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-rw-r--r--intl/icu/source/i18n/number_currencysymbols.cpp121
1 files changed, 121 insertions, 0 deletions
diff --git a/intl/icu/source/i18n/number_currencysymbols.cpp b/intl/icu/source/i18n/number_currencysymbols.cpp
new file mode 100644
index 0000000000..4d6fb2cb1d
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+++ b/intl/icu/source/i18n/number_currencysymbols.cpp
@@ -0,0 +1,121 @@
+// © 2018 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+
+#include "unicode/utypes.h"
+
+#if !UCONFIG_NO_FORMATTING
+
+// Allow implicit conversion from char16_t* to UnicodeString for this file:
+// Helpful in toString methods and elsewhere.
+#define UNISTR_FROM_STRING_EXPLICIT
+
+#include "numparse_types.h"
+#include "number_currencysymbols.h"
+
+using namespace icu;
+using namespace icu::number;
+using namespace icu::number::impl;
+
+
+CurrencySymbols::CurrencySymbols(CurrencyUnit currency, const Locale& locale, UErrorCode& status)
+ : fCurrency(currency), fLocaleName(locale.getName(), status) {
+ fCurrencySymbol.setToBogus();
+ fIntlCurrencySymbol.setToBogus();
+}
+
+CurrencySymbols::CurrencySymbols(CurrencyUnit currency, const Locale& locale,
+ const DecimalFormatSymbols& symbols, UErrorCode& status)
+ : CurrencySymbols(currency, locale, status) {
+ // If either of the overrides is present, save it in the local UnicodeString.
+ if (symbols.isCustomCurrencySymbol()) {
+ fCurrencySymbol = symbols.getConstSymbol(DecimalFormatSymbols::kCurrencySymbol);
+ }
+ if (symbols.isCustomIntlCurrencySymbol()) {
+ fIntlCurrencySymbol = symbols.getConstSymbol(DecimalFormatSymbols::kIntlCurrencySymbol);
+ }
+}
+
+const char16_t* CurrencySymbols::getIsoCode() const {
+ return fCurrency.getISOCurrency();
+}
+
+UnicodeString CurrencySymbols::getNarrowCurrencySymbol(UErrorCode& status) const {
+ // Note: currently no override is available for narrow currency symbol
+ return loadSymbol(UCURR_NARROW_SYMBOL_NAME, status);
+}
+
+UnicodeString CurrencySymbols::getCurrencySymbol(UErrorCode& status) const {
+ if (!fCurrencySymbol.isBogus()) {
+ return fCurrencySymbol;
+ }
+ return loadSymbol(UCURR_SYMBOL_NAME, status);
+}
+
+UnicodeString CurrencySymbols::loadSymbol(UCurrNameStyle selector, UErrorCode& status) const {
+ const char16_t* isoCode = fCurrency.getISOCurrency();
+ int32_t symbolLen = 0;
+ const char16_t* symbol = ucurr_getName(
+ isoCode,
+ fLocaleName.data(),
+ selector,
+ nullptr /* isChoiceFormat */,
+ &symbolLen,
+ &status);
+ // If given an unknown currency, ucurr_getName returns the input string, which we can't alias safely!
+ // Otherwise, symbol points to a resource bundle, and we can use readonly-aliasing constructor.
+ if (symbol == isoCode) {
+ return UnicodeString(isoCode, 3);
+ } else {
+ return UnicodeString(TRUE, symbol, symbolLen);
+ }
+}
+
+UnicodeString CurrencySymbols::getIntlCurrencySymbol(UErrorCode&) const {
+ if (!fIntlCurrencySymbol.isBogus()) {
+ return fIntlCurrencySymbol;
+ }
+ // Note: Not safe to use readonly-aliasing constructor here because the buffer belongs to this object,
+ // which could be destructed or moved during the lifetime of the return value.
+ return UnicodeString(fCurrency.getISOCurrency(), 3);
+}
+
+UnicodeString CurrencySymbols::getPluralName(StandardPlural::Form plural, UErrorCode& status) const {
+ const char16_t* isoCode = fCurrency.getISOCurrency();
+ int32_t symbolLen = 0;
+ const char16_t* symbol = ucurr_getPluralName(
+ isoCode,
+ fLocaleName.data(),
+ nullptr /* isChoiceFormat */,
+ StandardPlural::getKeyword(plural),
+ &symbolLen,
+ &status);
+ // If given an unknown currency, ucurr_getName returns the input string, which we can't alias safely!
+ // Otherwise, symbol points to a resource bundle, and we can use readonly-aliasing constructor.
+ if (symbol == isoCode) {
+ return UnicodeString(isoCode, 3);
+ } else {
+ return UnicodeString(TRUE, symbol, symbolLen);
+ }
+}
+
+
+CurrencyUnit
+icu::number::impl::resolveCurrency(const DecimalFormatProperties& properties, const Locale& locale,
+ UErrorCode& status) {
+ if (!properties.currency.isNull()) {
+ return properties.currency.getNoError();
+ } else {
+ UErrorCode localStatus = U_ZERO_ERROR;
+ char16_t buf[4] = {};
+ ucurr_forLocale(locale.getName(), buf, 4, &localStatus);
+ if (U_SUCCESS(localStatus)) {
+ return CurrencyUnit(buf, status);
+ } else {
+ // Default currency (XXX)
+ return CurrencyUnit();
+ }
+ }
+}
+
+
+#endif /* #if !UCONFIG_NO_FORMATTING */