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-rw-r--r--gfx/thebes/D3D11Checks.cpp489
1 files changed, 489 insertions, 0 deletions
diff --git a/gfx/thebes/D3D11Checks.cpp b/gfx/thebes/D3D11Checks.cpp
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index 0000000000..3f9afe30e0
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+++ b/gfx/thebes/D3D11Checks.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "D3D11Checks.h"
+#include "DXVA2Manager.h"
+#include "gfxConfig.h"
+#include "GfxDriverInfo.h"
+#include "gfxWindowsPlatform.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/StaticPrefs_layers.h"
+#include "mozilla/StaticPrefs_media.h"
+#include "mozilla/gfx/gfxVars.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/layers/TextureD3D11.h"
+#include "nsIGfxInfo.h"
+#include <dxgi.h>
+#include <dxgi1_2.h>
+#include <d3d10_1.h>
+#include <d3d11.h>
+
+namespace mozilla {
+namespace gfx {
+
+using namespace mozilla::widget;
+using mozilla::layers::AutoTextureLock;
+
+/* static */
+bool D3D11Checks::DoesRenderTargetViewNeedRecreating(ID3D11Device* aDevice) {
+ bool result = false;
+ // CreateTexture2D is known to crash on lower feature levels, see bugs
+ // 1170211 and 1089413.
+ if (aDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) {
+ return true;
+ }
+
+ RefPtr<ID3D11DeviceContext> deviceContext;
+ aDevice->GetImmediateContext(getter_AddRefs(deviceContext));
+ int backbufferWidth = 32;
+ int backbufferHeight = 32;
+ RefPtr<ID3D11Texture2D> offscreenTexture;
+ RefPtr<IDXGIKeyedMutex> keyedMutex;
+
+ D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
+ offscreenTextureDesc.Width = backbufferWidth;
+ offscreenTextureDesc.Height = backbufferHeight;
+ offscreenTextureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ offscreenTextureDesc.MipLevels = 0;
+ offscreenTextureDesc.ArraySize = 1;
+ offscreenTextureDesc.SampleDesc.Count = 1;
+ offscreenTextureDesc.SampleDesc.Quality = 0;
+ offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT;
+ offscreenTextureDesc.BindFlags =
+ D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
+ offscreenTextureDesc.CPUAccessFlags = 0;
+ offscreenTextureDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
+
+ HRESULT hr = aDevice->CreateTexture2D(&offscreenTextureDesc, NULL,
+ getter_AddRefs(offscreenTexture));
+ if (FAILED(hr)) {
+ gfxCriticalNote << "DoesRecreatingCreateTexture2DFail";
+ return false;
+ }
+
+ hr = offscreenTexture->QueryInterface(__uuidof(IDXGIKeyedMutex),
+ (void**)getter_AddRefs(keyedMutex));
+ if (FAILED(hr)) {
+ gfxCriticalNote << "DoesRecreatingKeyedMutexFailed";
+ return false;
+ }
+ D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc;
+ offscreenRTVDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ offscreenRTVDesc.Texture2D.MipSlice = 0;
+
+ RefPtr<ID3D11RenderTargetView> offscreenRTView;
+ hr = aDevice->CreateRenderTargetView(offscreenTexture, &offscreenRTVDesc,
+ getter_AddRefs(offscreenRTView));
+ if (FAILED(hr)) {
+ gfxCriticalNote << "DoesRecreatingCreateRenderTargetViewFailed";
+ return false;
+ }
+
+ {
+ // Acquire and clear
+ HRESULT hr;
+ AutoTextureLock lock(keyedMutex, hr, INFINITE);
+ FLOAT color1[4] = {1, 1, 0.5, 1};
+ deviceContext->ClearRenderTargetView(offscreenRTView, color1);
+ }
+
+ {
+ HRESULT hr;
+ AutoTextureLock lock(keyedMutex, hr, INFINITE);
+ FLOAT color2[4] = {1, 1, 0, 1};
+
+ deviceContext->ClearRenderTargetView(offscreenRTView, color2);
+ D3D11_TEXTURE2D_DESC desc;
+
+ offscreenTexture->GetDesc(&desc);
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ desc.MiscFlags = 0;
+ desc.BindFlags = 0;
+ RefPtr<ID3D11Texture2D> cpuTexture;
+ hr = aDevice->CreateTexture2D(&desc, NULL, getter_AddRefs(cpuTexture));
+ if (FAILED(hr)) {
+ gfxCriticalNote << "DoesRecreatingCreateCPUTextureFailed";
+ return false;
+ }
+
+ deviceContext->CopyResource(cpuTexture, offscreenTexture);
+
+ D3D11_MAPPED_SUBRESOURCE mapped;
+ hr = deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped);
+ if (FAILED(hr)) {
+ gfxCriticalNote << "DoesRecreatingMapFailed " << hexa(hr);
+ return false;
+ }
+ int resultColor = *(int*)mapped.pData;
+ deviceContext->Unmap(cpuTexture, 0);
+ cpuTexture = nullptr;
+
+ // XXX on some drivers resultColor will not have changed to
+ // match the clear
+ if (resultColor != 0xffffff00) {
+ gfxCriticalNote << "RenderTargetViewNeedsRecreating";
+ result = true;
+ }
+ }
+ return result;
+}
+
+/* static */
+bool D3D11Checks::DoesDeviceWork() {
+ static bool checked = false;
+ static bool result = false;
+
+ if (checked) return result;
+ checked = true;
+
+ if (StaticPrefs::gfx_direct2d_force_enabled_AtStartup() ||
+ gfxConfig::IsForcedOnByUser(Feature::HW_COMPOSITING)) {
+ result = true;
+ return true;
+ }
+
+ if (GetModuleHandleW(L"igd10umd32.dll")) {
+ const wchar_t* checkModules[] = {L"dlumd32.dll", L"dlumd11.dll",
+ L"dlumd10.dll"};
+ for (int i = 0; i < PR_ARRAY_SIZE(checkModules); i += 1) {
+ if (GetModuleHandleW(checkModules[i])) {
+ nsString displayLinkModuleVersionString;
+ gfxWindowsPlatform::GetDLLVersion(checkModules[i],
+ displayLinkModuleVersionString);
+ uint64_t displayLinkModuleVersion;
+ if (!ParseDriverVersion(displayLinkModuleVersionString,
+ &displayLinkModuleVersion)) {
+ gfxCriticalError()
+ << "DisplayLink: could not parse version " << checkModules[i];
+ return false;
+ }
+ if (displayLinkModuleVersion <= V(8, 6, 1, 36484)) {
+ NS_ConvertUTF16toUTF8 version(displayLinkModuleVersionString);
+ gfxCriticalError(CriticalLog::DefaultOptions(false))
+ << "DisplayLink: too old version " << version.get();
+ return false;
+ }
+ }
+ }
+ }
+ result = true;
+ return true;
+}
+
+static bool TryCreateTexture2D(ID3D11Device* device, D3D11_TEXTURE2D_DESC* desc,
+ D3D11_SUBRESOURCE_DATA* data,
+ RefPtr<ID3D11Texture2D>& texture) {
+ // Older Intel driver version (see bug 1221348 for version #s) crash when
+ // creating a texture with shared keyed mutex and data.
+ MOZ_SEH_TRY {
+ return !FAILED(
+ device->CreateTexture2D(desc, data, getter_AddRefs(texture)));
+ }
+ MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
+ // For now we want to aggregrate all the crash signature to a known crash.
+ gfxDevCrash(LogReason::TextureCreation)
+ << "Crash creating texture. See bug 1221348.";
+ return false;
+ }
+}
+
+// See bug 1083071. On some drivers, Direct3D 11 CreateShaderResourceView fails
+// with E_OUTOFMEMORY.
+static bool DoesTextureSharingWorkInternal(ID3D11Device* device,
+ DXGI_FORMAT format, UINT bindflags) {
+ // CreateTexture2D is known to crash on lower feature levels, see bugs
+ // 1170211 and 1089413.
+ if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) {
+ return false;
+ }
+
+ if (StaticPrefs::gfx_direct2d_force_enabled_AtStartup() ||
+ gfxConfig::IsForcedOnByUser(Feature::HW_COMPOSITING)) {
+ return true;
+ }
+
+ if (GetModuleHandleW(L"atidxx32.dll")) {
+ nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
+ if (gfxInfo) {
+ nsString vendorID, vendorID2;
+ gfxInfo->GetAdapterVendorID(vendorID);
+ gfxInfo->GetAdapterVendorID2(vendorID2);
+ if (vendorID.EqualsLiteral("0x8086") && vendorID2.IsEmpty()) {
+ if (!StaticPrefs::layers_amd_switchable_gfx_enabled_AtStartup()) {
+ return false;
+ }
+ gfxCriticalError(CriticalLog::DefaultOptions(false))
+ << "PossiblyBrokenSurfaceSharing_UnexpectedAMDGPU";
+ }
+ }
+ }
+
+ RefPtr<ID3D11Texture2D> texture;
+ D3D11_TEXTURE2D_DESC desc;
+ const int texture_size = 32;
+ desc.Width = texture_size;
+ desc.Height = texture_size;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = format;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
+ desc.BindFlags = bindflags;
+
+ uint32_t color[texture_size * texture_size];
+ for (size_t i = 0; i < sizeof(color) / sizeof(color[0]); i++) {
+ color[i] = 0xff00ffff;
+ }
+ // XXX If we pass the data directly at texture creation time we
+ // get a crash on Intel 8.5.10.[18xx-1994] drivers.
+ // We can work around this issue by doing UpdateSubresource.
+ if (!TryCreateTexture2D(device, &desc, nullptr, texture)) {
+ gfxCriticalNote << "DoesD3D11TextureSharingWork_TryCreateTextureFailure";
+ return false;
+ }
+
+ RefPtr<IDXGIKeyedMutex> sourceSharedMutex;
+ texture->QueryInterface(__uuidof(IDXGIKeyedMutex),
+ (void**)getter_AddRefs(sourceSharedMutex));
+ if (FAILED(sourceSharedMutex->AcquireSync(0, 30 * 1000))) {
+ gfxCriticalError() << "DoesD3D11TextureSharingWork_SourceMutexTimeout";
+ // only wait for 30 seconds
+ return false;
+ }
+
+ RefPtr<ID3D11DeviceContext> deviceContext;
+ device->GetImmediateContext(getter_AddRefs(deviceContext));
+
+ int stride = texture_size * 4;
+ deviceContext->UpdateSubresource(texture, 0, nullptr, color, stride,
+ stride * texture_size);
+
+ if (FAILED(sourceSharedMutex->ReleaseSync(0))) {
+ gfxCriticalError()
+ << "DoesD3D11TextureSharingWork_SourceReleaseSyncTimeout";
+ return false;
+ }
+
+ HANDLE shareHandle;
+ RefPtr<IDXGIResource> otherResource;
+ if (FAILED(texture->QueryInterface(__uuidof(IDXGIResource),
+ getter_AddRefs(otherResource)))) {
+ gfxCriticalError() << "DoesD3D11TextureSharingWork_GetResourceFailure";
+ return false;
+ }
+
+ if (FAILED(otherResource->GetSharedHandle(&shareHandle))) {
+ gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure";
+ return false;
+ }
+
+ RefPtr<ID3D11Resource> sharedResource;
+ RefPtr<ID3D11Texture2D> sharedTexture;
+ if (FAILED(device->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource),
+ getter_AddRefs(sharedResource)))) {
+ gfxCriticalError(CriticalLog::DefaultOptions(false))
+ << "OpenSharedResource failed for format " << format;
+ return false;
+ }
+
+ if (FAILED(sharedResource->QueryInterface(__uuidof(ID3D11Texture2D),
+ getter_AddRefs(sharedTexture)))) {
+ gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure";
+ return false;
+ }
+
+ // create a staging texture for readback
+ RefPtr<ID3D11Texture2D> cpuTexture;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ desc.MiscFlags = 0;
+ desc.BindFlags = 0;
+ if (FAILED(device->CreateTexture2D(&desc, nullptr,
+ getter_AddRefs(cpuTexture)))) {
+ gfxCriticalError() << "DoesD3D11TextureSharingWork_CreateTextureFailure";
+ return false;
+ }
+
+ RefPtr<IDXGIKeyedMutex> sharedMutex;
+ sharedResource->QueryInterface(__uuidof(IDXGIKeyedMutex),
+ (void**)getter_AddRefs(sharedMutex));
+ {
+ HRESULT hr;
+ AutoTextureLock lock(sharedMutex, hr, 30 * 1000);
+ if (FAILED(hr)) {
+ gfxCriticalError() << "DoesD3D11TextureSharingWork_AcquireSyncTimeout";
+ // only wait for 30 seconds
+ return false;
+ }
+
+ // Copy to the cpu texture so that we can readback
+ deviceContext->CopyResource(cpuTexture, sharedTexture);
+
+ // We only need to hold on to the mutex during the copy.
+ sharedMutex->ReleaseSync(0);
+ }
+
+ D3D11_MAPPED_SUBRESOURCE mapped;
+ uint32_t resultColor = 0;
+ if (SUCCEEDED(
+ deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped))) {
+ // read the texture
+ resultColor = *(uint32_t*)mapped.pData;
+ deviceContext->Unmap(cpuTexture, 0);
+ } else {
+ gfxCriticalError() << "DoesD3D11TextureSharingWork_MapFailed";
+ return false;
+ }
+
+ // check that the color we put in is the color we get out
+ if (resultColor != color[0]) {
+ // Shared surfaces seem to be broken on dual AMD & Intel HW when using the
+ // AMD GPU
+ gfxCriticalNote << "DoesD3D11TextureSharingWork_ColorMismatch";
+ return false;
+ }
+
+ RefPtr<ID3D11ShaderResourceView> sharedView;
+
+ // This if(FAILED()) is the one that actually fails on systems affected by bug
+ // 1083071.
+ if (FAILED(device->CreateShaderResourceView(sharedTexture, NULL,
+ getter_AddRefs(sharedView)))) {
+ gfxCriticalNote << "CreateShaderResourceView failed for format" << format;
+ return false;
+ }
+
+ return true;
+}
+
+/* static */
+bool D3D11Checks::DoesTextureSharingWork(ID3D11Device* device) {
+ return DoesTextureSharingWorkInternal(
+ device, DXGI_FORMAT_B8G8R8A8_UNORM,
+ D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
+}
+
+/* static */
+bool D3D11Checks::DoesAlphaTextureSharingWork(ID3D11Device* device) {
+ return DoesTextureSharingWorkInternal(device, DXGI_FORMAT_R8_UNORM,
+ D3D11_BIND_SHADER_RESOURCE);
+}
+
+/* static */
+bool D3D11Checks::GetDxgiDesc(ID3D11Device* device, DXGI_ADAPTER_DESC* out) {
+ RefPtr<IDXGIDevice> dxgiDevice;
+ HRESULT hr =
+ device->QueryInterface(__uuidof(IDXGIDevice), getter_AddRefs(dxgiDevice));
+ if (FAILED(hr)) {
+ return false;
+ }
+
+ RefPtr<IDXGIAdapter> dxgiAdapter;
+ if (FAILED(dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter)))) {
+ return false;
+ }
+
+ return SUCCEEDED(dxgiAdapter->GetDesc(out));
+}
+
+/* static */
+void D3D11Checks::WarnOnAdapterMismatch(ID3D11Device* device) {
+ DXGI_ADAPTER_DESC desc;
+ PodZero(&desc);
+ GetDxgiDesc(device, &desc);
+
+ nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
+ nsString vendorID;
+ gfxInfo->GetAdapterVendorID(vendorID);
+ nsresult ec;
+ int32_t vendor = vendorID.ToInteger(&ec, 16);
+ if (vendor != desc.VendorId) {
+ gfxCriticalNote << "VendorIDMismatch V " << hexa(vendor) << " "
+ << hexa(desc.VendorId);
+ }
+}
+
+/* static */
+bool D3D11Checks::DoesRemotePresentWork(IDXGIAdapter* adapter) {
+ // Remote presentation was added in DXGI 1.2, for Windows 8 and the Platform
+ // Update to Windows 7.
+ RefPtr<IDXGIAdapter2> check;
+ HRESULT hr =
+ adapter->QueryInterface(__uuidof(IDXGIAdapter2), getter_AddRefs(check));
+ return SUCCEEDED(hr) && check;
+}
+
+/* static */ D3D11Checks::VideoFormatOptionSet D3D11Checks::FormatOptions(
+ ID3D11Device* device) {
+ auto doesNV12Work = [&]() {
+ if (gfxVars::DXNV12Blocked()) {
+ return false;
+ }
+
+ DXGI_ADAPTER_DESC desc;
+ PodZero(&desc);
+ if (!GetDxgiDesc(device, &desc)) {
+ // Failed to retrieve device information, assume it doesn't work
+ return false;
+ }
+
+ UINT formatSupport;
+ HRESULT hr = device->CheckFormatSupport(DXGI_FORMAT_NV12, &formatSupport);
+ if (FAILED(hr) || !(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D)) {
+ return false;
+ }
+
+ nsString version;
+ nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
+ if (gfxInfo) {
+ gfxInfo->GetAdapterDriverVersion(version);
+ }
+ return DXVA2Manager::IsNV12Supported(desc.VendorId, desc.DeviceId, version);
+ };
+
+ auto doesP010Work = [&]() {
+ if (gfxVars::DXP010Blocked() &&
+ !StaticPrefs::media_wmf_force_allow_p010_format()) {
+ return false;
+ }
+ UINT formatSupport;
+ HRESULT hr = device->CheckFormatSupport(DXGI_FORMAT_P010, &formatSupport);
+ return (SUCCEEDED(hr) && (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D));
+ };
+
+ auto doesP016Work = [&]() {
+ if (gfxVars::DXP016Blocked() &&
+ !StaticPrefs::media_wmf_force_allow_p010_format()) {
+ return false;
+ }
+ UINT formatSupport;
+ HRESULT hr = device->CheckFormatSupport(DXGI_FORMAT_P016, &formatSupport);
+ return (SUCCEEDED(hr) && (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D));
+ };
+
+ VideoFormatOptionSet options;
+ if (!doesNV12Work()) {
+ // If the device doesn't support NV12, there's really no point testing for
+ // P010 and P016.
+ return options;
+ }
+ options += VideoFormatOption::NV12;
+ if (doesP010Work()) {
+ options += VideoFormatOption::P010;
+ }
+ if (doesP016Work()) {
+ options += VideoFormatOption::P016;
+ }
+ return options;
+}
+
+} // namespace gfx
+} // namespace mozilla