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-rw-r--r--gfx/wr/webrender/src/screen_capture.rs496
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diff --git a/gfx/wr/webrender/src/screen_capture.rs b/gfx/wr/webrender/src/screen_capture.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+//! Screen capture infrastructure for the Gecko Profiler and Composition Recorder.
+
+use std::collections::HashMap;
+
+use api::{ImageFormat, ImageBufferKind};
+use api::units::*;
+use gleam::gl::GlType;
+
+use crate::device::{Device, PBO, DrawTarget, ReadTarget, Texture, TextureFilter};
+use crate::internal_types::RenderTargetInfo;
+use crate::renderer::Renderer;
+use crate::util::round_up_to_multiple;
+
+/// A handle to a screenshot that is being asynchronously captured and scaled.
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
+pub struct AsyncScreenshotHandle(usize);
+
+/// A handle to a recorded frame that was captured.
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Eq, PartialEq)]
+pub struct RecordedFrameHandle(usize);
+
+/// An asynchronously captured screenshot bound to a PBO which has not yet been mapped for copying.
+struct AsyncScreenshot {
+ /// The PBO that will contain the screenshot data.
+ pbo: PBO,
+ /// The size of the screenshot.
+ screenshot_size: DeviceIntSize,
+ /// The stride of the data in the PBO.
+ buffer_stride: usize,
+ /// Thge image format of the screenshot.
+ image_format: ImageFormat,
+}
+
+/// How the `AsyncScreenshotGrabber` captures frames.
+#[derive(Debug, Eq, PartialEq)]
+enum AsyncScreenshotGrabberMode {
+ /// Capture screenshots for the Gecko profiler.
+ ///
+ /// This mode will asynchronously scale the screenshots captured.
+ ProfilerScreenshots,
+
+ /// Capture screenshots for the CompositionRecorder.
+ ///
+ /// This mode does not scale the captured screenshots.
+ CompositionRecorder,
+}
+
+/// Renderer infrastructure for capturing screenshots and scaling them asynchronously.
+pub(in crate) struct AsyncScreenshotGrabber {
+ /// The textures used to scale screenshots.
+ scaling_textures: Vec<Texture>,
+ /// PBOs available to be used for screenshot readback.
+ available_pbos: Vec<PBO>,
+ /// PBOs containing screenshots that are awaiting readback.
+ awaiting_readback: HashMap<AsyncScreenshotHandle, AsyncScreenshot>,
+ /// The handle for the net PBO that will be inserted into `in_use_pbos`.
+ next_pbo_handle: usize,
+ /// The mode the grabber operates in.
+ mode: AsyncScreenshotGrabberMode,
+}
+
+impl Default for AsyncScreenshotGrabber {
+ fn default() -> Self {
+ AsyncScreenshotGrabber {
+ scaling_textures: Vec::new(),
+ available_pbos: Vec::new(),
+ awaiting_readback: HashMap::new(),
+ next_pbo_handle: 1,
+ mode: AsyncScreenshotGrabberMode::ProfilerScreenshots,
+ }
+ }
+}
+
+impl AsyncScreenshotGrabber {
+ /// Create a new AsyncScreenshotGrabber for the composition recorder.
+ pub fn new_composition_recorder() -> Self {
+ let mut recorder = Self::default();
+ recorder.mode = AsyncScreenshotGrabberMode::CompositionRecorder;
+
+ recorder
+ }
+
+ /// Deinitialize the allocated textures and PBOs.
+ pub fn deinit(self, device: &mut Device) {
+ for texture in self.scaling_textures {
+ device.delete_texture(texture);
+ }
+
+ for pbo in self.available_pbos {
+ device.delete_pbo(pbo);
+ }
+
+ for (_, async_screenshot) in self.awaiting_readback {
+ device.delete_pbo(async_screenshot.pbo);
+ }
+ }
+
+ /// Take a screenshot and scale it asynchronously.
+ ///
+ /// The returned handle can be used to access the mapped screenshot data via
+ /// `map_and_recycle_screenshot`.
+ /// The returned size is the size of the screenshot.
+ pub fn get_screenshot(
+ &mut self,
+ device: &mut Device,
+ window_rect: DeviceIntRect,
+ buffer_size: DeviceIntSize,
+ image_format: ImageFormat,
+ ) -> (AsyncScreenshotHandle, DeviceIntSize) {
+ let screenshot_size = match self.mode {
+ AsyncScreenshotGrabberMode::ProfilerScreenshots => {
+ assert_ne!(window_rect.size.width, 0);
+ assert_ne!(window_rect.size.height, 0);
+
+ let scale = (buffer_size.width as f32 / window_rect.size.width as f32)
+ .min(buffer_size.height as f32 / window_rect.size.height as f32);
+
+ (window_rect.size.to_f32() * scale).round().to_i32()
+ }
+
+ AsyncScreenshotGrabberMode::CompositionRecorder => {
+ assert_eq!(buffer_size, window_rect.size);
+ buffer_size
+ }
+ };
+
+ assert!(screenshot_size.width <= buffer_size.width);
+ assert!(screenshot_size.height <= buffer_size.height);
+
+ // To ensure that we hit the fast path when reading from a
+ // framebuffer we must ensure that the width of the area we read
+ // is a multiple of the device's optimal pixel-transfer stride.
+ // The read_size should therefore be the screenshot_size with the width
+ // increased to a suitable value. We will also pass this value to
+ // scale_screenshot() as the min_texture_size, to ensure the texture is
+ // large enough to read from. In CompositionRecorder mode we read
+ // directly from the default framebuffer so are unable choose this size.
+ let read_size = match self.mode {
+ AsyncScreenshotGrabberMode::ProfilerScreenshots => {
+ let stride = (screenshot_size.width * image_format.bytes_per_pixel()) as usize;
+ let rounded = round_up_to_multiple(stride, device.optimal_pbo_stride().num_bytes(image_format));
+ let optimal_width = rounded as i32 / image_format.bytes_per_pixel();
+
+ DeviceIntSize::new(
+ optimal_width,
+ screenshot_size.height,
+ )
+ }
+ AsyncScreenshotGrabberMode::CompositionRecorder => buffer_size,
+ };
+ let required_size = read_size.area() as usize * image_format.bytes_per_pixel() as usize;
+
+ // Find an available PBO with the required size, creating a new one if necessary.
+ let pbo = {
+ let mut reusable_pbo = None;
+ while let Some(pbo) = self.available_pbos.pop() {
+ if pbo.get_reserved_size() != required_size {
+ device.delete_pbo(pbo);
+ } else {
+ reusable_pbo = Some(pbo);
+ break;
+ }
+ };
+
+ reusable_pbo.unwrap_or_else(|| device.create_pbo_with_size(required_size))
+ };
+ assert_eq!(pbo.get_reserved_size(), required_size);
+
+ let read_target = match self.mode {
+ AsyncScreenshotGrabberMode::ProfilerScreenshots => {
+ self.scale_screenshot(
+ device,
+ ReadTarget::Default,
+ window_rect,
+ buffer_size,
+ read_size,
+ screenshot_size,
+ image_format,
+ 0,
+ );
+
+ ReadTarget::from_texture(&self.scaling_textures[0], 0)
+ }
+
+ AsyncScreenshotGrabberMode::CompositionRecorder => ReadTarget::Default,
+ };
+
+ device.read_pixels_into_pbo(
+ read_target,
+ DeviceIntRect::new(DeviceIntPoint::new(0, 0), read_size),
+ image_format,
+ &pbo,
+ );
+
+ let handle = AsyncScreenshotHandle(self.next_pbo_handle);
+ self.next_pbo_handle += 1;
+
+ self.awaiting_readback.insert(
+ handle,
+ AsyncScreenshot {
+ pbo,
+ screenshot_size,
+ buffer_stride: (read_size.width * image_format.bytes_per_pixel()) as usize,
+ image_format,
+ },
+ );
+
+ (handle, screenshot_size)
+ }
+
+ /// Take the screenshot in the given `ReadTarget` and scale it to `dest_size` recursively.
+ ///
+ /// Each scaling operation scales only by a factor of two to preserve quality.
+ ///
+ /// Textures are scaled such that `scaling_textures[n]` is half the size of
+ /// `scaling_textures[n+1]`.
+ ///
+ /// After the scaling completes, the final screenshot will be in
+ /// `scaling_textures[0]`.
+ ///
+ /// The size of `scaling_textures[0]` will be increased to `min_texture_size`
+ /// so that an optimally-sized area can be read from it.
+ fn scale_screenshot(
+ &mut self,
+ device: &mut Device,
+ read_target: ReadTarget,
+ read_target_rect: DeviceIntRect,
+ buffer_size: DeviceIntSize,
+ min_texture_size: DeviceIntSize,
+ dest_size: DeviceIntSize,
+ image_format: ImageFormat,
+ level: usize,
+ ) {
+ assert_eq!(self.mode, AsyncScreenshotGrabberMode::ProfilerScreenshots);
+
+ let texture_size = {
+ let size = buffer_size * (1 << level);
+ DeviceIntSize::new(
+ size.width.max(min_texture_size.width),
+ size.height.max(min_texture_size.height),
+ )
+ };
+
+ // If we haven't created a texture for this level, or the existing
+ // texture is the wrong size, then create a new one.
+ if level == self.scaling_textures.len() || self.scaling_textures[level].get_dimensions() != texture_size {
+ let texture = device.create_texture(
+ ImageBufferKind::Texture2D,
+ image_format,
+ texture_size.width,
+ texture_size.height,
+ TextureFilter::Linear,
+ Some(RenderTargetInfo { has_depth: false }),
+ 1,
+ );
+ if level == self.scaling_textures.len() {
+ self.scaling_textures.push(texture);
+ } else {
+ let old_texture = std::mem::replace(&mut self.scaling_textures[level], texture);
+ device.delete_texture(old_texture);
+ }
+ }
+ assert_eq!(self.scaling_textures[level].get_dimensions(), texture_size);
+
+ let (read_target, read_target_rect) = if read_target_rect.size.width > 2 * dest_size.width {
+ self.scale_screenshot(
+ device,
+ read_target,
+ read_target_rect,
+ buffer_size,
+ min_texture_size,
+ dest_size * 2,
+ image_format,
+ level + 1,
+ );
+
+ (
+ ReadTarget::from_texture(&self.scaling_textures[level + 1], 0),
+ DeviceIntRect::new(DeviceIntPoint::new(0, 0), dest_size * 2),
+ )
+ } else {
+ (read_target, read_target_rect)
+ };
+
+ let draw_target = DrawTarget::from_texture(&self.scaling_textures[level], 0 as _, false);
+
+ let draw_target_rect = draw_target
+ .to_framebuffer_rect(DeviceIntRect::new(DeviceIntPoint::new(0, 0), dest_size));
+
+ let read_target_rect = device_rect_as_framebuffer_rect(&read_target_rect);
+
+ if level == 0 && !device.surface_origin_is_top_left() {
+ device.blit_render_target_invert_y(
+ read_target,
+ read_target_rect,
+ draw_target,
+ draw_target_rect,
+ );
+ } else {
+ device.blit_render_target(
+ read_target,
+ read_target_rect,
+ draw_target,
+ draw_target_rect,
+ TextureFilter::Linear,
+ );
+ }
+ }
+
+ /// Map the contents of the screenshot given by the handle and copy it into
+ /// the given buffer.
+ pub fn map_and_recycle_screenshot(
+ &mut self,
+ device: &mut Device,
+ handle: AsyncScreenshotHandle,
+ dst_buffer: &mut [u8],
+ dst_stride: usize,
+ ) -> bool {
+ let AsyncScreenshot {
+ pbo,
+ screenshot_size,
+ buffer_stride,
+ image_format,
+ } = match self.awaiting_readback.remove(&handle) {
+ Some(screenshot) => screenshot,
+ None => return false,
+ };
+
+ let gl_type = device.gl().get_type();
+
+ let success = if let Some(bound_pbo) = device.map_pbo_for_readback(&pbo) {
+ let src_buffer = &bound_pbo.data;
+ let src_stride = buffer_stride;
+ let src_width =
+ screenshot_size.width as usize * image_format.bytes_per_pixel() as usize;
+
+ for (src_slice, dst_slice) in self
+ .iter_src_buffer_chunked(gl_type, src_buffer, src_stride)
+ .zip(dst_buffer.chunks_mut(dst_stride))
+ .take(screenshot_size.height as usize)
+ {
+ dst_slice[.. src_width].copy_from_slice(&src_slice[.. src_width]);
+ }
+
+ true
+ } else {
+ false
+ };
+
+ match self.mode {
+ AsyncScreenshotGrabberMode::ProfilerScreenshots => self.available_pbos.push(pbo),
+ AsyncScreenshotGrabberMode::CompositionRecorder => device.delete_pbo(pbo),
+ }
+
+ success
+ }
+
+ fn iter_src_buffer_chunked<'a>(
+ &self,
+ gl_type: GlType,
+ src_buffer: &'a [u8],
+ src_stride: usize,
+ ) -> Box<dyn Iterator<Item = &'a [u8]> + 'a> {
+ use AsyncScreenshotGrabberMode::*;
+
+ let is_angle = cfg!(windows) && gl_type == GlType::Gles;
+
+ if self.mode == CompositionRecorder && !is_angle {
+ // This is a non-ANGLE configuration. in this case, the recorded frames were captured
+ // upside down, so we have to flip them right side up.
+ Box::new(src_buffer.chunks(src_stride).rev())
+ } else {
+ // This is either an ANGLE configuration in the `CompositionRecorder` mode or a
+ // non-ANGLE configuration in the `ProfilerScreenshots` mode. In either case, the
+ // captured frames are right-side up.
+ Box::new(src_buffer.chunks(src_stride))
+ }
+ }
+}
+
+// Screen-capture specific Renderer impls.
+impl Renderer {
+ /// Record a frame for the Composition Recorder.
+ ///
+ /// The returned handle can be passed to `map_recorded_frame` to copy it into
+ /// a buffer.
+ /// The returned size is the size of the frame.
+ pub fn record_frame(
+ &mut self,
+ image_format: ImageFormat,
+ ) -> Option<(RecordedFrameHandle, DeviceIntSize)> {
+ let device_size = self.device_size()?;
+ self.device.begin_frame();
+
+ let (handle, _) = self
+ .async_frame_recorder
+ .get_or_insert_with(AsyncScreenshotGrabber::new_composition_recorder)
+ .get_screenshot(
+ &mut self.device,
+ DeviceIntRect::new(DeviceIntPoint::new(0, 0), device_size),
+ device_size,
+ image_format,
+ );
+
+ self.device.end_frame();
+
+ Some((RecordedFrameHandle(handle.0), device_size))
+ }
+
+ /// Map a frame captured for the composition recorder into the given buffer.
+ pub fn map_recorded_frame(
+ &mut self,
+ handle: RecordedFrameHandle,
+ dst_buffer: &mut [u8],
+ dst_stride: usize,
+ ) -> bool {
+ if let Some(async_frame_recorder) = self.async_frame_recorder.as_mut() {
+ async_frame_recorder.map_and_recycle_screenshot(
+ &mut self.device,
+ AsyncScreenshotHandle(handle.0),
+ dst_buffer,
+ dst_stride,
+ )
+ } else {
+ false
+ }
+ }
+
+ /// Free the data structures used by the composition recorder.
+ pub fn release_composition_recorder_structures(&mut self) {
+ if let Some(async_frame_recorder) = self.async_frame_recorder.take() {
+ self.device.begin_frame();
+ async_frame_recorder.deinit(&mut self.device);
+ self.device.end_frame();
+ }
+ }
+
+ /// Take a screenshot and scale it asynchronously.
+ ///
+ /// The returned handle can be used to access the mapped screenshot data via
+ /// `map_and_recycle_screenshot`.
+ ///
+ /// The returned size is the size of the screenshot.
+ pub fn get_screenshot_async(
+ &mut self,
+ window_rect: DeviceIntRect,
+ buffer_size: DeviceIntSize,
+ image_format: ImageFormat,
+ ) -> (AsyncScreenshotHandle, DeviceIntSize) {
+ self.device.begin_frame();
+
+ let handle = self
+ .async_screenshots
+ .get_or_insert_with(AsyncScreenshotGrabber::default)
+ .get_screenshot(&mut self.device, window_rect, buffer_size, image_format);
+
+ self.device.end_frame();
+
+ handle
+ }
+
+ /// Map the contents of the screenshot given by the handle and copy it into
+ /// the given buffer.
+ pub fn map_and_recycle_screenshot(
+ &mut self,
+ handle: AsyncScreenshotHandle,
+ dst_buffer: &mut [u8],
+ dst_stride: usize,
+ ) -> bool {
+ if let Some(async_screenshots) = self.async_screenshots.as_mut() {
+ async_screenshots.map_and_recycle_screenshot(
+ &mut self.device,
+ handle,
+ dst_buffer,
+ dst_stride,
+ )
+ } else {
+ false
+ }
+ }
+
+ /// Release the screenshot grabbing structures that the profiler was using.
+ pub fn release_profiler_structures(&mut self) {
+ if let Some(async_screenshots) = self.async_screenshots.take() {
+ self.device.begin_frame();
+ async_screenshots.deinit(&mut self.device);
+ self.device.end_frame();
+ }
+ }
+}