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-rw-r--r--gfx/layers/mlgpu/TexturedLayerMLGPU.cpp196
1 files changed, 196 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/TexturedLayerMLGPU.cpp b/gfx/layers/mlgpu/TexturedLayerMLGPU.cpp
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+++ b/gfx/layers/mlgpu/TexturedLayerMLGPU.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "TexturedLayerMLGPU.h"
+#include "LayerManagerMLGPU.h"
+#include "RenderViewMLGPU.h"
+#include "FrameBuilder.h"
+#include "mozilla/gfx/Types.h"
+#include "mozilla/layers/ImageHost.h"
+#include "UnitTransforms.h"
+
+namespace mozilla {
+namespace layers {
+
+using namespace gfx;
+
+TexturedLayerMLGPU::TexturedLayerMLGPU(LayerManagerMLGPU* aManager)
+ : LayerMLGPU(aManager) {}
+
+TexturedLayerMLGPU::~TexturedLayerMLGPU() {
+ // Note: we have to cleanup resources in derived classes, since we can't
+ // easily tell in our destructor if we have a TempImageLayerMLGPU, which
+ // should not have its compositable detached, and we can't call GetLayer
+ // here.
+}
+
+bool TexturedLayerMLGPU::SetCompositableHost(CompositableHost* aHost) {
+ switch (aHost->GetType()) {
+ case CompositableType::IMAGE:
+ mHost = aHost->AsImageHost();
+ return true;
+ default:
+ return false;
+ }
+}
+
+CompositableHost* TexturedLayerMLGPU::GetCompositableHost() {
+ if (mHost && mHost->IsAttached()) {
+ return mHost.get();
+ }
+ return nullptr;
+}
+
+RefPtr<TextureSource> TexturedLayerMLGPU::BindAndGetTexture() {
+ if (!mHost) {
+ return nullptr;
+ }
+
+ LayerManagerMLGPU* lm = GetLayerManager()->AsLayerManagerMLGPU();
+
+ // Note: we don't call FinishRendering since mask layers do not need
+ // composite notifications or bias updates. (This function should
+ // not be called for non-mask-layers).
+ ImageHost::RenderInfo info;
+ if (!mHost->PrepareToRender(lm->GetTextureSourceProvider(), &info)) {
+ return nullptr;
+ }
+
+ RefPtr<TextureSource> source = mHost->AcquireTextureSource(info);
+ if (!source) {
+ return nullptr;
+ }
+
+ mTexture = source;
+ return source;
+}
+
+bool TexturedLayerMLGPU::OnPrepareToRender(FrameBuilder* aBuilder) {
+ if (!mHost) {
+ return false;
+ }
+
+ LayerManagerMLGPU* lm = GetLayerManager()->AsLayerManagerMLGPU();
+
+ ImageHost::RenderInfo info;
+ if (!mHost->PrepareToRender(lm->GetTextureSourceProvider(), &info)) {
+ return false;
+ }
+
+ RefPtr<TextureSource> source = mHost->AcquireTextureSource(info);
+ if (!source) {
+ return false;
+ }
+
+ if (source->AsBigImageIterator()) {
+ mBigImageTexture = source;
+ mTexture = nullptr;
+ } else {
+ mTexture = source;
+ }
+
+ mPictureRect = IntRect(0, 0, info.img->mPictureRect.Width(),
+ info.img->mPictureRect.Height());
+
+ mHost->FinishRendering(info);
+ return true;
+}
+
+void TexturedLayerMLGPU::AssignToView(FrameBuilder* aBuilder,
+ RenderViewMLGPU* aView,
+ Maybe<Polygon>&& aGeometry) {
+ if (mBigImageTexture) {
+ BigImageIterator* iter = mBigImageTexture->AsBigImageIterator();
+ iter->BeginBigImageIteration();
+ AssignBigImage(aBuilder, aView, iter, aGeometry);
+ iter->EndBigImageIteration();
+ } else {
+ LayerMLGPU::AssignToView(aBuilder, aView, std::move(aGeometry));
+ }
+}
+
+void TexturedLayerMLGPU::AssignBigImage(FrameBuilder* aBuilder,
+ RenderViewMLGPU* aView,
+ BigImageIterator* aIter,
+ const Maybe<Polygon>& aGeometry) {
+ const Matrix4x4& transform = GetLayer()->GetEffectiveTransformForBuffer();
+
+ // Note that we don't need to assign these in any particular order, since
+ // they do not overlap.
+ do {
+ IntRect tileRect = aIter->GetTileRect();
+ IntRect rect = tileRect.Intersect(mPictureRect);
+ if (rect.IsEmpty()) {
+ continue;
+ }
+
+ {
+ Rect screenRect = transform.TransformBounds(Rect(rect));
+ screenRect.MoveBy(-aView->GetTargetOffset());
+ screenRect =
+ screenRect.Intersect(Rect(mComputedClipRect.ToUnknownRect()));
+ if (screenRect.IsEmpty()) {
+ // This tile is not in the clip region, so skip it.
+ continue;
+ }
+ }
+
+ RefPtr<TextureSource> tile = mBigImageTexture->ExtractCurrentTile();
+ if (!tile) {
+ continue;
+ }
+
+ // Create a temporary item.
+ RefPtr<TempImageLayerMLGPU> item =
+ new TempImageLayerMLGPU(aBuilder->GetManager());
+ item->Init(this, tile, rect);
+
+ Maybe<Polygon> geometry = aGeometry;
+ item->AddBoundsToView(aBuilder, aView, std::move(geometry));
+
+ // Since the layer tree is not holding this alive, we have to ask the
+ // FrameBuilder to do it for us.
+ aBuilder->RetainTemporaryLayer(item);
+ } while (aIter->NextTile());
+}
+
+TempImageLayerMLGPU::TempImageLayerMLGPU(LayerManagerMLGPU* aManager)
+ : ImageLayer(aManager, static_cast<HostLayer*>(this)),
+ TexturedLayerMLGPU(aManager),
+ mFilter(gfx::SamplingFilter::GOOD),
+ mIsOpaque(false) {}
+
+TempImageLayerMLGPU::~TempImageLayerMLGPU() = default;
+
+void TempImageLayerMLGPU::Init(TexturedLayerMLGPU* aSource,
+ const RefPtr<TextureSource>& aTexture,
+ const gfx::IntRect& aPictureRect) {
+ // ImageLayer properties.
+ mEffectiveTransform = aSource->GetLayer()->GetEffectiveTransform();
+ mEffectiveTransformForBuffer =
+ aSource->GetLayer()->GetEffectiveTransformForBuffer();
+
+ // Base LayerMLGPU properties.
+ mComputedClipRect = aSource->GetComputedClipRect();
+ mMask = aSource->GetMask();
+ mComputedOpacity = aSource->GetComputedOpacity();
+
+ // TexturedLayerMLGPU properties.
+ mHost = aSource->GetImageHost();
+ mTexture = aTexture;
+ mPictureRect = aPictureRect;
+
+ // Local properties.
+ mFilter = aSource->GetSamplingFilter();
+ mShadowVisibleRegion = aSource->GetShadowVisibleRegion();
+ mIsOpaque = aSource->IsContentOpaque();
+
+ // Set this layer to prepared so IsPrepared() assertions don't fire.
+ MarkPrepared();
+}
+
+} // namespace layers
+} // namespace mozilla