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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/ipc/CanvasTranslator.h | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/gfx/layers/ipc/CanvasTranslator.h b/gfx/layers/ipc/CanvasTranslator.h new file mode 100644 index 0000000000..eb010bbeb7 --- /dev/null +++ b/gfx/layers/ipc/CanvasTranslator.h @@ -0,0 +1,284 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_CanvasTranslator_h +#define mozilla_layers_CanvasTranslator_h + +#include <unordered_map> +#include <vector> + +#include "mozilla/gfx/InlineTranslator.h" +#include "mozilla/layers/CanvasDrawEventRecorder.h" +#include "mozilla/layers/CanvasThread.h" +#include "mozilla/layers/LayersSurfaces.h" +#include "mozilla/layers/PCanvasParent.h" +#include "mozilla/ipc/CrossProcessSemaphore.h" +#include "mozilla/Monitor.h" +#include "mozilla/UniquePtr.h" + +namespace mozilla { +namespace layers { + +class TextureData; + +class CanvasTranslator final : public gfx::InlineTranslator, + public PCanvasParent { + public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CanvasTranslator) + + friend class PProtocolParent; + + /** + * Create an uninitialized CanvasTranslator and bind it to the given endpoint + * on the CanvasPlaybackLoop. + * + * @param aEndpoint the endpoint to bind to + * @return the new CanvasTranslator + */ + static already_AddRefed<CanvasTranslator> Create( + Endpoint<PCanvasParent>&& aEndpoint); + + /** + * Shutdown all of the CanvasTranslators. + */ + static void Shutdown(); + + /** + * Initialize the canvas translator for a particular TextureType and + * CanvasEventRingBuffer. + * + * @param aTextureType the TextureType the translator will create + * @param aReadHandle handle to the shared memory for the + * CanvasEventRingBuffer + * @param aReaderSem reading blocked semaphore for the CanvasEventRingBuffer + * @param aWriterSem writing blocked semaphore for the CanvasEventRingBuffer + */ + ipc::IPCResult RecvInitTranslator( + const TextureType& aTextureType, + const ipc::SharedMemoryBasic::Handle& aReadHandle, + const CrossProcessSemaphoreHandle& aReaderSem, + const CrossProcessSemaphoreHandle& aWriterSem); + + /** + * Used to tell the CanvasTranslator to start translating again after it has + * stopped due to a timeout waiting for events. + */ + ipc::IPCResult RecvResumeTranslation(); + + void ActorDestroy(ActorDestroyReason why) final; + + /** + * Translates events until no more are available or the end of a transaction + * If this returns false the caller of this is responsible for re-calling + * this function. + * + * @returns true if all events are processed and false otherwise. + */ + bool TranslateRecording(); + + /** + * Marks the beginning of rendering for a transaction. While in a transaction + * the translator will wait for a short time for events before returning. + * When not in a transaction the translator will only translate one event at a + * time. + */ + void BeginTransaction(); + + /** + * Marks the end of a transaction. + */ + void EndTransaction(); + + /** + * Flushes canvas drawing, for example to a device. + */ + void Flush(); + + /** + * Marks that device change processing in the writing process has finished. + */ + void DeviceChangeAcknowledged(); + + /** + * Used to send data back to the writer. This is done through the same shared + * memory so the writer must wait and read the response after it has submitted + * the event that uses this. + * + * @param aData the data to be written back to the writer + * @param aSize the number of chars to write + */ + void ReturnWrite(const char* aData, size_t aSize) { + mStream->ReturnWrite(aData, aSize); + } + + /** + * Set the texture ID that will be used as a lookup for the texture created by + * the next CreateDrawTarget. + */ + void SetNextTextureId(int64_t aNextTextureId) { + mNextTextureId = aNextTextureId; + } + + /** + * Used during playback of events to create DrawTargets. For the + * CanvasTranslator this means creating TextureDatas and getting the + * DrawTargets from those. + * + * @param aRefPtr the key to store the created DrawTarget against + * @param aSize the size of the DrawTarget + * @param aFormat the surface format for the DrawTarget + * @returns the new DrawTarget + */ + already_AddRefed<gfx::DrawTarget> CreateDrawTarget( + gfx::ReferencePtr aRefPtr, const gfx::IntSize& aSize, + gfx::SurfaceFormat aFormat) final; + + /** + * Get the TextureData associated with a TextureData from another process. + * + * @param aTextureId the key used to find the TextureData + * @returns the TextureData found + */ + TextureData* LookupTextureData(int64_t aTextureId); + + /** + * Waits for the SurfaceDescriptor associated with a TextureData from another + * process to be created and then returns it. + * + * @param aTextureId the key used to find the SurfaceDescriptor + * @returns the SurfaceDescriptor found + */ + UniquePtr<SurfaceDescriptor> WaitForSurfaceDescriptor(int64_t aTextureId); + + /** + * Removes the texture and other objects associated with a texture ID. + * + * @param aTextureId the texture ID to remove + */ + void RemoveTexture(int64_t aTextureId); + + /** + * Removes the SourceSurface and other objects associated with a SourceSurface + * from another process. + * + * @param aRefPtr the key to the objects to remove + */ + void RemoveSourceSurface(gfx::ReferencePtr aRefPtr) final { + RemoveDataSurface(aRefPtr); + InlineTranslator::RemoveSourceSurface(aRefPtr); + } + + /** + * Gets the cached DataSourceSurface, if it exists, associated with a + * SourceSurface from another process. + * + * @param aRefPtr the key used to find the DataSourceSurface + * @returns the DataSourceSurface or nullptr if not found + */ + gfx::DataSourceSurface* LookupDataSurface(gfx::ReferencePtr aRefPtr); + + /** + * Used to cache the DataSourceSurface from a SourceSurface associated with a + * SourceSurface from another process. This is to improve performance if we + * require the data for that SourceSurface. + * + * @param aRefPtr the key used to store the DataSourceSurface + * @param aSurface the DataSourceSurface to store + */ + void AddDataSurface(gfx::ReferencePtr aRefPtr, + RefPtr<gfx::DataSourceSurface>&& aSurface); + + /** + * Gets the cached DataSourceSurface, if it exists, associated with a + * SourceSurface from another process. + * + * @param aRefPtr the key used to find the DataSourceSurface + * @returns the DataSourceSurface or nullptr if not found + */ + void RemoveDataSurface(gfx::ReferencePtr aRefPtr); + + /** + * Sets a ScopedMap, to be used in a later event. + * + * @param aSurface the associated surface in the other process + * @param aMap the ScopedMap to store + */ + void SetPreparedMap(gfx::ReferencePtr aSurface, + UniquePtr<gfx::DataSourceSurface::ScopedMap> aMap); + + /** + * Gets the ScopedMap stored using SetPreparedMap. + * + * @param aSurface must match the surface from the SetPreparedMap call + * @returns the ScopedMap if aSurface matches otherwise nullptr + */ + UniquePtr<gfx::DataSourceSurface::ScopedMap> GetPreparedMap( + gfx::ReferencePtr aSurface); + + /** + * @return the BackendType being used for translation + */ + gfx::BackendType GetBackendType() { return mBackendType; } + + private: + explicit CanvasTranslator( + already_AddRefed<CanvasThreadHolder> aCanvasThreadHolder); + + ~CanvasTranslator(); + + void Bind(Endpoint<PCanvasParent>&& aEndpoint); + + void StartTranslation(); + + void FinishShutdown(); + + void Deactivate(); + + TextureData* CreateTextureData(TextureType aTextureType, + const gfx::IntSize& aSize, + gfx::SurfaceFormat aFormat); + + void AddSurfaceDescriptor(int64_t aTextureId, TextureData* atextureData); + + bool HandleExtensionEvent(int32_t aType); + + bool CreateReferenceTexture(); + bool CheckForFreshCanvasDevice(int aLineNumber); + void NotifyDeviceChanged(); + + RefPtr<CanvasThreadHolder> mCanvasThreadHolder; + RefPtr<TaskQueue> mTranslationTaskQueue; +#if defined(XP_WIN) + RefPtr<ID3D11Device> mDevice; +#endif + // We hold the ring buffer as a UniquePtr so we can drop it once + // mTranslationTaskQueue has shutdown to break a RefPtr cycle. + UniquePtr<CanvasEventRingBuffer> mStream; + TextureType mTextureType = TextureType::Unknown; + UniquePtr<TextureData> mReferenceTextureData; + // Sometimes during device reset our reference DrawTarget can be null, so we + // hold the BackendType separately. + gfx::BackendType mBackendType = gfx::BackendType::NONE; + typedef std::unordered_map<int64_t, UniquePtr<TextureData>> TextureMap; + TextureMap mTextureDatas; + int64_t mNextTextureId = -1; + nsRefPtrHashtable<nsPtrHashKey<void>, gfx::DataSourceSurface> mDataSurfaces; + gfx::ReferencePtr mMappedSurface; + UniquePtr<gfx::DataSourceSurface::ScopedMap> mPreparedMap; + typedef std::unordered_map<int64_t, UniquePtr<SurfaceDescriptor>> + DescriptorMap; + DescriptorMap mSurfaceDescriptors; + Monitor mSurfaceDescriptorsMonitor{ + "CanvasTranslator::mSurfaceDescriptorsMonitor"}; + Atomic<bool> mDeactivated{false}; + bool mIsInTransaction = false; + bool mDeviceResetInProgress = false; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_CanvasTranslator_h |