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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/mlgpu/RenderPassMLGPU-inl.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/RenderPassMLGPU-inl.h b/gfx/layers/mlgpu/RenderPassMLGPU-inl.h new file mode 100644 index 0000000000..6e497a8595 --- /dev/null +++ b/gfx/layers/mlgpu/RenderPassMLGPU-inl.h @@ -0,0 +1,67 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_gfx_layers_mlgpu_RenderPassMLGPU_inl_h +#define mozilla_gfx_layers_mlgpu_RenderPassMLGPU_inl_h + +namespace mozilla { +namespace layers { + +template <typename Traits> +static inline bool AddShaderTriangles(VertexStagingBuffer* aBuffer, + const Traits& aTraits, + const gfx::Polygon* aGeometry = nullptr) { + typedef typename Traits::TriangleVertices TriangleVertices; + typedef typename Traits::FirstTriangle FirstTriangle; + typedef typename Traits::SecondTriangle SecondTriangle; + + if (!aGeometry) { + TriangleVertices base1 = aTraits.MakeVertex(FirstTriangle()); + TriangleVertices base2 = aTraits.MakeVertex(SecondTriangle()); + auto data1 = aTraits.MakeVertexData(FirstTriangle()); + auto data2 = aTraits.MakeVertexData(SecondTriangle()); + return aBuffer->PrependItem(base1, data1) && + aBuffer->PrependItem(base2, data2); + } + + auto triangles = aTraits.GenerateTriangles(*aGeometry); + for (const auto& triangle : triangles) { + TriangleVertices base = aTraits.MakeVertex(triangle); + auto data = aTraits.MakeVertexData(triangle); + if (!aBuffer->PrependItem(base, data)) { + return false; + } + } + return true; +} + +template <typename Traits> +inline bool BatchRenderPass<Traits>::Txn::AddImpl(const Traits& aTraits) { + VertexStagingBuffer* instances = mPass->GetInstances(); + + if (mPass->mGeometry == GeometryMode::Polygon) { + if (const Maybe<gfx::Polygon>& geometry = aTraits.geometry()) { + gfx::Polygon polygon = geometry->ClipPolygon(aTraits.rect()); + if (polygon.IsEmpty()) { + return true; + } + return AddShaderTriangles(instances, aTraits, &polygon); + } + return AddShaderTriangles(instances, aTraits); + } + + typedef typename Traits::UnitQuadVertex UnitQuadVertex; + typedef typename Traits::UnitQuad UnitQuad; + + UnitQuadVertex base = aTraits.MakeUnitQuadVertex(); + auto data = aTraits.MakeVertexData(UnitQuad()); + return instances->AddItem(base, data); +} + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_gfx_layers_mlgpu_RenderPassMLGPU_inl_h |