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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef vm_OffThreadPromiseRuntimeState_h
+#define vm_OffThreadPromiseRuntimeState_h
+
+#include <stddef.h> // size_t
+
+#include "jstypes.h" // JS_PUBLIC_API
+
+#include "ds/Fifo.h" // js::Fifo
+#include "js/AllocPolicy.h" // js::SystemAllocPolicy
+#include "js/HashTable.h" // js::DefaultHasher, js::HashSet
+#include "js/Promise.h" // JS::Dispatchable, JS::Dispatchable::MaybeShuttingDown, JS::DispatchToEventLoopCallback
+#include "js/RootingAPI.h" // JS::Handle, JS::PersistentRooted
+#include "threading/ConditionVariable.h" // js::ConditionVariable
+#include "vm/PromiseObject.h" // js::PromiseObject
+
+struct JS_PUBLIC_API JSContext;
+struct JS_PUBLIC_API JSRuntime;
+
+namespace js {
+
+class OffThreadPromiseRuntimeState;
+
+// [SMDOC] OffThreadPromiseTask: an off-main-thread task that resolves a promise
+//
+// An OffThreadPromiseTask is an abstract base class holding a JavaScript
+// promise that will be resolved (fulfilled or rejected) with the results of a
+// task possibly performed by some other thread.
+//
+// An OffThreadPromiseTask's lifecycle is as follows:
+//
+// - Some JavaScript native wishes to return a promise of the result of some
+// computation that might be performed by other threads (say, helper threads
+// or the embedding's I/O threads), so it creates a PromiseObject to represent
+// the result, and an OffThreadPromiseTask referring to it. After handing the
+// OffThreadPromiseTask to the code doing the actual work, the native is free
+// to return the PromiseObject to its caller.
+//
+// - When the computation is done, successfully or otherwise, it populates the
+// OffThreadPromiseTask—which is actually an instance of some concrete
+// subclass specific to the task—with the information needed to resolve the
+// promise, and calls OffThreadPromiseTask::dispatchResolveAndDestroy. This
+// enqueues a runnable on the JavaScript thread to which the promise belongs.
+//
+// - When it gets around to the runnable, the JavaScript thread calls the
+// OffThreadPromiseTask's `resolve` method, which the concrete subclass has
+// overriden to resolve the promise appropriately. This probably enqueues a
+// promise reaction job.
+//
+// - The JavaScript thread then deletes the OffThreadPromiseTask.
+//
+// During shutdown, the process is slightly different. Enqueuing runnables to
+// the JavaScript thread begins to fail. JSRuntime shutdown waits for all
+// outstanding tasks to call dispatchResolveAndDestroy, and then deletes them on
+// the main thread, without calling `resolve`.
+//
+// For example, the JavaScript function WebAssembly.compile uses
+// OffThreadPromiseTask to manage the result of a helper thread task, accepting
+// binary WebAssembly code and returning a promise of a compiled
+// WebAssembly.Module. It would like to do this compilation work on a helper
+// thread. When called by JavaScript, WebAssembly.compile creates a promise,
+// builds a CompileBufferTask (the OffThreadPromiseTask concrete subclass) to
+// keep track of it, and then hands that to a helper thread. When the helper
+// thread is done, successfully or otherwise, it calls the CompileBufferTask's
+// dispatchResolveAndDestroy method, which enqueues a runnable to the JavaScript
+// thread to resolve the promise and delete the CompileBufferTask.
+// (CompileBufferTask actually implements PromiseHelperTask, which implements
+// OffThreadPromiseTask; PromiseHelperTask is what our helper thread scheduler
+// requires.)
+//
+// OffThreadPromiseTasks are not limited to use with helper threads. For
+// example, a function returning a promise of the result of a network operation
+// could provide the code collecting the incoming data with an
+// OffThreadPromiseTask for the promise, and let the embedding's network I/O
+// threads call dispatchResolveAndDestroy.
+//
+// OffThreadPromiseTask may also be used purely on the main thread, as a way to
+// "queue a task" in HTML terms. Note that a "task" is not the same as a
+// "microtask" and there are separate queues for tasks and microtasks that are
+// drained at separate times in the browser. The task queue is implemented by
+// the browser's main event loop. The microtask queue is implemented
+// by JS::JobQueue, used for promises and gets drained before returning to
+// the event loop. Thus OffThreadPromiseTask can only be used when the spec
+// says "queue a task", as the WebAssembly APIs do.
+//
+// An OffThreadPromiseTask has a JSContext, and must be constructed and have its
+// 'init' method called on that JSContext's thread. Once initialized, its
+// dispatchResolveAndDestroy method may be called from any thread. This is the
+// only safe way to destruct an OffThreadPromiseTask; doing so ensures the
+// OffThreadPromiseTask's destructor will run on the JSContext's thread, either
+// from the event loop or during shutdown.
+//
+// OffThreadPromiseTask::dispatchResolveAndDestroy uses the
+// JS::DispatchToEventLoopCallback provided by the embedding to enqueue
+// runnables on the JavaScript thread. See the comments for
+// DispatchToEventLoopCallback for details.
+
+class OffThreadPromiseTask : public JS::Dispatchable {
+ friend class OffThreadPromiseRuntimeState;
+
+ JSRuntime* runtime_;
+ JS::PersistentRooted<PromiseObject*> promise_;
+ bool registered_;
+
+ void operator=(const OffThreadPromiseTask&) = delete;
+ OffThreadPromiseTask(const OffThreadPromiseTask&) = delete;
+
+ void unregister(OffThreadPromiseRuntimeState& state);
+
+ protected:
+ OffThreadPromiseTask(JSContext* cx, JS::Handle<PromiseObject*> promise);
+
+ // To be called by OffThreadPromiseTask and implemented by the derived class.
+ virtual bool resolve(JSContext* cx, JS::Handle<PromiseObject*> promise) = 0;
+
+ // JS::Dispatchable implementation. Ends with 'delete this'.
+ void run(JSContext* cx, MaybeShuttingDown maybeShuttingDown) final;
+
+ public:
+ ~OffThreadPromiseTask() override;
+
+ // Initializing an OffThreadPromiseTask informs the runtime that it must
+ // wait on shutdown for this task to rejoin the active JSContext by calling
+ // dispatchResolveAndDestroy().
+ bool init(JSContext* cx);
+
+ // An initialized OffThreadPromiseTask can be dispatched to an active
+ // JSContext of its Promise's JSRuntime from any thread. Normally, this will
+ // lead to resolve() being called on JSContext thread, given the Promise.
+ // However, if shutdown interrupts, resolve() may not be called, though the
+ // OffThreadPromiseTask will be destroyed on a JSContext thread.
+ void dispatchResolveAndDestroy();
+ void dispatchResolveAndDestroy(const AutoLockHelperThreadState& lock);
+};
+
+using OffThreadPromiseTaskSet =
+ HashSet<OffThreadPromiseTask*, DefaultHasher<OffThreadPromiseTask*>,
+ SystemAllocPolicy>;
+
+using DispatchableFifo = Fifo<JS::Dispatchable*, 0, SystemAllocPolicy>;
+
+class OffThreadPromiseRuntimeState {
+ friend class OffThreadPromiseTask;
+
+ // These fields are initialized once before any off-thread usage and thus do
+ // not require a lock.
+ JS::DispatchToEventLoopCallback dispatchToEventLoopCallback_;
+ void* dispatchToEventLoopClosure_;
+
+ // A set of all OffThreadPromiseTasks that have successfully called 'init'.
+ // OffThreadPromiseTask's destructor removes them from the set.
+ HelperThreadLockData<OffThreadPromiseTaskSet> live_;
+
+ // The allCanceled_ condition is waited on and notified during engine
+ // shutdown, communicating when all off-thread tasks in live_ are safe to be
+ // destroyed from the (shutting down) main thread. This condition is met when
+ // live_.count() == numCanceled_ where "canceled" means "the
+ // DispatchToEventLoopCallback failed after this task finished execution".
+ HelperThreadLockData<ConditionVariable> allCanceled_;
+ HelperThreadLockData<size_t> numCanceled_;
+
+ // The queue of JS::Dispatchables used by the DispatchToEventLoopCallback that
+ // calling js::UseInternalJobQueues installs.
+ HelperThreadLockData<DispatchableFifo> internalDispatchQueue_;
+ HelperThreadLockData<ConditionVariable> internalDispatchQueueAppended_;
+ HelperThreadLockData<bool> internalDispatchQueueClosed_;
+
+ OffThreadPromiseTaskSet& live() { return live_.ref(); }
+ ConditionVariable& allCanceled() { return allCanceled_.ref(); }
+
+ DispatchableFifo& internalDispatchQueue() {
+ return internalDispatchQueue_.ref();
+ }
+ ConditionVariable& internalDispatchQueueAppended() {
+ return internalDispatchQueueAppended_.ref();
+ }
+
+ static bool internalDispatchToEventLoop(void*, JS::Dispatchable*);
+ bool usingInternalDispatchQueue() const;
+
+ void operator=(const OffThreadPromiseRuntimeState&) = delete;
+ OffThreadPromiseRuntimeState(const OffThreadPromiseRuntimeState&) = delete;
+
+ public:
+ OffThreadPromiseRuntimeState();
+ ~OffThreadPromiseRuntimeState();
+ void init(JS::DispatchToEventLoopCallback callback, void* closure);
+ void initInternalDispatchQueue();
+ bool initialized() const;
+
+ // If initInternalDispatchQueue() was called, internalDrain() can be
+ // called to periodically drain the dispatch queue before shutdown.
+ void internalDrain(JSContext* cx);
+ bool internalHasPending();
+
+ // shutdown() must be called by the JSRuntime while the JSRuntime is valid.
+ void shutdown(JSContext* cx);
+};
+
+} // namespace js
+
+#endif // vm_OffThreadPromiseRuntimeState_h