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-rw-r--r--gfx/vr/ipc/VRManagerChild.cpp637
1 files changed, 637 insertions, 0 deletions
diff --git a/gfx/vr/ipc/VRManagerChild.cpp b/gfx/vr/ipc/VRManagerChild.cpp
new file mode 100644
index 0000000000..beb8b5c988
--- /dev/null
+++ b/gfx/vr/ipc/VRManagerChild.cpp
@@ -0,0 +1,637 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VRManagerChild.h"
+
+#include "VRLayerChild.h"
+#include "VRManagerParent.h"
+#include "VRThread.h"
+#include "VRDisplayClient.h"
+#include "nsGlobalWindow.h"
+#include "mozilla/ProfilerMarkers.h"
+#include "mozilla/StaticPtr.h"
+#include "mozilla/layers/CompositorThread.h" // for CompositorThread
+#include "mozilla/dom/Navigator.h"
+#include "mozilla/dom/VREventObserver.h"
+#include "mozilla/dom/WebXRBinding.h"
+#include "mozilla/dom/WindowBinding.h" // for FrameRequestCallback
+#include "mozilla/dom/XRSystem.h"
+#include "mozilla/dom/XRFrame.h"
+#include "mozilla/dom/ContentChild.h"
+#include "nsContentUtils.h"
+#include "mozilla/dom/GamepadManager.h"
+#include "mozilla/ipc/Endpoint.h"
+#include "mozilla/layers/SyncObject.h"
+#include "mozilla/layers/TextureForwarder.h"
+
+using namespace mozilla::dom;
+
+namespace {
+const nsTArray<RefPtr<mozilla::gfx::VRManagerEventObserver>>::index_type
+ kNoIndex = nsTArray<RefPtr<mozilla::gfx::VRManagerEventObserver>>::NoIndex;
+} // namespace
+
+namespace mozilla {
+namespace gfx {
+
+static StaticRefPtr<VRManagerChild> sVRManagerChildSingleton;
+static StaticRefPtr<VRManagerParent> sVRManagerParentSingleton;
+
+static TimeStamp sMostRecentFrameEnd;
+static TimeDuration sAverageFrameInterval;
+
+void ReleaseVRManagerParentSingleton() { sVRManagerParentSingleton = nullptr; }
+
+VRManagerChild::VRManagerChild()
+ : mRuntimeCapabilities(VRDisplayCapabilityFlags::Cap_None),
+ mFrameRequestCallbackCounter(0),
+ mWaitingForEnumeration(false),
+ mBackend(layers::LayersBackend::LAYERS_NONE) {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ mStartTimeStamp = TimeStamp::Now();
+ AddRef();
+}
+
+VRManagerChild::~VRManagerChild() { MOZ_ASSERT(NS_IsMainThread()); }
+
+/*static*/
+void VRManagerChild::IdentifyTextureHost(
+ const TextureFactoryIdentifier& aIdentifier) {
+ if (sVRManagerChildSingleton) {
+ sVRManagerChildSingleton->mBackend = aIdentifier.mParentBackend;
+ }
+}
+
+layers::LayersBackend VRManagerChild::GetBackendType() const {
+ return mBackend;
+}
+
+/*static*/
+VRManagerChild* VRManagerChild::Get() {
+ MOZ_ASSERT(sVRManagerChildSingleton);
+ return sVRManagerChildSingleton;
+}
+
+/* static */
+bool VRManagerChild::IsCreated() { return !!sVRManagerChildSingleton; }
+
+/* static */
+bool VRManagerChild::IsPresenting() {
+ if (!VRManagerChild::IsCreated()) {
+ return false;
+ }
+
+ nsTArray<RefPtr<VRDisplayClient>> displays;
+ sVRManagerChildSingleton->GetVRDisplays(displays);
+
+ bool result = false;
+ for (auto& display : displays) {
+ result |= display->IsPresenting();
+ }
+ return result;
+}
+
+TimeStamp VRManagerChild::GetIdleDeadlineHint(TimeStamp aDefault) {
+ MOZ_ASSERT(NS_IsMainThread());
+ if (!VRManagerChild::IsCreated() || sMostRecentFrameEnd.IsNull()) {
+ return aDefault;
+ }
+
+ TimeStamp idleEnd = sMostRecentFrameEnd + sAverageFrameInterval;
+ return idleEnd < aDefault ? idleEnd : aDefault;
+}
+
+/* static */
+bool VRManagerChild::InitForContent(Endpoint<PVRManagerChild>&& aEndpoint) {
+ MOZ_ASSERT(NS_IsMainThread());
+
+ RefPtr<VRManagerChild> child(new VRManagerChild());
+ if (!aEndpoint.Bind(child)) {
+ return false;
+ }
+ sVRManagerChildSingleton = child;
+ return true;
+}
+
+/*static*/
+void VRManagerChild::InitSameProcess() {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(!sVRManagerChildSingleton);
+
+ sVRManagerChildSingleton = new VRManagerChild();
+ sVRManagerParentSingleton = VRManagerParent::CreateSameProcess();
+ sVRManagerChildSingleton->Open(sVRManagerParentSingleton->GetIPCChannel(),
+ CompositorThread(), mozilla::ipc::ChildSide);
+}
+
+/* static */
+void VRManagerChild::InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(!sVRManagerChildSingleton);
+
+ sVRManagerChildSingleton = new VRManagerChild();
+ if (!aEndpoint.Bind(sVRManagerChildSingleton)) {
+ MOZ_CRASH("Couldn't Open() Compositor channel.");
+ }
+}
+
+/*static*/
+void VRManagerChild::ShutDown() {
+ MOZ_ASSERT(NS_IsMainThread());
+ if (!sVRManagerChildSingleton) {
+ return;
+ }
+ sVRManagerChildSingleton->Close();
+ sVRManagerChildSingleton = nullptr;
+}
+
+void VRManagerChild::ActorDealloc() { Release(); }
+
+void VRManagerChild::ActorDestroy(ActorDestroyReason aReason) {
+ if (sVRManagerChildSingleton == this) {
+ sVRManagerChildSingleton = nullptr;
+ }
+}
+
+PVRLayerChild* VRManagerChild::AllocPVRLayerChild(const uint32_t& aDisplayID,
+ const uint32_t& aGroup) {
+ return VRLayerChild::CreateIPDLActor();
+}
+
+bool VRManagerChild::DeallocPVRLayerChild(PVRLayerChild* actor) {
+ return VRLayerChild::DestroyIPDLActor(actor);
+}
+
+void VRManagerChild::UpdateDisplayInfo(const VRDisplayInfo& aDisplayInfo) {
+ nsTArray<uint32_t> disconnectedDisplays;
+ nsTArray<uint32_t> connectedDisplays;
+
+ const nsTArray<RefPtr<VRDisplayClient>> prevDisplays(mDisplays.Clone());
+
+ // Check if any displays have been disconnected
+ for (auto& display : prevDisplays) {
+ bool found = false;
+ if (aDisplayInfo.GetDisplayID() != 0) {
+ if (display->GetDisplayInfo().GetDisplayID() ==
+ aDisplayInfo.GetDisplayID()) {
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ // In order to make the current VRDisplay can continue to apply for the
+ // newest VRDisplayInfo, we need to exit presentionation before
+ // disconnecting.
+ if (display->IsPresentationGenerationCurrent()) {
+ NotifyPresentationGenerationChangedInternal(
+ display->GetDisplayInfo().GetDisplayID());
+
+ RefPtr<VRManagerChild> vm = VRManagerChild::Get();
+ vm->FireDOMVRDisplayPresentChangeEvent(
+ display->GetDisplayInfo().GetDisplayID());
+ }
+ display->NotifyDisconnected();
+ disconnectedDisplays.AppendElement(
+ display->GetDisplayInfo().GetDisplayID());
+ }
+ }
+
+ // mDisplays could be a hashed container for more scalability, but not worth
+ // it now as we expect < 10 entries.
+ nsTArray<RefPtr<VRDisplayClient>> displays;
+ if (aDisplayInfo.GetDisplayID() != 0) {
+ bool isNewDisplay = true;
+ for (auto& display : prevDisplays) {
+ const VRDisplayInfo& prevInfo = display->GetDisplayInfo();
+ if (prevInfo.GetDisplayID() == aDisplayInfo.GetDisplayID()) {
+ if (aDisplayInfo.GetIsConnected() && !prevInfo.GetIsConnected()) {
+ connectedDisplays.AppendElement(aDisplayInfo.GetDisplayID());
+ }
+ if (!aDisplayInfo.GetIsConnected() && prevInfo.GetIsConnected()) {
+ disconnectedDisplays.AppendElement(aDisplayInfo.GetDisplayID());
+ }
+ // MOZ_KnownLive because 'prevDisplays' is guaranteed to keep it alive.
+ //
+ // This can go away once
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1620312 is fixed.
+ MOZ_KnownLive(display)->UpdateDisplayInfo(aDisplayInfo);
+ displays.AppendElement(display);
+ isNewDisplay = false;
+ break;
+ }
+ }
+ if (isNewDisplay) {
+ displays.AppendElement(new VRDisplayClient(aDisplayInfo));
+ connectedDisplays.AppendElement(aDisplayInfo.GetDisplayID());
+ }
+ }
+
+ mDisplays = std::move(displays);
+
+ // We wish to fire the events only after mDisplays is updated
+ for (uint32_t displayID : disconnectedDisplays) {
+ FireDOMVRDisplayDisconnectEvent(displayID);
+ }
+
+ for (uint32_t displayID : connectedDisplays) {
+ FireDOMVRDisplayConnectEvent(displayID);
+ }
+}
+
+bool VRManagerChild::RuntimeSupportsVR() const {
+ return bool(mRuntimeCapabilities & VRDisplayCapabilityFlags::Cap_ImmersiveVR);
+}
+bool VRManagerChild::RuntimeSupportsAR() const {
+ return bool(mRuntimeCapabilities & VRDisplayCapabilityFlags::Cap_ImmersiveAR);
+}
+bool VRManagerChild::RuntimeSupportsInline() const {
+ return bool(mRuntimeCapabilities & VRDisplayCapabilityFlags::Cap_Inline);
+}
+
+mozilla::ipc::IPCResult VRManagerChild::RecvUpdateRuntimeCapabilities(
+ const VRDisplayCapabilityFlags& aCapabilities) {
+ mRuntimeCapabilities = aCapabilities;
+ nsContentUtils::AddScriptRunner(NewRunnableMethod<>(
+ "gfx::VRManagerChild::NotifyRuntimeCapabilitiesUpdatedInternal", this,
+ &VRManagerChild::NotifyRuntimeCapabilitiesUpdatedInternal));
+ return IPC_OK();
+}
+
+void VRManagerChild::NotifyRuntimeCapabilitiesUpdatedInternal() {
+ const nsTArray<RefPtr<VRManagerEventObserver>> listeners = mListeners.Clone();
+ for (auto& listener : listeners) {
+ listener->NotifyDetectRuntimesCompleted();
+ }
+}
+
+mozilla::ipc::IPCResult VRManagerChild::RecvUpdateDisplayInfo(
+ const VRDisplayInfo& aDisplayInfo) {
+ UpdateDisplayInfo(aDisplayInfo);
+ for (auto& windowId : mNavigatorCallbacks) {
+ /** We must call NotifyVRDisplaysUpdated for every
+ * window's Navigator in mNavigatorCallbacks to ensure that
+ * the promise returned by Navigator.GetVRDevices
+ * can resolve. This must happen even if no changes
+ * to VRDisplays have been detected here.
+ */
+ nsGlobalWindowInner* window =
+ nsGlobalWindowInner::GetInnerWindowWithId(windowId);
+ if (!window) {
+ continue;
+ }
+ dom::Navigator* nav = window->Navigator();
+ if (!nav) {
+ continue;
+ }
+ nav->NotifyVRDisplaysUpdated();
+ }
+ mNavigatorCallbacks.Clear();
+ if (mWaitingForEnumeration) {
+ nsContentUtils::AddScriptRunner(NewRunnableMethod<>(
+ "gfx::VRManagerChild::NotifyEnumerationCompletedInternal", this,
+ &VRManagerChild::NotifyEnumerationCompletedInternal));
+ mWaitingForEnumeration = false;
+ }
+ return IPC_OK();
+}
+
+mozilla::ipc::IPCResult VRManagerChild::RecvNotifyPuppetCommandBufferCompleted(
+ bool aSuccess) {
+ RefPtr<dom::Promise> promise = mRunPuppetPromise;
+ mRunPuppetPromise = nullptr;
+ if (aSuccess) {
+ promise->MaybeResolve(JS::UndefinedHandleValue);
+ } else {
+ promise->MaybeRejectWithUndefined();
+ }
+ return IPC_OK();
+}
+
+mozilla::ipc::IPCResult VRManagerChild::RecvNotifyPuppetResetComplete() {
+ nsTArray<RefPtr<dom::Promise>> promises;
+ promises.AppendElements(mResetPuppetPromises);
+ mResetPuppetPromises.Clear();
+ for (const auto& promise : promises) {
+ promise->MaybeResolve(JS::UndefinedHandleValue);
+ }
+ return IPC_OK();
+}
+
+void VRManagerChild::RunPuppet(const nsTArray<uint64_t>& aBuffer,
+ dom::Promise* aPromise, ErrorResult& aRv) {
+ if (mRunPuppetPromise) {
+ // We only allow one puppet script to run simultaneously.
+ // The prior promise must be resolved before running a new
+ // script.
+ aRv.Throw(NS_ERROR_INVALID_ARG);
+ return;
+ }
+ if (!SendRunPuppet(aBuffer)) {
+ aRv.Throw(NS_ERROR_FAILURE);
+ return;
+ }
+ mRunPuppetPromise = aPromise;
+}
+
+void VRManagerChild::ResetPuppet(dom::Promise* aPromise, ErrorResult& aRv) {
+ if (!SendResetPuppet()) {
+ aRv.Throw(NS_ERROR_FAILURE);
+ return;
+ }
+ mResetPuppetPromises.AppendElement(aPromise);
+}
+
+void VRManagerChild::GetVRDisplays(
+ nsTArray<RefPtr<VRDisplayClient>>& aDisplays) {
+ aDisplays = mDisplays.Clone();
+}
+
+bool VRManagerChild::RefreshVRDisplaysWithCallback(uint64_t aWindowId) {
+ bool success = SendRefreshDisplays();
+ if (success) {
+ mNavigatorCallbacks.AppendElement(aWindowId);
+ }
+ return success;
+}
+
+bool VRManagerChild::EnumerateVRDisplays() {
+ bool success = SendRefreshDisplays();
+ if (success) {
+ mWaitingForEnumeration = true;
+ }
+ return success;
+}
+
+void VRManagerChild::DetectRuntimes() { Unused << SendDetectRuntimes(); }
+
+PVRLayerChild* VRManagerChild::CreateVRLayer(uint32_t aDisplayID,
+ nsISerialEventTarget* aTarget,
+ uint32_t aGroup) {
+ PVRLayerChild* vrLayerChild = AllocPVRLayerChild(aDisplayID, aGroup);
+ // Do the DOM labeling.
+ if (aTarget) {
+ SetEventTargetForActor(vrLayerChild, aTarget);
+ MOZ_ASSERT(vrLayerChild->GetActorEventTarget());
+ }
+ return SendPVRLayerConstructor(vrLayerChild, aDisplayID, aGroup);
+}
+
+void VRManagerChild::XRFrameRequest::Call(
+ const DOMHighResTimeStamp& aTimeStamp) {
+ if (mCallback) {
+ RefPtr<mozilla::dom::FrameRequestCallback> callback = mCallback;
+ callback->Call(aTimeStamp);
+ } else {
+ RefPtr<mozilla::dom::XRFrameRequestCallback> callback = mXRCallback;
+ RefPtr<mozilla::dom::XRFrame> frame = mXRFrame;
+ callback->Call(aTimeStamp, *frame);
+ }
+}
+
+nsresult VRManagerChild::ScheduleFrameRequestCallback(
+ mozilla::dom::FrameRequestCallback& aCallback, int32_t* aHandle) {
+ if (mFrameRequestCallbackCounter == INT32_MAX) {
+ // Can't increment without overflowing; bail out
+ return NS_ERROR_NOT_AVAILABLE;
+ }
+ int32_t newHandle = ++mFrameRequestCallbackCounter;
+
+ mFrameRequestCallbacks.AppendElement(XRFrameRequest(aCallback, newHandle));
+
+ *aHandle = newHandle;
+ return NS_OK;
+}
+
+void VRManagerChild::CancelFrameRequestCallback(int32_t aHandle) {
+ // mFrameRequestCallbacks is stored sorted by handle
+ mFrameRequestCallbacks.RemoveElementSorted(aHandle);
+}
+
+void VRManagerChild::RunFrameRequestCallbacks() {
+ AUTO_PROFILER_TRACING_MARKER("VR", "RunFrameRequestCallbacks", GRAPHICS);
+
+ TimeStamp nowTime = TimeStamp::Now();
+ mozilla::TimeDuration duration = nowTime - mStartTimeStamp;
+ DOMHighResTimeStamp timeStamp = duration.ToMilliseconds();
+
+ if (!sMostRecentFrameEnd.IsNull()) {
+ TimeDuration frameInterval = nowTime - sMostRecentFrameEnd;
+ if (sAverageFrameInterval.IsZero()) {
+ sAverageFrameInterval = frameInterval;
+ } else {
+ // Calculate the average interval between frame end and next frame start.
+ // Apply some smoothing to make it more stable.
+ const double smooth = 0.9;
+ sAverageFrameInterval = sAverageFrameInterval.MultDouble(smooth) +
+ frameInterval.MultDouble(1.0 - smooth);
+ }
+ }
+
+ nsTArray<XRFrameRequest> callbacks;
+ callbacks.AppendElements(mFrameRequestCallbacks);
+ mFrameRequestCallbacks.Clear();
+ for (auto& callback : callbacks) {
+ // The FrameRequest copied into the on-stack array holds a strong ref to its
+ // mCallback and there's nothing that can drop that ref until we return.
+ MOZ_KnownLive(callback.mCallback)->Call(timeStamp);
+ }
+
+ if (IsPresenting()) {
+ sMostRecentFrameEnd = TimeStamp::Now();
+ }
+}
+
+void VRManagerChild::NotifyPresentationGenerationChanged(uint32_t aDisplayID) {
+ nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
+ "gfx::VRManagerChild::NotifyPresentationGenerationChangedInternal", this,
+ &VRManagerChild::NotifyPresentationGenerationChangedInternal,
+ aDisplayID));
+}
+
+void VRManagerChild::FireDOMVRDisplayMountedEvent(uint32_t aDisplayID) {
+ nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
+ "gfx::VRManagerChild::FireDOMVRDisplayMountedEventInternal", this,
+ &VRManagerChild::FireDOMVRDisplayMountedEventInternal, aDisplayID));
+}
+
+void VRManagerChild::FireDOMVRDisplayUnmountedEvent(uint32_t aDisplayID) {
+ nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
+ "gfx::VRManagerChild::FireDOMVRDisplayUnmountedEventInternal", this,
+ &VRManagerChild::FireDOMVRDisplayUnmountedEventInternal, aDisplayID));
+}
+
+void VRManagerChild::FireDOMVRDisplayConnectEvent(uint32_t aDisplayID) {
+ nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
+ "gfx::VRManagerChild::FireDOMVRDisplayConnectEventInternal", this,
+ &VRManagerChild::FireDOMVRDisplayConnectEventInternal, aDisplayID));
+}
+
+void VRManagerChild::FireDOMVRDisplayDisconnectEvent(uint32_t aDisplayID) {
+ nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
+ "gfx::VRManagerChild::FireDOMVRDisplayDisconnectEventInternal", this,
+ &VRManagerChild::FireDOMVRDisplayDisconnectEventInternal, aDisplayID));
+}
+
+void VRManagerChild::FireDOMVRDisplayPresentChangeEvent(uint32_t aDisplayID) {
+ nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
+ "gfx::VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal", this,
+ &VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal, aDisplayID));
+
+ if (!IsPresenting()) {
+ sMostRecentFrameEnd = TimeStamp();
+ sAverageFrameInterval = 0;
+ }
+}
+
+void VRManagerChild::FireDOMVRDisplayMountedEventInternal(uint32_t aDisplayID) {
+ // Iterate over a copy of mListeners, as dispatched events may modify it.
+ for (auto& listener : mListeners.Clone()) {
+ listener->NotifyVRDisplayMounted(aDisplayID);
+ }
+}
+
+void VRManagerChild::FireDOMVRDisplayUnmountedEventInternal(
+ uint32_t aDisplayID) {
+ // Iterate over a copy of mListeners, as dispatched events may modify it.
+ for (auto& listener : mListeners.Clone()) {
+ listener->NotifyVRDisplayUnmounted(aDisplayID);
+ }
+}
+
+void VRManagerChild::FireDOMVRDisplayConnectEventInternal(uint32_t aDisplayID) {
+ // Iterate over a copy of mListeners, as dispatched events may modify it.
+ for (auto& listener : mListeners.Clone()) {
+ listener->NotifyVRDisplayConnect(aDisplayID);
+ }
+}
+
+void VRManagerChild::FireDOMVRDisplayDisconnectEventInternal(
+ uint32_t aDisplayID) {
+ // Iterate over a copy of mListeners, as dispatched events may modify it.
+ for (auto& listener : mListeners.Clone()) {
+ listener->NotifyVRDisplayDisconnect(aDisplayID);
+ }
+}
+
+void VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal(
+ uint32_t aDisplayID) {
+ // Iterate over a copy of mListeners, as dispatched events may modify it.
+ for (auto& listener : mListeners.Clone()) {
+ // MOZ_KnownLive because 'listeners' is guaranteed to keep it alive.
+ //
+ // This can go away once
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1620312 is fixed.
+ MOZ_KnownLive(listener)->NotifyVRDisplayPresentChange(aDisplayID);
+ }
+}
+
+void VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal(
+ uint32_t aDisplayID, VRManagerEventObserver* aObserver) {
+ aObserver->NotifyVRDisplayConnect(aDisplayID);
+}
+
+void VRManagerChild::NotifyPresentationGenerationChangedInternal(
+ uint32_t aDisplayID) {
+ for (auto& listener : mListeners.Clone()) {
+ listener->NotifyPresentationGenerationChanged(aDisplayID);
+ }
+}
+
+void VRManagerChild::NotifyEnumerationCompletedInternal() {
+ for (auto& listener : mListeners.Clone()) {
+ listener->NotifyEnumerationCompleted();
+ }
+}
+
+void VRManagerChild::FireDOMVRDisplayConnectEventsForLoad(
+ VRManagerEventObserver* aObserver) {
+ // We need to fire the VRDisplayConnect event when a page is loaded
+ // for each VR Display that has already been enumerated
+ for (const auto& display : mDisplays.Clone()) {
+ const VRDisplayInfo& info = display->GetDisplayInfo();
+ if (info.GetIsConnected()) {
+ nsContentUtils::AddScriptRunner(NewRunnableMethod<
+ uint32_t, RefPtr<VRManagerEventObserver>>(
+ "gfx::VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal",
+ this, &VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal,
+ info.GetDisplayID(), aObserver));
+ }
+ }
+}
+
+void VRManagerChild::AddListener(VRManagerEventObserver* aObserver) {
+ MOZ_ASSERT(aObserver);
+
+ if (mListeners.IndexOf(aObserver) != kNoIndex) {
+ return; // already exists
+ }
+
+ mListeners.AppendElement(aObserver);
+ if (mListeners.Length() == 1) {
+ Unused << SendSetHaveEventListener(true);
+ }
+}
+
+void VRManagerChild::RemoveListener(VRManagerEventObserver* aObserver) {
+ MOZ_ASSERT(aObserver);
+
+ mListeners.RemoveElement(aObserver);
+ if (mListeners.IsEmpty()) {
+ Unused << SendSetHaveEventListener(false);
+ }
+}
+
+void VRManagerChild::StartActivity() { Unused << SendStartActivity(); }
+
+void VRManagerChild::StopActivity() {
+ for (auto& listener : mListeners) {
+ if (!listener->GetStopActivityStatus()) {
+ // We are still showing VR in the active window.
+ return;
+ }
+ }
+
+ Unused << SendStopActivity();
+}
+
+void VRManagerChild::HandleFatalError(const char* aMsg) const {
+ dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aMsg, OtherPid());
+}
+
+void VRManagerChild::AddPromise(const uint32_t& aID, dom::Promise* aPromise) {
+ MOZ_ASSERT(!mGamepadPromiseList.Get(aID, nullptr));
+ mGamepadPromiseList.Put(aID, RefPtr{aPromise});
+}
+
+gfx::VRAPIMode VRManagerChild::GetVRAPIMode(uint32_t aDisplayID) const {
+ for (auto& display : mDisplays) {
+ if (display->GetDisplayInfo().GetDisplayID() == aDisplayID) {
+ return display->GetXRAPIMode();
+ }
+ }
+ return VRAPIMode::WebXR;
+}
+
+mozilla::ipc::IPCResult VRManagerChild::RecvReplyGamepadVibrateHaptic(
+ const uint32_t& aPromiseID) {
+ // VRManagerChild could be at other processes, but GamepadManager
+ // only exists at the content process or the same process
+ // in non-e10s mode.
+ MOZ_ASSERT(XRE_IsContentProcess() || IsSameProcess());
+
+ RefPtr<dom::Promise> p;
+ if (!mGamepadPromiseList.Get(aPromiseID, getter_AddRefs(p))) {
+ MOZ_CRASH("We should always have a promise.");
+ }
+
+ p->MaybeResolve(true);
+ mGamepadPromiseList.Remove(aPromiseID);
+ return IPC_OK();
+}
+
+} // namespace gfx
+} // namespace mozilla