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-rw-r--r--gfx/layers/ipc/CompositorVsyncScheduler.cpp365
1 files changed, 365 insertions, 0 deletions
diff --git a/gfx/layers/ipc/CompositorVsyncScheduler.cpp b/gfx/layers/ipc/CompositorVsyncScheduler.cpp
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+++ b/gfx/layers/ipc/CompositorVsyncScheduler.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/CompositorVsyncScheduler.h"
+
+#include <stdio.h> // for fprintf, stdout
+#include <stdint.h> // for uint64_t
+#include "base/task.h" // for CancelableTask, etc
+#include "base/thread.h" // for Thread
+#include "gfxPlatform.h" // for gfxPlatform
+#ifdef MOZ_WIDGET_GTK
+# include "gfxPlatformGtk.h" // for gfxPlatform
+#endif
+#include "mozilla/AutoRestore.h" // for AutoRestore
+#include "mozilla/DebugOnly.h" // for DebugOnly
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/StaticPrefs_layers.h"
+#include "mozilla/gfx/2D.h" // for DrawTarget
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/gfx/Rect.h" // for IntSize
+#include "mozilla/layers/CompositorThread.h"
+#include "mozilla/layers/CompositorVsyncSchedulerOwner.h"
+#include "mozilla/mozalloc.h" // for operator new, etc
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsDebug.h" // for NS_ASSERTION, etc
+#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
+#include "nsIWidget.h" // for nsIWidget
+#include "nsThreadUtils.h" // for NS_IsMainThread
+#include "mozilla/Telemetry.h"
+#include "mozilla/VsyncDispatcher.h"
+#if defined(XP_WIN) || defined(MOZ_WIDGET_GTK)
+# include "VsyncSource.h"
+#endif
+#include "mozilla/widget/CompositorWidget.h"
+#include "VRManager.h"
+
+namespace mozilla {
+
+namespace layers {
+
+using namespace mozilla::gfx;
+
+CompositorVsyncScheduler::Observer::Observer(CompositorVsyncScheduler* aOwner)
+ : mMutex("CompositorVsyncScheduler.Observer.Mutex"), mOwner(aOwner) {}
+
+CompositorVsyncScheduler::Observer::~Observer() { MOZ_ASSERT(!mOwner); }
+
+bool CompositorVsyncScheduler::Observer::NotifyVsync(const VsyncEvent& aVsync) {
+ MutexAutoLock lock(mMutex);
+ if (!mOwner) {
+ return false;
+ }
+ return mOwner->NotifyVsync(aVsync);
+}
+
+void CompositorVsyncScheduler::Observer::Destroy() {
+ MutexAutoLock lock(mMutex);
+ mOwner = nullptr;
+}
+
+CompositorVsyncScheduler::CompositorVsyncScheduler(
+ CompositorVsyncSchedulerOwner* aVsyncSchedulerOwner,
+ widget::CompositorWidget* aWidget)
+ : mVsyncSchedulerOwner(aVsyncSchedulerOwner),
+ mLastComposeTime(SampleTime::FromNow()),
+ mLastVsyncTime(TimeStamp::Now()),
+ mLastVsyncOutputTime(TimeStamp::Now()),
+ mIsObservingVsync(false),
+ mVsyncNotificationsSkipped(0),
+ mWidget(aWidget),
+ mCurrentCompositeTaskMonitor("CurrentCompositeTaskMonitor"),
+ mCurrentCompositeTask(nullptr),
+ mCurrentVRTaskMonitor("CurrentVRTaskMonitor"),
+ mCurrentVRTask(nullptr) {
+ mVsyncObserver = new Observer(this);
+
+ // mAsapScheduling is set on the main thread during init,
+ // but is only accessed after on the compositor thread.
+ mAsapScheduling =
+ StaticPrefs::layers_offmainthreadcomposition_frame_rate() == 0 ||
+ gfxPlatform::IsInLayoutAsapMode();
+}
+
+CompositorVsyncScheduler::~CompositorVsyncScheduler() {
+ MOZ_ASSERT(!mIsObservingVsync);
+ MOZ_ASSERT(!mVsyncObserver);
+ // The CompositorVsyncDispatcher is cleaned up before this in the
+ // nsBaseWidget, which stops vsync listeners
+ mVsyncSchedulerOwner = nullptr;
+}
+
+void CompositorVsyncScheduler::Destroy() {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+
+ if (!mVsyncObserver) {
+ // Destroy was already called on this object.
+ return;
+ }
+ UnobserveVsync();
+ mVsyncObserver->Destroy();
+ mVsyncObserver = nullptr;
+
+ mCompositeRequestedAt = TimeStamp();
+ CancelCurrentCompositeTask();
+ CancelCurrentVRTask();
+}
+
+void CompositorVsyncScheduler::PostCompositeTask(
+ const VsyncEvent& aVsyncEvent) {
+ MonitorAutoLock lock(mCurrentCompositeTaskMonitor);
+ if (mCurrentCompositeTask == nullptr && CompositorThread()) {
+ RefPtr<CancelableRunnable> task = NewCancelableRunnableMethod<VsyncEvent>(
+ "layers::CompositorVsyncScheduler::Composite", this,
+ &CompositorVsyncScheduler::Composite, aVsyncEvent);
+ mCurrentCompositeTask = task;
+ CompositorThread()->Dispatch(task.forget());
+ }
+}
+
+void CompositorVsyncScheduler::PostVRTask(TimeStamp aTimestamp) {
+ MonitorAutoLock lockVR(mCurrentVRTaskMonitor);
+ if (mCurrentVRTask == nullptr && CompositorThread()) {
+ RefPtr<CancelableRunnable> task = NewCancelableRunnableMethod<TimeStamp>(
+ "layers::CompositorVsyncScheduler::DispatchVREvents", this,
+ &CompositorVsyncScheduler::DispatchVREvents, aTimestamp);
+ mCurrentVRTask = task;
+ CompositorThread()->Dispatch(task.forget());
+ }
+}
+
+void CompositorVsyncScheduler::ScheduleComposition() {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ if (!mVsyncObserver) {
+ // Destroy was already called on this object.
+ return;
+ }
+
+ // Make a synthetic vsync event for the calls to PostCompositeTask below.
+ TimeStamp vsyncTime = TimeStamp::Now();
+ TimeStamp outputTime = vsyncTime + mVsyncSchedulerOwner->GetVsyncInterval();
+ VsyncEvent vsyncEvent(VsyncId(), vsyncTime, outputTime);
+
+ if (mAsapScheduling) {
+ // Used only for performance testing purposes, and when recording/replaying
+ // to ensure that graphics are up to date.
+ PostCompositeTask(vsyncEvent);
+ } else {
+ if (!mCompositeRequestedAt) {
+ mCompositeRequestedAt = TimeStamp::Now();
+ }
+ if (!mIsObservingVsync && mCompositeRequestedAt) {
+ ObserveVsync();
+ // Starting to observe vsync is an async operation that goes
+ // through the main thread of the UI process. It's possible that
+ // we're blocking there waiting on a composite, so schedule an initial
+ // one now to get things started.
+ PostCompositeTask(vsyncEvent);
+ }
+ }
+}
+
+bool CompositorVsyncScheduler::NotifyVsync(const VsyncEvent& aVsync) {
+ // Called from the vsync dispatch thread. When in the GPU Process, that's
+ // the same as the compositor thread.
+#ifdef DEBUG
+# ifdef MOZ_WAYLAND
+ // On Wayland, we dispatch vsync from the main thread, without a GPU process.
+ // To allow this, we skip the following asserts if we're currently utilizing
+ // the Wayland backend. The IsParentProcess guard is needed to ensure that
+ // we don't accidentally attempt to initialize the gfxPlatform in the GPU
+ // process on X11.
+ if (!XRE_IsParentProcess() ||
+ !gfxPlatformGtk::GetPlatform()->IsWaylandDisplay())
+# endif // MOZ_WAYLAND
+ {
+ MOZ_ASSERT_IF(XRE_IsParentProcess(),
+ !CompositorThreadHolder::IsInCompositorThread());
+ MOZ_ASSERT(!NS_IsMainThread());
+ }
+
+ MOZ_ASSERT_IF(XRE_GetProcessType() == GeckoProcessType_GPU,
+ CompositorThreadHolder::IsInCompositorThread());
+#endif // DEBUG
+
+#if defined(MOZ_WIDGET_ANDROID)
+ gfx::VRManager* vm = gfx::VRManager::Get();
+ if (!vm->IsPresenting()) {
+ PostCompositeTask(aVsync);
+ }
+#else
+ PostCompositeTask(aVsync);
+#endif // defined(MOZ_WIDGET_ANDROID)
+
+ PostVRTask(aVsync.mTime);
+ return true;
+}
+
+void CompositorVsyncScheduler::CancelCurrentVRTask() {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread() ||
+ NS_IsMainThread());
+ MonitorAutoLock lock(mCurrentVRTaskMonitor);
+ if (mCurrentVRTask) {
+ mCurrentVRTask->Cancel();
+ mCurrentVRTask = nullptr;
+ }
+}
+
+void CompositorVsyncScheduler::CancelCurrentCompositeTask() {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread() ||
+ NS_IsMainThread());
+ MonitorAutoLock lock(mCurrentCompositeTaskMonitor);
+ if (mCurrentCompositeTask) {
+ mCurrentCompositeTask->Cancel();
+ mCurrentCompositeTask = nullptr;
+ }
+}
+
+void CompositorVsyncScheduler::Composite(const VsyncEvent& aVsyncEvent) {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ MOZ_ASSERT(mVsyncSchedulerOwner);
+
+ { // scope lock
+ MonitorAutoLock lock(mCurrentCompositeTaskMonitor);
+ mCurrentCompositeTask = nullptr;
+ }
+
+ mLastVsyncTime = aVsyncEvent.mTime;
+ mLastVsyncOutputTime = aVsyncEvent.mOutputTime;
+ mLastVsyncId = aVsyncEvent.mId;
+
+ if (!mAsapScheduling) {
+ // Some early exit conditions if we're not in ASAP mode
+ if (aVsyncEvent.mTime < mLastComposeTime.Time()) {
+ // We can sometimes get vsync timestamps that are in the past
+ // compared to the last compose with force composites.
+ // In those cases, wait until the next vsync;
+ return;
+ }
+
+ if (mVsyncSchedulerOwner->IsPendingComposite()) {
+ // If previous composite is still on going, finish it and wait for the
+ // next vsync.
+ mVsyncSchedulerOwner->FinishPendingComposite();
+ return;
+ }
+ }
+
+ if (mCompositeRequestedAt || mAsapScheduling) {
+ mCompositeRequestedAt = TimeStamp();
+ mLastComposeTime = SampleTime::FromVsync(aVsyncEvent.mTime);
+
+ // Tell the owner to do a composite
+ mVsyncSchedulerOwner->CompositeToTarget(aVsyncEvent.mId, nullptr, nullptr);
+
+ mVsyncNotificationsSkipped = 0;
+
+ TimeDuration compositeFrameTotal = TimeStamp::Now() - aVsyncEvent.mTime;
+ mozilla::Telemetry::Accumulate(
+ mozilla::Telemetry::COMPOSITE_FRAME_ROUNDTRIP_TIME,
+ compositeFrameTotal.ToMilliseconds());
+ } else if (mVsyncNotificationsSkipped++ >
+ StaticPrefs::gfx_vsync_compositor_unobserve_count_AtStartup()) {
+ UnobserveVsync();
+ }
+}
+
+void CompositorVsyncScheduler::ForceComposeToTarget(gfx::DrawTarget* aTarget,
+ const IntRect* aRect) {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+
+ /**
+ * bug 1138502 - There are cases such as during long-running window resizing
+ * events where we receive many force-composites. We also continue to get
+ * vsync notifications. Because the force-composites trigger compositing and
+ * clear the mCompositeRequestedAt timestamp, the vsync notifications will not
+ * need to do anything and so will increment the mVsyncNotificationsSkipped
+ * counter to indicate the vsync was ignored. If this happens enough times, we
+ * will disable listening for vsync entirely. On the next force-composite we
+ * will enable listening for vsync again, and continued force-composites and
+ * vsyncs will cause oscillation between observing vsync and not. On some
+ * platforms, enabling/disabling vsync is not free and this oscillating
+ * behavior causes a performance hit. In order to avoid this problem, we reset
+ * the mVsyncNotificationsSkipped counter to keep vsync enabled.
+ */
+ mVsyncNotificationsSkipped = 0;
+
+ mLastComposeTime = SampleTime::FromNow();
+ MOZ_ASSERT(mVsyncSchedulerOwner);
+ mVsyncSchedulerOwner->CompositeToTarget(VsyncId(), aTarget, aRect);
+}
+
+bool CompositorVsyncScheduler::NeedsComposite() {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ return (bool)mCompositeRequestedAt;
+}
+
+bool CompositorVsyncScheduler::FlushPendingComposite() {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ if (mCompositeRequestedAt) {
+ CancelCurrentCompositeTask();
+ ForceComposeToTarget(nullptr, nullptr);
+ return true;
+ }
+ return false;
+}
+
+void CompositorVsyncScheduler::ObserveVsync() {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ mWidget->ObserveVsync(mVsyncObserver);
+ mIsObservingVsync = true;
+}
+
+void CompositorVsyncScheduler::UnobserveVsync() {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ mWidget->ObserveVsync(nullptr);
+ mIsObservingVsync = false;
+}
+
+void CompositorVsyncScheduler::DispatchVREvents(TimeStamp aVsyncTimestamp) {
+ {
+ MonitorAutoLock lock(mCurrentVRTaskMonitor);
+ mCurrentVRTask = nullptr;
+ }
+ // This only allows to be called by CompositorVsyncScheduler::PostVRTask()
+ // When the process is going to shutdown, the runnable has chance to be
+ // executed by other threads, we only want it to be run in the compositor
+ // thread.
+ if (!CompositorThreadHolder::IsInCompositorThread()) {
+ return;
+ }
+
+ VRManager* vm = VRManager::Get();
+ vm->NotifyVsync(aVsyncTimestamp);
+}
+
+const SampleTime& CompositorVsyncScheduler::GetLastComposeTime() const {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ return mLastComposeTime;
+}
+
+const TimeStamp& CompositorVsyncScheduler::GetLastVsyncTime() const {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ return mLastVsyncTime;
+}
+
+const TimeStamp& CompositorVsyncScheduler::GetLastVsyncOutputTime() const {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ return mLastVsyncOutputTime;
+}
+
+const VsyncId& CompositorVsyncScheduler::GetLastVsyncId() const {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ return mLastVsyncId;
+}
+
+void CompositorVsyncScheduler::UpdateLastComposeTime() {
+ MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
+ mLastComposeTime = SampleTime::FromNow();
+}
+
+} // namespace layers
+} // namespace mozilla