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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/mlgpu/ShaderDefinitionsMLGPU-inl.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/ShaderDefinitionsMLGPU-inl.h b/gfx/layers/mlgpu/ShaderDefinitionsMLGPU-inl.h new file mode 100644 index 0000000000..9197f7e870 --- /dev/null +++ b/gfx/layers/mlgpu/ShaderDefinitionsMLGPU-inl.h @@ -0,0 +1,79 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h +#define _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h + +namespace mozilla { +namespace layers { +namespace mlg { + +inline const Maybe<gfx::Polygon>& SimpleTraits::geometry() const { + return mItem.geometry; +} + +inline nsTArray<gfx::Triangle> SimpleTraits::GenerateTriangles( + const gfx::Polygon& aPolygon) const { + return aPolygon.ToTriangles(); +} + +inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex( + const FirstTriangle& aIgnore) const { + TriangleVertices v = {mRect.BottomLeft(), mRect.TopLeft(), mRect.TopRight(), + mItem.layerIndex, mItem.sortOrder}; + return v; +} + +inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex( + const SecondTriangle& aIgnore) const { + TriangleVertices v = {mRect.TopRight(), mRect.BottomRight(), + mRect.BottomLeft(), mItem.layerIndex, mItem.sortOrder}; + return v; +} + +inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex( + const gfx::Triangle& aTriangle) const { + TriangleVertices v = {aTriangle.p1, aTriangle.p2, aTriangle.p3, + mItem.layerIndex, mItem.sortOrder}; + return v; +} + +inline SimpleTraits::UnitQuadVertex SimpleTraits::MakeUnitQuadVertex() const { + UnitQuadVertex v = {mRect, mItem.layerIndex, mItem.sortOrder}; + return v; +} + +inline nsTArray<gfx::TexturedTriangle> TexturedTraits::GenerateTriangles( + const gfx::Polygon& aPolygon) const { + return GenerateTexturedTriangles(aPolygon, mRect, mTexCoords); +} + +inline TexturedTraits::VertexData TexturedTraits::MakeVertexData( + const FirstTriangle& aIgnore) const { + VertexData v = {mTexCoords.BottomLeft(), mTexCoords.TopLeft(), + mTexCoords.TopRight()}; + return v; +} + +inline TexturedTraits::VertexData TexturedTraits::MakeVertexData( + const SecondTriangle& aIgnore) const { + VertexData v = {mTexCoords.TopRight(), mTexCoords.BottomRight(), + mTexCoords.BottomLeft()}; + return v; +} + +inline TexturedTraits::VertexData TexturedTraits::MakeVertexData( + const gfx::TexturedTriangle& aTriangle) const { + VertexData v = {aTriangle.textureCoords.p1, aTriangle.textureCoords.p2, + aTriangle.textureCoords.p3}; + return v; +} + +} // namespace mlg +} // namespace layers +} // namespace mozilla + +#endif // _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h |