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Diffstat (limited to 'gfx/layers/mlgpu/TexturedLayerMLGPU.cpp')
-rw-r--r-- | gfx/layers/mlgpu/TexturedLayerMLGPU.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/TexturedLayerMLGPU.cpp b/gfx/layers/mlgpu/TexturedLayerMLGPU.cpp new file mode 100644 index 0000000000..0cb8ccfc16 --- /dev/null +++ b/gfx/layers/mlgpu/TexturedLayerMLGPU.cpp @@ -0,0 +1,196 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "TexturedLayerMLGPU.h" +#include "LayerManagerMLGPU.h" +#include "RenderViewMLGPU.h" +#include "FrameBuilder.h" +#include "mozilla/gfx/Types.h" +#include "mozilla/layers/ImageHost.h" +#include "UnitTransforms.h" + +namespace mozilla { +namespace layers { + +using namespace gfx; + +TexturedLayerMLGPU::TexturedLayerMLGPU(LayerManagerMLGPU* aManager) + : LayerMLGPU(aManager) {} + +TexturedLayerMLGPU::~TexturedLayerMLGPU() { + // Note: we have to cleanup resources in derived classes, since we can't + // easily tell in our destructor if we have a TempImageLayerMLGPU, which + // should not have its compositable detached, and we can't call GetLayer + // here. +} + +bool TexturedLayerMLGPU::SetCompositableHost(CompositableHost* aHost) { + switch (aHost->GetType()) { + case CompositableType::IMAGE: + mHost = aHost->AsImageHost(); + return true; + default: + return false; + } +} + +CompositableHost* TexturedLayerMLGPU::GetCompositableHost() { + if (mHost && mHost->IsAttached()) { + return mHost.get(); + } + return nullptr; +} + +RefPtr<TextureSource> TexturedLayerMLGPU::BindAndGetTexture() { + if (!mHost) { + return nullptr; + } + + LayerManagerMLGPU* lm = GetLayerManager()->AsLayerManagerMLGPU(); + + // Note: we don't call FinishRendering since mask layers do not need + // composite notifications or bias updates. (This function should + // not be called for non-mask-layers). + ImageHost::RenderInfo info; + if (!mHost->PrepareToRender(lm->GetTextureSourceProvider(), &info)) { + return nullptr; + } + + RefPtr<TextureSource> source = mHost->AcquireTextureSource(info); + if (!source) { + return nullptr; + } + + mTexture = source; + return source; +} + +bool TexturedLayerMLGPU::OnPrepareToRender(FrameBuilder* aBuilder) { + if (!mHost) { + return false; + } + + LayerManagerMLGPU* lm = GetLayerManager()->AsLayerManagerMLGPU(); + + ImageHost::RenderInfo info; + if (!mHost->PrepareToRender(lm->GetTextureSourceProvider(), &info)) { + return false; + } + + RefPtr<TextureSource> source = mHost->AcquireTextureSource(info); + if (!source) { + return false; + } + + if (source->AsBigImageIterator()) { + mBigImageTexture = source; + mTexture = nullptr; + } else { + mTexture = source; + } + + mPictureRect = IntRect(0, 0, info.img->mPictureRect.Width(), + info.img->mPictureRect.Height()); + + mHost->FinishRendering(info); + return true; +} + +void TexturedLayerMLGPU::AssignToView(FrameBuilder* aBuilder, + RenderViewMLGPU* aView, + Maybe<Polygon>&& aGeometry) { + if (mBigImageTexture) { + BigImageIterator* iter = mBigImageTexture->AsBigImageIterator(); + iter->BeginBigImageIteration(); + AssignBigImage(aBuilder, aView, iter, aGeometry); + iter->EndBigImageIteration(); + } else { + LayerMLGPU::AssignToView(aBuilder, aView, std::move(aGeometry)); + } +} + +void TexturedLayerMLGPU::AssignBigImage(FrameBuilder* aBuilder, + RenderViewMLGPU* aView, + BigImageIterator* aIter, + const Maybe<Polygon>& aGeometry) { + const Matrix4x4& transform = GetLayer()->GetEffectiveTransformForBuffer(); + + // Note that we don't need to assign these in any particular order, since + // they do not overlap. + do { + IntRect tileRect = aIter->GetTileRect(); + IntRect rect = tileRect.Intersect(mPictureRect); + if (rect.IsEmpty()) { + continue; + } + + { + Rect screenRect = transform.TransformBounds(Rect(rect)); + screenRect.MoveBy(-aView->GetTargetOffset()); + screenRect = + screenRect.Intersect(Rect(mComputedClipRect.ToUnknownRect())); + if (screenRect.IsEmpty()) { + // This tile is not in the clip region, so skip it. + continue; + } + } + + RefPtr<TextureSource> tile = mBigImageTexture->ExtractCurrentTile(); + if (!tile) { + continue; + } + + // Create a temporary item. + RefPtr<TempImageLayerMLGPU> item = + new TempImageLayerMLGPU(aBuilder->GetManager()); + item->Init(this, tile, rect); + + Maybe<Polygon> geometry = aGeometry; + item->AddBoundsToView(aBuilder, aView, std::move(geometry)); + + // Since the layer tree is not holding this alive, we have to ask the + // FrameBuilder to do it for us. + aBuilder->RetainTemporaryLayer(item); + } while (aIter->NextTile()); +} + +TempImageLayerMLGPU::TempImageLayerMLGPU(LayerManagerMLGPU* aManager) + : ImageLayer(aManager, static_cast<HostLayer*>(this)), + TexturedLayerMLGPU(aManager), + mFilter(gfx::SamplingFilter::GOOD), + mIsOpaque(false) {} + +TempImageLayerMLGPU::~TempImageLayerMLGPU() = default; + +void TempImageLayerMLGPU::Init(TexturedLayerMLGPU* aSource, + const RefPtr<TextureSource>& aTexture, + const gfx::IntRect& aPictureRect) { + // ImageLayer properties. + mEffectiveTransform = aSource->GetLayer()->GetEffectiveTransform(); + mEffectiveTransformForBuffer = + aSource->GetLayer()->GetEffectiveTransformForBuffer(); + + // Base LayerMLGPU properties. + mComputedClipRect = aSource->GetComputedClipRect(); + mMask = aSource->GetMask(); + mComputedOpacity = aSource->GetComputedOpacity(); + + // TexturedLayerMLGPU properties. + mHost = aSource->GetImageHost(); + mTexture = aTexture; + mPictureRect = aPictureRect; + + // Local properties. + mFilter = aSource->GetSamplingFilter(); + mShadowVisibleRegion = aSource->GetShadowVisibleRegion(); + mIsOpaque = aSource->IsContentOpaque(); + + // Set this layer to prepared so IsPrepared() assertions don't fire. + MarkPrepared(); +} + +} // namespace layers +} // namespace mozilla |