diff options
Diffstat (limited to 'gfx/layers/d3d11/mlgshaders/component-alpha-ps.hlsl')
-rw-r--r-- | gfx/layers/d3d11/mlgshaders/component-alpha-ps.hlsl | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/mlgshaders/component-alpha-ps.hlsl b/gfx/layers/d3d11/mlgshaders/component-alpha-ps.hlsl new file mode 100644 index 0000000000..d1705dd1b9 --- /dev/null +++ b/gfx/layers/d3d11/mlgshaders/component-alpha-ps.hlsl @@ -0,0 +1,45 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "common.hlsl" +#include "common-ps.hlsl" +#include "textured-common.hlsl" + +Texture2D texOnBlack : register(ps, t0); +Texture2D texOnWhite : register(ps, t1); + +struct PS_OUTPUT { + float4 vSrc; + float4 vAlpha; +}; + +PS_OUTPUT ComponentAlphaQuadPS(const VS_SAMPLEOUTPUT_CLIPPED aInput) : SV_Target +{ + PS_OUTPUT result; + result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); + result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc; + result.vSrc.a = result.vAlpha.g; + result.vSrc *= sOpacity; + result.vAlpha *= sOpacity; + return result; +} + +PS_OUTPUT ComponentAlphaVertexPS(const VS_SAMPLEOUTPUT aInput) : SV_Target +{ + PS_OUTPUT result; + if (!RectContainsPoint(aInput.vClipRect, aInput.vPosition.xy)) { + result.vSrc = float4(0, 0, 0, 0); + result.vAlpha = float4(0, 0, 0, 0); + return result; + } + + float alpha = ReadMask(aInput.vMaskCoords); + + result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); + result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc; + result.vSrc.a = result.vAlpha.g; + result.vSrc *= alpha; + result.vAlpha *= alpha; + return result; +} |