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-rw-r--r--layout/forms/nsFieldSetFrame.cpp932
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diff --git a/layout/forms/nsFieldSetFrame.cpp b/layout/forms/nsFieldSetFrame.cpp
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+++ b/layout/forms/nsFieldSetFrame.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsFieldSetFrame.h"
+#include "mozilla/dom/HTMLLegendElement.h"
+
+#include <algorithm>
+#include "gfxContext.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/Likely.h"
+#include "mozilla/PresShell.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/webrender/WebRenderAPI.h"
+#include "nsCSSAnonBoxes.h"
+#include "nsCSSFrameConstructor.h"
+#include "nsCSSRendering.h"
+#include "nsDisplayList.h"
+#include "nsGkAtoms.h"
+#include "nsIFrameInlines.h"
+#include "nsLayoutUtils.h"
+#include "nsLegendFrame.h"
+#include "nsStyleConsts.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::layout;
+
+nsContainerFrame* NS_NewFieldSetFrame(PresShell* aPresShell,
+ ComputedStyle* aStyle) {
+ return new (aPresShell) nsFieldSetFrame(aStyle, aPresShell->GetPresContext());
+}
+
+NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
+NS_QUERYFRAME_HEAD(nsFieldSetFrame)
+ NS_QUERYFRAME_ENTRY(nsFieldSetFrame)
+NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
+
+nsFieldSetFrame::nsFieldSetFrame(ComputedStyle* aStyle,
+ nsPresContext* aPresContext)
+ : nsContainerFrame(aStyle, aPresContext, kClassID),
+ mLegendRect(GetWritingMode()) {
+ mLegendSpace = 0;
+}
+
+nsRect nsFieldSetFrame::VisualBorderRectRelativeToSelf() const {
+ WritingMode wm = GetWritingMode();
+ LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm));
+ nsSize containerSize = r.Size(wm).GetPhysicalSize(wm);
+ nsIFrame* legend = GetLegend();
+ if (legend && !GetPrevInFlow()) {
+ nscoord legendSize = legend->GetLogicalSize(wm).BSize(wm);
+ auto legendMargin = legend->GetLogicalUsedMargin(wm);
+ nscoord legendStartMargin = legendMargin.BStart(wm);
+ nscoord legendEndMargin = legendMargin.BEnd(wm);
+ nscoord border = GetUsedBorder().Side(wm.PhysicalSide(eLogicalSideBStart));
+ // Calculate the offset from the border area block-axis start edge needed to
+ // center-align our border with the legend's border-box (in the block-axis).
+ nscoord off = (legendStartMargin + legendSize / 2) - border / 2;
+ // We don't want to display our border above our border area.
+ if (off > nscoord(0)) {
+ nscoord marginBoxSize = legendStartMargin + legendSize + legendEndMargin;
+ if (marginBoxSize > border) {
+ // We don't want to display our border below the legend's margin-box,
+ // so we align it to the block-axis end if that happens.
+ nscoord overflow = off + border - marginBoxSize;
+ if (overflow > nscoord(0)) {
+ off -= overflow;
+ }
+ r.BStart(wm) += off;
+ r.BSize(wm) -= off;
+ }
+ }
+ }
+ return r.GetPhysicalRect(wm, containerSize);
+}
+
+nsContainerFrame* nsFieldSetFrame::GetInner() const {
+ for (nsIFrame* child : mFrames) {
+ if (child->Style()->GetPseudoType() == PseudoStyleType::fieldsetContent) {
+ return static_cast<nsContainerFrame*>(child);
+ }
+ }
+ return nullptr;
+}
+
+nsIFrame* nsFieldSetFrame::GetLegend() const {
+ for (nsIFrame* child : mFrames) {
+ if (child->Style()->GetPseudoType() != PseudoStyleType::fieldsetContent) {
+ return child;
+ }
+ }
+ return nullptr;
+}
+
+class nsDisplayFieldSetBorder final : public nsPaintedDisplayItem {
+ public:
+ nsDisplayFieldSetBorder(nsDisplayListBuilder* aBuilder,
+ nsFieldSetFrame* aFrame)
+ : nsPaintedDisplayItem(aBuilder, aFrame) {
+ MOZ_COUNT_CTOR(nsDisplayFieldSetBorder);
+ }
+ MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayFieldSetBorder)
+
+ virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
+ virtual nsDisplayItemGeometry* AllocateGeometry(
+ nsDisplayListBuilder* aBuilder) override;
+ virtual void ComputeInvalidationRegion(
+ nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion) const override;
+ bool CreateWebRenderCommands(
+ mozilla::wr::DisplayListBuilder& aBuilder,
+ mozilla::wr::IpcResourceUpdateQueue& aResources,
+ const StackingContextHelper& aSc,
+ mozilla::layers::RenderRootStateManager* aManager,
+ nsDisplayListBuilder* aDisplayListBuilder) override;
+ virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
+ bool* aSnap) const override;
+ NS_DISPLAY_DECL_NAME("FieldSetBorder", TYPE_FIELDSET_BORDER_BACKGROUND)
+};
+
+void nsDisplayFieldSetBorder::Paint(nsDisplayListBuilder* aBuilder,
+ gfxContext* aCtx) {
+ image::ImgDrawResult result =
+ static_cast<nsFieldSetFrame*>(mFrame)->PaintBorder(
+ aBuilder, *aCtx, ToReferenceFrame(), GetPaintRect());
+
+ nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
+}
+
+nsDisplayItemGeometry* nsDisplayFieldSetBorder::AllocateGeometry(
+ nsDisplayListBuilder* aBuilder) {
+ return new nsDisplayItemGenericImageGeometry(this, aBuilder);
+}
+
+void nsDisplayFieldSetBorder::ComputeInvalidationRegion(
+ nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion) const {
+ auto geometry =
+ static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
+
+ if (aBuilder->ShouldSyncDecodeImages() &&
+ geometry->ShouldInvalidateToSyncDecodeImages()) {
+ bool snap;
+ aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
+ }
+
+ nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
+}
+
+nsRect nsDisplayFieldSetBorder::GetBounds(nsDisplayListBuilder* aBuilder,
+ bool* aSnap) const {
+ // Just go ahead and claim our frame's overflow rect as the bounds, because we
+ // may have border-image-outset or other features that cause borders to extend
+ // outside the border rect. We could try to duplicate all the complexity
+ // nsDisplayBorder has here, but keeping things in sync would be a pain, and
+ // this code is not typically performance-sensitive.
+ *aSnap = false;
+ return Frame()->InkOverflowRectRelativeToSelf() + ToReferenceFrame();
+}
+
+bool nsDisplayFieldSetBorder::CreateWebRenderCommands(
+ mozilla::wr::DisplayListBuilder& aBuilder,
+ mozilla::wr::IpcResourceUpdateQueue& aResources,
+ const StackingContextHelper& aSc,
+ mozilla::layers::RenderRootStateManager* aManager,
+ nsDisplayListBuilder* aDisplayListBuilder) {
+ auto frame = static_cast<nsFieldSetFrame*>(mFrame);
+ auto offset = ToReferenceFrame();
+ nsRect rect;
+ Maybe<wr::SpaceAndClipChainHelper> clipOut;
+
+ if (nsIFrame* legend = frame->GetLegend()) {
+ rect = frame->VisualBorderRectRelativeToSelf() + offset;
+
+ nsRect legendRect = legend->GetNormalRect() + offset;
+
+ // Make sure we clip all of the border in case the legend is smaller.
+ nscoord borderTopWidth = frame->GetUsedBorder().top;
+ if (legendRect.height < borderTopWidth) {
+ legendRect.height = borderTopWidth;
+ legendRect.y = offset.y;
+ }
+
+ if (!legendRect.IsEmpty()) {
+ // We need to clip out the part of the border where the legend would go
+ auto appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
+ auto layoutRect = wr::ToLayoutRect(LayoutDeviceRect::FromAppUnits(
+ frame->InkOverflowRectRelativeToSelf() + offset,
+ appUnitsPerDevPixel));
+
+ wr::ComplexClipRegion region;
+ region.rect = wr::ToLayoutRect(
+ LayoutDeviceRect::FromAppUnits(legendRect, appUnitsPerDevPixel));
+ region.mode = wr::ClipMode::ClipOut;
+ region.radii = wr::EmptyBorderRadius();
+ nsTArray<mozilla::wr::ComplexClipRegion> array{region};
+
+ auto clip = aBuilder.DefineClip(Nothing(), layoutRect, &array);
+ auto clipChain = aBuilder.DefineClipChain({clip}, true);
+ clipOut.emplace(aBuilder, clipChain);
+ }
+ } else {
+ rect = nsRect(offset, frame->GetRect().Size());
+ }
+
+ ImgDrawResult drawResult = nsCSSRendering::CreateWebRenderCommandsForBorder(
+ this, mFrame, rect, aBuilder, aResources, aSc, aManager,
+ aDisplayListBuilder);
+ if (drawResult == ImgDrawResult::NOT_SUPPORTED) {
+ return false;
+ }
+
+ nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, drawResult);
+ return true;
+};
+
+void nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsDisplayListSet& aLists) {
+ // Paint our background and border in a special way.
+ // REVIEW: We don't really need to check frame emptiness here; if it's empty,
+ // the background/border display item won't do anything, and if it isn't
+ // empty, we need to paint the outline
+ if (!HasAnyStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER) &&
+ IsVisibleForPainting()) {
+ DisplayOutsetBoxShadowUnconditional(aBuilder, aLists.BorderBackground());
+
+ const nsRect rect =
+ VisualBorderRectRelativeToSelf() + aBuilder->ToReferenceFrame(this);
+
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
+ aBuilder, this, rect, aLists.BorderBackground(),
+ /* aAllowWillPaintBorderOptimization = */ false);
+
+ aLists.BorderBackground()->AppendNewToTop<nsDisplayFieldSetBorder>(aBuilder,
+ this);
+
+ DisplayOutlineUnconditional(aBuilder, aLists);
+
+ DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
+ }
+
+ if (GetPrevInFlow()) {
+ DisplayOverflowContainers(aBuilder, aLists);
+ }
+
+ nsDisplayListCollection contentDisplayItems(aBuilder);
+ if (nsIFrame* inner = GetInner()) {
+ // Collect the inner frame's display items into their own collection.
+ // We need to be calling BuildDisplayList on it before the legend in
+ // case it contains out-of-flow frames whose placeholders are in the
+ // legend. However, we want the inner frame's display items to be
+ // after the legend's display items in z-order, so we need to save them
+ // and append them later.
+ BuildDisplayListForChild(aBuilder, inner, contentDisplayItems);
+ }
+ if (nsIFrame* legend = GetLegend()) {
+ // The legend's background goes on our BlockBorderBackgrounds list because
+ // it's a block child.
+ nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
+ BuildDisplayListForChild(aBuilder, legend, set);
+ }
+ // Put the inner frame's display items on the master list. Note that this
+ // moves its border/background display items to our BorderBackground() list,
+ // which isn't really correct, but it's OK because the inner frame is
+ // anonymous and can't have its own border and background.
+ contentDisplayItems.MoveTo(aLists);
+}
+
+image::ImgDrawResult nsFieldSetFrame::PaintBorder(
+ nsDisplayListBuilder* aBuilder, gfxContext& aRenderingContext, nsPoint aPt,
+ const nsRect& aDirtyRect) {
+ // If the border is smaller than the legend, move the border down
+ // to be centered on the legend. We call VisualBorderRectRelativeToSelf() to
+ // compute the border positioning.
+ // FIXME: This means border-radius clamping is incorrect; we should
+ // override nsIFrame::GetBorderRadii.
+ nsRect rect = VisualBorderRectRelativeToSelf() + aPt;
+ nsPresContext* presContext = PresContext();
+
+ const auto skipSides = GetSkipSides();
+ PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
+ ? PaintBorderFlags::SyncDecodeImages
+ : PaintBorderFlags();
+
+ ImgDrawResult result = ImgDrawResult::SUCCESS;
+
+ nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext, this,
+ rect);
+
+ if (nsIFrame* legend = GetLegend()) {
+ // We want to avoid drawing our border under the legend, so clip out the
+ // legend while drawing our border. We don't want to use mLegendRect here,
+ // because we do want to draw our border under the legend's inline-start and
+ // -end margins. And we use GetNormalRect(), not GetRect(), because we do
+ // not want relative positioning applied to the legend to change how our
+ // border looks.
+ nsRect legendRect = legend->GetNormalRect() + aPt;
+
+ // Make sure we clip all of the border in case the legend is smaller.
+ nscoord borderTopWidth = GetUsedBorder().top;
+ if (legendRect.height < borderTopWidth) {
+ legendRect.height = borderTopWidth;
+ legendRect.y = aPt.y;
+ }
+
+ DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
+ // We set up a clip path which has our rect clockwise and the legend rect
+ // counterclockwise, with FILL_WINDING as the fill rule. That will allow us
+ // to paint within our rect but outside the legend rect. For "our rect" we
+ // use our ink overflow rect (relative to ourselves, so it's not affected
+ // by transforms), because we can have borders sticking outside our border
+ // box (e.g. due to border-image-outset).
+ RefPtr<PathBuilder> pathBuilder =
+ drawTarget->CreatePathBuilder(FillRule::FILL_WINDING);
+ int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
+ AppendRectToPath(pathBuilder,
+ NSRectToSnappedRect(InkOverflowRectRelativeToSelf() + aPt,
+ appUnitsPerDevPixel, *drawTarget),
+ true);
+ AppendRectToPath(
+ pathBuilder,
+ NSRectToSnappedRect(legendRect, appUnitsPerDevPixel, *drawTarget),
+ false);
+ RefPtr<Path> clipPath = pathBuilder->Finish();
+
+ aRenderingContext.Save();
+ aRenderingContext.Clip(clipPath);
+ result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
+ aDirtyRect, rect, mComputedStyle,
+ borderFlags, skipSides);
+ aRenderingContext.Restore();
+ } else {
+ result &= nsCSSRendering::PaintBorder(
+ presContext, aRenderingContext, this, aDirtyRect,
+ nsRect(aPt, mRect.Size()), mComputedStyle, borderFlags, skipSides);
+ }
+
+ return result;
+}
+
+nscoord nsFieldSetFrame::GetIntrinsicISize(gfxContext* aRenderingContext,
+ IntrinsicISizeType aType) {
+ nscoord legendWidth = 0;
+ nscoord contentWidth = 0;
+ if (!StyleDisplay()->IsContainSize()) {
+ // Both inner and legend are children, and if the fieldset is
+ // size-contained they should not contribute to the intrinsic size.
+ if (nsIFrame* legend = GetLegend()) {
+ legendWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext,
+ legend, aType);
+ }
+
+ if (nsIFrame* inner = GetInner()) {
+ // Ignore padding on the inner, since the padding will be applied to the
+ // outer instead, and the padding computed for the inner is wrong
+ // for percentage padding.
+ contentWidth = nsLayoutUtils::IntrinsicForContainer(
+ aRenderingContext, inner, aType, nsLayoutUtils::IGNORE_PADDING);
+ }
+ }
+
+ return std::max(legendWidth, contentWidth);
+}
+
+nscoord nsFieldSetFrame::GetMinISize(gfxContext* aRenderingContext) {
+ nscoord result = 0;
+ DISPLAY_MIN_INLINE_SIZE(this, result);
+
+ result = GetIntrinsicISize(aRenderingContext, IntrinsicISizeType::MinISize);
+ return result;
+}
+
+nscoord nsFieldSetFrame::GetPrefISize(gfxContext* aRenderingContext) {
+ nscoord result = 0;
+ DISPLAY_PREF_INLINE_SIZE(this, result);
+
+ result = GetIntrinsicISize(aRenderingContext, IntrinsicISizeType::PrefISize);
+ return result;
+}
+
+/* virtual */
+void nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
+ ReflowOutput& aDesiredSize,
+ const ReflowInput& aReflowInput,
+ nsReflowStatus& aStatus) {
+ using LegendAlignValue = mozilla::dom::HTMLLegendElement::LegendAlignValue;
+
+ MarkInReflow();
+ DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
+ DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
+ MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
+ NS_WARNING_ASSERTION(aReflowInput.ComputedISize() != NS_UNCONSTRAINEDSIZE,
+ "Should have a precomputed inline-size!");
+
+ OverflowAreas ocBounds;
+ nsReflowStatus ocStatus;
+ auto* prevInFlow = static_cast<nsFieldSetFrame*>(GetPrevInFlow());
+ if (prevInFlow) {
+ ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds,
+ ReflowChildFlags::Default, ocStatus);
+
+ AutoFrameListPtr prevOverflowFrames(PresContext(),
+ prevInFlow->StealOverflowFrames());
+ if (prevOverflowFrames) {
+ nsContainerFrame::ReparentFrameViewList(*prevOverflowFrames, prevInFlow,
+ this);
+ mFrames.InsertFrames(this, nullptr, *prevOverflowFrames);
+ }
+ }
+
+ bool reflowInner;
+ bool reflowLegend;
+ nsIFrame* legend = GetLegend();
+ nsContainerFrame* inner = GetInner();
+ if (!legend || !inner) {
+ if (DrainSelfOverflowList()) {
+ legend = GetLegend();
+ inner = GetInner();
+ }
+ }
+ if (aReflowInput.ShouldReflowAllKids() || GetNextInFlow()) {
+ reflowInner = inner != nullptr;
+ reflowLegend = legend != nullptr;
+ } else {
+ reflowInner = inner && inner->IsSubtreeDirty();
+ reflowLegend = legend && legend->IsSubtreeDirty();
+ }
+
+ // @note |this| frame applies borders but not any padding. Our anonymous
+ // inner frame applies the padding (but not borders).
+ const auto wm = GetWritingMode();
+ LogicalMargin border = aReflowInput.ComputedLogicalBorderPadding(wm) -
+ aReflowInput.ComputedLogicalPadding(wm);
+ auto skipSides = PreReflowBlockLevelLogicalSkipSides();
+ border.ApplySkipSides(skipSides);
+ LogicalSize availSize(wm, aReflowInput.ComputedSize().ISize(wm),
+ aReflowInput.AvailableBSize());
+
+ // Figure out how big the legend is if there is one.
+ LogicalMargin legendMargin(wm);
+ Maybe<ReflowInput> legendReflowInput;
+ if (legend) {
+ const auto legendWM = legend->GetWritingMode();
+ LogicalSize legendAvailSize = availSize.ConvertTo(legendWM, wm);
+ legendReflowInput.emplace(aPresContext, aReflowInput, legend,
+ legendAvailSize);
+ }
+ const bool avoidBreakInside = ShouldAvoidBreakInside(aReflowInput);
+ if (reflowLegend) {
+ ReflowOutput legendDesiredSize(aReflowInput);
+
+ // We'll move the legend to its proper place later, so the position
+ // and containerSize passed here are unimportant.
+ const nsSize dummyContainerSize;
+ ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput, wm,
+ LogicalPoint(wm), dummyContainerSize,
+ ReflowChildFlags::NoMoveFrame, aStatus);
+
+ if (!prevInFlow && !aReflowInput.mFlags.mIsTopOfPage &&
+ aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE) {
+ // Propagate break-before from the legend to the fieldset.
+ if (legend->StyleDisplay()->BreakBefore() ||
+ aStatus.IsInlineBreakBefore()) {
+ // XXX(mats) setting a desired size shouldn't be necessary: bug 1599159.
+ aDesiredSize.SetSize(wm, LogicalSize(wm));
+ aStatus.SetInlineLineBreakBeforeAndReset();
+ return;
+ }
+ // Honor break-inside:avoid by breaking before instead.
+ if (MOZ_UNLIKELY(avoidBreakInside) && !aStatus.IsFullyComplete()) {
+ aDesiredSize.SetSize(wm, LogicalSize(wm));
+ aStatus.SetInlineLineBreakBeforeAndReset();
+ return;
+ }
+ }
+
+ // Calculate the legend's margin-box rectangle.
+ legendMargin = legend->GetLogicalUsedMargin(wm);
+ mLegendRect = LogicalRect(
+ wm, 0, 0, legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm),
+ legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm));
+ // We subtract mLegendSpace from inner's content-box block-size below.
+ nscoord oldSpace = mLegendSpace;
+ mLegendSpace = 0;
+ nscoord borderBStart = border.BStart(wm);
+ if (!prevInFlow) {
+ if (mLegendRect.BSize(wm) > borderBStart) {
+ mLegendSpace = mLegendRect.BSize(wm) - borderBStart;
+ } else {
+ // Calculate the border-box position that would center the legend's
+ // border-box within the fieldset border:
+ nscoord off = (borderBStart - legendDesiredSize.BSize(wm)) / 2;
+ off -= legendMargin.BStart(wm); // convert to a margin-box position
+ if (off > nscoord(0)) {
+ // Align the legend to the end if center-aligning it would overflow.
+ nscoord overflow = off + mLegendRect.BSize(wm) - borderBStart;
+ if (overflow > nscoord(0)) {
+ off -= overflow;
+ }
+ mLegendRect.BStart(wm) += off;
+ }
+ }
+ } else {
+ mLegendSpace = mLegendRect.BSize(wm);
+ }
+
+ // If mLegendSpace changes then we need to reflow |inner| as well.
+ if (mLegendSpace != oldSpace && inner) {
+ reflowInner = true;
+ }
+
+ FinishReflowChild(legend, aPresContext, legendDesiredSize,
+ legendReflowInput.ptr(), wm, LogicalPoint(wm),
+ dummyContainerSize, ReflowChildFlags::NoMoveFrame);
+ EnsureChildContinuation(legend, aStatus);
+ if (aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE &&
+ !legend->GetWritingMode().IsOrthogonalTo(wm) &&
+ legend->StyleDisplay()->BreakAfter() &&
+ (!legendReflowInput->mFlags.mIsTopOfPage ||
+ mLegendRect.BSize(wm) > 0) &&
+ aStatus.IsComplete()) {
+ // Pretend that we ran out of space to push children of |inner|.
+ // XXX(mats) perhaps pushing the inner frame would be more correct,
+ // but we don't support that yet.
+ availSize.BSize(wm) = nscoord(0);
+ aStatus.Reset();
+ aStatus.SetIncomplete();
+ }
+ } else if (!legend) {
+ mLegendRect.SetEmpty();
+ mLegendSpace = 0;
+ } else {
+ // mLegendSpace and mLegendRect haven't changed, but we need
+ // the used margin when placing the legend.
+ legendMargin = legend->GetLogicalUsedMargin(wm);
+ }
+
+ // This containerSize is incomplete as yet: it does not include the size
+ // of the |inner| frame itself.
+ nsSize containerSize =
+ (LogicalSize(wm, 0, mLegendSpace) + border.Size(wm)).GetPhysicalSize(wm);
+ if (reflowInner) {
+ LogicalSize innerAvailSize = availSize;
+ innerAvailSize.ISize(wm) =
+ aReflowInput.ComputedSizeWithPadding(wm).ISize(wm);
+ nscoord remainingComputedBSize = aReflowInput.ComputedBSize();
+ if (prevInFlow && remainingComputedBSize != NS_UNCONSTRAINEDSIZE) {
+ // Subtract the consumed BSize associated with the legend.
+ for (nsIFrame* prev = prevInFlow; prev; prev = prev->GetPrevInFlow()) {
+ auto* prevFieldSet = static_cast<nsFieldSetFrame*>(prev);
+ remainingComputedBSize -= prevFieldSet->mLegendSpace;
+ }
+ remainingComputedBSize = std::max(0, remainingComputedBSize);
+ }
+ if (innerAvailSize.BSize(wm) != NS_UNCONSTRAINEDSIZE) {
+ innerAvailSize.BSize(wm) -=
+ std::max(mLegendRect.BSize(wm), border.BStart(wm));
+ if (StyleBorder()->mBoxDecorationBreak ==
+ StyleBoxDecorationBreak::Clone &&
+ (aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE ||
+ remainingComputedBSize +
+ aReflowInput.ComputedLogicalBorderPadding(wm).BStartEnd(
+ wm) >=
+ availSize.BSize(wm))) {
+ innerAvailSize.BSize(wm) -= border.BEnd(wm);
+ }
+ innerAvailSize.BSize(wm) = std::max(0, innerAvailSize.BSize(wm));
+ }
+ ReflowInput kidReflowInput(aPresContext, aReflowInput, inner,
+ innerAvailSize, Nothing(),
+ ReflowInput::InitFlag::CallerWillInit);
+ // Override computed padding, in case it's percentage padding
+ kidReflowInput.Init(
+ aPresContext, Nothing(), Nothing(),
+ Some(aReflowInput.ComputedLogicalPadding(inner->GetWritingMode())));
+ if (kidReflowInput.mFlags.mIsTopOfPage) {
+ // Prevent break-before from |inner| if we have a legend.
+ kidReflowInput.mFlags.mIsTopOfPage = !legend;
+ }
+ // Our child is "height:100%" but we actually want its height to be reduced
+ // by the amount of content-height the legend is eating up, unless our
+ // height is unconstrained (in which case the child's will be too).
+ if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) {
+ kidReflowInput.SetComputedBSize(
+ std::max(0, remainingComputedBSize - mLegendSpace));
+ }
+
+ if (aReflowInput.ComputedMinBSize() > 0) {
+ kidReflowInput.ComputedMinBSize() =
+ std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace);
+ }
+
+ if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) {
+ kidReflowInput.ComputedMaxBSize() =
+ std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace);
+ }
+
+ ReflowOutput kidDesiredSize(kidReflowInput);
+ NS_ASSERTION(
+ kidReflowInput.ComputedPhysicalMargin() == nsMargin(0, 0, 0, 0),
+ "Margins on anonymous fieldset child not supported!");
+ LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace);
+
+ // We don't know the correct containerSize until we have reflowed |inner|,
+ // so we use a dummy value for now; FinishReflowChild will fix the position
+ // if necessary.
+ const nsSize dummyContainerSize;
+ nsReflowStatus status;
+ // If our legend needs a continuation then *this* frame will have
+ // a continuation as well so we should keep our inner frame continuations
+ // too (even if 'inner' ends up being COMPLETE here). This ensures that
+ // our continuation will have a reasonable inline-size.
+ ReflowChildFlags flags = aStatus.IsFullyComplete()
+ ? ReflowChildFlags::Default
+ : ReflowChildFlags::NoDeleteNextInFlowChild;
+ ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput, wm, pt,
+ dummyContainerSize, flags, status);
+
+ // Honor break-inside:avoid when possible by returning a BreakBefore status.
+ if (MOZ_UNLIKELY(avoidBreakInside) && !prevInFlow &&
+ !aReflowInput.mFlags.mIsTopOfPage &&
+ availSize.BSize(wm) != NS_UNCONSTRAINEDSIZE) {
+ if (status.IsInlineBreakBefore() || !status.IsFullyComplete()) {
+ aDesiredSize.SetSize(wm, LogicalSize(wm));
+ aStatus.SetInlineLineBreakBeforeAndReset();
+ return;
+ }
+ }
+
+ // Update containerSize to account for size of the inner frame, so that
+ // FinishReflowChild can position it correctly.
+ containerSize += kidDesiredSize.PhysicalSize();
+ FinishReflowChild(inner, aPresContext, kidDesiredSize, &kidReflowInput, wm,
+ pt, containerSize, ReflowChildFlags::Default);
+ EnsureChildContinuation(inner, status);
+ aStatus.MergeCompletionStatusFrom(status);
+ NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
+ } else if (inner) {
+ // |inner| didn't need to be reflowed but we do need to include its size
+ // in containerSize.
+ containerSize += inner->GetSize();
+ } else {
+ // No |inner| means it was already complete in an earlier continuation.
+ MOZ_ASSERT(prevInFlow, "first-in-flow should always have an inner frame");
+ for (nsIFrame* prev = prevInFlow; prev; prev = prev->GetPrevInFlow()) {
+ auto* prevFieldSet = static_cast<nsFieldSetFrame*>(prev);
+ if (auto* prevInner = prevFieldSet->GetInner()) {
+ containerSize += prevInner->GetSize();
+ break;
+ }
+ }
+ }
+
+ LogicalRect contentRect(wm);
+ if (inner) {
+ // We don't support margins on inner, so our content rect is just the
+ // inner's border-box. (We don't really care about container size at this
+ // point, as we'll figure out the actual positioning later.)
+ contentRect = inner->GetLogicalRect(wm, containerSize);
+ } else if (prevInFlow) {
+ auto size = prevInFlow->GetPaddingRectRelativeToSelf().Size();
+ contentRect.ISize(wm) = wm.IsVertical() ? size.height : size.width;
+ }
+
+ if (legend) {
+ // The legend is positioned inline-wards within the inner's content rect
+ // (so that padding on the fieldset affects the legend position).
+ LogicalRect innerContentRect = contentRect;
+ innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding(wm));
+ // If the inner content rect is larger than the legend, we can align the
+ // legend.
+ if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) {
+ // NOTE legend @align values are: left/right/center
+ // GetLogicalAlign converts left/right to start/end for the given WM.
+ // @see HTMLLegendElement::ParseAttribute, nsLegendFrame::GetLogicalAlign
+ LegendAlignValue align =
+ static_cast<nsLegendFrame*>(legend->GetContentInsertionFrame())
+ ->GetLogicalAlign(wm);
+ switch (align) {
+ case LegendAlignValue::InlineEnd:
+ mLegendRect.IStart(wm) =
+ innerContentRect.IEnd(wm) - mLegendRect.ISize(wm);
+ break;
+ case LegendAlignValue::Center:
+ // Note: rounding removed; there doesn't seem to be any need
+ mLegendRect.IStart(wm) =
+ innerContentRect.IStart(wm) +
+ (innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2;
+ break;
+ case LegendAlignValue::InlineStart:
+ mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
+ break;
+ default:
+ MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value");
+ }
+ } else {
+ // otherwise just start-align it.
+ mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
+ }
+
+ // place the legend
+ LogicalRect actualLegendRect = mLegendRect;
+ actualLegendRect.Deflate(wm, legendMargin);
+ LogicalPoint actualLegendPos(actualLegendRect.Origin(wm));
+
+ // Note that legend's writing mode may be different from the fieldset's,
+ // so we need to convert offsets before applying them to it (bug 1134534).
+ LogicalMargin offsets = legendReflowInput->ComputedLogicalOffsets(wm);
+ ReflowInput::ApplyRelativePositioning(legend, wm, offsets, &actualLegendPos,
+ containerSize);
+
+ legend->SetPosition(wm, actualLegendPos, containerSize);
+ nsContainerFrame::PositionFrameView(legend);
+ nsContainerFrame::PositionChildViews(legend);
+ }
+
+ // Skip our block-end border if we're INCOMPLETE.
+ if (!aStatus.IsComplete() &&
+ StyleBorder()->mBoxDecorationBreak != StyleBoxDecorationBreak::Clone) {
+ border.BEnd(wm) = nscoord(0);
+ }
+
+ // Return our size and our result.
+ LogicalSize finalSize(
+ wm, contentRect.ISize(wm) + border.IStartEnd(wm),
+ mLegendSpace + border.BStartEnd(wm) + (inner ? inner->BSize(wm) : 0));
+ if (aReflowInput.mStyleDisplay->IsContainSize()) {
+ // If we're size-contained, then we must set finalSize to be what
+ // it'd be if we had no children (i.e. if we had no legend and if
+ // 'inner' were empty). Note: normally the fieldset's own padding
+ // (which we still must honor) would be accounted for as part of
+ // inner's size (see kidReflowInput.Init() call above). So: since
+ // we're disregarding sizing information from 'inner', we need to
+ // account for that padding ourselves here.
+ nscoord contentBoxBSize =
+ aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE
+ ? aReflowInput.ApplyMinMaxBSize(0)
+ : aReflowInput.ComputedBSize();
+ finalSize.BSize(wm) =
+ contentBoxBSize +
+ aReflowInput.ComputedLogicalBorderPadding(wm).BStartEnd(wm);
+ }
+
+ if (aStatus.IsComplete() &&
+ aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE &&
+ finalSize.BSize(wm) > aReflowInput.AvailableBSize() &&
+ border.BEnd(wm) > 0 && aReflowInput.AvailableBSize() > border.BEnd(wm)) {
+ // Our end border doesn't fit but it should fit in the next column/page.
+ if (MOZ_UNLIKELY(avoidBreakInside)) {
+ aDesiredSize.SetSize(wm, LogicalSize(wm));
+ aStatus.SetInlineLineBreakBeforeAndReset();
+ return;
+ } else {
+ if (StyleBorder()->mBoxDecorationBreak ==
+ StyleBoxDecorationBreak::Slice) {
+ finalSize.BSize(wm) -= border.BEnd(wm);
+ }
+ aStatus.SetIncomplete();
+ }
+ }
+
+ if (!aStatus.IsComplete()) {
+ MOZ_ASSERT(aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE,
+ "must be Complete in an unconstrained available block-size");
+ // Stretch our BSize to fill the fragmentainer.
+ finalSize.BSize(wm) =
+ std::max(finalSize.BSize(wm), aReflowInput.AvailableBSize());
+ }
+ aDesiredSize.SetSize(wm, finalSize);
+ aDesiredSize.SetOverflowAreasToDesiredBounds();
+
+ if (legend) {
+ ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
+ }
+ if (inner) {
+ ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
+ }
+
+ // Merge overflow container bounds and status.
+ aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
+ aStatus.MergeCompletionStatusFrom(ocStatus);
+
+ FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput,
+ aStatus);
+ InvalidateFrame();
+ NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
+}
+
+#ifdef DEBUG
+void nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
+ nsFrameList& aChildList) {
+ nsContainerFrame::SetInitialChildList(aListID, aChildList);
+ MOZ_ASSERT(aListID != kPrincipalList || GetInner(),
+ "Setting principal child list should populate our inner frame");
+}
+void nsFieldSetFrame::AppendFrames(ChildListID aListID,
+ nsFrameList& aFrameList) {
+ MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
+}
+
+void nsFieldSetFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
+ const nsLineList::iterator* aPrevFrameLine,
+ nsFrameList& aFrameList) {
+ MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
+}
+
+void nsFieldSetFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) {
+ MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
+}
+#endif
+
+#ifdef ACCESSIBILITY
+a11y::AccType nsFieldSetFrame::AccessibleType() {
+ return a11y::eHTMLGroupboxType;
+}
+#endif
+
+nscoord nsFieldSetFrame::GetLogicalBaseline(WritingMode aWM) const {
+ switch (StyleDisplay()->DisplayInside()) {
+ case mozilla::StyleDisplayInside::Grid:
+ case mozilla::StyleDisplayInside::Flex:
+ return BaselineBOffset(aWM, BaselineSharingGroup::First,
+ AlignmentContext::Inline);
+ default:
+ return BSize(aWM) - BaselineBOffset(aWM, BaselineSharingGroup::Last,
+ AlignmentContext::Inline);
+ }
+}
+
+bool nsFieldSetFrame::GetVerticalAlignBaseline(WritingMode aWM,
+ nscoord* aBaseline) const {
+ if (StyleDisplay()->IsContainLayout()) {
+ // If we are layout-contained, our child 'inner' should not
+ // affect how we calculate our baseline.
+ return false;
+ }
+ nsIFrame* inner = GetInner();
+ if (MOZ_UNLIKELY(!inner)) {
+ return false;
+ }
+ MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
+ if (!inner->GetVerticalAlignBaseline(aWM, aBaseline)) {
+ return false;
+ }
+ nscoord innerBStart = inner->BStart(aWM, GetSize());
+ *aBaseline += innerBStart;
+ return true;
+}
+
+bool nsFieldSetFrame::GetNaturalBaselineBOffset(
+ WritingMode aWM, BaselineSharingGroup aBaselineGroup,
+ nscoord* aBaseline) const {
+ if (StyleDisplay()->IsContainLayout()) {
+ // If we are layout-contained, our child 'inner' should not
+ // affect how we calculate our baseline.
+ return false;
+ }
+ nsIFrame* inner = GetInner();
+ if (MOZ_UNLIKELY(!inner)) {
+ return false;
+ }
+ MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
+ if (!inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aBaseline)) {
+ return false;
+ }
+ nscoord innerBStart = inner->BStart(aWM, GetSize());
+ if (aBaselineGroup == BaselineSharingGroup::First) {
+ *aBaseline += innerBStart;
+ } else {
+ *aBaseline += BSize(aWM) - (innerBStart + inner->BSize(aWM));
+ }
+ return true;
+}
+
+void nsFieldSetFrame::AppendDirectlyOwnedAnonBoxes(
+ nsTArray<OwnedAnonBox>& aResult) {
+ if (nsIFrame* kid = GetInner()) {
+ aResult.AppendElement(OwnedAnonBox(kid));
+ }
+}
+
+void nsFieldSetFrame::EnsureChildContinuation(nsIFrame* aChild,
+ const nsReflowStatus& aStatus) {
+ MOZ_ASSERT(aChild == GetLegend() || aChild == GetInner(),
+ "unexpected child frame");
+ nsIFrame* nif = aChild->GetNextInFlow();
+ if (aStatus.IsFullyComplete()) {
+ if (nif) {
+ // NOTE: we want to avoid our DEBUG version of RemoveFrame above.
+ nsContainerFrame::RemoveFrame(kNoReflowPrincipalList, nif);
+ MOZ_ASSERT(!aChild->GetNextInFlow());
+ }
+ } else {
+ nsFrameList nifs;
+ if (!nif) {
+ auto* fc = PresShell()->FrameConstructor();
+ nif = fc->CreateContinuingFrame(aChild, this);
+ if (aStatus.IsOverflowIncomplete()) {
+ nif->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
+ }
+ nifs = nsFrameList(nif, nif);
+ } else {
+ // Steal all nifs and push them again in case they are currently on
+ // the wrong list.
+ for (nsIFrame* n = nif; n; n = n->GetNextInFlow()) {
+ n->GetParent()->StealFrame(n);
+ nifs.AppendFrame(this, n);
+ if (aStatus.IsOverflowIncomplete()) {
+ n->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
+ } else {
+ n->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
+ }
+ }
+ }
+ if (aStatus.IsOverflowIncomplete()) {
+ if (nsFrameList* eoc = GetExcessOverflowContainers()) {
+ eoc->AppendFrames(nullptr, nifs);
+ } else {
+ SetExcessOverflowContainers(std::move(nifs));
+ }
+ } else {
+ if (nsFrameList* oc = GetOverflowFrames()) {
+ oc->AppendFrames(nullptr, nifs);
+ } else {
+ SetOverflowFrames(std::move(nifs));
+ }
+ }
+ }
+}