diff options
Diffstat (limited to '')
-rw-r--r-- | gfx/layers/composite/LayerManagerComposite.h | 729 |
1 files changed, 729 insertions, 0 deletions
diff --git a/gfx/layers/composite/LayerManagerComposite.h b/gfx/layers/composite/LayerManagerComposite.h new file mode 100644 index 0000000000..18f8f0aea9 --- /dev/null +++ b/gfx/layers/composite/LayerManagerComposite.h @@ -0,0 +1,729 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_LayerManagerComposite_H +#define GFX_LayerManagerComposite_H + +#include <cstdint> // for uint64_t, int32_t +#include <deque> // for deque +#include <new> // for operator new +#include <type_traits> // for remove_reference<>::type +#include <utility> // for move, forward +#include "CompositableHost.h" // for ImageCompositeNotificationInfo +#include "Units.h" // for LayerIntRegion, ParentLayerIntRect, RenderTargetIntRect +#include "mozilla/AlreadyAddRefed.h" // for already_AddRefed +#include "mozilla/Assertions.h" // for MOZ_CRASH, AssertionConditionType, MOZ_ASSERT, MOZ_AS... +#include "mozilla/Maybe.h" // for Maybe +#include "mozilla/RefPtr.h" // for RefPtr +#include "mozilla/TimeStamp.h" // for TimeStamp, BaseTimeDuration +#include "mozilla/UniquePtr.h" // for UniquePtr +#include "mozilla/gfx/2D.h" // for DrawTarget +#include "mozilla/gfx/Matrix.h" // for Matrix4x4 +#include "mozilla/gfx/Point.h" // for IntSize +#include "mozilla/gfx/Polygon.h" // for Polygon +#include "mozilla/gfx/Rect.h" // for IntRect +#include "mozilla/gfx/Types.h" // for DeviceColor (ptr only), SurfaceFormat +#include "mozilla/layers/CompositionRecorder.h" // for CompositionRecorder, CollectedFrames (ptr only) +#include "mozilla/layers/Compositor.h" // for Compositor +#include "mozilla/layers/CompositorTypes.h" // for DiagnosticTypes, TextureFactoryIdentifier +#include "mozilla/layers/LayerManager.h" // for LayerManager::END_DEFAULT, LayerManager::EndTransacti... +#include "mozilla/layers/LayersTypes.h" // for CompositionOpportunityId, LayersBackend, LayersBacken... +#include "mozilla/layers/ScreenshotGrabber.h" // for ScreenshotGrabber +#include "nsDebug.h" // for NS_WARNING +#include "nsIThread.h" // for TimeDuration +#include "nsRegion.h" // for nsIntRegion +#include "nsRegionFwd.h" // for IntRegion +#include "nsStringFwd.h" // for nsCString, nsAString +#include "nsTArray.h" // for nsTArray + +class gfxContext; + +#ifdef XP_WIN +# include <windows.h> +#endif + +namespace mozilla { +namespace layers { + +class CanvasLayer; +class CanvasLayerComposite; +class ColorLayer; +class ColorLayerComposite; +class ContainerLayer; +class ContainerLayerComposite; +class Diagnostics; +struct EffectChain; +class ImageLayer; +class ImageLayerComposite; +class LayerComposite; +class NativeLayer; +class NativeLayerRoot; +class RefLayerComposite; +class PaintTiming; +class PaintedLayer; +class PaintedLayerComposite; +class RefLayer; +class SurfacePoolHandle; +class TextRenderer; +class TextureSourceProvider; +class CompositingRenderTarget; +struct FPSState; +class PaintCounter; +class LayerMLGPU; +class LayerManagerMLGPU; +class UiCompositorControllerParent; +class Layer; +struct LayerProperties; + +static const int kVisualWarningDuration = 150; // ms + +// An implementation of LayerManager that acts as a pair with ClientLayerManager +// and is mirrored across IPDL. This gets managed/updated by +// LayerTransactionParent. +class HostLayerManager : public LayerManager { + public: + HostLayerManager(); + virtual ~HostLayerManager(); + + bool BeginTransactionWithTarget(gfxContext* aTarget, + const nsCString& aURL) override { + MOZ_CRASH("GFX: Use BeginTransactionWithDrawTarget"); + } + + bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override { + MOZ_CRASH("GFX: Use EndTransaction(aTimeStamp)"); + return false; + } + + void EndTransaction(DrawPaintedLayerCallback aCallback, void* aCallbackData, + EndTransactionFlags aFlags = END_DEFAULT) override { + MOZ_CRASH("GFX: Use EndTransaction(aTimeStamp)"); + } + + int32_t GetMaxTextureSize() const override { + MOZ_CRASH("GFX: Call on compositor, not LayerManagerComposite"); + } + + void GetBackendName(nsAString& name) override { + MOZ_CRASH("GFX: Shouldn't be called for composited layer manager"); + } + + virtual void ForcePresent() = 0; + virtual void AddInvalidRegion(const nsIntRegion& aRegion) = 0; + + virtual void NotifyShadowTreeTransaction() {} + virtual void BeginTransactionWithDrawTarget(gfx::DrawTarget* aTarget, + const gfx::IntRect& aRect) = 0; + virtual Compositor* GetCompositor() const = 0; + virtual TextureSourceProvider* GetTextureSourceProvider() const = 0; + virtual void EndTransaction(const TimeStamp& aTimeStamp, + EndTransactionFlags aFlags = END_DEFAULT) = 0; + virtual void UpdateRenderBounds(const gfx::IntRect& aRect) {} + virtual void SetDiagnosticTypes(DiagnosticTypes aDiagnostics) {} + virtual void InvalidateAll() = 0; + + HostLayerManager* AsHostLayerManager() override { return this; } + virtual LayerManagerMLGPU* AsLayerManagerMLGPU() { return nullptr; } + + void ExtractImageCompositeNotifications( + nsTArray<ImageCompositeNotificationInfo>* aNotifications) { + aNotifications->AppendElements(std::move(mImageCompositeNotifications)); + } + + void AppendImageCompositeNotification( + const ImageCompositeNotificationInfo& aNotification) { + // Only send composite notifications when we're drawing to the screen, + // because that's what they mean. + // Also when we're not drawing to the screen, DidComposite will not be + // called to extract and send these notifications, so they might linger + // and contain stale ImageContainerParent pointers. + if (IsCompositingToScreen()) { + mImageCompositeNotifications.AppendElement(aNotification); + } + } + + /** + * LayerManagerComposite provides sophisticated debug overlays + * that can request a next frame. + */ + bool DebugOverlayWantsNextFrame() { return mDebugOverlayWantsNextFrame; } + void SetDebugOverlayWantsNextFrame(bool aVal) { + mDebugOverlayWantsNextFrame = aVal; + } + + /** + * Add an on frame warning. + * @param severity ranges from 0 to 1. It's used to compute the warning color. + */ + void VisualFrameWarning(float severity) { + mozilla::TimeStamp now = TimeStamp::Now(); + if (mWarnTime.IsNull() || severity > mWarningLevel || + mWarnTime + TimeDuration::FromMilliseconds(kVisualWarningDuration) < + now) { + mWarnTime = now; + mWarningLevel = severity; + } + } + + void SetPaintTime(const TimeDuration& aPaintTime) { + mLastPaintTime = aPaintTime; + } + + virtual bool AlwaysScheduleComposite() const { return false; } + virtual bool IsCompositingToScreen() const { return false; } + + void RecordPaintTimes(const PaintTiming& aTiming); + void RecordUpdateTime(float aValue); + + CompositionOpportunityId GetCompositionOpportunityId() const { + return mCompositionOpportunityId; + } + + TimeStamp GetCompositionTime() const { return mCompositionTime; } + void SetCompositionTime(TimeStamp aTimeStamp) { + mCompositionTime = aTimeStamp; + if (!mCompositionTime.IsNull() && !mCompositeUntilTime.IsNull() && + mCompositionTime >= mCompositeUntilTime) { + mCompositeUntilTime = TimeStamp(); + } + } + + void CompositeUntil(TimeStamp aTimeStamp) { + if (mCompositeUntilTime.IsNull() || mCompositeUntilTime < aTimeStamp) { + mCompositeUntilTime = aTimeStamp; + } + } + TimeStamp GetCompositeUntilTime() const { return mCompositeUntilTime; } + + // We maintaining a global mapping from ID to CompositorBridgeParent for + // async compositables. + uint64_t GetCompositorBridgeID() const { return mCompositorBridgeID; } + void SetCompositorBridgeID(uint64_t aID) { + MOZ_ASSERT(mCompositorBridgeID == 0, + "The compositor ID must be set only once."); + mCompositorBridgeID = aID; + } + + void SetCompositionRecorder(UniquePtr<CompositionRecorder> aRecorder) { + mCompositionRecorder = std::move(aRecorder); + } + + /** + * Write the frames collected by the |CompositionRecorder| to disk. + * + * If there is not currently a |CompositionRecorder|, this is a no-op. + */ + void WriteCollectedFrames(); + + Maybe<CollectedFrames> GetCollectedFrames(); + + protected: + bool mDebugOverlayWantsNextFrame; + nsTArray<ImageCompositeNotificationInfo> mImageCompositeNotifications; + // Testing property. If hardware composer is supported, this will return + // true if the last frame was deemed 'too complicated' to be rendered. + float mWarningLevel; + mozilla::TimeStamp mWarnTime; + UniquePtr<Diagnostics> mDiagnostics; + uint64_t mCompositorBridgeID; + + TimeDuration mLastPaintTime; + TimeStamp mRenderStartTime; + UniquePtr<CompositionRecorder> mCompositionRecorder = nullptr; + + // Render time for the current composition. + TimeStamp mCompositionTime; + + // CompositionOpportunityId of the current composition. + CompositionOpportunityId mCompositionOpportunityId; + + // When nonnull, during rendering, some compositable indicated that it will + // change its rendering at this time. In order not to miss it, we composite + // on every vsync until this time occurs (this is the latest such time). + TimeStamp mCompositeUntilTime; +#if defined(MOZ_WIDGET_ANDROID) + public: + // Used by UiCompositorControllerParent to set itself as the target for the + // contents of the frame buffer after a composite. + // Implemented in LayerManagerComposite + virtual void RequestScreenPixels(UiCompositorControllerParent* aController) {} +#endif // defined(MOZ_WIDGET_ANDROID) +}; + +// A layer manager implementation that uses the Compositor API +// to render layers. +class LayerManagerComposite final : public HostLayerManager { + typedef mozilla::gfx::DrawTarget DrawTarget; + typedef mozilla::gfx::IntSize IntSize; + typedef mozilla::gfx::SurfaceFormat SurfaceFormat; + + public: + explicit LayerManagerComposite(Compositor* aCompositor); + virtual ~LayerManagerComposite(); + + void Destroy() override; + + /** + * Sets the clipping region for this layer manager. This is important on + * windows because using OGL we no longer have GDI's native clipping. Therefor + * widget must tell us what part of the screen is being invalidated, + * and we should clip to this. + * + * \param aClippingRegion Region to clip to. Setting an empty region + * will disable clipping. + */ + void SetClippingRegion(const nsIntRegion& aClippingRegion) { + mClippingRegion = aClippingRegion; + } + + /** + * LayerManager implementation. + */ + LayerManagerComposite* AsLayerManagerComposite() override { return this; } + + void UpdateRenderBounds(const gfx::IntRect& aRect) override; + + bool BeginTransaction(const nsCString& aURL) override; + void BeginTransactionWithDrawTarget(gfx::DrawTarget* aTarget, + const gfx::IntRect& aRect) override; + void EndTransaction(const TimeStamp& aTimeStamp, + EndTransactionFlags aFlags = END_DEFAULT) override; + virtual void EndTransaction( + DrawPaintedLayerCallback aCallback, void* aCallbackData, + EndTransactionFlags aFlags = END_DEFAULT) override { + MOZ_CRASH("GFX: Use EndTransaction(aTimeStamp)"); + } + + void SetRoot(Layer* aLayer) override; + + // XXX[nrc]: never called, we should move this logic to ClientLayerManager + // (bug 946926). + bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override; + + void ClearCachedResources(Layer* aSubtree = nullptr) override; + + already_AddRefed<PaintedLayer> CreatePaintedLayer() override; + already_AddRefed<ContainerLayer> CreateContainerLayer() override; + already_AddRefed<ImageLayer> CreateImageLayer() override; + already_AddRefed<ColorLayer> CreateColorLayer() override; + already_AddRefed<CanvasLayer> CreateCanvasLayer() override; + already_AddRefed<RefLayer> CreateRefLayer() override; + + bool AreComponentAlphaLayersEnabled() override; + + already_AddRefed<DrawTarget> CreateOptimalMaskDrawTarget( + const IntSize& aSize) override; + + const char* Name() const override { return ""; } + bool IsCompositingToScreen() const override; + + bool AlwaysScheduleComposite() const override; + + /** + * Post-processes layers before composition. This performs the following: + * + * - Applies occlusion culling. This restricts the shadow visible region of + * layers that are covered with opaque content. |aOpaqueRegion| is the + * region already known to be covered with opaque content, in the + * post-transform coordinate space of aLayer. + * + * - Recomputes visible regions to account for async transforms. + * Each layer accumulates into |aVisibleRegion| its post-transform + * (including async transforms) visible region. + * + * - aRenderTargetClip is the exact clip required for aLayer, in the + * coordinates of the nearest render target (the same as + * GetEffectiveTransform). + * + * - aClipFromAncestors is the approximate combined clip from all + * ancestors, in the coordinate space of our parent, but maybe be an + * overestimate in the presence of complex transforms. + */ + void PostProcessLayers(nsIntRegion& aOpaqueRegion); + void PostProcessLayers(Layer* aLayer, nsIntRegion& aOpaqueRegion, + LayerIntRegion& aVisibleRegion, + const Maybe<RenderTargetIntRect>& aRenderTargetClip, + const Maybe<ParentLayerIntRect>& aClipFromAncestors, + bool aCanContributeOpaque); + + /** + * RAII helper class to add a mask effect with the compositable from + * aMaskLayer to the EffectChain aEffect and notify the compositable when we + * are done. + */ + class AutoAddMaskEffect { + public: + AutoAddMaskEffect(Layer* aMaskLayer, EffectChain& aEffect); + ~AutoAddMaskEffect(); + + bool Failed() const { return mFailed; } + + private: + CompositableHost* mCompositable; + bool mFailed; + }; + + /** + * returns true if PlatformAllocBuffer will return a buffer that supports + * direct texturing + */ + static bool SupportsDirectTexturing(); + + static void PlatformSyncBeforeReplyUpdate(); + + void AddInvalidRegion(const nsIntRegion& aRegion) override { + mInvalidRegion.Or(mInvalidRegion, aRegion); + } + + Compositor* GetCompositor() const override { return mCompositor; } + TextureSourceProvider* GetTextureSourceProvider() const override { + return mCompositor; + } + + void NotifyShadowTreeTransaction() override; + + TextRenderer* GetTextRenderer() { return mTextRenderer; } + + void UnusedApzTransformWarning() { mUnusedApzTransformWarning = true; } + void DisabledApzWarning() { mDisabledApzWarning = true; } + + bool AsyncPanZoomEnabled() const override; + + public: + TextureFactoryIdentifier GetTextureFactoryIdentifier() override { + return mCompositor->GetTextureFactoryIdentifier(); + } + LayersBackend GetBackendType() override { + return mCompositor ? mCompositor->GetBackendType() + : LayersBackend::LAYERS_NONE; + } + void SetDiagnosticTypes(DiagnosticTypes aDiagnostics) override { + mCompositor->SetDiagnosticTypes(aDiagnostics); + } + + void InvalidateAll() override { + AddInvalidRegion(nsIntRegion(mRenderBounds)); + } + + void ForcePresent() override { mCompositor->ForcePresent(); } + + private: + /** Region we're clipping our current drawing to. */ + nsIntRegion mClippingRegion; + gfx::IntRect mRenderBounds; + + /** Current root layer. */ + LayerComposite* RootLayer() const; + + /** + * Update the invalid region and render it. + */ + void UpdateAndRender(); + + /** + * Render the current layer tree to the active target. + * Returns true if the current invalid region can be cleared, false if + * rendering was canceled. + */ + bool Render(const nsIntRegion& aInvalidRegion, + const nsIntRegion& aOpaqueRegion); +#if defined(MOZ_WIDGET_ANDROID) + void RenderToPresentationSurface(); + // Shifts the content down so the toolbar does not cover it. + // Returns the Y shift of the content in screen pixels + ScreenCoord GetContentShiftForToolbar(); + // Renders the static snapshot after the content has been rendered. + void RenderToolbar(); + // Used by robocop tests to get a snapshot of the frame buffer. + void HandlePixelsTarget(); +#endif + + /** + * We need to know our invalid region before we're ready to render. + */ + void InvalidateDebugOverlay(nsIntRegion& aInvalidRegion, + const gfx::IntRect& aBounds); + + /** + * Render debug overlays such as the FPS/FrameCounter above the frame. + */ + void RenderDebugOverlay(const gfx::IntRect& aBounds); + + void DrawBorder(const gfx::IntRect& aOuter, int32_t aBorderWidth, + const gfx::DeviceColor& aColor, + const gfx::Matrix4x4& aTransform); + void DrawTranslationWarningOverlay(const gfx::IntRect& aBounds); + + void UpdateDebugOverlayNativeLayers(); + + RefPtr<CompositingRenderTarget> PushGroupForLayerEffects(); + void PopGroupForLayerEffects(RefPtr<CompositingRenderTarget> aPreviousTarget, + gfx::IntRect aClipRect, bool aGrayscaleEffect, + bool aInvertEffect, float aContrastEffect); + + /** + * Create or recycle native layers to cover aRegion or aRect. + * This method takes existing layers from the front of aLayersToRecycle (or + * creates new layers if no layers are left to recycle) and appends them to + * the end of mNativeLayers. The "take from front, add to back" approach keeps + * the layer to rect assignment stable between frames. + * Updates the rect and opaqueness on the layers. For layers that moved or + * resized, *aWindowInvalidRegion is updated to include the area impacted by + * the move. + * Any layers left in aLayersToRecycle are not needed and can be disposed of. + */ + void PlaceNativeLayers(const gfx::IntRegion& aRegion, bool aOpaque, + std::deque<RefPtr<NativeLayer>>* aLayersToRecycle, + gfx::IntRegion* aWindowInvalidRegion); + void PlaceNativeLayer(const gfx::IntRect& aRect, bool aOpaque, + std::deque<RefPtr<NativeLayer>>* aLayersToRecycle, + gfx::IntRegion* aWindowInvalidRegion); + + bool mUnusedApzTransformWarning; + bool mDisabledApzWarning; + RefPtr<Compositor> mCompositor; + UniquePtr<LayerProperties> mClonedLayerTreeProperties; + + /** + * Context target, nullptr when drawing directly to our swap chain. + */ + RefPtr<gfx::DrawTarget> mTarget; + gfx::IntRect mTargetBounds; + + nsIntRegion mInvalidRegion; + + bool mInTransaction; + bool mIsCompositorReady; + + RefPtr<CompositingRenderTarget> mTwoPassTmpTarget; + ScreenshotGrabber mProfilerScreenshotGrabber; + RefPtr<TextRenderer> mTextRenderer; + RefPtr<NativeLayerRoot> mNativeLayerRoot; + RefPtr<SurfacePoolHandle> mSurfacePoolHandle; + std::deque<RefPtr<NativeLayer>> mNativeLayers; + RefPtr<NativeLayer> mGPUStatsLayer; + RefPtr<NativeLayer> mUnusedTransformWarningLayer; + RefPtr<NativeLayer> mDisabledApzWarningLayer; + +#ifdef USE_SKIA + /** + * Render paint and composite times above the frame. + */ + void DrawPaintTimes(Compositor* aCompositor); + RefPtr<PaintCounter> mPaintCounter; +#endif +#if defined(MOZ_WIDGET_ANDROID) + public: + virtual void RequestScreenPixels( + UiCompositorControllerParent* aController) override { + mScreenPixelsTarget = aController; + } + + private: + UiCompositorControllerParent* mScreenPixelsTarget; +#endif // defined(MOZ_WIDGET_ANDROID) +}; + +/** + * Compositor layers are for use with OMTC on the compositor thread only. There + * must be corresponding Client layers on the content thread. For composite + * layers, the layer manager only maintains the layer tree. + */ +class HostLayer { + public: + explicit HostLayer(HostLayerManager* aManager) + : mCompositorManager(aManager), + mShadowOpacity(1.0), + mShadowTransformSetByAnimation(false), + mShadowOpacitySetByAnimation(false) {} + + virtual void SetLayerManager(HostLayerManager* aManager) { + mCompositorManager = aManager; + } + HostLayerManager* GetLayerManager() const { return mCompositorManager; } + + virtual ~HostLayer() = default; + + virtual LayerComposite* GetFirstChildComposite() { return nullptr; } + + virtual Layer* GetLayer() = 0; + + virtual LayerMLGPU* AsLayerMLGPU() { return nullptr; } + + virtual bool SetCompositableHost(CompositableHost*) { + // We must handle this gracefully, see bug 967824 + NS_WARNING( + "called SetCompositableHost for a layer type not accepting a " + "compositable"); + return false; + } + virtual CompositableHost* GetCompositableHost() = 0; + + /** + * The following methods are + * + * CONSTRUCTION PHASE ONLY + * + * They are analogous to the Layer interface. + */ + void SetShadowVisibleRegion(const LayerIntRegion& aRegion) { + mShadowVisibleRegion = aRegion; + } + void SetShadowVisibleRegion(LayerIntRegion&& aRegion) { + mShadowVisibleRegion = std::move(aRegion); + } + + void SetShadowOpacity(float aOpacity) { mShadowOpacity = aOpacity; } + void SetShadowOpacitySetByAnimation(bool aSetByAnimation) { + mShadowOpacitySetByAnimation = aSetByAnimation; + } + + void SetShadowClipRect(const Maybe<ParentLayerIntRect>& aRect) { + mShadowClipRect = aRect; + } + + void SetShadowBaseTransform(const gfx::Matrix4x4& aMatrix) { + mShadowTransform = aMatrix; + } + void SetShadowTransformSetByAnimation(bool aSetByAnimation) { + mShadowTransformSetByAnimation = aSetByAnimation; + } + + // These getters can be used anytime. + float GetShadowOpacity() { return mShadowOpacity; } + const Maybe<ParentLayerIntRect>& GetShadowClipRect() { + return mShadowClipRect; + } + virtual const LayerIntRegion& GetShadowVisibleRegion() { + return mShadowVisibleRegion; + } + const gfx::Matrix4x4& GetShadowBaseTransform() { return mShadowTransform; } + gfx::Matrix4x4 GetShadowTransform(); + bool GetShadowTransformSetByAnimation() { + return mShadowTransformSetByAnimation; + } + bool GetShadowOpacitySetByAnimation() { return mShadowOpacitySetByAnimation; } + + void RecomputeShadowVisibleRegionFromChildren(); + + protected: + HostLayerManager* mCompositorManager; + + gfx::Matrix4x4 mShadowTransform; + LayerIntRegion mShadowVisibleRegion; + Maybe<ParentLayerIntRect> mShadowClipRect; + float mShadowOpacity; + bool mShadowTransformSetByAnimation; + bool mShadowOpacitySetByAnimation; +}; + +/** + * Composite layers are for use with OMTC on the compositor thread only. There + * must be corresponding Client layers on the content thread. For composite + * layers, the layer manager only maintains the layer tree, all rendering is + * done by a Compositor (see Compositor.h). As such, composite layers are + * platform-independent and can be used on any platform for which there is a + * Compositor implementation. + * + * The composite layer tree reflects exactly the basic layer tree. To + * composite to screen, the layer manager walks the layer tree calling render + * methods which in turn call into their CompositableHosts' Composite methods. + * These call Compositor::DrawQuad to do the rendering. + * + * Mostly, layers are updated during the layers transaction. This is done from + * CompositableClient to CompositableHost without interacting with the layer. + * + * A reference to the Compositor is stored in LayerManagerComposite. + */ +class LayerComposite : public HostLayer { + public: + explicit LayerComposite(LayerManagerComposite* aManager); + + virtual ~LayerComposite(); + + void SetLayerManager(HostLayerManager* aManager) override; + + LayerComposite* GetFirstChildComposite() override { return nullptr; } + + /* Do NOT call this from the generic LayerComposite destructor. Only from the + * concrete class destructor + */ + virtual void Destroy(); + virtual void Cleanup() {} + + /** + * Perform a first pass over the layer tree to render all of the intermediate + * surfaces that we can. This allows us to avoid framebuffer switches in the + * middle of our render which is inefficient especially on mobile GPUs. This + * must be called before RenderLayer. + */ + virtual void Prepare(const RenderTargetIntRect& aClipRect) {} + + // TODO: This should also take RenderTargetIntRect like Prepare. + virtual void RenderLayer(const gfx::IntRect& aClipRect, + const Maybe<gfx::Polygon>& aGeometry) = 0; + + bool SetCompositableHost(CompositableHost*) override { + // We must handle this gracefully, see bug 967824 + NS_WARNING( + "called SetCompositableHost for a layer type not accepting a " + "compositable"); + return false; + } + + virtual void CleanupResources() = 0; + + virtual void DestroyFrontBuffer() {} + + void AddBlendModeEffect(EffectChain& aEffectChain); + + virtual void GenEffectChain(EffectChain& aEffect) {} + + void SetLayerComposited(bool value) { mLayerComposited = value; } + + void SetClearRect(const gfx::IntRect& aRect) { mClearRect = aRect; } + + bool HasLayerBeenComposited() { return mLayerComposited; } + gfx::IntRect GetClearRect() { return mClearRect; } + + // Returns false if the layer is attached to an older compositor. + bool HasStaleCompositor() const; + + /** + * Return the part of the visible region that has been fully rendered. + * While progressive drawing is in progress this region will be + * a subset of the shadow visible region. + */ + virtual nsIntRegion GetFullyRenderedRegion(); + + protected: + LayerManagerComposite* mCompositeManager; + + RefPtr<Compositor> mCompositor; + bool mDestroyed; + bool mLayerComposited; + gfx::IntRect mClearRect; +}; + +class WindowLMC : public profiler_screenshots::Window { + public: + explicit WindowLMC(Compositor* aCompositor) : mCompositor(aCompositor) {} + + already_AddRefed<profiler_screenshots::RenderSource> GetWindowContents( + const gfx::IntSize& aWindowSize) override; + already_AddRefed<profiler_screenshots::DownscaleTarget> CreateDownscaleTarget( + const gfx::IntSize& aSize) override; + already_AddRefed<profiler_screenshots::AsyncReadbackBuffer> + CreateAsyncReadbackBuffer(const gfx::IntSize& aSize) override; + + protected: + Compositor* mCompositor; +}; + +} // namespace layers +} // namespace mozilla + +#endif /* GFX_LayerManagerComposite_H */ |