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-rw-r--r-- | gfx/tests/gtest/PolygonTestUtils.cpp | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/gfx/tests/gtest/PolygonTestUtils.cpp b/gfx/tests/gtest/PolygonTestUtils.cpp new file mode 100644 index 0000000000..04a2f47498 --- /dev/null +++ b/gfx/tests/gtest/PolygonTestUtils.cpp @@ -0,0 +1,163 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "PolygonTestUtils.h" + +#include <cmath> + +#include "Point.h" +#include "Triangle.h" + +typedef mozilla::gfx::Polygon MozPolygon; + +using mozilla::gfx::Point; +using mozilla::gfx::Point4D; +using mozilla::gfx::Triangle; + +namespace mozilla { +namespace gfx { + +const float kEpsilon = 0.001f; + +// Compares two points while allowing some numerical inaccuracy. +bool FuzzyEquals(const Point4D& lhs, const Point4D& rhs) { + const auto d = lhs - rhs; + + return std::abs(d.x) < kEpsilon && std::abs(d.y) < kEpsilon && + std::abs(d.z) < kEpsilon && std::abs(d.w) < kEpsilon; +} + +bool FuzzyEquals(const Point3D& lhs, const Point3D& rhs) { + const auto d = lhs - rhs; + + return std::abs(d.x) < kEpsilon && std::abs(d.y) < kEpsilon && + std::abs(d.z) < kEpsilon; +} + +bool FuzzyEquals(const Point& lhs, const Point& rhs) { + const auto d = lhs - rhs; + + return std::abs(d.x) < kEpsilon && std::abs(d.y) < kEpsilon; +} + +bool operator==(const Triangle& lhs, const Triangle& rhs) { + return FuzzyEquals(lhs.p1, rhs.p1) && FuzzyEquals(lhs.p2, rhs.p2) && + FuzzyEquals(lhs.p3, rhs.p3); +} + +// Compares the points of two polygons and ensures +// that the points are in the same winding order. +bool operator==(const MozPolygon& lhs, const MozPolygon& rhs) { + const auto& left = lhs.GetPoints(); + const auto& right = rhs.GetPoints(); + + // Polygons do not have the same amount of points. + if (left.Length() != right.Length()) { + return false; + } + + const size_t pointCount = left.Length(); + + // Find the first vertex of the first polygon from the second polygon. + // This assumes that the polygons do not contain duplicate vertices. + int start = -1; + for (size_t i = 0; i < pointCount; ++i) { + if (FuzzyEquals(left[0], right[i])) { + start = i; + break; + } + } + + // Found at least one different vertex. + if (start == -1) { + return false; + } + + // Verify that the polygons have the same points. + for (size_t i = 0; i < pointCount; ++i) { + size_t j = (start + i) % pointCount; + + if (!FuzzyEquals(left[i], right[j])) { + return false; + } + } + + return true; +} + +} // namespace gfx +} // namespace mozilla + +TEST(PolygonTestUtils, TestSanity) +{ + EXPECT_TRUE(FuzzyEquals(Point4D(0.0f, 0.0f, 0.0f, 1.0f), + Point4D(0.0f, 0.0f, 0.0f, 1.0f))); + + EXPECT_TRUE(FuzzyEquals(Point4D(0.0f, 0.0f, 0.0f, 1.0f), + Point4D(0.00001f, 0.00001f, 0.00001f, 1.0f))); + + EXPECT_TRUE(FuzzyEquals(Point4D(0.00001f, 0.00001f, 0.00001f, 1.0f), + Point4D(0.0f, 0.0f, 0.0f, 1.0f))); + + EXPECT_FALSE(FuzzyEquals(Point4D(0.0f, 0.0f, 0.0f, 1.0f), + Point4D(0.01f, 0.01f, 0.01f, 1.0f))); + + EXPECT_FALSE(FuzzyEquals(Point4D(0.01f, 0.01f, 0.01f, 1.0f), + Point4D(0.0f, 0.0f, 0.0f, 1.0f))); + + MozPolygon p1{ + Point4D(0.0f, 0.0f, 1.0f, 1.0f), Point4D(1.0f, 0.0f, 1.0f, 1.0f), + Point4D(1.0f, 1.0f, 1.0f, 1.0f), Point4D(0.0f, 1.0f, 1.0f, 1.0f)}; + + // Same points as above shifted forward by one position. + MozPolygon shifted{ + Point4D(0.0f, 1.0f, 1.0f, 1.0f), Point4D(0.0f, 0.0f, 1.0f, 1.0f), + Point4D(1.0f, 0.0f, 1.0f, 1.0f), Point4D(1.0f, 1.0f, 1.0f, 1.0f)}; + + MozPolygon p2{Point4D(0.00001f, 0.00001f, 1.00001f, 1.0f), + Point4D(1.00001f, 0.00001f, 1.00001f, 1.0f), + Point4D(1.00001f, 1.00001f, 1.00001f, 1.0f), + Point4D(0.00001f, 1.00001f, 1.00001f, 1.0f)}; + + MozPolygon p3{ + Point4D(0.01f, 0.01f, 1.01f, 1.0f), Point4D(1.01f, 0.01f, 1.01f, 1.0f), + Point4D(1.01f, 1.01f, 1.01f, 1.0f), Point4D(0.01f, 1.01f, 1.01f, 1.0f)}; + + // Trivial equals + EXPECT_TRUE(p1 == p1); + EXPECT_TRUE(p2 == p2); + EXPECT_TRUE(p3 == p3); + EXPECT_TRUE(shifted == shifted); + + // Polygons with the same point order + EXPECT_TRUE(p1 == p2); + EXPECT_TRUE(p1 == shifted); + + // Polygons containing different points + EXPECT_FALSE(p1 == p3); + EXPECT_FALSE(p2 == p3); + EXPECT_FALSE(shifted == p3); + + const nsTArray<Triangle> t1{ + Triangle(Point(0.0f, 0.0f), Point(0.0f, 1.0f), Point(1.0f, 1.0f))}; + + const nsTArray<Triangle> t2{ + Triangle(Point(0.0f, 0.0f), Point(1.0f, 1.0f), Point(1.0f, 0.0f))}; + + const nsTArray<Triangle> t3{Triangle(Point(0.00001f, 0.00001f), + Point(0.00001f, 1.00001f), + Point(1.00001f, 1.00001f))}; + + EXPECT_TRUE(t1[0] == t1[0]); + EXPECT_TRUE(t2[0] == t2[0]); + EXPECT_TRUE(t3[0] == t1[0]); + + EXPECT_FALSE(t1[0] == t2[0]); + EXPECT_FALSE(t2[0] == t3[0]); + + AssertArrayEQ(t1, t1); + AssertArrayEQ(t2, t2); +} |