;
+ discardedFrontBufferOnWhite = mTile.mFrontBufferOnWhite;
+ discardedValidRegion = mValidRegion;
+
+ TILING_LOG(
+ "TILING %p: Single-tile valid region changed. Discarding buffers.\n",
+ &mPaintedLayer);
+ ResetPaintedAndValidState();
+ mSize = size;
+ mTilingOrigin = origin;
+ paintRegion = aNewValidRegion;
+ }
+
+ SurfaceMode mode;
+ gfxContentType content = GetContentType(&mode);
+ mFormat = gfxPlatform::GetPlatform()->OptimalFormatForContent(content);
+
+ if (mTile.IsPlaceholderTile()) {
+ mTile.SetTextureAllocator(this);
+ }
+
+ if (mManager->AsShadowForwarder()->SupportsTextureDirectMapping()) {
+ AutoTArray<uint64_t, 2> syncTextureSerials;
+ mTile.GetSyncTextureSerials(mode, syncTextureSerials);
+ if (syncTextureSerials.Length() > 0) {
+ mManager->AsShadowForwarder()->SyncTextures(syncTextureSerials);
+ }
+ }
+
+ // The dirty region relative to the top-left of the tile.
+ nsIntRegion tileVisibleRegion = aNewValidRegion.MovedBy(-mTilingOrigin);
+ nsIntRegion tileDirtyRegion = paintRegion.MovedBy(-mTilingOrigin);
+
+ Maybe<AcquiredBackBuffer> backBuffer =
+ mTile.AcquireBackBuffer(mCompositableClient, tileDirtyRegion,
+ tileVisibleRegion, content, mode, aFlags);
+
+ if (!backBuffer) {
+ return;
+ }
+
+ // Mark the area we need to paint in the back buffer as invalid in the
+ // front buffer as they will become out of sync.
+ mTile.mInvalidFront.OrWith(tileDirtyRegion);
+
+ // Add backbuffer's invalid region to the dirty region to be painted.
+ // This will be empty if we were able to copy from the front in to the back.
+ nsIntRegion tileInvalidRegion = mTile.mInvalidBack;
+ tileInvalidRegion.AndWith(tileVisibleRegion);
+
+ paintRegion.OrWith(tileInvalidRegion.MovedBy(mTilingOrigin));
+ tileDirtyRegion.OrWith(tileInvalidRegion);
+
+ // Mark the region we will be painting and the region we copied from the front
+ // buffer as needing to be uploaded to the compositor
+ mTile.mUpdateRect =
+ tileDirtyRegion.GetBounds().Union(backBuffer->mUpdatedRect);
+
+ // If the old frontbuffer was discarded then attempt to copy what we
+ // can from it to the new backbuffer.
+ if (discardedFrontBuffer) {
+ nsIntRegion copyableRegion;
+ copyableRegion.And(aNewValidRegion, discardedValidRegion);
+ copyableRegion.SubOut(aDirtyRegion);
+
+ OpenMode readMode =
+ asyncPaint ? OpenMode::OPEN_READ_ASYNC : OpenMode::OPEN_READ;
+
+ DualTextureClientAutoLock discardedBuffer(
+ discardedFrontBuffer, discardedFrontBufferOnWhite, readMode);
+
+ if (discardedBuffer.Succeeded()) {
+ RefPtr<gfx::SourceSurface> discardedSurface = discardedBuffer->Snapshot();
+
+ for (auto iter = copyableRegion.RectIter(); !iter.Done(); iter.Next()) {
+ const gfx::IntRect src =
+ iter.Get() - discardedValidRegion.GetBounds().TopLeft();
+ const gfx::IntPoint dest = iter.Get().TopLeft() - mTilingOrigin;
+
+ backBuffer->mTarget->CopySurface(discardedSurface, src, dest);
+ }
+
+ TILING_LOG("TILING %p: Region copied from discarded frontbuffer %s\n",
+ &mPaintedLayer, Stringify(copyableRegion).c_str());
+
+ // We don't need to repaint valid content that was just copied.
+ paintRegion.SubOut(copyableRegion);
+ copyableRegion.MoveBy(-mTilingOrigin);
+ tileDirtyRegion.SubOut(copyableRegion);
+ } else {
+ gfxWarning() << "[Tiling:Client] Failed to aquire the discarded front "
+ "buffer's draw target";
+ }
+ }
+
+ if (mode != SurfaceMode::SURFACE_OPAQUE) {
+ for (auto iter = tileDirtyRegion.RectIter(); !iter.Done(); iter.Next()) {
+ const gfx::Rect drawRect(iter.Get().X(), iter.Get().Y(),
+ iter.Get().Width(), iter.Get().Height());
+ backBuffer->mTarget->ClearRect(drawRect);
+ }
+ }
+
+ // Paint into the target
+ {
+ RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(backBuffer->mTarget);
+ if (!ctx) {
+ gfxDevCrash(gfx::LogReason::InvalidContext)
+ << "SingleTiledContextClient context problem "
+ << gfx::hexa(backBuffer->mTarget);
+ return;
+ }
+ ctx->SetMatrix(
+ ctx->CurrentMatrix().PreTranslate(-mTilingOrigin.x, -mTilingOrigin.y));
+
+ aCallback(&mPaintedLayer, ctx, paintRegion, paintRegion,
+ DrawRegionClip::DRAW, nsIntRegion(), aCallbackData);
+ }
+
+ if (asyncPaint) {
+ if (!backBuffer->mCapture->IsEmpty()) {
+ UniquePtr<PaintTask> task(new PaintTask());
+ task->mCapture = backBuffer->mCapture;
+ task->mTarget = backBuffer->mBackBuffer;
+ task->mClients = std::move(backBuffer->mTextureClients);
+ if (discardedFrontBuffer) {
+ task->mClients.AppendElement(discardedFrontBuffer);
+ }
+ if (discardedFrontBufferOnWhite) {
+ task->mClients.AppendElement(discardedFrontBufferOnWhite);
+ }
+
+ // The target is an alias for the capture, and the paint thread expects
+ // to be the only one with a reference to the capture
+ backBuffer->mTarget = nullptr;
+ backBuffer->mCapture = nullptr;
+
+ PaintThread::Get()->QueuePaintTask(std::move(task));
+ mManager->SetQueuedAsyncPaints();
+ }
+ } else {
+ MOZ_ASSERT(backBuffer->mTarget == backBuffer->mBackBuffer);
+ MOZ_ASSERT(!backBuffer->mCapture);
+ }
+
+ // The new buffer is now validated, remove the dirty region from it.
+ mTile.mInvalidBack.SubOut(tileDirtyRegion);
+
+ backBuffer = Nothing();
+
+ mTile.Flip();
+ UnlockTile(mTile);
+
+ mValidRegion = aNewValidRegion;
+ mLastPaintSurfaceMode = mode;
+ mLastPaintContentType = content;
+}
+
+} // namespace layers
+} // namespace mozilla