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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/d3d11/mlgshaders/textured-vs.hlsl | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/mlgshaders/textured-vs.hlsl b/gfx/layers/d3d11/mlgshaders/textured-vs.hlsl new file mode 100644 index 0000000000..9475ec048d --- /dev/null +++ b/gfx/layers/d3d11/mlgshaders/textured-vs.hlsl @@ -0,0 +1,49 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "common-vs.hlsl" +#include "textured-common.hlsl" + +VS_SAMPLEOUTPUT TexturedQuadImpl(const VertexInfo aInfo, const float2 aTexCoord) +{ + VS_SAMPLEOUTPUT output; + output.vPosition = aInfo.worldPos; + output.vTexCoords = aTexCoord; + output.vLocalPos = aInfo.screenPos; + output.vClipRect = aInfo.clipRect; + output.vMaskCoords = aInfo.maskCoords; + return output; +} + +VS_SAMPLEOUTPUT_CLIPPED TexturedQuadVS(const VS_TEXTUREDINPUT aVertex) +{ + float4 worldPos = ComputeClippedPosition( + aVertex.vPos, + aVertex.vRect, + aVertex.vLayerId, + aVertex.vDepth); + + VS_SAMPLEOUTPUT_CLIPPED output; + output.vPosition = worldPos; + output.vTexCoords = UnitQuadToRect(aVertex.vPos, aVertex.vTexRect); + return output; +} + +VS_SAMPLEOUTPUT TexturedVertexVS(const VS_TEXTUREDVERTEX aVertex) +{ + float2 layerPos = UnitTriangleToPos( + aVertex.vUnitPos, + aVertex.vPos1, + aVertex.vPos2, + aVertex.vPos3); + + float2 texCoord = UnitTriangleToPos( + aVertex.vUnitPos, + aVertex.vTexCoord1, + aVertex.vTexCoord2, + aVertex.vTexCoord3); + + VertexInfo info = ComputePosition(layerPos, aVertex.vLayerId, aVertex.vDepth); + return TexturedQuadImpl(info, texCoord); +} |