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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/d3d11/mlgshaders/test-features-vs.hlsl | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/mlgshaders/test-features-vs.hlsl b/gfx/layers/d3d11/mlgshaders/test-features-vs.hlsl new file mode 100644 index 0000000000..d22de5e3e4 --- /dev/null +++ b/gfx/layers/d3d11/mlgshaders/test-features-vs.hlsl @@ -0,0 +1,32 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "common-vs.hlsl" +#include "color-common.hlsl" + +struct VS_INPUT { + float2 vPos : POSITION; +}; + +cbuffer Buffer0 : register(b0) { + float4 aValue0; +}; +cbuffer Buffer1 : register(b1) { + float4 aValue1; +}; +cbuffer Buffer2 : register(b2) { + float4 aValue2; +}; + +VS_COLOROUTPUT_CLIPPED TestConstantBuffersVS(VS_INPUT aInput) +{ + // Draw to the entire viewport. + float2 pos = UnitQuadToRect(aInput.vPos, float4(-1, -1, 2, 2)); + + VS_COLOROUTPUT_CLIPPED output; + output.vPosition = float4(pos, 0, 1); + output.vColor = float4(aValue0.r, aValue1.g, aValue2.b, 1.0); + return output; +} |