diff options
Diffstat (limited to 'layout/generic/test/file_IconTestServer.sjs')
-rw-r--r-- | layout/generic/test/file_IconTestServer.sjs | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/layout/generic/test/file_IconTestServer.sjs b/layout/generic/test/file_IconTestServer.sjs new file mode 100644 index 0000000000..033f76c5f6 --- /dev/null +++ b/layout/generic/test/file_IconTestServer.sjs @@ -0,0 +1,92 @@ +const TIMEOUT_INTERVAL_MS = 100; + +function handleRequest(request, response) { + + // Allow us to asynchronously construct the response with timeouts + // rather than forcing us to make the whole thing in one call. See + // bug 396226. + response.processAsync(); + + // Figure out whether the client wants to load the image, or just + // to tell us to finish the previous load + var query = {}; + request.queryString.split('&').forEach(function (val) { + var [name, value] = val.split('='); + query[name] = unescape(value); + }); + if (query["continue"] == "true") { + + // Debugging information so we can figure out the hang + dump("file_IconTestServer.js DEBUG - Got continue command\n"); + + // Get the context structure and finish the old request + getObjectState("context", function(obj) { + + // magic or goop, depending on how you look at it + savedCtx = obj.wrappedJSObject; + + // Write the rest of the data + savedCtx.ostream.writeFrom(savedCtx.istream, savedCtx.istream.available()); + + // Close the streams + savedCtx.ostream.close(); + savedCtx.istream.close(); + + // Finish off 'the old response' + savedCtx.response.finish(); + }); + + // Finish off 'the current response' + response.finish(); + return; + } + + // Debugging information so we can figure out the hang + dump("file_IconTestServer.js DEBUG - Got initial request\n"); + + // Context structure - we need to set this up properly to pass to setObjectState + var ctx = { + QueryInterface: function(iid) { + if (iid.equals(Components.interfaces.nsISupports)) + return this; + throw Components.results.NS_ERROR_NO_INTERFACE; + } + }; + ctx.wrappedJSObject = ctx; + + // Save the response + ctx.response = response; + + // We're serving up a png + response.setHeader("Content-Type", "image/png", false); + + // Get the output stream + ctx.ostream = response.bodyOutputStream; + + // Ugly hack, but effective - copied from dom/media/test/contentDuration1.sjs + var pngFile = Components.classes["@mozilla.org/file/directory_service;1"]. + getService(Components.interfaces.nsIProperties). + get("CurWorkD", Components.interfaces.nsIFile); + var paths = "tests/layout/generic/test/file_Dolske.png"; + var split = paths.split("/"); + for(var i = 0; i < split.length; ++i) { + pngFile.append(split[i]); + } + + // Get an input stream for the png data + ctx.istream = Cc["@mozilla.org/network/file-input-stream;1"]. + createInstance(Components.interfaces.nsIFileInputStream); + ctx.istream.init(pngFile, -1, 0, 0); + + // Write the first 10 bytes, which is just boilerplate/magic bytes + ctx.ostream.writeFrom(ctx.istream, 10); + + // Save the context structure for retrieval when we get pinged + setObjectState("context", ctx); + + // Now we play the waiting game... + + // Debugging information so we can figure out the hang + dump("file_IconTestServer.js DEBUG - Playing the waiting game\n"); +} + |