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Diffstat (limited to 'gfx/layers/ipc/CompositorBridgeChild.h')
-rw-r--r-- | gfx/layers/ipc/CompositorBridgeChild.h | 427 |
1 files changed, 427 insertions, 0 deletions
diff --git a/gfx/layers/ipc/CompositorBridgeChild.h b/gfx/layers/ipc/CompositorBridgeChild.h new file mode 100644 index 0000000000..ebfd0f10c0 --- /dev/null +++ b/gfx/layers/ipc/CompositorBridgeChild.h @@ -0,0 +1,427 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_CompositorBridgeChild_h +#define mozilla_layers_CompositorBridgeChild_h + +#include "base/basictypes.h" // for DISALLOW_EVIL_CONSTRUCTORS +#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2 +#include "mozilla/Attributes.h" // for override +#include "mozilla/Monitor.h" +#include "mozilla/ipc/ProtocolUtils.h" +#include "mozilla/layers/PCompositorBridgeChild.h" +#include "mozilla/layers/TextureForwarder.h" // for TextureForwarder +#include "mozilla/layers/PaintThread.h" // for PaintThread +#include "mozilla/webrender/WebRenderTypes.h" +#include "nsClassHashtable.h" // for nsClassHashtable +#include "nsCOMPtr.h" // for nsCOMPtr +#include "nsHashKeys.h" // for nsUint64HashKey +#include "nsISupportsImpl.h" // for NS_INLINE_DECL_REFCOUNTING +#include "nsIWeakReferenceUtils.h" + +#include <unordered_map> + +namespace mozilla { + +namespace dom { +class BrowserChild; +} // namespace dom + +namespace webgpu { +class PWebGPUChild; +class WebGPUChild; +} // namespace webgpu + +namespace widget { +class CompositorWidget; +} // namespace widget + +namespace layers { + +using mozilla::dom::BrowserChild; + +class IAPZCTreeManager; +class APZCTreeManagerChild; +class CanvasChild; +class ClientLayerManager; +class CompositorBridgeParent; +class CompositorManagerChild; +class CompositorOptions; +class LayerManager; +class TextureClient; +class TextureClientPool; +struct FrameMetrics; + +class CompositorBridgeChild final : public PCompositorBridgeChild, + public TextureForwarder { + typedef nsTArray<AsyncParentMessageData> AsyncParentMessageArray; + + friend class PCompositorBridgeChild; + + public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorBridgeChild, override); + + explicit CompositorBridgeChild(CompositorManagerChild* aManager); + + /** + * Initialize the singleton compositor bridge for a content process. + */ + void InitForContent(uint32_t aNamespace); + + void InitForWidget(uint64_t aProcessToken, LayerManager* aLayerManager, + uint32_t aNamespace); + + void Destroy(); + + /** + * Lookup the FrameMetrics shared by the compositor process with the + * associated ScrollableLayerGuid::ViewID. The returned FrameMetrics is used + * in progressive paint calculations. + */ + bool LookupCompositorFrameMetrics(const ScrollableLayerGuid::ViewID aId, + FrameMetrics&); + + static CompositorBridgeChild* Get(); + + static bool ChildProcessHasCompositorBridge(); + + // Returns whether the compositor is in the GPU process (false if in the UI + // process). This may only be called on the main thread. + static bool CompositorIsInGPUProcess(); + + mozilla::ipc::IPCResult RecvDidComposite(const LayersId& aId, + const TransactionId& aTransactionId, + const TimeStamp& aCompositeStart, + const TimeStamp& aCompositeEnd); + + mozilla::ipc::IPCResult RecvNotifyFrameStats( + nsTArray<FrameStats>&& aFrameStats); + + mozilla::ipc::IPCResult RecvInvalidateLayers(const LayersId& aLayersId); + + mozilla::ipc::IPCResult RecvUpdatePluginConfigurations( + const LayoutDeviceIntPoint& aContentOffset, + const LayoutDeviceIntRegion& aVisibleRegion, + nsTArray<PluginWindowData>&& aPlugins); + + mozilla::ipc::IPCResult RecvCaptureAllPlugins(const uintptr_t& aParentWidget); + + mozilla::ipc::IPCResult RecvHideAllPlugins(const uintptr_t& aParentWidget); + + mozilla::ipc::IPCResult RecvNotifyJankedAnimations( + const LayersId& aLayersId, nsTArray<uint64_t>&& aJankedAnimations); + + PTextureChild* AllocPTextureChild( + const SurfaceDescriptor& aSharedData, const ReadLockDescriptor& aReadLock, + const LayersBackend& aLayersBackend, const TextureFlags& aFlags, + const LayersId& aId, const uint64_t& aSerial, + const wr::MaybeExternalImageId& aExternalImageId); + + bool DeallocPTextureChild(PTextureChild* actor); + + mozilla::ipc::IPCResult RecvParentAsyncMessages( + nsTArray<AsyncParentMessageData>&& aMessages); + PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData, + const ReadLockDescriptor& aReadLock, + LayersBackend aLayersBackend, + TextureFlags aFlags, uint64_t aSerial, + wr::MaybeExternalImageId& aExternalImageId, + nsISerialEventTarget* aTarget) override; + + already_AddRefed<CanvasChild> GetCanvasChild() final; + + void EndCanvasTransaction(); + + RefPtr<webgpu::WebGPUChild> GetWebGPUChild(); + + /** + * Request that the parent tell us when graphics are ready on GPU. + * When we get that message, we bounce it to the BrowserParent via + * the BrowserChild + * @param browserChild The object to bounce the note to. Non-NULL. + */ + void RequestNotifyAfterRemotePaint(BrowserChild* aBrowserChild); + + void CancelNotifyAfterRemotePaint(BrowserChild* aBrowserChild); + + // Beware that these methods don't override their super-class equivalent + // (which are not virtual), they just overload them. All of these Send* + // methods just add a sanity check (that it is not too late send a message) + // and forward the call to the super-class's equivalent method. This means + // that it is correct to call directly the super-class methods, but you won't + // get the extra safety provided here. + bool SendWillClose(); + bool SendPause(); + bool SendResume(); + bool SendResumeAsync(); + bool SendNotifyChildCreated(const LayersId& id, CompositorOptions* aOptions); + bool SendAdoptChild(const LayersId& id); + bool SendMakeSnapshot(const SurfaceDescriptor& inSnapshot, + const gfx::IntRect& dirtyRect); + bool SendFlushRendering(); + bool SendGetTileSize(int32_t* tileWidth, int32_t* tileHeight); + bool SendStartFrameTimeRecording(const int32_t& bufferSize, + uint32_t* startIndex); + bool SendStopFrameTimeRecording(const uint32_t& startIndex, + nsTArray<float>* intervals); + bool SendNotifyRegionInvalidated(const nsIntRegion& region); + bool SendRequestNotifyAfterRemotePaint(); + bool SendAllPluginsCaptured(); + bool IsSameProcess() const override; + + bool IPCOpen() const override { return mCanSend; } + + static void ShutDown(); + + void UpdateFwdTransactionId() { ++mFwdTransactionId; } + uint64_t GetFwdTransactionId() { return mFwdTransactionId; } + + /** + * Hold TextureClient ref until end of usage on host side if + * TextureFlags::RECYCLE is set. Host side's usage is checked via + * CompositableRef. + */ + void HoldUntilCompositableRefReleasedIfNecessary(TextureClient* aClient); + + /** + * Notify id of Texture When host side end its use. Transaction id is used to + * make sure if there is no newer usage. + */ + void NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId); + + void CancelWaitForNotifyNotUsed(uint64_t aTextureId) override; + + TextureClientPool* GetTexturePool(KnowsCompositor* aAllocator, + gfx::SurfaceFormat aFormat, + TextureFlags aFlags); + void ClearTexturePool(); + + FixedSizeSmallShmemSectionAllocator* GetTileLockAllocator() override; + + void HandleMemoryPressure(); + + nsISerialEventTarget* GetThread() const override { return mThread; } + + base::ProcessId GetParentPid() const override { return OtherPid(); } + + bool AllocUnsafeShmem(size_t aSize, + mozilla::ipc::SharedMemory::SharedMemoryType aShmType, + mozilla::ipc::Shmem* aShmem) override; + bool AllocShmem(size_t aSize, + mozilla::ipc::SharedMemory::SharedMemoryType aShmType, + mozilla::ipc::Shmem* aShmem) override; + bool DeallocShmem(mozilla::ipc::Shmem& aShmem) override; + + PCompositorWidgetChild* AllocPCompositorWidgetChild( + const CompositorWidgetInitData& aInitData); + bool DeallocPCompositorWidgetChild(PCompositorWidgetChild* aActor); + + PAPZCTreeManagerChild* AllocPAPZCTreeManagerChild(const LayersId& aLayersId); + bool DeallocPAPZCTreeManagerChild(PAPZCTreeManagerChild* aActor); + + PAPZChild* AllocPAPZChild(const LayersId& aLayersId); + bool DeallocPAPZChild(PAPZChild* aActor); + + void WillEndTransaction(); + + PWebRenderBridgeChild* AllocPWebRenderBridgeChild( + const wr::PipelineId& aPipelineId, const LayoutDeviceIntSize&, + const WindowKind&); + bool DeallocPWebRenderBridgeChild(PWebRenderBridgeChild* aActor); + + webgpu::PWebGPUChild* AllocPWebGPUChild(); + bool DeallocPWebGPUChild(webgpu::PWebGPUChild* aActor); + + wr::MaybeExternalImageId GetNextExternalImageId() override; + + wr::PipelineId GetNextPipelineId(); + + // Must only be called from the main thread. Ensures that any paints from + // previous frames have been flushed. The main thread blocks until the + // operation completes. + void FlushAsyncPaints(); + + // Must only be called from the main thread. Notifies the CompositorBridge + // that the paint thread is going to begin painting asynchronously. + void NotifyBeginAsyncPaint(PaintTask* aTask); + + // Must only be called from the paint thread. Notifies the CompositorBridge + // that the paint thread has finished an asynchronous paint request. + bool NotifyFinishedAsyncWorkerPaint(PaintTask* aTask); + + // Must only be called from the main thread. Notifies the CompositorBridge + // that all work has been submitted to the paint thread or paint worker + // threads, and returns whether all paints are completed. If this returns + // true, then an AsyncEndLayerTransaction must be queued, otherwise once + // NotifyFinishedAsyncWorkerPaint returns true, an AsyncEndLayerTransaction + // must be executed. + bool NotifyBeginAsyncEndLayerTransaction(SyncObjectClient* aSyncObject); + + // Must only be called from the paint thread. Notifies the CompositorBridge + // that the paint thread has finished all async paints and and may do the + // requested texture sync and resume sending messages. + void NotifyFinishedAsyncEndLayerTransaction(); + + // Must only be called from the main thread. Notifies the CompoistorBridge + // that a transaction is about to be sent, and if the paint thread is + // currently painting, to begin delaying IPC messages. + void PostponeMessagesIfAsyncPainting(); + + private: + // Private destructor, to discourage deletion outside of Release(): + virtual ~CompositorBridgeChild(); + + // Must only be called from the paint thread. If the main thread is delaying + // IPC messages, this forwards all such delayed IPC messages to the I/O thread + // and resumes IPC. + void ResumeIPCAfterAsyncPaint(); + + void PrepareFinalDestroy(); + void AfterDestroy(); + + PLayerTransactionChild* AllocPLayerTransactionChild( + const nsTArray<LayersBackend>& aBackendHints, const LayersId& aId); + + bool DeallocPLayerTransactionChild(PLayerTransactionChild* aChild); + + void ActorDestroy(ActorDestroyReason aWhy) override; + + mozilla::ipc::IPCResult RecvSharedCompositorFrameMetrics( + const mozilla::ipc::SharedMemoryBasic::Handle& metrics, + const CrossProcessMutexHandle& handle, const LayersId& aLayersId, + const uint32_t& aAPZCId); + + mozilla::ipc::IPCResult RecvReleaseSharedCompositorFrameMetrics( + const ViewID& aId, const uint32_t& aAPZCId); + + mozilla::ipc::IPCResult RecvRemotePaintIsReady(); + + mozilla::ipc::IPCResult RecvObserveLayersUpdate( + const LayersId& aLayersId, const LayersObserverEpoch& aEpoch, + const bool& aActive); + + mozilla::ipc::IPCResult RecvCompositorOptionsChanged( + const LayersId& aLayersId, const CompositorOptions& aNewOptions); + + uint64_t GetNextResourceId(); + + void ClearSharedFrameMetricsData(LayersId aLayersId); + + // Class used to store the shared FrameMetrics, mutex, and APZCId in a hash + // table + class SharedFrameMetricsData final { + public: + SharedFrameMetricsData( + const mozilla::ipc::SharedMemoryBasic::Handle& metrics, + const CrossProcessMutexHandle& handle, const LayersId& aLayersId, + const uint32_t& aAPZCId); + + ~SharedFrameMetricsData(); + + void CopyFrameMetrics(FrameMetrics* aFrame); + ScrollableLayerGuid::ViewID GetViewID(); + LayersId GetLayersId() const; + uint32_t GetAPZCId(); + + private: + // Pointer to the class that allows access to the shared memory that + // contains the shared FrameMetrics + RefPtr<mozilla::ipc::SharedMemoryBasic> mBuffer; + CrossProcessMutex* mMutex; + LayersId mLayersId; + // Unique ID of the APZC that is sharing the FrameMetrics + uint32_t mAPZCId; + }; + + RefPtr<CompositorManagerChild> mCompositorManager; + + RefPtr<LayerManager> mLayerManager; + + uint32_t mIdNamespace; + uint32_t mResourceId; + + // When not multi-process, hold a reference to the CompositorBridgeParent to + // keep it alive. This reference should be null in multi-process. + RefPtr<CompositorBridgeParent> mCompositorBridgeParent; + + // The ViewID of the FrameMetrics is used as the key for this hash table. + // While this should be safe to use since the ViewID is unique + nsClassHashtable<nsUint64HashKey, SharedFrameMetricsData> mFrameMetricsTable; + + // Weakly hold the BrowserChild that made a request to be alerted when + // the transaction has been received. + nsWeakPtr mWeakBrowserChild; // type is BrowserChild + + DISALLOW_EVIL_CONSTRUCTORS(CompositorBridgeChild); + + // True until the beginning of the two-step shutdown sequence of this actor. + bool mCanSend; + + // False until the actor is destroyed. + bool mActorDestroyed; + + /** + * Transaction id of ShadowLayerForwarder. + * It is incrementaed by UpdateFwdTransactionId() in each BeginTransaction() + * call. + */ + uint64_t mFwdTransactionId; + + /** + * Hold TextureClients refs until end of their usages on host side. + * It defer calling of TextureClient recycle callback. + */ + std::unordered_map<uint64_t, RefPtr<TextureClient>> + mTexturesWaitingNotifyNotUsed; + + nsCOMPtr<nsISerialEventTarget> mThread; + + AutoTArray<RefPtr<TextureClientPool>, 2> mTexturePools; + + uint64_t mProcessToken; + + FixedSizeSmallShmemSectionAllocator* mSectionAllocator; + + // TextureClients that must be kept alive during async painting. This + // is only accessed on the main thread. + nsTArray<RefPtr<TextureClient>> mTextureClientsForAsyncPaint; + + // Off-Main-Thread Painting state. This covers access to the OMTP-related + // state below. + Monitor mPaintLock; + + // Contains the number of asynchronous paints that were queued since the + // beginning of the last async transaction, and the time stamp of when + // that was + size_t mTotalAsyncPaints; + TimeStamp mAsyncTransactionBegin; + + // Contains the number of outstanding asynchronous paints tied to a + // PLayerTransaction on this bridge. This is R/W on both the main and paint + // threads, and must be accessed within the paint lock. + size_t mOutstandingAsyncPaints; + + // Whether we are waiting for an async paint end transaction + bool mOutstandingAsyncEndTransaction; + RefPtr<SyncObjectClient> mOutstandingAsyncSyncObject; + + // True if this CompositorBridge is currently delaying its messages until the + // paint thread completes. This is R/W on both the main and paint threads, and + // must be accessed within the paint lock. + bool mIsDelayingForAsyncPaints; + + uintptr_t mSlowFlushCount; + uintptr_t mTotalFlushCount; + + RefPtr<CanvasChild> mCanvasChild; + + RefPtr<webgpu::WebGPUChild> mWebGPUChild; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_CompositorBrigedChild_h |