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+<!DOCTYPE HTML>
+<html>
+<!--
+https://bugzilla.mozilla.org/show_bug.cgi?id=968148
+-->
+<head>
+ <title>Test for Bug 968148</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
+ <style>
+ .test {
+ width: 20px;
+ height: 20px;
+ border: 1px solid black;
+ -moz-user-select: none;
+ }
+ </style>
+</head>
+<body>
+<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=968148">Mozilla Bug 968148</a>
+<p id="display"></p>
+<div id="content" style="display: none">
+</div>
+<pre id="test">
+<script type="application/javascript">
+
+/**
+ * Test for Bug 968148, test orignally copied from test_bug582771.html.
+ * Mouse functionality converted to pointer and all steps duplicated in order to run them in parallel for two different pointer Id's
+**/
+
+function ok(condition, msg) {
+ parent.ok(condition, msg);
+}
+
+function is(a, b, msg) {
+ parent.is(a, b, msg);
+}
+
+var test1d1;
+var test1d2;
+var test2d1;
+var test2d2;
+var test1d1pointermovecount = 0;
+var test1d2pointermovecount = 0;
+var test2d1pointermovecount = 0;
+var test2d2pointermovecount = 0;
+
+var test1d1pointerlostcapture = 0;
+var test1d2pointerlostcapture = 0;
+var test2d1pointerlostcapture = 0;
+var test2d2pointerlostcapture = 0;
+var test1d1pointergotcapture = 0;
+var test1d2pointergotcapture = 0;
+var test2d1pointergotcapture = 0;
+var test2d2pointergotcapture = 0;
+var test1PointerId = 1;
+var test2PointerId = 2;
+var rx = 1;
+var ry = 1;
+var angle = 0;
+var force = 1;
+var modifiers = 0;
+var utils = SpecialPowers.getDOMWindowUtils(window);
+
+function log(s) {
+ document.getElementById("l").textContent += s + "\n";
+}
+
+function test1d1IncreasePointerMoveCount(e) {
+ log(e.type + ", " + e.target.id);
+ is(e.target, test1d1, "check target is 1d1.");
+ ++test1d1pointermovecount;
+}
+
+function test1d2IncreasePointerMoveCount(e) {
+ log(e.type + ", " + e.target.id);
+ is(e.target, test1d2, "check target is 1d2.");
+ ++test1d2pointermovecount;
+}
+
+function test2d1IncreasePointerMoveCount(e) {
+ log(e.type + ", " + e.target.id);
+ is(e.target, test2d1, "check target is 2d1.");
+ ++test2d1pointermovecount;
+}
+
+function test2d2IncreasePointerMoveCount(e) {
+ log(e.type + ", " + e.target.id);
+ is(e.target, test2d2, "check target is 2d2.");
+ ++test2d2pointermovecount;
+}
+
+function test1d1CapturePointer(e) {
+ log(e.type + ", " + e.target.id);
+ test1d1.setPointerCapture(e.pointerId);
+}
+
+function test1d2CapturePointer(e) {
+ log(e.type + ", " + e.target.id);
+ test1d2.setPointerCapture(e.pointerId);
+}
+
+function test2d1CapturePointer(e) {
+ log(e.type + ", " + e.target.id);
+ test2d1.setPointerCapture(e.pointerId);
+}
+
+function test2d2CapturePointer(e) {
+ log(e.type + ", " + e.target.id);
+ test2d2.setPointerCapture(e.pointerId);
+}
+
+function test1d1PointerGotCapture(e) {
+ log(e.type + ", " + e.target.id);
+ ++test1d1pointergotcapture;
+}
+
+function test1d1PointerLostCapture(e) {
+ log(e.type + ", " + e.target.id);
+ ++test1d1pointerlostcapture;
+}
+
+function test2d1PointerGotCapture(e) {
+ log(e.type + ", " + e.target.id);
+ ++test2d1pointergotcapture;
+}
+
+function test2d1PointerLostCapture(e) {
+ log(e.type + ", " + e.target.id);
+ ++test2d1pointerlostcapture;
+}
+
+function test1d2PointerGotCapture(e) {
+ log(e.type + ", " + e.target.id);
+ ++test1d2pointergotcapture;
+}
+
+function test1d2PointerLostCapture(e) {
+ log(e.type + ", " + e.target.id);
+ ++test1d2pointerlostcapture;
+}
+
+function test2d2PointerGotCapture(e) {
+ log(e.type + ", " + e.target.id);
+ ++test2d2pointergotcapture;
+}
+
+function test2d2PointerLostCapture(e) {
+ log(e.type + ", " + e.target.id);
+ ++test2d2pointerlostcapture;
+}
+
+function runTests() {
+ test1d1 = document.getElementById("test1d1");
+ test1d2 = document.getElementById("test1d2");
+ test2d1 = document.getElementById("test2d1");
+ test2d2 = document.getElementById("test2d2");
+
+ var rect1d1 = test1d1.getBoundingClientRect();
+ var rect1d2 = test1d2.getBoundingClientRect();
+ var rect2d1 = test2d1.getBoundingClientRect();
+ var rect2d2 = test2d2.getBoundingClientRect();
+
+ var left1d1 = rect1d1.left + 5;
+ var top1d1 = rect1d1.top + 5;
+ var left1d2 = rect1d2.left + 5;
+ var top1d2 = rect1d2.top + 5;
+ var left2d1 = rect2d1.left + 5;
+ var top2d1 = rect2d1.top + 5;
+ var left2d2 = rect2d2.left + 5;
+ var top2d2 = rect2d2.top + 5;
+
+ test1d1.addEventListener("pointermove", test1d1IncreasePointerMoveCount, true);
+ test1d2.addEventListener("pointermove", test1d2IncreasePointerMoveCount, true);
+ test2d1.addEventListener("pointermove", test2d1IncreasePointerMoveCount, true);
+ test2d2.addEventListener("pointermove", test2d2IncreasePointerMoveCount, true);
+
+ test1d1.addEventListener("gotpointercapture", test1d1PointerGotCapture, true);
+ test1d1.addEventListener("lostpointercapture", test1d1PointerLostCapture, true);
+
+ test2d1.addEventListener("gotpointercapture", test2d1PointerGotCapture, true);
+ test2d1.addEventListener("lostpointercapture", test2d1PointerLostCapture, true);
+
+ test1d2.addEventListener("gotpointercapture", test1d2PointerGotCapture, true);
+ test1d2.addEventListener("lostpointercapture", test1d2PointerLostCapture, true);
+
+ test2d2.addEventListener("gotpointercapture", test2d2PointerGotCapture, true);
+ test2d2.addEventListener("lostpointercapture", test2d2PointerLostCapture, true);
+
+ document.body.offsetLeft;
+
+ // This shouldn't enable capturing, since we're not in a right kind of
+ // event listener.
+ utils.sendTouchEvent('touchstart', [test1PointerId, test2PointerId],
+ [left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ utils.sendTouchEvent('touchmove', [test1PointerId, test2PointerId],
+ [left1d2, left2d2], [top1d2, top2d2], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ utils.sendTouchEvent('touchend', [test1PointerId, test2PointerId],
+ [left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ // Implicitly pointer capture. pointermove should be dispatched to 1d1, 2d1
+ is(test1d1pointermovecount, 1, "1d1 should have got pointermove");
+ is(test2d1pointermovecount, 1, "2d1 should have got pointermove");
+ is(test1d2pointermovecount, 0, "1d2 shouldn't have got pointermove");
+ is(test2d2pointermovecount, 0, "2d2 shouldn't have got pointermove");
+
+ // Explicitly capture pointer to 1d1, 2d1
+ test1d1.addEventListener("pointerdown", test1d1CapturePointer, {capture: true, once: true});
+ test2d1.addEventListener("pointerdown", test2d1CapturePointer, {capture: true, once: true});
+
+ utils.sendTouchEvent('touchstart', [test1PointerId, test2PointerId],
+ [left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ utils.sendTouchEvent('touchmove', [test1PointerId, test2PointerId],
+ [left1d2, left2d2], [top1d2, top2d2], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ // Explicitly capture pointer to 1d1, 2d1. pointermove, gotpointercapture
+ // should be dispatched to 1d1, 2d1
+ is(test1d1pointermovecount, 2, "1d1 should have got pointermove");
+ is(test1d1pointergotcapture, 2, "1d1 should have got pointergotcapture");
+ is(test1d2pointermovecount, 0, "1d2 shouldn't have got pointermove");
+ is(test1d2pointergotcapture, 0, "1d2 shouldn't have got pointergotcapture");
+
+ is(test2d1pointermovecount, 2, "2d1 should have got pointermove");
+ is(test2d1pointergotcapture, 2, "2d1 should have got pointergotcapture");
+ is(test2d2pointermovecount, 0, "2d2 shouldn't have got pointermove");
+ is(test2d2pointergotcapture, 0, "2d2 shouldn't have got pointergotcapture");
+
+ utils.sendTouchEvent('touchend', [test1PointerId, test2PointerId],
+ [left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ // Explicitly capture pointer to 1d1, 2d1 when pointerdown
+ test1d1.addEventListener("pointerdown", test1d1CapturePointer, {capture: true, once: true});
+ test2d1.addEventListener("pointerdown", test2d1CapturePointer, {capture: true, once: true});
+
+ // Explicitly capture pointer to 1d2, 2d2 when pointermove
+ test1d1.addEventListener("pointermove", test1d2CapturePointer, {capture: true, once: true});
+ test2d1.addEventListener("pointermove", test2d2CapturePointer, {capture: true, once: true});
+
+ utils.sendTouchEvent('touchstart', [test1PointerId, test2PointerId],
+ [left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ // This should send pointer event to test1d1, test2d1.
+ utils.sendTouchEvent('touchmove', [test1PointerId, test2PointerId],
+ [left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ // This should send pointer event to test1d2, test2d2.
+ utils.sendTouchEvent('touchmove', [test1PointerId, test2PointerId],
+ [left1d1 + 1, left2d1 + 1], [top1d1, top2d1], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ is(test1d1pointermovecount, 3, "1d1 shouldn't have got pointermove");
+ is(test1d1pointergotcapture, 3, "1d1 should have got pointergotcapture");
+ is(test1d2pointermovecount, 1, "1d2 should have got pointermove");
+ is(test1d2pointergotcapture, 1, "1d2 should have got pointergotcapture");
+
+ is(test2d1pointermovecount, 3, "2d1 shouldn't have got pointermove");
+ is(test2d1pointergotcapture, 3, "2d1 should have got pointergotcapture");
+ is(test2d2pointermovecount, 1, "2d2 should have got pointermove");
+ is(test2d2pointergotcapture, 1, "2d2 should have got pointergotcapture");
+
+ utils.sendTouchEvent('touchend', [test1PointerId, test2PointerId],
+ [left1d1, left2d1], [top1d1, top2d1], [rx, rx], [ry, ry],
+ [angle, angle], [force, force], modifiers);
+
+ finishTest();
+}
+
+function finishTest() {
+ // Let window.onerror have a chance to fire
+ setTimeout(function() {
+ setTimeout(function() {
+ window.parent.postMessage("finishTest", "*");
+ }, 0);
+ }, 0);
+}
+
+window.onload = function () {
+ SpecialPowers.pushPrefEnv({
+ "set": [
+ ["dom.w3c_pointer_events.enabled", true],
+ ["dom.w3c_pointer_events.implicit_capture", true]
+ ]
+ }, runTests);
+}
+
+SimpleTest.waitForExplicitFinish();
+
+</script>
+</pre>
+<div class="test" id="test1d1">&nbsp;</div><br><div class="test" id="test1d2">&nbsp;</div>
+<div class="test" id="test2d1">&nbsp;</div><br><div class="test" id="test2d2">&nbsp;</div>
+<pre id="l"></pre>
+</body>
+</html>