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-rw-r--r--gfx/vr/service/OculusSession.h114
1 files changed, 114 insertions, 0 deletions
diff --git a/gfx/vr/service/OculusSession.h b/gfx/vr/service/OculusSession.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_SERVICE_OCULUSSESSION_H
+#define GFX_VR_SERVICE_OCULUSSESSION_H
+
+#include "VRSession.h"
+
+#include "mozilla/gfx/2D.h"
+#include "moz_external_vr.h"
+#include "nsTArray.h"
+#include "oculus/ovr_capi_dynamic.h"
+#include "prlink.h"
+#include "ShaderDefinitionsD3D11.h" // for VertexShaderConstants and PixelShaderConstants
+
+struct ID3D11Device;
+
+namespace mozilla {
+namespace layers {
+struct VertexShaderConstants;
+struct PixelShaderConstants;
+} // namespace layers
+namespace gfx {
+
+class OculusSession : public VRSession {
+ public:
+ OculusSession();
+ virtual ~OculusSession();
+
+ bool Initialize(mozilla::gfx::VRSystemState& aSystemState,
+ bool aDetectRuntimesOnly) override;
+ void Shutdown() override;
+ void ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) override;
+ void StartFrame(mozilla::gfx::VRSystemState& aSystemState) override;
+ bool StartPresentation() override;
+ void StopPresentation() override;
+ bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
+ ID3D11Texture2D* aTexture) override;
+ void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
+ float aIntensity, float aDuration) override;
+ void StopVibrateHaptic(uint32_t aControllerIdx) override;
+ void StopAllHaptics() override;
+
+ private:
+ bool LoadOvrLib();
+ void UnloadOvrLib();
+ bool StartLib(ovrInitFlags aFlags);
+ void StopLib();
+ bool StartSession();
+ void StopSession();
+ bool StartRendering();
+ void StopRendering();
+ bool CreateD3DObjects();
+ bool CreateShaders();
+ void DestroyShaders();
+ void CoverTransitions();
+ void UpdateVisibility();
+ bool ChangeVisibility(bool bVisible);
+ bool InitState(mozilla::gfx::VRSystemState& aSystemState);
+ void UpdateStageParameters(mozilla::gfx::VRDisplayState& aState);
+ void UpdateEyeParameters(mozilla::gfx::VRSystemState& aState);
+ void UpdateHeadsetPose(mozilla::gfx::VRSystemState& aState);
+ void UpdateControllers(VRSystemState& aState);
+ void UpdateControllerInputs(VRSystemState& aState,
+ const ovrInputState& aInputState);
+ void UpdateHaptics();
+ void EnumerateControllers(VRSystemState& aState,
+ const ovrInputState& aInputState);
+ void UpdateControllerPose(VRSystemState& aState,
+ const ovrInputState& aInputState);
+ void UpdateTelemetry(VRSystemState& aSystemState);
+ bool IsPresentationReady() const;
+ bool UpdateConstantBuffers();
+
+ PRLibrary* mOvrLib;
+ ovrSession mSession;
+ ovrInitFlags mInitFlags;
+ ovrTextureSwapChain mTextureSet;
+ nsTArray<RefPtr<ID3D11RenderTargetView>> mRTView;
+ nsTArray<RefPtr<ID3D11Texture2D>> mTexture;
+ nsTArray<RefPtr<ID3D11ShaderResourceView>> mSRV;
+
+ ID3D11VertexShader* mQuadVS;
+ ID3D11PixelShader* mQuadPS;
+ RefPtr<ID3D11SamplerState> mLinearSamplerState;
+ layers::VertexShaderConstants mVSConstants;
+ layers::PixelShaderConstants mPSConstants;
+ RefPtr<ID3D11Buffer> mVSConstantBuffer;
+ RefPtr<ID3D11Buffer> mPSConstantBuffer;
+ RefPtr<ID3D11Buffer> mVertexBuffer;
+ RefPtr<ID3D11InputLayout> mInputLayout;
+
+ IntSize mPresentationSize;
+ ovrFovPort mFOVPort[2];
+
+ // Most recent HMD eye poses, from start of frame
+ ovrPosef mFrameStartPose[2];
+
+ float mRemainingVibrateTime[2];
+ float mHapticPulseIntensity[2];
+ TimeStamp mLastHapticUpdate;
+
+ // The timestamp of the last ending presentation
+ TimeStamp mLastPresentationEnd;
+ bool mIsPresenting;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif // GFX_VR_SERVICE_OCULUSSESSION_H