diff options
Diffstat (limited to 'js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js')
-rw-r--r-- | js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js b/js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js new file mode 100644 index 0000000000..e5280bae6b --- /dev/null +++ b/js/src/jit-test/tests/debug/Frame-onPop-multiple-01.js @@ -0,0 +1,106 @@ +// Multiple debuggers all get their onPop handlers called. + +function completionsEqual(c1, c2) { + if (c1 && c2) { + if (c1.throw) + return c1.throw === c2.throw; + else + return c1.return === c2.return; + } + return c1 === c2; +} + +function completionString(c) { + if (c == null) + return 'x'; + if (c.return) + return 'r' + c.return; + if (c.throw) + return 't' + c.throw; + return '?'; +} + +var g = newGlobal({newCompartment: true}); // poor thing +g.eval('function f() { debugger; return "1"; }'); + +// A list of the debuggers' Debugger.Frame instances. When it's all over, +// we test that they are all marked as no longer live. +var frames = []; + +// We start off the test via Debugger.Frame.prototype.eval, so if we end +// with a termination, we still catch it, instead of aborting the whole +// test. (Debugger.Object.prototype.executeInGlobal would simplify this...) +var dbg0 = new Debugger(g); +dbg0.onEnterFrame = function handleOriginalEnter(frame) { + dbg0.log += '('; + dbg0.onEnterFrame = undefined; + + assertEq(frame.onStack, true); + frames.push(frame); + + var dbgs = []; + var log; + + // Create a separate debugger to carry out each item in sequence. + for (let i = 0; i < 9; i++) { + // Each debugger's handlers close over a distinct 'dbg', but + // that's the only distinction between them. Otherwise, they're + // driven entirely by global data, so the order in which events are + // dispatched to them shouldn't matter. + let dbg = new Debugger(g); + dbgs.push(dbg); + + dbg.onDebuggerStatement = function handleDebuggerStatement(f) { + log += 'd'; + assertEq(f.onStack, true); + frames.push(f); + }; + + // First expect the 'eval'... + dbg.onEnterFrame = function handleEnterEval(f) { + log += 'e'; + assertEq(f.type, 'eval'); + assertEq(f.onStack, true); + frames.push(f); + + // Then expect the call. + dbg.onEnterFrame = function handleEnterCall(f) { + log += '('; + assertEq(f.type, 'call'); + assertEq(f.onStack, true); + frames.push(f); + + // Don't expect any further frames. + dbg.onEnterFrame = function handleExtraEnter(f) { + log += 'z'; + }; + + f.onPop = function handlePop(c) { + log += ')'; + assertEq(this.onStack, true); + assertEq(completionsEqual(c, { return: '1' }), true); + frames.push(this); + + // Check that this debugger is in the list, and then remove it. + var i = dbgs.indexOf(dbg); + assertEq(i != -1, true); + dbgs.splice(i,1); + }; + }; + }; + } + + log = ''; + assertEq(completionsEqual(frame.eval('f()'), { return: '1' }), true); + assertEq(log, "eeeeeeeee(((((((((ddddddddd)))))))))"); + + dbg0.log += '.'; +}; + +dbg0.log = ''; +g.eval('eval'); +assertEq(dbg0.log, '(.'); + +// Check that all Debugger.Frame instances we ran into are now marked as dead. +for (var i = 0; i < frames.length; i++) + assertEq(frames[i].onStack, false); |