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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/mlgpu/TextureSourceProviderMLGPU.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/TextureSourceProviderMLGPU.h b/gfx/layers/mlgpu/TextureSourceProviderMLGPU.h new file mode 100644 index 0000000000..4210206c72 --- /dev/null +++ b/gfx/layers/mlgpu/TextureSourceProviderMLGPU.h @@ -0,0 +1,56 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h +#define mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h + +#include "mozilla/layers/TextureSourceProvider.h" + +namespace mozilla { +namespace layers { + +class MLGDevice; +class LayerManagerMLGPU; + +class TextureSourceProviderMLGPU final : public TextureSourceProvider { + public: + TextureSourceProviderMLGPU(LayerManagerMLGPU* aLayerManager, + MLGDevice* aDevice); + virtual ~TextureSourceProviderMLGPU(); + + already_AddRefed<DataTextureSource> CreateDataTextureSource( + TextureFlags aFlags) override; + + already_AddRefed<DataTextureSource> CreateDataTextureSourceAround( + gfx::DataSourceSurface* aSurface) override; + + void UnlockAfterComposition(TextureHost* aTexture) override; + bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost) override; + + int32_t GetMaxTextureSize() const override; + TimeStamp GetLastCompositionEndTime() const override; + bool SupportsEffect(EffectTypes aEffect) override; + bool IsValid() const override; + +#ifdef XP_WIN + ID3D11Device* GetD3D11Device() const override; +#endif + + void ReadUnlockTextures() { TextureSourceProvider::ReadUnlockTextures(); } + + // Release references to the layer manager. + void Destroy() override; + + private: + // Using RefPtr<> here would be a circular reference. + LayerManagerMLGPU* mLayerManager; + RefPtr<MLGDevice> mDevice; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h |