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-rw-r--r--js/public/Object.h118
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef js_public_Object_h
+#define js_public_Object_h
+
+#include "js/shadow/Object.h" // JS::shadow::Object
+
+#include "mozilla/Assertions.h" // MOZ_ASSERT
+
+#include <stddef.h> // size_t
+#include <stdint.h> // uint32_t
+
+#include "jstypes.h" // JS_PUBLIC_API
+
+#include "js/Class.h" // js::ESClass, JSCLASS_RESERVED_SLOTS, JSCLASS_HAS_PRIVATE
+#include "js/Realm.h" // JS::GetCompartmentForRealm
+#include "js/RootingAPI.h" // JS::{,Mutable}Handle
+#include "js/shadow/ObjectGroup.h" // JS::shadow::ObjectGroup
+#include "js/Value.h" // JS::Value
+
+struct JS_PUBLIC_API JSContext;
+class JS_PUBLIC_API JSObject;
+
+namespace JS {
+
+class JS_PUBLIC_API Compartment;
+
+/**
+ * Determine the ECMAScript "class" -- Date, String, RegExp, and all the other
+ * builtin object types (described in ECMAScript in terms of an objecting having
+ * "an [[ArrayBufferData]] internal slot" or similar language for other kinds of
+ * object -- of the provided object.
+ *
+ * If this function is passed a wrapper that can be unwrapped, the determination
+ * is performed on that object. If the wrapper can't be unwrapped, and it's not
+ * a wrapper that prefers to treat this operation as a failure, this function
+ * will indicate that the object is |js::ESClass::Other|.
+ */
+extern JS_PUBLIC_API bool GetBuiltinClass(JSContext* cx, Handle<JSObject*> obj,
+ js::ESClass* cls);
+
+/** Get the |JSClass| of an object. */
+inline const JSClass* GetClass(const JSObject* obj) {
+ return reinterpret_cast<const shadow::Object*>(obj)->group->clasp;
+}
+
+/**
+ * Get the |JS::Compartment*| of an object.
+ *
+ * Note that the compartment of an object in this realm, that is a
+ * cross-compartment wrapper around an object from another realm, is the
+ * compartment of this realm.
+ */
+static MOZ_ALWAYS_INLINE Compartment* GetCompartment(JSObject* obj) {
+ Realm* realm = reinterpret_cast<shadow::Object*>(obj)->group->realm;
+ return GetCompartmentForRealm(realm);
+}
+
+/**
+ * Get the private value stored for an object whose class has a private.
+ *
+ * It is safe to call this function within |obj|'s finalize hook.
+ */
+inline void* GetPrivate(JSObject* obj) {
+ MOZ_ASSERT(GetClass(obj)->flags & JSCLASS_HAS_PRIVATE);
+ const auto* nobj = reinterpret_cast<const shadow::Object*>(obj);
+ return nobj->fixedSlots()[nobj->numFixedSlots()].toPrivate();
+}
+
+/**
+ * Set the private value for |obj|.
+ *
+ * This function may called during the finalization of |obj|.
+ */
+extern JS_PUBLIC_API void SetPrivate(JSObject* obj, void* data);
+
+/**
+ * Get the value stored in a reserved slot in an object.
+ *
+ * If |obj| is known to be a proxy and you're willing to use friend APIs,
+ * |js::GetProxyReservedSlot| in "js/Proxy.h" is very slightly more efficient.
+ */
+inline const Value& GetReservedSlot(JSObject* obj, size_t slot) {
+ MOZ_ASSERT(slot < JSCLASS_RESERVED_SLOTS(GetClass(obj)));
+ return reinterpret_cast<const shadow::Object*>(obj)->slotRef(slot);
+}
+
+namespace detail {
+
+extern JS_FRIEND_API void SetReservedSlotWithBarrier(JSObject* obj, size_t slot,
+ const Value& value);
+
+} // namespace detail
+
+/**
+ * Store a value in an object's reserved slot.
+ *
+ * This can be used with both native objects and proxies. However, if |obj| is
+ * known to be a proxy, |js::SetProxyReservedSlot| in "js/Proxy.h" is very
+ * slightly more efficient.
+ */
+inline void SetReservedSlot(JSObject* obj, size_t slot, const Value& value) {
+ MOZ_ASSERT(slot < JSCLASS_RESERVED_SLOTS(GetClass(obj)));
+ auto* sobj = reinterpret_cast<shadow::Object*>(obj);
+ if (sobj->slotRef(slot).isGCThing() || value.isGCThing()) {
+ detail::SetReservedSlotWithBarrier(obj, slot, value);
+ } else {
+ sobj->slotRef(slot) = value;
+ }
+}
+
+} // namespace JS
+
+#endif // js_public_Object_h