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-rw-r--r--gfx/layers/d3d11/mlgshaders/test-features-vs.hlsl32
1 files changed, 32 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/mlgshaders/test-features-vs.hlsl b/gfx/layers/d3d11/mlgshaders/test-features-vs.hlsl
new file mode 100644
index 0000000000..d22de5e3e4
--- /dev/null
+++ b/gfx/layers/d3d11/mlgshaders/test-features-vs.hlsl
@@ -0,0 +1,32 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "common-vs.hlsl"
+#include "color-common.hlsl"
+
+struct VS_INPUT {
+ float2 vPos : POSITION;
+};
+
+cbuffer Buffer0 : register(b0) {
+ float4 aValue0;
+};
+cbuffer Buffer1 : register(b1) {
+ float4 aValue1;
+};
+cbuffer Buffer2 : register(b2) {
+ float4 aValue2;
+};
+
+VS_COLOROUTPUT_CLIPPED TestConstantBuffersVS(VS_INPUT aInput)
+{
+ // Draw to the entire viewport.
+ float2 pos = UnitQuadToRect(aInput.vPos, float4(-1, -1, 2, 2));
+
+ VS_COLOROUTPUT_CLIPPED output;
+ output.vPosition = float4(pos, 0, 1);
+ output.vColor = float4(aValue0.r, aValue1.g, aValue2.b, 1.0);
+ return output;
+}