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-rw-r--r--gfx/vr/FxROutputHandler.h30
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diff --git a/gfx/vr/FxROutputHandler.h b/gfx/vr/FxROutputHandler.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#pragma once
+
+struct ID3D11Texture2D;
+struct IDXGISwapChain;
+struct ID3D11DeviceContext;
+struct ID3D11Device;
+
+#include <windows.h>
+#include <d3d11_1.h>
+
+#include "mozilla/RefPtr.h"
+
+// FxROutputHandler is responsible for managing resources to share a Desktop
+// browser window with a Firefox Reality VR window.
+// Note: this object is created on the Compositor thread, but its usage should
+// only be on the RenderThread.
+class FxROutputHandler final {
+ public:
+ bool TryInitialize(IDXGISwapChain* aSwapChain, ID3D11Device* aDevice);
+ void UpdateOutput(ID3D11DeviceContext* aCtx);
+
+ private:
+ RefPtr<IDXGISwapChain> mSwapChain = nullptr;
+ RefPtr<ID3D11Texture2D> mTexCopy = nullptr;
+};