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+/*! A pure Rust color management library.
+*/
+
+#![allow(dead_code)]
+#![allow(non_camel_case_types)]
+#![allow(non_snake_case)]
+#![allow(non_upper_case_globals)]
+#![feature(stdsimd)]
+// These are needed for the neon intrinsics implementation
+// and can be removed once the MSRV is high enough (1.48)
+#![feature(platform_intrinsics)]
+#![feature(simd_ffi)]
+#![feature(link_llvm_intrinsics)]
+#![feature(aarch64_target_feature)]
+#![feature(arm_target_feature)]
+#![feature(raw_ref_op)]
+
+/// These values match the Rendering Intent values from the ICC spec
+#[repr(u32)]
+#[derive(Clone, Copy)]
+pub enum Intent {
+ AbsoluteColorimetric = 3,
+ Saturation = 2,
+ RelativeColorimetric = 1,
+ Perceptual = 0,
+}
+
+use Intent::*;
+
+impl Default for Intent {
+ fn default() -> Self {
+ /* Chris Murphy (CM consultant) suggests this as a default in the event that we
+ * cannot reproduce relative + Black Point Compensation. BPC brings an
+ * unacceptable performance overhead, so we go with perceptual. */
+ Perceptual
+ }
+}
+
+pub(crate) type s15Fixed16Number = i32;
+
+/* produces the nearest float to 'a' with a maximum error
+ * of 1/1024 which happens for large values like 0x40000040 */
+#[inline]
+fn s15Fixed16Number_to_float(a: s15Fixed16Number) -> f32 {
+ a as f32 / 65536.0
+}
+
+#[inline]
+fn double_to_s15Fixed16Number(v: f64) -> s15Fixed16Number {
+ (v * 65536f64) as i32
+}
+
+#[cfg(feature = "c_bindings")]
+extern crate libc;
+#[cfg(feature = "c_bindings")]
+pub mod c_bindings;
+mod chain;
+mod gtest;
+mod iccread;
+mod matrix;
+mod transform;
+pub use iccread::qcms_CIE_xyY as CIE_xyY;
+pub use iccread::qcms_CIE_xyYTRIPLE as CIE_xyYTRIPLE;
+pub use iccread::Profile;
+pub use transform::DataType;
+pub use transform::Transform;
+#[cfg(any(target_arch = "x86", target_arch = "x86_64"))]
+mod transform_avx;
+#[cfg(any(target_arch = "aarch64", target_arch = "arm"))]
+mod transform_neon;
+#[cfg(any(target_arch = "x86", target_arch = "x86_64"))]
+mod transform_sse2;
+mod transform_util;