diff options
Diffstat (limited to '')
-rw-r--r-- | gfx/layers/mlgpu/MaskOperation.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/MaskOperation.h b/gfx/layers/mlgpu/MaskOperation.h new file mode 100644 index 0000000000..2cf74196ea --- /dev/null +++ b/gfx/layers/mlgpu/MaskOperation.h @@ -0,0 +1,89 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_gfx_layers_mlgpu_MaskOperation_h +#define mozilla_gfx_layers_mlgpu_MaskOperation_h + +#include "mozilla/RefPtr.h" +#include "mozilla/gfx/Rect.h" +#include "SharedBufferMLGPU.h" +#include <vector> + +namespace mozilla { +namespace layers { + +class FrameBuilder; +class Layer; +class MLGDevice; +class MLGRenderTarget; +class MLGTexture; +class TextureSource; + +class MaskOperation { + NS_INLINE_DECL_REFCOUNTING(MaskOperation) + + public: + // For when the exact texture is known ahead of time. + MaskOperation(FrameBuilder* aBuilder, MLGTexture* aSource); + + // Return the mask rectangle in screen coordinates. This function takes a + // layer because a single-texture mask operation is not dependent on a + // specific mask transform. (Multiple mask layer operations are, and they + // ignore the layer parameter). + virtual gfx::Rect ComputeMaskRect(Layer* aLayer) const; + + MLGTexture* GetTexture() const { return mTexture; } + bool IsEmpty() const { return !mTexture; } + + protected: + explicit MaskOperation(FrameBuilder* aBuilder); + virtual ~MaskOperation(); + + protected: + RefPtr<MLGTexture> mTexture; +}; + +struct MaskTexture { + MaskTexture() : mSource(nullptr) {} + MaskTexture(const gfx::Rect& aRect, TextureSource* aSource) + : mRect(aRect), mSource(aSource) {} + + bool operator<(const MaskTexture& aOther) const; + + gfx::Rect mRect; + RefPtr<TextureSource> mSource; +}; + +typedef std::vector<MaskTexture> MaskTextureList; + +class MaskCombineOperation final : public MaskOperation { + public: + explicit MaskCombineOperation(FrameBuilder* aBuilder); + virtual ~MaskCombineOperation(); + + void Init(const MaskTextureList& aTextures); + + void PrepareForRendering(); + void Render(); + + gfx::Rect ComputeMaskRect(Layer* aLayer) const override { return mArea; } + + private: + FrameBuilder* mBuilder; + gfx::Rect mArea; + MaskTextureList mTextures; + RefPtr<MLGRenderTarget> mTarget; + + std::vector<VertexBufferSection> mInputBuffers; +}; + +RefPtr<TextureSource> GetMaskLayerTexture(Layer* aLayer); +void AppendToMaskTextureList(MaskTextureList& aList, Layer* aLayer); + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_gfx_layers_mlgpu_MaskOperation_h |