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diff --git a/gfx/layers/d3d11/DiagnosticsD3D11.h b/gfx/layers/d3d11/DiagnosticsD3D11.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_gfx_layers_d3d11_DiagnosticsD3D11_h
+#define mozilla_gfx_layers_d3d11_DiagnosticsD3D11_h
+
+#include <stdint.h>
+#include "mozilla/RefPtr.h"
+#include <d3d11.h>
+
+namespace mozilla {
+namespace layers {
+
+struct GPUStats;
+
+class DiagnosticsD3D11 {
+ public:
+ DiagnosticsD3D11(ID3D11Device* aDevice, ID3D11DeviceContext* aContext);
+
+ void Start(uint32_t aPixelsPerFrame);
+ void End();
+ void Cancel();
+
+ void Query(GPUStats* aStats);
+
+ private:
+ RefPtr<ID3D11Device> mDevice;
+ RefPtr<ID3D11DeviceContext> mContext;
+
+ // When using the diagnostic overlay, we double-buffer some queries for
+ // frame statistics.
+ struct FrameQueries {
+ FrameQueries() : pixelsPerFrame(0) {}
+
+ RefPtr<ID3D11Query> stats;
+ RefPtr<ID3D11Query> timing;
+ RefPtr<ID3D11Query> frameBegin;
+ RefPtr<ID3D11Query> frameEnd;
+ uint32_t pixelsPerFrame;
+ };
+ FrameQueries mPrevFrame;
+ FrameQueries mCurrentFrame;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // mozilla_gfx_layers_d3d11_DiagnosticsD3D11_h