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-rw-r--r--layout/painting/RetainedDisplayListBuilder.cpp1506
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diff --git a/layout/painting/RetainedDisplayListBuilder.cpp b/layout/painting/RetainedDisplayListBuilder.cpp
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+++ b/layout/painting/RetainedDisplayListBuilder.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#include "RetainedDisplayListBuilder.h"
+
+#include "mozilla/StaticPrefs_layout.h"
+#include "nsIFrame.h"
+#include "nsIFrameInlines.h"
+#include "nsIScrollableFrame.h"
+#include "nsPlaceholderFrame.h"
+#include "nsSubDocumentFrame.h"
+#include "nsViewManager.h"
+#include "nsCanvasFrame.h"
+#include "mozilla/AutoRestore.h"
+#include "mozilla/DisplayPortUtils.h"
+#include "mozilla/PresShell.h"
+
+/**
+ * Code for doing display list building for a modified subset of the window,
+ * and then merging it into the existing display list (for the full window).
+ *
+ * The approach primarily hinges on the observation that the 'true' ordering
+ * of display items is represented by a DAG (only items that intersect in 2d
+ * space have a defined ordering). Our display list is just one of a many
+ * possible linear representations of this ordering.
+ *
+ * Each time a frame changes (gets a new ComputedStyle, or has a size/position
+ * change), we schedule a paint (as we do currently), but also reord the frame
+ * that changed.
+ *
+ * When the next paint occurs we union the overflow areas (in screen space) of
+ * the changed frames, and compute a rect/region that contains all changed
+ * items. We then build a display list just for this subset of the screen and
+ * merge it into the display list from last paint.
+ *
+ * Any items that exist in one list and not the other must not have a defined
+ * ordering in the DAG, since they need to intersect to have an ordering and
+ * we would have built both in the new list if they intersected. Given that, we
+ * can align items that appear in both lists, and any items that appear between
+ * matched items can be inserted into the merged list in any order.
+ */
+
+using namespace mozilla;
+using mozilla::dom::Document;
+
+void RetainedDisplayListData::AddModifiedFrame(nsIFrame* aFrame) {
+ MOZ_ASSERT(!aFrame->IsFrameModified());
+ Flags(aFrame) |= RetainedDisplayListData::FrameFlags::Modified;
+ mModifiedFramesCount++;
+}
+
+RetainedDisplayListData* GetRetainedDisplayListData(nsIFrame* aRootFrame) {
+ RetainedDisplayListData* data =
+ aRootFrame->GetProperty(RetainedDisplayListData::DisplayListData());
+
+ return data;
+}
+
+RetainedDisplayListData* GetOrSetRetainedDisplayListData(nsIFrame* aRootFrame) {
+ RetainedDisplayListData* data = GetRetainedDisplayListData(aRootFrame);
+
+ if (!data) {
+ data = new RetainedDisplayListData();
+ aRootFrame->SetProperty(RetainedDisplayListData::DisplayListData(), data);
+ }
+
+ MOZ_ASSERT(data);
+ return data;
+}
+
+static void MarkFramesWithItemsAndImagesModified(nsDisplayList* aList) {
+ for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) {
+ if (!i->HasDeletedFrame() && i->CanBeReused() &&
+ !i->Frame()->IsFrameModified()) {
+ // If we have existing cached geometry for this item, then check that for
+ // whether we need to invalidate for a sync decode. If we don't, then
+ // use the item's flags.
+ DisplayItemData* data = FrameLayerBuilder::GetOldDataFor(i);
+ // XXX: handle webrender case
+ bool invalidate = false;
+ if (data && data->GetGeometry()) {
+ invalidate = data->GetGeometry()->InvalidateForSyncDecodeImages();
+ } else if (!(i->GetFlags() & TYPE_RENDERS_NO_IMAGES)) {
+ invalidate = true;
+ }
+
+ if (invalidate) {
+ i->FrameForInvalidation()->MarkNeedsDisplayItemRebuild();
+ if (i->GetDependentFrame()) {
+ i->GetDependentFrame()->MarkNeedsDisplayItemRebuild();
+ }
+ }
+ }
+ if (i->GetChildren()) {
+ MarkFramesWithItemsAndImagesModified(i->GetChildren());
+ }
+ }
+}
+
+static AnimatedGeometryRoot* SelectAGRForFrame(
+ nsIFrame* aFrame, AnimatedGeometryRoot* aParentAGR) {
+ if (!aFrame->IsStackingContext() || !aFrame->IsFixedPosContainingBlock()) {
+ return aParentAGR;
+ }
+
+ if (!aFrame->HasOverrideDirtyRegion()) {
+ return nullptr;
+ }
+
+ nsDisplayListBuilder::DisplayListBuildingData* data =
+ aFrame->GetProperty(nsDisplayListBuilder::DisplayListBuildingRect());
+
+ return data && data->mModifiedAGR ? data->mModifiedAGR.get() : nullptr;
+}
+
+void RetainedDisplayListBuilder::AddSizeOfIncludingThis(
+ nsWindowSizes& aSizes) const {
+ aSizes.mLayoutRetainedDisplayListSize += aSizes.mState.mMallocSizeOf(this);
+ mBuilder.AddSizeOfExcludingThis(aSizes);
+ mList.AddSizeOfExcludingThis(aSizes);
+}
+
+bool AnyContentAncestorModified(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
+ nsIFrame* f = aFrame;
+ while (f) {
+ if (f->IsFrameModified()) {
+ return true;
+ }
+
+ if (aStopAtFrame && f == aStopAtFrame) {
+ break;
+ }
+
+ f = nsLayoutUtils::GetDisplayListParent(f);
+ }
+
+ return false;
+}
+
+// Removes any display items that belonged to a frame that was deleted,
+// and mark frames that belong to a different AGR so that get their
+// items built again.
+// TODO: We currently descend into all children even if we don't have an AGR
+// to mark, as child stacking contexts might. It would be nice if we could
+// jump into those immediately rather than walking the entire thing.
+bool RetainedDisplayListBuilder::PreProcessDisplayList(
+ RetainedDisplayList* aList, AnimatedGeometryRoot* aAGR,
+ PartialUpdateResult& aUpdated, nsIFrame* aOuterFrame, uint32_t aCallerKey,
+ uint32_t aNestingDepth, bool aKeepLinked) {
+ // The DAG merging algorithm does not have strong mechanisms in place to keep
+ // the complexity of the resulting DAG under control. In some cases we can
+ // build up edges very quickly. Detect those cases and force a full display
+ // list build if we hit them.
+ static const uint32_t kMaxEdgeRatio = 5;
+ const bool initializeDAG = !aList->mDAG.Length();
+ if (!aKeepLinked && !initializeDAG &&
+ aList->mDAG.mDirectPredecessorList.Length() >
+ (aList->mDAG.mNodesInfo.Length() * kMaxEdgeRatio)) {
+ return false;
+ }
+
+ // If we had aKeepLinked=true for this list on the previous paint, then
+ // mOldItems will already be initialized as it won't have been consumed during
+ // a merge.
+ const bool initializeOldItems = aList->mOldItems.IsEmpty();
+ if (initializeOldItems) {
+ aList->mOldItems.SetCapacity(aList->Count());
+ } else {
+ MOZ_RELEASE_ASSERT(!initializeDAG);
+ }
+
+ MOZ_RELEASE_ASSERT(
+ initializeDAG ||
+ aList->mDAG.Length() ==
+ (initializeOldItems ? aList->Count() : aList->mOldItems.Length()));
+
+ nsDisplayList out;
+
+ size_t i = 0;
+ while (nsDisplayItem* item = aList->RemoveBottom()) {
+#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
+ item->SetMergedPreProcessed(false, true);
+#endif
+
+ // If we have a previously initialized old items list, then it can differ
+ // from the current list due to items removed for having a deleted frame.
+ // We can't easily remove these, since the DAG has entries for those indices
+ // and it's hard to rewrite in-place.
+ // Skip over entries with no current item to keep the iterations in sync.
+ if (!initializeOldItems) {
+ while (!aList->mOldItems[i].mItem) {
+ i++;
+ }
+ }
+
+ if (initializeDAG) {
+ if (i == 0) {
+ aList->mDAG.AddNode(Span<const MergedListIndex>());
+ } else {
+ MergedListIndex previous(i - 1);
+ aList->mDAG.AddNode(Span<const MergedListIndex>(&previous, 1));
+ }
+ }
+
+ if (!item->CanBeReused() || item->HasDeletedFrame() ||
+ AnyContentAncestorModified(item->FrameForInvalidation(), aOuterFrame)) {
+ if (initializeOldItems) {
+ aList->mOldItems.AppendElement(OldItemInfo(nullptr));
+ } else {
+ MOZ_RELEASE_ASSERT(aList->mOldItems[i].mItem == item);
+ aList->mOldItems[i].mItem = nullptr;
+ }
+
+ if (item->IsGlassItem() && item == mBuilder.GetGlassDisplayItem()) {
+ mBuilder.ClearGlassDisplayItem();
+ }
+
+ item->Destroy(&mBuilder);
+ Metrics()->mRemovedItems++;
+
+ i++;
+ aUpdated = PartialUpdateResult::Updated;
+ continue;
+ }
+
+ if (initializeOldItems) {
+ aList->mOldItems.AppendElement(OldItemInfo(item));
+ }
+
+ // If we're not going to keep the list linked, then this old item entry
+ // is the only pointer to the item. Let it know that it now strongly
+ // owns the item, so it can destroy it if it goes away.
+ aList->mOldItems[i].mOwnsItem = !aKeepLinked;
+
+ item->SetOldListIndex(aList, OldListIndex(i), aCallerKey, aNestingDepth);
+
+ nsIFrame* f = item->Frame();
+
+ if (item->GetChildren()) {
+ // If children inside this list were invalid, then we'd have walked the
+ // ancestors and set ForceDescendIntoVisible on the current frame. If an
+ // ancestor is modified, then we'll throw this away entirely. Either way,
+ // we won't need to run merging on this sublist, and we can keep the items
+ // linked into their display list.
+ // The caret can move without invalidating, but we always set the force
+ // descend into frame state bit on that frame, so check for that too.
+ // TODO: AGR marking below can call MarkFrameForDisplayIfVisible and make
+ // us think future siblings need to be merged, even though we don't really
+ // need to.
+ bool keepLinked = aKeepLinked;
+ nsIFrame* invalid = item->FrameForInvalidation();
+ if (!invalid->ForceDescendIntoIfVisible() &&
+ !invalid->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) {
+ keepLinked = true;
+ }
+
+ if (!PreProcessDisplayList(item->GetChildren(),
+ SelectAGRForFrame(f, aAGR), aUpdated,
+ item->Frame(), item->GetPerFrameKey(),
+ aNestingDepth + 1, keepLinked)) {
+ MOZ_RELEASE_ASSERT(
+ !aKeepLinked,
+ "Can't early return since we need to move the out list back");
+ return false;
+ }
+ }
+
+ // TODO: We should be able to check the clipped bounds relative
+ // to the common AGR (of both the existing item and the invalidated
+ // frame) and determine if they can ever intersect.
+ // TODO: We only really need to build the ancestor container item that is a
+ // sibling of the changed thing to get correct ordering. The changed content
+ // is a frame though, and it's hard to map that to container items in this
+ // list.
+ if (aAGR && item->GetAnimatedGeometryRoot()->GetAsyncAGR() != aAGR) {
+ mBuilder.MarkFrameForDisplayIfVisible(f, mBuilder.RootReferenceFrame());
+ }
+
+ // TODO: This is here because we sometimes reuse the previous display list
+ // completely. For optimization, we could only restore the state for reused
+ // display items.
+ if (item->RestoreState()) {
+ item->InvalidateItemCacheEntry();
+ }
+
+ // If we're going to keep this linked list and not merge it, then mark the
+ // item as used and put it back into the list.
+ if (aKeepLinked) {
+ item->SetReused(true);
+ if (item->GetChildren()) {
+ item->UpdateBounds(Builder());
+ }
+ if (item->GetType() == DisplayItemType::TYPE_SUBDOCUMENT) {
+ IncrementSubDocPresShellPaintCount(item);
+ }
+ out.AppendToTop(item);
+ }
+ i++;
+ }
+
+ MOZ_RELEASE_ASSERT(aList->mOldItems.Length() == aList->mDAG.Length());
+ aList->RestoreState();
+
+ if (aKeepLinked) {
+ aList->AppendToTop(&out);
+ }
+ return true;
+}
+
+void RetainedDisplayListBuilder::IncrementSubDocPresShellPaintCount(
+ nsDisplayItem* aItem) {
+ MOZ_ASSERT(aItem->GetType() == DisplayItemType::TYPE_SUBDOCUMENT);
+
+ nsSubDocumentFrame* subDocFrame =
+ static_cast<nsDisplaySubDocument*>(aItem)->SubDocumentFrame();
+ MOZ_ASSERT(subDocFrame);
+
+ PresShell* presShell = subDocFrame->GetSubdocumentPresShellForPainting(0);
+ MOZ_ASSERT(presShell);
+
+ mBuilder.IncrementPresShellPaintCount(presShell);
+}
+
+static Maybe<const ActiveScrolledRoot*> SelectContainerASR(
+ const DisplayItemClipChain* aClipChain, const ActiveScrolledRoot* aItemASR,
+ Maybe<const ActiveScrolledRoot*>& aContainerASR) {
+ const ActiveScrolledRoot* itemClipASR =
+ aClipChain ? aClipChain->mASR : nullptr;
+
+ const ActiveScrolledRoot* finiteBoundsASR =
+ ActiveScrolledRoot::PickDescendant(itemClipASR, aItemASR);
+
+ if (!aContainerASR) {
+ return Some(finiteBoundsASR);
+ }
+
+ return Some(
+ ActiveScrolledRoot::PickAncestor(*aContainerASR, finiteBoundsASR));
+}
+
+static void UpdateASR(nsDisplayItem* aItem,
+ Maybe<const ActiveScrolledRoot*>& aContainerASR) {
+ Maybe<const ActiveScrolledRoot*> asr;
+
+ if (aItem->HasHitTestInfo()) {
+ const HitTestInfo& info =
+ static_cast<nsDisplayHitTestInfoBase*>(aItem)->GetHitTestInfo();
+ asr = SelectContainerASR(info.mClipChain, info.mASR, aContainerASR);
+ } else {
+ asr = aContainerASR;
+ }
+
+ if (!asr) {
+ return;
+ }
+
+ nsDisplayWrapList* wrapList = aItem->AsDisplayWrapList();
+ if (!wrapList) {
+ aItem->SetActiveScrolledRoot(*asr);
+ return;
+ }
+
+ wrapList->SetActiveScrolledRoot(ActiveScrolledRoot::PickAncestor(
+ wrapList->GetFrameActiveScrolledRoot(), *asr));
+
+ wrapList->UpdateHitTestInfoActiveScrolledRoot(*asr);
+}
+
+static void CopyASR(nsDisplayItem* aOld, nsDisplayItem* aNew) {
+ const ActiveScrolledRoot* hitTest = nullptr;
+ if (aOld->HasHitTestInfo()) {
+ MOZ_ASSERT(aNew->HasHitTestInfo());
+ const HitTestInfo& info =
+ static_cast<nsDisplayHitTestInfoBase*>(aOld)->GetHitTestInfo();
+ hitTest = info.mASR;
+ }
+
+ aNew->SetActiveScrolledRoot(aOld->GetActiveScrolledRoot());
+
+ // SetActiveScrolledRoot for most items will also set the hit-test info item's
+ // asr, so we need to manually set that again to what we saved earlier.
+ if (aOld->HasHitTestInfo()) {
+ static_cast<nsDisplayHitTestInfoBase*>(aNew)
+ ->UpdateHitTestInfoActiveScrolledRoot(hitTest);
+ }
+}
+
+OldItemInfo::OldItemInfo(nsDisplayItem* aItem)
+ : mItem(aItem), mUsed(false), mDiscarded(false), mOwnsItem(false) {
+ if (mItem) {
+ // Clear cached modified frame state when adding an item to the old list.
+ mItem->SetModifiedFrame(false);
+ }
+}
+
+void OldItemInfo::AddedMatchToMergedList(RetainedDisplayListBuilder* aBuilder,
+ MergedListIndex aIndex) {
+ AddedToMergedList(aIndex);
+}
+
+void OldItemInfo::Discard(RetainedDisplayListBuilder* aBuilder,
+ nsTArray<MergedListIndex>&& aDirectPredecessors) {
+ MOZ_ASSERT(!IsUsed());
+ mUsed = mDiscarded = true;
+ mDirectPredecessors = std::move(aDirectPredecessors);
+ if (mItem) {
+ MOZ_ASSERT(mOwnsItem);
+ mItem->Destroy(aBuilder->Builder());
+ aBuilder->Metrics()->mRemovedItems++;
+ }
+ mItem = nullptr;
+}
+
+bool OldItemInfo::IsChanged() {
+ return !mItem || !mItem->CanBeReused() || mItem->HasDeletedFrame();
+}
+
+/**
+ * A C++ implementation of Markus Stange's merge-dags algorithm.
+ * https://github.com/mstange/merge-dags
+ *
+ * MergeState handles combining a new list of display items into an existing
+ * DAG and computes the new DAG in a single pass.
+ * Each time we add a new item, we resolve all dependencies for it, so that the
+ * resulting list and DAG are built in topological ordering.
+ */
+class MergeState {
+ public:
+ MergeState(RetainedDisplayListBuilder* aBuilder,
+ RetainedDisplayList& aOldList, nsDisplayItem* aOuterItem)
+ : mBuilder(aBuilder),
+ mOldList(&aOldList),
+ mOldItems(std::move(aOldList.mOldItems)),
+ mOldDAG(
+ std::move(*reinterpret_cast<DirectedAcyclicGraph<OldListUnits>*>(
+ &aOldList.mDAG))),
+ mOuterItem(aOuterItem),
+ mResultIsModified(false) {
+ mMergedDAG.EnsureCapacityFor(mOldDAG);
+ MOZ_RELEASE_ASSERT(mOldItems.Length() == mOldDAG.Length());
+ }
+
+ Maybe<MergedListIndex> ProcessItemFromNewList(
+ nsDisplayItem* aNewItem, const Maybe<MergedListIndex>& aPreviousItem) {
+ OldListIndex oldIndex;
+ MOZ_DIAGNOSTIC_ASSERT(aNewItem->HasModifiedFrame() ==
+ HasModifiedFrame(aNewItem));
+ if (!aNewItem->HasModifiedFrame() &&
+ HasMatchingItemInOldList(aNewItem, &oldIndex)) {
+ mBuilder->Metrics()->mRebuiltItems++;
+ nsDisplayItem* oldItem = mOldItems[oldIndex.val].mItem;
+ MOZ_DIAGNOSTIC_ASSERT(oldItem->GetPerFrameKey() ==
+ aNewItem->GetPerFrameKey() &&
+ oldItem->Frame() == aNewItem->Frame());
+ if (!mOldItems[oldIndex.val].IsChanged()) {
+ MOZ_DIAGNOSTIC_ASSERT(!mOldItems[oldIndex.val].IsUsed());
+ nsDisplayItem* destItem;
+ if (ShouldUseNewItem(aNewItem)) {
+ destItem = aNewItem;
+ } else {
+ destItem = oldItem;
+ // The building rect can depend on the overflow rect (when the parent
+ // frame is position:fixed), which can change without invalidating
+ // the frame/items. If we're using the old item, copy the building
+ // rect across from the new item.
+ oldItem->SetBuildingRect(aNewItem->GetBuildingRect());
+ }
+
+ if (destItem == aNewItem) {
+ if (oldItem->IsGlassItem() &&
+ oldItem == mBuilder->Builder()->GetGlassDisplayItem()) {
+ mBuilder->Builder()->ClearGlassDisplayItem();
+ }
+ } // aNewItem can't be the glass item on the builder yet.
+
+ if (destItem->IsGlassItem()) {
+ if (destItem != oldItem ||
+ destItem != mBuilder->Builder()->GetGlassDisplayItem()) {
+ mBuilder->Builder()->SetGlassDisplayItem(destItem);
+ }
+ }
+
+ MergeChildLists(aNewItem, oldItem, destItem);
+
+ AutoTArray<MergedListIndex, 2> directPredecessors =
+ ProcessPredecessorsOfOldNode(oldIndex);
+ MergedListIndex newIndex = AddNewNode(
+ destItem, Some(oldIndex), directPredecessors, aPreviousItem);
+ mOldItems[oldIndex.val].AddedMatchToMergedList(mBuilder, newIndex);
+ if (destItem == aNewItem) {
+ oldItem->Destroy(mBuilder->Builder());
+ } else {
+ aNewItem->Destroy(mBuilder->Builder());
+ }
+ return Some(newIndex);
+ }
+ }
+ mResultIsModified = true;
+ if (aNewItem->IsGlassItem()) {
+ mBuilder->Builder()->SetGlassDisplayItem(aNewItem);
+ }
+ return Some(AddNewNode(aNewItem, Nothing(), Span<MergedListIndex>(),
+ aPreviousItem));
+ }
+
+ void MergeChildLists(nsDisplayItem* aNewItem, nsDisplayItem* aOldItem,
+ nsDisplayItem* aOutItem) {
+ if (!aOutItem->GetChildren()) {
+ return;
+ }
+
+ Maybe<const ActiveScrolledRoot*> containerASRForChildren;
+ nsDisplayList empty;
+ const bool modified = mBuilder->MergeDisplayLists(
+ aNewItem ? aNewItem->GetChildren() : &empty, aOldItem->GetChildren(),
+ aOutItem->GetChildren(), containerASRForChildren, aOutItem);
+ if (modified) {
+ aOutItem->InvalidateCachedChildInfo(mBuilder->Builder());
+ UpdateASR(aOutItem, containerASRForChildren);
+ mResultIsModified = true;
+ } else if (aOutItem == aNewItem) {
+ // If nothing changed, but we copied the contents across to
+ // the new item, then also copy the ASR data.
+ CopyASR(aOldItem, aNewItem);
+ }
+ // Ideally we'd only UpdateBounds if something changed, but
+ // nsDisplayWrapList also uses this to update the clip chain for the
+ // current ASR, which gets reset during RestoreState(), so we always need
+ // to run it again.
+ aOutItem->UpdateBounds(mBuilder->Builder());
+ }
+
+ bool ShouldUseNewItem(nsDisplayItem* aNewItem) {
+ // Generally we want to use the old item when the frame isn't marked as
+ // modified so that any cached information on the item (or referencing the
+ // item) gets retained. Quite a few FrameLayerBuilder performance
+ // improvements benefit by this. Sometimes, however, we can end up where the
+ // new item paints something different from the old item, even though we
+ // haven't modified the frame, and it's hard to fix. In these cases we just
+ // always use the new item to be safe.
+ DisplayItemType type = aNewItem->GetType();
+ if (type == DisplayItemType::TYPE_CANVAS_BACKGROUND_COLOR ||
+ type == DisplayItemType::TYPE_SOLID_COLOR) {
+ // The canvas background color item can paint the color from another
+ // frame, and even though we schedule a paint, we don't mark the canvas
+ // frame as invalid.
+ return true;
+ }
+
+ if (type == DisplayItemType::TYPE_TABLE_BORDER_COLLAPSE) {
+ // We intentionally don't mark the root table frame as modified when a
+ // subframe changes, even though the border collapse item for the root
+ // frame is what paints the changed border. Marking the root frame as
+ // modified would rebuild display items for the whole table area, and we
+ // don't want that.
+ return true;
+ }
+
+ if (type == DisplayItemType::TYPE_TEXT_OVERFLOW) {
+ // Text overflow marker items are created with the wrapping block as their
+ // frame, and have an index value to note which line they are created for.
+ // Their rendering can change if the items on that line change, which may
+ // not mark the block as modified. We rebuild them if we build any item on
+ // the line, so we should always get new items if they might have changed
+ // rendering, and it's easier to just use the new items rather than
+ // computing if we actually need them.
+ return true;
+ }
+
+ if (type == DisplayItemType::TYPE_SUBDOCUMENT) {
+ // nsDisplaySubDocument::mShouldFlatten can change without an invalidation
+ // (and is the reason we unconditionally build the subdocument item), so
+ // always use the new one to make sure we get the right value.
+ return true;
+ }
+
+ if (type == DisplayItemType::TYPE_CARET) {
+ // The caret can change position while still being owned by the same frame
+ // and we don't invalidate in that case. Use the new version since the
+ // changed bounds are needed for DLBI.
+ return true;
+ }
+
+ if (type == DisplayItemType::TYPE_MASK ||
+ type == DisplayItemType::TYPE_FILTER ||
+ type == DisplayItemType::TYPE_SVG_WRAPPER) {
+ // SVG items have some invalidation issues, see bugs 1494110 and 1494663.
+ return true;
+ }
+
+ if (type == DisplayItemType::TYPE_TRANSFORM) {
+ // Prerendering of transforms can change without frame invalidation.
+ return true;
+ }
+
+ return false;
+ }
+
+ RetainedDisplayList Finalize() {
+ for (size_t i = 0; i < mOldDAG.Length(); i++) {
+ if (mOldItems[i].IsUsed()) {
+ continue;
+ }
+
+ AutoTArray<MergedListIndex, 2> directPredecessors =
+ ResolveNodeIndexesOldToMerged(
+ mOldDAG.GetDirectPredecessors(OldListIndex(i)));
+ ProcessOldNode(OldListIndex(i), std::move(directPredecessors));
+ }
+
+ RetainedDisplayList result;
+ result.AppendToTop(&mMergedItems);
+ result.mDAG = std::move(mMergedDAG);
+ MOZ_RELEASE_ASSERT(result.mDAG.Length() == result.Count());
+ return result;
+ }
+
+ bool HasMatchingItemInOldList(nsDisplayItem* aItem, OldListIndex* aOutIndex) {
+ nsIFrame::DisplayItemArray* items =
+ aItem->Frame()->GetProperty(nsIFrame::DisplayItems());
+ // Look for an item that matches aItem's frame and per-frame-key, but isn't
+ // the same item.
+ uint32_t outerKey = mOuterItem ? mOuterItem->GetPerFrameKey() : 0;
+ for (nsDisplayItemBase* i : *items) {
+ if (i != aItem && i->Frame() == aItem->Frame() &&
+ i->GetPerFrameKey() == aItem->GetPerFrameKey()) {
+ if (i->GetOldListIndex(mOldList, outerKey, aOutIndex)) {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
+ bool HasModifiedFrame(nsDisplayItem* aItem) {
+ nsIFrame* stopFrame = mOuterItem ? mOuterItem->Frame() : nullptr;
+ return AnyContentAncestorModified(aItem->FrameForInvalidation(), stopFrame);
+ }
+#endif
+
+ void UpdateContainerASR(nsDisplayItem* aItem) {
+ mContainerASR = SelectContainerASR(
+ aItem->GetClipChain(), aItem->GetActiveScrolledRoot(), mContainerASR);
+ }
+
+ MergedListIndex AddNewNode(
+ nsDisplayItem* aItem, const Maybe<OldListIndex>& aOldIndex,
+ Span<const MergedListIndex> aDirectPredecessors,
+ const Maybe<MergedListIndex>& aExtraDirectPredecessor) {
+ UpdateContainerASR(aItem);
+ aItem->NotifyUsed(mBuilder->Builder());
+
+#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
+ nsIFrame::DisplayItemArray* items =
+ aItem->Frame()->GetProperty(nsIFrame::DisplayItems());
+ for (nsDisplayItemBase* i : *items) {
+ if (i->Frame() == aItem->Frame() &&
+ i->GetPerFrameKey() == aItem->GetPerFrameKey()) {
+ MOZ_DIAGNOSTIC_ASSERT(!i->IsMergedItem());
+ }
+ }
+
+ aItem->SetMergedPreProcessed(true, false);
+#endif
+
+ mMergedItems.AppendToTop(aItem);
+ mBuilder->Metrics()->mTotalItems++;
+
+ MergedListIndex newIndex =
+ mMergedDAG.AddNode(aDirectPredecessors, aExtraDirectPredecessor);
+ return newIndex;
+ }
+
+ void ProcessOldNode(OldListIndex aNode,
+ nsTArray<MergedListIndex>&& aDirectPredecessors) {
+ nsDisplayItem* item = mOldItems[aNode.val].mItem;
+ if (mOldItems[aNode.val].IsChanged()) {
+ if (item && item->IsGlassItem() &&
+ item == mBuilder->Builder()->GetGlassDisplayItem()) {
+ mBuilder->Builder()->ClearGlassDisplayItem();
+ }
+
+ mOldItems[aNode.val].Discard(mBuilder, std::move(aDirectPredecessors));
+ mResultIsModified = true;
+ } else {
+ MergeChildLists(nullptr, item, item);
+
+ if (item->GetType() == DisplayItemType::TYPE_SUBDOCUMENT) {
+ mBuilder->IncrementSubDocPresShellPaintCount(item);
+ }
+ item->SetReused(true);
+ mBuilder->Metrics()->mReusedItems++;
+ mOldItems[aNode.val].AddedToMergedList(
+ AddNewNode(item, Some(aNode), aDirectPredecessors, Nothing()));
+ }
+ }
+
+ struct PredecessorStackItem {
+ PredecessorStackItem(OldListIndex aNode, Span<OldListIndex> aPredecessors)
+ : mNode(aNode),
+ mDirectPredecessors(aPredecessors),
+ mCurrentPredecessorIndex(0) {}
+
+ bool IsFinished() {
+ return mCurrentPredecessorIndex == mDirectPredecessors.Length();
+ }
+
+ OldListIndex GetAndIncrementCurrentPredecessor() {
+ return mDirectPredecessors[mCurrentPredecessorIndex++];
+ }
+
+ OldListIndex mNode;
+ Span<OldListIndex> mDirectPredecessors;
+ size_t mCurrentPredecessorIndex;
+ };
+
+ AutoTArray<MergedListIndex, 2> ProcessPredecessorsOfOldNode(
+ OldListIndex aNode) {
+ AutoTArray<PredecessorStackItem, 256> mStack;
+ mStack.AppendElement(
+ PredecessorStackItem(aNode, mOldDAG.GetDirectPredecessors(aNode)));
+
+ while (true) {
+ if (mStack.LastElement().IsFinished()) {
+ // If we've finished processing all the entries in the current set, then
+ // pop it off the processing stack and process it.
+ PredecessorStackItem item = mStack.PopLastElement();
+ AutoTArray<MergedListIndex, 2> result =
+ ResolveNodeIndexesOldToMerged(item.mDirectPredecessors);
+
+ if (mStack.IsEmpty()) {
+ return result;
+ }
+
+ ProcessOldNode(item.mNode, std::move(result));
+ } else {
+ // Grab the current predecessor, push predecessors of that onto the
+ // processing stack (if it hasn't already been processed), and then
+ // advance to the next entry.
+ OldListIndex currentIndex =
+ mStack.LastElement().GetAndIncrementCurrentPredecessor();
+ if (!mOldItems[currentIndex.val].IsUsed()) {
+ mStack.AppendElement(PredecessorStackItem(
+ currentIndex, mOldDAG.GetDirectPredecessors(currentIndex)));
+ }
+ }
+ }
+ }
+
+ AutoTArray<MergedListIndex, 2> ResolveNodeIndexesOldToMerged(
+ Span<OldListIndex> aDirectPredecessors) {
+ AutoTArray<MergedListIndex, 2> result;
+ result.SetCapacity(aDirectPredecessors.Length());
+ for (OldListIndex index : aDirectPredecessors) {
+ OldItemInfo& oldItem = mOldItems[index.val];
+ if (oldItem.IsDiscarded()) {
+ for (MergedListIndex inner : oldItem.mDirectPredecessors) {
+ if (!result.Contains(inner)) {
+ result.AppendElement(inner);
+ }
+ }
+ } else {
+ result.AppendElement(oldItem.mIndex);
+ }
+ }
+ return result;
+ }
+
+ RetainedDisplayListBuilder* mBuilder;
+ RetainedDisplayList* mOldList;
+ Maybe<const ActiveScrolledRoot*> mContainerASR;
+ nsTArray<OldItemInfo> mOldItems;
+ DirectedAcyclicGraph<OldListUnits> mOldDAG;
+ // Unfortunately we can't use strong typing for the hashtables
+ // since they internally encode the type with the mOps pointer,
+ // and assert when we try swap the contents
+ nsDisplayList mMergedItems;
+ DirectedAcyclicGraph<MergedListUnits> mMergedDAG;
+ nsDisplayItem* mOuterItem;
+ bool mResultIsModified;
+};
+
+#ifdef DEBUG
+void VerifyNotModified(nsDisplayList* aList) {
+ for (nsDisplayItem* item = aList->GetBottom(); item;
+ item = item->GetAbove()) {
+ MOZ_ASSERT(!AnyContentAncestorModified(item->FrameForInvalidation()));
+
+ if (item->GetChildren()) {
+ VerifyNotModified(item->GetChildren());
+ }
+ }
+}
+#endif
+
+/**
+ * Takes two display lists and merges them into an output list.
+ *
+ * Display lists wthout an explicit DAG are interpreted as linear DAGs (with a
+ * maximum of one direct predecessor and one direct successor per node). We add
+ * the two DAGs together, and then output the topological sorted ordering as the
+ * final display list.
+ *
+ * Once we've merged a list, we then retain the DAG (as part of the
+ * RetainedDisplayList object) to use for future merges.
+ */
+bool RetainedDisplayListBuilder::MergeDisplayLists(
+ nsDisplayList* aNewList, RetainedDisplayList* aOldList,
+ RetainedDisplayList* aOutList,
+ mozilla::Maybe<const mozilla::ActiveScrolledRoot*>& aOutContainerASR,
+ nsDisplayItem* aOuterItem) {
+ AUTO_PROFILER_LABEL_CATEGORY_PAIR(GRAPHICS_DisplayListMerging);
+
+ if (!aOldList->IsEmpty()) {
+ // If we still have items in the actual list, then it is because
+ // PreProcessDisplayList decided that it was sure it can't be modified. We
+ // can just use it directly, and throw any new items away.
+
+ aNewList->DeleteAll(&mBuilder);
+#ifdef DEBUG
+ VerifyNotModified(aOldList);
+#endif
+
+ if (aOldList != aOutList) {
+ *aOutList = std::move(*aOldList);
+ }
+
+ return false;
+ }
+
+ MergeState merge(this, *aOldList, aOuterItem);
+
+ Maybe<MergedListIndex> previousItemIndex;
+ while (nsDisplayItem* item = aNewList->RemoveBottom()) {
+ Metrics()->mNewItems++;
+ previousItemIndex = merge.ProcessItemFromNewList(item, previousItemIndex);
+ }
+
+ *aOutList = merge.Finalize();
+ aOutContainerASR = merge.mContainerASR;
+ return merge.mResultIsModified;
+}
+
+static nsIFrame* GetRootFrameForPainting(nsDisplayListBuilder* aBuilder,
+ Document& aDocument) {
+ // Although this is the actual subdocument, it might not be
+ // what painting uses. Walk up to the nsSubDocumentFrame owning
+ // us, and then ask that which subdoc it's going to paint.
+
+ PresShell* presShell = aDocument.GetPresShell();
+ if (!presShell) {
+ return nullptr;
+ }
+ nsView* rootView = presShell->GetViewManager()->GetRootView();
+ if (!rootView) {
+ return nullptr;
+ }
+
+ // There should be an anonymous inner view between the root view
+ // of the subdoc, and the view for the nsSubDocumentFrame.
+ nsView* innerView = rootView->GetParent();
+ if (!innerView) {
+ return nullptr;
+ }
+
+ nsView* subDocView = innerView->GetParent();
+ if (!subDocView) {
+ return nullptr;
+ }
+
+ nsIFrame* subDocFrame = subDocView->GetFrame();
+ if (!subDocFrame) {
+ return nullptr;
+ }
+
+ nsSubDocumentFrame* subdocumentFrame = do_QueryFrame(subDocFrame);
+ MOZ_ASSERT(subdocumentFrame);
+ presShell = subdocumentFrame->GetSubdocumentPresShellForPainting(
+ aBuilder->IsIgnoringPaintSuppression()
+ ? nsSubDocumentFrame::IGNORE_PAINT_SUPPRESSION
+ : 0);
+ return presShell ? presShell->GetRootFrame() : nullptr;
+}
+
+static void TakeAndAddModifiedAndFramesWithPropsFromRootFrame(
+ nsDisplayListBuilder* aBuilder, nsTArray<nsIFrame*>* aModifiedFrames,
+ nsTArray<nsIFrame*>* aFramesWithProps, nsIFrame* aRootFrame,
+ Document& aDoc) {
+ MOZ_ASSERT(aRootFrame);
+
+ if (RetainedDisplayListData* data = GetRetainedDisplayListData(aRootFrame)) {
+ for (auto it = data->Iterator(); !it.Done(); it.Next()) {
+ nsIFrame* frame = it.Key();
+ const RetainedDisplayListData::FrameFlags& flags = it.Data();
+
+ if (flags & RetainedDisplayListData::FrameFlags::Modified) {
+ aModifiedFrames->AppendElement(frame);
+ }
+
+ if (flags & RetainedDisplayListData::FrameFlags::HasProps) {
+ aFramesWithProps->AppendElement(frame);
+ }
+
+ if (flags & RetainedDisplayListData::FrameFlags::HadWillChange) {
+ aBuilder->RemoveFromWillChangeBudgets(frame);
+ }
+ }
+
+ data->Clear();
+ }
+
+ auto recurse = [&](Document& aSubDoc) {
+ if (nsIFrame* rootFrame = GetRootFrameForPainting(aBuilder, aSubDoc)) {
+ TakeAndAddModifiedAndFramesWithPropsFromRootFrame(
+ aBuilder, aModifiedFrames, aFramesWithProps, rootFrame, aSubDoc);
+ }
+ return CallState::Continue;
+ };
+ aDoc.EnumerateSubDocuments(recurse);
+}
+
+static void GetModifiedAndFramesWithProps(
+ nsDisplayListBuilder* aBuilder, nsTArray<nsIFrame*>* aOutModifiedFrames,
+ nsTArray<nsIFrame*>* aOutFramesWithProps) {
+ nsIFrame* rootFrame = aBuilder->RootReferenceFrame();
+ MOZ_ASSERT(rootFrame);
+
+ Document* rootDoc = rootFrame->PresContext()->Document();
+ TakeAndAddModifiedAndFramesWithPropsFromRootFrame(
+ aBuilder, aOutModifiedFrames, aOutFramesWithProps, rootFrame, *rootDoc);
+}
+
+// ComputeRebuildRegion debugging
+// #define CRR_DEBUG 1
+#if CRR_DEBUG
+# define CRR_LOG(...) printf_stderr(__VA_ARGS__)
+#else
+# define CRR_LOG(...)
+#endif
+
+static nsDisplayItem* GetFirstDisplayItemWithChildren(nsIFrame* aFrame) {
+ nsIFrame::DisplayItemArray* items =
+ aFrame->GetProperty(nsIFrame::DisplayItems());
+ if (!items) {
+ return nullptr;
+ }
+
+ for (nsDisplayItemBase* i : *items) {
+ if (i->HasChildren()) {
+ return static_cast<nsDisplayItem*>(i);
+ }
+ }
+ return nullptr;
+}
+
+static bool IsInPreserve3DContext(const nsIFrame* aFrame) {
+ return aFrame->Extend3DContext() ||
+ aFrame->Combines3DTransformWithAncestors();
+}
+
+static bool ProcessFrameInternal(nsIFrame* aFrame,
+ nsDisplayListBuilder* aBuilder,
+ AnimatedGeometryRoot** aAGR, nsRect& aOverflow,
+ const nsIFrame* aStopAtFrame,
+ nsTArray<nsIFrame*>& aOutFramesWithProps,
+ const bool aStopAtStackingContext) {
+ nsIFrame* currentFrame = aFrame;
+
+ while (currentFrame != aStopAtFrame) {
+ CRR_LOG("currentFrame: %p (placeholder=%d), aOverflow: %d %d %d %d\n",
+ currentFrame, !aStopAtStackingContext, aOverflow.x, aOverflow.y,
+ aOverflow.width, aOverflow.height);
+
+ // If the current frame is an OOF frame, DisplayListBuildingData needs to be
+ // set on all the ancestor stacking contexts of the placeholder frame, up
+ // to the containing block of the OOF frame. This is done to ensure that the
+ // content that might be behind the OOF frame is built for merging.
+ nsIFrame* placeholder = currentFrame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)
+ ? currentFrame->GetPlaceholderFrame()
+ : nullptr;
+
+ if (placeholder) {
+ nsRect placeholderOverflow = aOverflow;
+ auto rv = nsLayoutUtils::TransformRect(currentFrame, placeholder,
+ placeholderOverflow);
+ if (rv != nsLayoutUtils::TRANSFORM_SUCCEEDED) {
+ placeholderOverflow = nsRect();
+ }
+
+ CRR_LOG("Processing placeholder %p for OOF frame %p\n", placeholder,
+ currentFrame);
+
+ CRR_LOG("OOF frame draw area: %d %d %d %d\n", placeholderOverflow.x,
+ placeholderOverflow.y, placeholderOverflow.width,
+ placeholderOverflow.height);
+
+ // Tracking AGRs for the placeholder processing is not necessary, as the
+ // goal is to only modify the DisplayListBuildingData rect.
+ AnimatedGeometryRoot* dummyAGR = nullptr;
+
+ // Find a common ancestor frame to handle frame continuations.
+ // TODO: It might be possible to write a more specific and efficient
+ // function for this.
+ const nsIFrame* ancestor = nsLayoutUtils::FindNearestCommonAncestorFrame(
+ currentFrame->GetParent(), placeholder->GetParent());
+
+ if (!ProcessFrameInternal(placeholder, aBuilder, &dummyAGR,
+ placeholderOverflow, ancestor,
+ aOutFramesWithProps, false)) {
+ return false;
+ }
+ }
+
+ // Convert 'aOverflow' into the coordinate space of the nearest stacking
+ // context or display port ancestor and update 'currentFrame' to point to
+ // that frame.
+ aOverflow = nsLayoutUtils::TransformFrameRectToAncestor(
+ currentFrame, aOverflow, aStopAtFrame, nullptr, nullptr,
+ /* aStopAtStackingContextAndDisplayPortAndOOFFrame = */ true,
+ &currentFrame);
+ if (IsInPreserve3DContext(currentFrame)) {
+ return false;
+ }
+
+ MOZ_ASSERT(currentFrame);
+
+ // Check whether the current frame is a scrollable frame with display port.
+ nsRect displayPort;
+ nsIScrollableFrame* sf = do_QueryFrame(currentFrame);
+ nsIContent* content = sf ? currentFrame->GetContent() : nullptr;
+
+ if (content && DisplayPortUtils::GetDisplayPort(content, &displayPort)) {
+ CRR_LOG("Frame belongs to displayport frame %p\n", currentFrame);
+
+ // Get overflow relative to the scrollport (from the scrollframe)
+ nsRect r = aOverflow - sf->GetScrollPortRect().TopLeft();
+ r.IntersectRect(r, displayPort);
+ if (!r.IsEmpty()) {
+ nsRect* rect = currentFrame->GetProperty(
+ nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
+ if (!rect) {
+ rect = new nsRect();
+ currentFrame->SetProperty(
+ nsDisplayListBuilder::DisplayListBuildingDisplayPortRect(), rect);
+ currentFrame->SetHasOverrideDirtyRegion(true);
+ aOutFramesWithProps.AppendElement(currentFrame);
+ }
+ rect->UnionRect(*rect, r);
+ CRR_LOG("Adding area to displayport draw area: %d %d %d %d\n", r.x, r.y,
+ r.width, r.height);
+
+ // TODO: Can we just use MarkFrameForDisplayIfVisible, plus
+ // MarkFramesForDifferentAGR to ensure that this displayport, plus any
+ // items that move relative to it get rebuilt, and then not contribute
+ // to the root dirty area?
+ aOverflow = sf->GetScrollPortRect();
+ } else {
+ // Don't contribute to the root dirty area at all.
+ aOverflow.SetEmpty();
+ }
+ } else {
+ aOverflow.IntersectRect(aOverflow,
+ currentFrame->InkOverflowRectRelativeToSelf());
+ }
+
+ if (aOverflow.IsEmpty()) {
+ break;
+ }
+
+ if (currentFrame != aBuilder->RootReferenceFrame() &&
+ currentFrame->IsStackingContext() &&
+ currentFrame->IsFixedPosContainingBlock()) {
+ CRR_LOG("Frame belongs to stacking context frame %p\n", currentFrame);
+ // If we found an intermediate stacking context with an existing display
+ // item then we can store the dirty rect there and stop. If we couldn't
+ // find one then we need to keep bubbling up to the next stacking context.
+ nsDisplayItem* wrapperItem =
+ GetFirstDisplayItemWithChildren(currentFrame);
+ if (!wrapperItem) {
+ continue;
+ }
+
+ // Store the stacking context relative dirty area such
+ // that display list building will pick it up when it
+ // gets to it.
+ nsDisplayListBuilder::DisplayListBuildingData* data =
+ currentFrame->GetProperty(
+ nsDisplayListBuilder::DisplayListBuildingRect());
+ if (!data) {
+ data = new nsDisplayListBuilder::DisplayListBuildingData();
+ currentFrame->SetProperty(
+ nsDisplayListBuilder::DisplayListBuildingRect(), data);
+ currentFrame->SetHasOverrideDirtyRegion(true);
+ aOutFramesWithProps.AppendElement(currentFrame);
+ }
+ CRR_LOG("Adding area to stacking context draw area: %d %d %d %d\n",
+ aOverflow.x, aOverflow.y, aOverflow.width, aOverflow.height);
+ data->mDirtyRect.UnionRect(data->mDirtyRect, aOverflow);
+
+ if (!aStopAtStackingContext) {
+ // Continue ascending the frame tree until we reach aStopAtFrame.
+ continue;
+ }
+
+ // Grab the visible (display list building) rect for children of this
+ // wrapper item and convert into into coordinate relative to the current
+ // frame.
+ nsRect previousVisible = wrapperItem->GetBuildingRectForChildren();
+ if (wrapperItem->ReferenceFrameForChildren() ==
+ wrapperItem->ReferenceFrame()) {
+ previousVisible -= wrapperItem->ToReferenceFrame();
+ } else {
+ MOZ_ASSERT(wrapperItem->ReferenceFrameForChildren() ==
+ wrapperItem->Frame());
+ }
+
+ if (!previousVisible.Contains(aOverflow)) {
+ // If the overflow area of the changed frame isn't contained within the
+ // old item, then we might change the size of the item and need to
+ // update its sorting accordingly. Keep propagating the overflow area up
+ // so that we build intersecting items for sorting.
+ continue;
+ }
+
+ if (!data->mModifiedAGR) {
+ data->mModifiedAGR = *aAGR;
+ } else if (data->mModifiedAGR != *aAGR) {
+ data->mDirtyRect = currentFrame->InkOverflowRectRelativeToSelf();
+ CRR_LOG(
+ "Found multiple modified AGRs within this stacking context, "
+ "giving up\n");
+ }
+
+ // Don't contribute to the root dirty area at all.
+ aOverflow.SetEmpty();
+ *aAGR = nullptr;
+
+ break;
+ }
+ }
+ return true;
+}
+
+bool RetainedDisplayListBuilder::ProcessFrame(
+ nsIFrame* aFrame, nsDisplayListBuilder* aBuilder, nsIFrame* aStopAtFrame,
+ nsTArray<nsIFrame*>& aOutFramesWithProps, const bool aStopAtStackingContext,
+ nsRect* aOutDirty, AnimatedGeometryRoot** aOutModifiedAGR) {
+ if (aFrame->HasOverrideDirtyRegion()) {
+ aOutFramesWithProps.AppendElement(aFrame);
+ }
+
+ if (aFrame->HasAnyStateBits(NS_FRAME_IN_POPUP)) {
+ return true;
+ }
+
+ // TODO: There is almost certainly a faster way of doing this, probably can be
+ // combined with the ancestor walk for TransformFrameRectToAncestor.
+ AnimatedGeometryRoot* agr =
+ aBuilder->FindAnimatedGeometryRootFor(aFrame)->GetAsyncAGR();
+
+ CRR_LOG("Processing frame %p with agr %p\n", aFrame, agr->mFrame);
+
+ // Convert the frame's overflow rect into the coordinate space
+ // of the nearest stacking context that has an existing display item.
+ // We store that as a dirty rect on that stacking context so that we build
+ // all items that intersect the changed frame within the stacking context,
+ // and then we use MarkFrameForDisplayIfVisible to make sure the stacking
+ // context itself gets built. We don't need to build items that intersect
+ // outside of the stacking context, since we know the stacking context item
+ // exists in the old list, so we can trivially merge without needing other
+ // items.
+ nsRect overflow = aFrame->InkOverflowRectRelativeToSelf();
+
+ // If the modified frame is also a caret frame, include the caret area.
+ // This is needed because some frames (for example text frames without text)
+ // might have an empty overflow rect.
+ if (aFrame == aBuilder->GetCaretFrame()) {
+ overflow.UnionRect(overflow, aBuilder->GetCaretRect());
+ }
+
+ if (!ProcessFrameInternal(aFrame, aBuilder, &agr, overflow, aStopAtFrame,
+ aOutFramesWithProps, aStopAtStackingContext)) {
+ return false;
+ }
+
+ if (!overflow.IsEmpty()) {
+ aOutDirty->UnionRect(*aOutDirty, overflow);
+ CRR_LOG("Adding area to root draw area: %d %d %d %d\n", overflow.x,
+ overflow.y, overflow.width, overflow.height);
+
+ // If we get changed frames from multiple AGRS, then just give up as it gets
+ // really complex to track which items would need to be marked in
+ // MarkFramesForDifferentAGR.
+ if (!*aOutModifiedAGR) {
+ CRR_LOG("Setting %p as root stacking context AGR\n", agr);
+ *aOutModifiedAGR = agr;
+ } else if (agr && *aOutModifiedAGR != agr) {
+ CRR_LOG("Found multiple AGRs in root stacking context, giving up\n");
+ return false;
+ }
+ }
+ return true;
+}
+
+static void AddFramesForContainingBlock(nsIFrame* aBlock,
+ const nsFrameList& aFrames,
+ nsTArray<nsIFrame*>& aExtraFrames) {
+ for (nsIFrame* f : aFrames) {
+ if (!f->IsFrameModified() && AnyContentAncestorModified(f, aBlock)) {
+ CRR_LOG("Adding invalid OOF %p\n", f);
+ aExtraFrames.AppendElement(f);
+ }
+ }
+}
+
+// Placeholder descendants of aFrame don't contribute to aFrame's overflow area.
+// Find all the containing blocks that might own placeholders under us, walk
+// their OOF frames list, and manually invalidate any frames that are
+// descendants of a modified frame (us, or another frame we'll get to soon).
+// This is combined with the work required for MarkFrameForDisplayIfVisible,
+// so that we can avoid an extra ancestor walk, and we can reuse the flag
+// to detect when we've already visited an ancestor (and thus all further
+// ancestors must also be visited).
+static void FindContainingBlocks(nsIFrame* aFrame,
+ nsTArray<nsIFrame*>& aExtraFrames) {
+ for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetDisplayListParent(f)) {
+ if (f->ForceDescendIntoIfVisible()) {
+ return;
+ }
+ f->SetForceDescendIntoIfVisible(true);
+ CRR_LOG("Considering OOFs for %p\n", f);
+
+ AddFramesForContainingBlock(f, f->GetChildList(nsIFrame::kFloatList),
+ aExtraFrames);
+ AddFramesForContainingBlock(f, f->GetChildList(f->GetAbsoluteListID()),
+ aExtraFrames);
+ }
+}
+
+/**
+ * Given a list of frames that has been modified, computes the region that we
+ * need to do display list building for in order to build all modified display
+ * items.
+ *
+ * When a modified frame is within a stacking context (with an existing display
+ * item), then we only contribute to the build area within the stacking context,
+ * as well as forcing display list building to descend to the stacking context.
+ * We don't need to add build area outside of the stacking context (and force
+ * items above/below the stacking context container item to be built), since
+ * just matching the position of the stacking context container item is
+ * sufficient to ensure correct ordering during merging.
+ *
+ * We need to rebuild all items that might intersect with the modified frame,
+ * both now and during async changes on the compositor. We do this by rebuilding
+ * the area covered by the changed frame, as well as rebuilding all items that
+ * have a different (async) AGR to the changed frame. If we have changes to
+ * multiple AGRs (within a stacking context), then we rebuild that stacking
+ * context entirely.
+ *
+ * @param aModifiedFrames The list of modified frames.
+ * @param aOutDirty The result region to use for display list building.
+ * @param aOutModifiedAGR The modified AGR for the root stacking context.
+ * @param aOutFramesWithProps The list of frames to which we attached partial
+ * build data so that it can be cleaned up.
+ *
+ * @return true if we succesfully computed a partial rebuild region, false if a
+ * full build is required.
+ */
+bool RetainedDisplayListBuilder::ComputeRebuildRegion(
+ nsTArray<nsIFrame*>& aModifiedFrames, nsRect* aOutDirty,
+ AnimatedGeometryRoot** aOutModifiedAGR,
+ nsTArray<nsIFrame*>& aOutFramesWithProps) {
+ CRR_LOG("Computing rebuild regions for %zu frames:\n",
+ aModifiedFrames.Length());
+ nsTArray<nsIFrame*> extraFrames;
+ for (nsIFrame* f : aModifiedFrames) {
+ MOZ_ASSERT(f);
+
+ mBuilder.AddFrameMarkedForDisplayIfVisible(f);
+ FindContainingBlocks(f, extraFrames);
+
+ if (!ProcessFrame(f, &mBuilder, mBuilder.RootReferenceFrame(),
+ aOutFramesWithProps, true, aOutDirty, aOutModifiedAGR)) {
+ return false;
+ }
+ }
+
+ // Since we set modified to true on the extraFrames, add them to
+ // aModifiedFrames so that it will get reverted.
+ aModifiedFrames.AppendElements(extraFrames);
+
+ for (nsIFrame* f : extraFrames) {
+ f->SetFrameIsModified(true);
+
+ if (!ProcessFrame(f, &mBuilder, mBuilder.RootReferenceFrame(),
+ aOutFramesWithProps, true, aOutDirty, aOutModifiedAGR)) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool RetainedDisplayListBuilder::ShouldBuildPartial(
+ nsTArray<nsIFrame*>& aModifiedFrames) {
+ if (mList.IsEmpty()) {
+ // Partial builds without a previous display list do not make sense.
+ Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::EmptyList;
+ return false;
+ }
+
+ if (aModifiedFrames.Length() >
+ StaticPrefs::layout_display_list_rebuild_frame_limit()) {
+ // Computing a dirty rect with too many modified frames can be slow.
+ Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::RebuildLimit;
+ return false;
+ }
+
+ // We don't support retaining with overlay scrollbars, since they require
+ // us to look at the display list and pick the highest z-index, which
+ // we can't do during partial building.
+ if (mBuilder.DisablePartialUpdates()) {
+ mBuilder.SetDisablePartialUpdates(false);
+ Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::Disabled;
+ return false;
+ }
+
+ for (nsIFrame* f : aModifiedFrames) {
+ MOZ_ASSERT(f);
+
+ const LayoutFrameType type = f->Type();
+
+ // If we have any modified frames of the following types, it is likely that
+ // doing a partial rebuild of the display list will be slower than doing a
+ // full rebuild.
+ // This is because these frames either intersect or may intersect with most
+ // of the page content. This is either due to display port size or different
+ // async AGR.
+ if (type == LayoutFrameType::Viewport ||
+ type == LayoutFrameType::PageContent ||
+ type == LayoutFrameType::Canvas || type == LayoutFrameType::Scrollbar) {
+ Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::FrameType;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void RetainedDisplayListBuilder::InvalidateCaretFramesIfNeeded() {
+ if (mPreviousCaret == mBuilder.GetCaretFrame()) {
+ // The current caret frame is the same as the previous one.
+ return;
+ }
+
+ if (mPreviousCaret) {
+ mPreviousCaret->MarkNeedsDisplayItemRebuild();
+ }
+
+ if (mBuilder.GetCaretFrame()) {
+ mBuilder.GetCaretFrame()->MarkNeedsDisplayItemRebuild();
+ }
+
+ mPreviousCaret = mBuilder.GetCaretFrame();
+}
+
+static void ClearFrameProps(nsTArray<nsIFrame*>& aFrames) {
+ for (nsIFrame* f : aFrames) {
+ if (f->HasOverrideDirtyRegion()) {
+ f->SetHasOverrideDirtyRegion(false);
+ f->RemoveProperty(nsDisplayListBuilder::DisplayListBuildingRect());
+ f->RemoveProperty(
+ nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
+ }
+
+ f->SetFrameIsModified(false);
+ }
+}
+
+class AutoClearFramePropsArray {
+ public:
+ explicit AutoClearFramePropsArray(size_t aCapacity) : mFrames(aCapacity) {}
+ AutoClearFramePropsArray() = default;
+ ~AutoClearFramePropsArray() { ClearFrameProps(mFrames); }
+
+ nsTArray<nsIFrame*>& Frames() { return mFrames; }
+ bool IsEmpty() const { return mFrames.IsEmpty(); }
+
+ private:
+ nsTArray<nsIFrame*> mFrames;
+};
+
+void RetainedDisplayListBuilder::ClearFramesWithProps() {
+ AutoClearFramePropsArray modifiedFrames;
+ AutoClearFramePropsArray framesWithProps;
+ GetModifiedAndFramesWithProps(&mBuilder, &modifiedFrames.Frames(),
+ &framesWithProps.Frames());
+}
+
+PartialUpdateResult RetainedDisplayListBuilder::AttemptPartialUpdate(
+ nscolor aBackstop) {
+ mBuilder.RemoveModifiedWindowRegions();
+
+ if (mBuilder.ShouldSyncDecodeImages()) {
+ MarkFramesWithItemsAndImagesModified(&mList);
+ }
+
+ InvalidateCaretFramesIfNeeded();
+
+ mBuilder.EnterPresShell(mBuilder.RootReferenceFrame());
+
+ // We set the override dirty regions during ComputeRebuildRegion or in
+ // DisplayPortUtils::InvalidateForDisplayPortChange. The display port change
+ // also marks the frame modified, so those regions are cleared here as well.
+ AutoClearFramePropsArray modifiedFrames(64);
+ AutoClearFramePropsArray framesWithProps;
+ GetModifiedAndFramesWithProps(&mBuilder, &modifiedFrames.Frames(),
+ &framesWithProps.Frames());
+
+ // Do not allow partial builds if the |ShouldBuildPartial()| heuristic fails.
+ bool shouldBuildPartial = ShouldBuildPartial(modifiedFrames.Frames());
+
+ nsRect modifiedDirty;
+ AnimatedGeometryRoot* modifiedAGR = nullptr;
+ PartialUpdateResult result = PartialUpdateResult::NoChange;
+ if (!shouldBuildPartial ||
+ !ComputeRebuildRegion(modifiedFrames.Frames(), &modifiedDirty,
+ &modifiedAGR, framesWithProps.Frames()) ||
+ !PreProcessDisplayList(&mList, modifiedAGR, result)) {
+ mBuilder.SetPartialBuildFailed(true);
+ mBuilder.LeavePresShell(mBuilder.RootReferenceFrame(), nullptr);
+ mList.DeleteAll(&mBuilder);
+ return PartialUpdateResult::Failed;
+ }
+
+ // This is normally handled by EnterPresShell, but we skipped it so that we
+ // didn't call MarkFrameForDisplayIfVisible before ComputeRebuildRegion.
+ nsIScrollableFrame* sf = mBuilder.RootReferenceFrame()
+ ->PresShell()
+ ->GetRootScrollFrameAsScrollable();
+ if (sf) {
+ nsCanvasFrame* canvasFrame = do_QueryFrame(sf->GetScrolledFrame());
+ if (canvasFrame) {
+ mBuilder.MarkFrameForDisplayIfVisible(canvasFrame,
+ mBuilder.RootReferenceFrame());
+ }
+ }
+
+ modifiedDirty.IntersectRect(
+ modifiedDirty,
+ mBuilder.RootReferenceFrame()->InkOverflowRectRelativeToSelf());
+
+ mBuilder.SetDirtyRect(modifiedDirty);
+ mBuilder.SetPartialUpdate(true);
+ mBuilder.SetPartialBuildFailed(false);
+
+ nsDisplayList modifiedDL;
+ mBuilder.RootReferenceFrame()->BuildDisplayListForStackingContext(
+ &mBuilder, &modifiedDL);
+ if (!modifiedDL.IsEmpty()) {
+ nsLayoutUtils::AddExtraBackgroundItems(
+ &mBuilder, &modifiedDL, mBuilder.RootReferenceFrame(),
+ nsRect(nsPoint(0, 0), mBuilder.RootReferenceFrame()->GetSize()),
+ mBuilder.RootReferenceFrame()->InkOverflowRectRelativeToSelf(),
+ aBackstop);
+ }
+ mBuilder.SetPartialUpdate(false);
+
+ if (mBuilder.PartialBuildFailed()) {
+ mBuilder.LeavePresShell(mBuilder.RootReferenceFrame(), nullptr);
+ mList.DeleteAll(&mBuilder);
+ modifiedDL.DeleteAll(&mBuilder);
+ Metrics()->mPartialUpdateFailReason = PartialUpdateFailReason::Content;
+ return PartialUpdateResult::Failed;
+ }
+
+ // printf_stderr("Painting --- Modified list (dirty %d,%d,%d,%d):\n",
+ // modifiedDirty.x, modifiedDirty.y, modifiedDirty.width,
+ // modifiedDirty.height);
+ // nsIFrame::PrintDisplayList(&mBuilder, modifiedDL);
+
+ // |modifiedDL| can sometimes be empty here. We still perform the
+ // display list merging to prune unused items (for example, items that
+ // are not visible anymore) from the old list.
+ // TODO: Optimization opportunity. In this case, MergeDisplayLists()
+ // unnecessarily creates a hashtable of the old items.
+ // TODO: Ideally we could skip this if result is NoChange, but currently when
+ // we call RestoreState on nsDisplayWrapList it resets the clip to the base
+ // clip, and we need the UpdateBounds call (within MergeDisplayLists) to
+ // move it to the correct inner clip.
+ Maybe<const ActiveScrolledRoot*> dummy;
+ if (MergeDisplayLists(&modifiedDL, &mList, &mList, dummy)) {
+ result = PartialUpdateResult::Updated;
+ }
+
+ // printf_stderr("Painting --- Merged list:\n");
+ // nsIFrame::PrintDisplayList(&mBuilder, mList);
+
+ mBuilder.LeavePresShell(mBuilder.RootReferenceFrame(), List());
+ return result;
+}