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diff --git a/layout/generic/ScrollAnimationPhysics.h b/layout/generic/ScrollAnimationPhysics.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_layout_ScrollAnimationPhysics_h_
+#define mozilla_layout_ScrollAnimationPhysics_h_
+
+#include "mozilla/TimeStamp.h"
+#include "nsPoint.h"
+#include "Units.h"
+
+namespace mozilla {
+
+class ScrollAnimationPhysics {
+ public:
+ virtual void Update(const TimeStamp& aTime, const nsPoint& aDestination,
+ const nsSize& aCurrentVelocity) = 0;
+
+ virtual void ApplyContentShift(const CSSPoint& aShiftDelta) = 0;
+
+ // Get the velocity at a point in time in nscoords/sec.
+ virtual nsSize VelocityAt(const TimeStamp& aTime) = 0;
+
+ // Returns the expected scroll position at a given point in time, in app
+ // units, relative to the scroll frame.
+ virtual nsPoint PositionAt(const TimeStamp& aTime) = 0;
+
+ virtual bool IsFinished(const TimeStamp& aTime) = 0;
+
+ virtual ~ScrollAnimationPhysics() = default;
+};
+
+// Helper for accelerated wheel deltas. This can be called from the main thread
+// or the APZ Controller thread.
+static inline double ComputeAcceleratedWheelDelta(double aDelta,
+ int32_t aCounter,
+ int32_t aFactor) {
+ if (!aDelta) {
+ return aDelta;
+ }
+ return (aDelta * aCounter * double(aFactor) / 10);
+}
+
+static const uint32_t kScrollSeriesTimeoutMs = 80; // in milliseconds
+
+} // namespace mozilla
+
+#endif // mozilla_layout_ScrollAnimationPhysics_h_