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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_ipc_IPCStreamSource_h
+#define mozilla_ipc_IPCStreamSource_h
+
+#include "mozilla/AlreadyAddRefed.h"
+#include "mozilla/dom/WorkerRef.h"
+
+class nsIAsyncInputStream;
+
+namespace mozilla {
+
+namespace wr {
+struct ByteBuffer;
+} // namespace wr
+
+namespace ipc {
+
+class ParentToChildStreamActorManager;
+class ChildToParentStreamActorManager;
+class PChildToParentStreamChild;
+class PParentToChildStreamParent;
+
+// The IPCStream IPC actor is designed to push an nsIInputStream from child to
+// parent or parent to child incrementally. This is mainly needed for streams
+// such as nsPipe that may not yet have all their data available when the
+// stream must be sent across an IPC boundary. While many streams are handled
+// by SerializeInputStream(), these streams cannot be serialized and must be
+// sent using this actor.
+//
+// The IPCStream actor only support async, non-blocking streams because they
+// must be read inline on the main thread and Worker threads.
+//
+// In general, the creation and handling of the IPCStream actor cannot be
+// abstracted away behind SerializeInputStream() because the actor must be
+// carefully managed. Specifically:
+//
+// 1) The data flow must be explicitly initiated by calling
+// IPCStreamSource{Child,Parent}::Start() after the actor has been sent to
+// the other-side actor.
+// 2) If the actor is never sent to the other-side, then this code must
+// call IPCStreamSource{Child,Parent}::StartDestroy() to avoid memory leaks.
+// 3) The IPCStreamSource actor can only be used on threads that can be
+// guaranteed to stay alive as long as the actor is alive. Right now
+// this limits IPCStream to the main thread and Worker threads.
+//
+// In general you should probably use the AutoIPCStreamSource RAII class
+// defined in InputStreamUtils.h instead of using IPCStreamSource directly.
+class IPCStreamSource {
+ public:
+ // Create a IPCStreamSource using a ChildToParentStreamActorManager manager.
+ // This can return nullptr if the provided stream is blocking.
+ static PChildToParentStreamChild* Create(
+ nsIAsyncInputStream* aInputStream,
+ ChildToParentStreamActorManager* aManager);
+
+ // Create a IPCStreamSource using a ParentToChildStreamActorManager manager.
+ // This can return nullptr if the provided stream is blocking.
+ static PParentToChildStreamParent* Create(
+ nsIAsyncInputStream* aInputStream,
+ ParentToChildStreamActorManager* aManager);
+
+ static IPCStreamSource* Cast(PChildToParentStreamChild* aActor);
+
+ static IPCStreamSource* Cast(PParentToChildStreamParent* aActor);
+
+ // Start reading data from the nsIAsyncInputStream used to create the actor.
+ // This must be called after the actor is passed to the parent. If you
+ // use AutoIPCStream this is handled automatically.
+ void Start();
+
+ // Start cleaning up the actor. This must be called if the actor is never
+ // sent to the other side. If you use AutoIPCStream this is handled
+ // automatically.
+ void StartDestroy();
+
+ protected:
+ IPCStreamSource(nsIAsyncInputStream* aInputStream);
+ virtual ~IPCStreamSource();
+
+ bool Initialize();
+
+ void ActorDestroyed();
+
+ void OnEnd(nsresult aRv);
+
+ virtual void Close(nsresult aRv) = 0;
+
+ virtual void SendData(const wr::ByteBuffer& aBuffer) = 0;
+
+ void ActorConstructed();
+
+ private:
+ class Callback;
+
+ void DoRead();
+
+ void Wait();
+
+ void OnStreamReady(Callback* aCallback);
+
+ nsCOMPtr<nsIAsyncInputStream> mStream;
+ RefPtr<Callback> mCallback;
+
+ RefPtr<dom::StrongWorkerRef> mWorkerRef;
+
+#ifdef DEBUG
+ protected:
+#endif
+
+ enum { ePending, eActorConstructed, eClosed } mState;
+
+ private:
+ NS_DECL_OWNINGTHREAD
+};
+
+} // namespace ipc
+} // namespace mozilla
+
+#endif // mozilla_ipc_IPCStreamSource_h