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Diffstat (limited to 'gfx/layers/mlgpu/ClearRegionHelper.h')
-rw-r--r-- | gfx/layers/mlgpu/ClearRegionHelper.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/ClearRegionHelper.h b/gfx/layers/mlgpu/ClearRegionHelper.h new file mode 100644 index 0000000000..910972c9c1 --- /dev/null +++ b/gfx/layers/mlgpu/ClearRegionHelper.h @@ -0,0 +1,30 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_gfx_layers_mlgpu_ClearRegionHelper_h +#define mozilla_gfx_layers_mlgpu_ClearRegionHelper_h + +#include "SharedBufferMLGPU.h" + +namespace mozilla { +namespace layers { + +// This is a helper class for issuing a clear operation based on either +// a shader or an API like ClearView. It also works when the depth +// buffer is enabled. +struct ClearRegionHelper { + // If using ClearView-based clears, we fill mRegions. + nsTArray<gfx::IntRect> mRects; + + // If using shader-based clears, we fill these buffers. + VertexBufferSection mInput; + ConstantBufferSection mVSBuffer; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_gfx_layers_mlgpu_ClearRegionHelper_h |