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-rw-r--r--layout/painting/nsDisplayListInvalidation.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/layout/painting/nsDisplayListInvalidation.cpp b/layout/painting/nsDisplayListInvalidation.cpp
new file mode 100644
index 0000000000..a7a8051996
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+++ b/layout/painting/nsDisplayListInvalidation.cpp
@@ -0,0 +1,122 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsDisplayListInvalidation.h"
+#include "nsDisplayList.h"
+#include "nsIFrame.h"
+#include "nsTableFrame.h"
+
+nsDisplayItemGeometry::nsDisplayItemGeometry(nsDisplayItem* aItem,
+ nsDisplayListBuilder* aBuilder) {
+ MOZ_COUNT_CTOR(nsDisplayItemGeometry);
+ bool snap;
+ mBounds = aItem->GetBounds(aBuilder, &snap);
+}
+
+nsDisplayItemGeometry::~nsDisplayItemGeometry() {
+ MOZ_COUNT_DTOR(nsDisplayItemGeometry);
+}
+
+nsDisplayItemGenericGeometry::nsDisplayItemGenericGeometry(
+ nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
+ : nsDisplayItemGeometry(aItem, aBuilder),
+ mBorderRect(aItem->GetBorderRect()) {}
+
+bool ShouldSyncDecodeImages(nsDisplayListBuilder* aBuilder) {
+ return aBuilder->ShouldSyncDecodeImages();
+}
+
+void nsDisplayItemGenericGeometry::MoveBy(const nsPoint& aOffset) {
+ nsDisplayItemGeometry::MoveBy(aOffset);
+ mBorderRect.MoveBy(aOffset);
+}
+
+nsDisplayItemBoundsGeometry::nsDisplayItemBoundsGeometry(
+ nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
+ : nsDisplayItemGeometry(aItem, aBuilder) {
+ nscoord radii[8];
+ mHasRoundedCorners = aItem->Frame()->GetBorderRadii(radii);
+}
+
+nsDisplayBorderGeometry::nsDisplayBorderGeometry(nsDisplayItem* aItem,
+ nsDisplayListBuilder* aBuilder)
+ : nsDisplayItemGeometry(aItem, aBuilder),
+ nsImageGeometryMixin(aItem, aBuilder) {}
+
+nsDisplayBackgroundGeometry::nsDisplayBackgroundGeometry(
+ nsDisplayBackgroundImage* aItem, nsDisplayListBuilder* aBuilder)
+ : nsDisplayItemGeometry(aItem, aBuilder),
+ nsImageGeometryMixin(aItem, aBuilder),
+ mPositioningArea(aItem->GetPositioningArea()),
+ mDestRect(aItem->GetDestRect()) {}
+
+void nsDisplayBackgroundGeometry::MoveBy(const nsPoint& aOffset) {
+ nsDisplayItemGeometry::MoveBy(aOffset);
+ mPositioningArea.MoveBy(aOffset);
+ mDestRect.MoveBy(aOffset);
+}
+
+nsDisplayThemedBackgroundGeometry::nsDisplayThemedBackgroundGeometry(
+ nsDisplayThemedBackground* aItem, nsDisplayListBuilder* aBuilder)
+ : nsDisplayItemGeometry(aItem, aBuilder),
+ mPositioningArea(aItem->GetPositioningArea()),
+ mWindowIsActive(aItem->IsWindowActive()) {}
+
+void nsDisplayThemedBackgroundGeometry::MoveBy(const nsPoint& aOffset) {
+ nsDisplayItemGeometry::MoveBy(aOffset);
+ mPositioningArea.MoveBy(aOffset);
+}
+
+nsDisplayBoxShadowInnerGeometry::nsDisplayBoxShadowInnerGeometry(
+ nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
+ : nsDisplayItemGeometry(aItem, aBuilder),
+ mPaddingRect(aItem->GetPaddingRect()) {}
+
+void nsDisplayBoxShadowInnerGeometry::MoveBy(const nsPoint& aOffset) {
+ nsDisplayItemGeometry::MoveBy(aOffset);
+ mPaddingRect.MoveBy(aOffset);
+}
+
+nsDisplayBoxShadowOuterGeometry::nsDisplayBoxShadowOuterGeometry(
+ nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, float aOpacity)
+ : nsDisplayItemGenericGeometry(aItem, aBuilder), mOpacity(aOpacity) {}
+
+void nsDisplaySolidColorRegionGeometry::MoveBy(const nsPoint& aOffset) {
+ nsDisplayItemGeometry::MoveBy(aOffset);
+ mRegion.MoveBy(aOffset);
+}
+
+nsDisplaySVGEffectGeometry::nsDisplaySVGEffectGeometry(
+ nsDisplayEffectsBase* aItem, nsDisplayListBuilder* aBuilder)
+ : nsDisplayItemGeometry(aItem, aBuilder),
+ mBBox(aItem->BBoxInUserSpace()),
+ mUserSpaceOffset(aItem->UserSpaceOffset()),
+ mFrameOffsetToReferenceFrame(aItem->ToReferenceFrame()),
+ mOpacity(aItem->Frame()->StyleEffects()->mOpacity),
+ mHandleOpacity(aItem->ShouldHandleOpacity()) {}
+
+void nsDisplaySVGEffectGeometry::MoveBy(const nsPoint& aOffset) {
+ mBounds.MoveBy(aOffset);
+ mFrameOffsetToReferenceFrame += aOffset;
+}
+
+nsDisplayMasksAndClipPathsGeometry::nsDisplayMasksAndClipPathsGeometry(
+ nsDisplayMasksAndClipPaths* aItem, nsDisplayListBuilder* aBuilder)
+ : nsDisplaySVGEffectGeometry(aItem, aBuilder),
+ nsImageGeometryMixin(aItem, aBuilder),
+ mDestRects(aItem->GetDestRects().Clone()) {}
+
+nsDisplayFiltersGeometry::nsDisplayFiltersGeometry(
+ nsDisplayFilters* aItem, nsDisplayListBuilder* aBuilder)
+ : nsDisplaySVGEffectGeometry(aItem, aBuilder),
+ nsImageGeometryMixin(aItem, aBuilder) {}
+
+nsDisplayTableItemGeometry::nsDisplayTableItemGeometry(
+ nsDisplayTableItem* aItem, nsDisplayListBuilder* aBuilder,
+ const nsPoint& aFrameOffsetToViewport)
+ : nsDisplayItemGenericGeometry(aItem, aBuilder),
+ nsImageGeometryMixin(aItem, aBuilder),
+ mFrameOffsetToViewport(aFrameOffsetToViewport) {}