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Diffstat (limited to '')
-rw-r--r-- | layout/painting/nsDisplayListInvalidation.cpp | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/layout/painting/nsDisplayListInvalidation.cpp b/layout/painting/nsDisplayListInvalidation.cpp new file mode 100644 index 0000000000..a7a8051996 --- /dev/null +++ b/layout/painting/nsDisplayListInvalidation.cpp @@ -0,0 +1,122 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsDisplayListInvalidation.h" +#include "nsDisplayList.h" +#include "nsIFrame.h" +#include "nsTableFrame.h" + +nsDisplayItemGeometry::nsDisplayItemGeometry(nsDisplayItem* aItem, + nsDisplayListBuilder* aBuilder) { + MOZ_COUNT_CTOR(nsDisplayItemGeometry); + bool snap; + mBounds = aItem->GetBounds(aBuilder, &snap); +} + +nsDisplayItemGeometry::~nsDisplayItemGeometry() { + MOZ_COUNT_DTOR(nsDisplayItemGeometry); +} + +nsDisplayItemGenericGeometry::nsDisplayItemGenericGeometry( + nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder) + : nsDisplayItemGeometry(aItem, aBuilder), + mBorderRect(aItem->GetBorderRect()) {} + +bool ShouldSyncDecodeImages(nsDisplayListBuilder* aBuilder) { + return aBuilder->ShouldSyncDecodeImages(); +} + +void nsDisplayItemGenericGeometry::MoveBy(const nsPoint& aOffset) { + nsDisplayItemGeometry::MoveBy(aOffset); + mBorderRect.MoveBy(aOffset); +} + +nsDisplayItemBoundsGeometry::nsDisplayItemBoundsGeometry( + nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder) + : nsDisplayItemGeometry(aItem, aBuilder) { + nscoord radii[8]; + mHasRoundedCorners = aItem->Frame()->GetBorderRadii(radii); +} + +nsDisplayBorderGeometry::nsDisplayBorderGeometry(nsDisplayItem* aItem, + nsDisplayListBuilder* aBuilder) + : nsDisplayItemGeometry(aItem, aBuilder), + nsImageGeometryMixin(aItem, aBuilder) {} + +nsDisplayBackgroundGeometry::nsDisplayBackgroundGeometry( + nsDisplayBackgroundImage* aItem, nsDisplayListBuilder* aBuilder) + : nsDisplayItemGeometry(aItem, aBuilder), + nsImageGeometryMixin(aItem, aBuilder), + mPositioningArea(aItem->GetPositioningArea()), + mDestRect(aItem->GetDestRect()) {} + +void nsDisplayBackgroundGeometry::MoveBy(const nsPoint& aOffset) { + nsDisplayItemGeometry::MoveBy(aOffset); + mPositioningArea.MoveBy(aOffset); + mDestRect.MoveBy(aOffset); +} + +nsDisplayThemedBackgroundGeometry::nsDisplayThemedBackgroundGeometry( + nsDisplayThemedBackground* aItem, nsDisplayListBuilder* aBuilder) + : nsDisplayItemGeometry(aItem, aBuilder), + mPositioningArea(aItem->GetPositioningArea()), + mWindowIsActive(aItem->IsWindowActive()) {} + +void nsDisplayThemedBackgroundGeometry::MoveBy(const nsPoint& aOffset) { + nsDisplayItemGeometry::MoveBy(aOffset); + mPositioningArea.MoveBy(aOffset); +} + +nsDisplayBoxShadowInnerGeometry::nsDisplayBoxShadowInnerGeometry( + nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder) + : nsDisplayItemGeometry(aItem, aBuilder), + mPaddingRect(aItem->GetPaddingRect()) {} + +void nsDisplayBoxShadowInnerGeometry::MoveBy(const nsPoint& aOffset) { + nsDisplayItemGeometry::MoveBy(aOffset); + mPaddingRect.MoveBy(aOffset); +} + +nsDisplayBoxShadowOuterGeometry::nsDisplayBoxShadowOuterGeometry( + nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, float aOpacity) + : nsDisplayItemGenericGeometry(aItem, aBuilder), mOpacity(aOpacity) {} + +void nsDisplaySolidColorRegionGeometry::MoveBy(const nsPoint& aOffset) { + nsDisplayItemGeometry::MoveBy(aOffset); + mRegion.MoveBy(aOffset); +} + +nsDisplaySVGEffectGeometry::nsDisplaySVGEffectGeometry( + nsDisplayEffectsBase* aItem, nsDisplayListBuilder* aBuilder) + : nsDisplayItemGeometry(aItem, aBuilder), + mBBox(aItem->BBoxInUserSpace()), + mUserSpaceOffset(aItem->UserSpaceOffset()), + mFrameOffsetToReferenceFrame(aItem->ToReferenceFrame()), + mOpacity(aItem->Frame()->StyleEffects()->mOpacity), + mHandleOpacity(aItem->ShouldHandleOpacity()) {} + +void nsDisplaySVGEffectGeometry::MoveBy(const nsPoint& aOffset) { + mBounds.MoveBy(aOffset); + mFrameOffsetToReferenceFrame += aOffset; +} + +nsDisplayMasksAndClipPathsGeometry::nsDisplayMasksAndClipPathsGeometry( + nsDisplayMasksAndClipPaths* aItem, nsDisplayListBuilder* aBuilder) + : nsDisplaySVGEffectGeometry(aItem, aBuilder), + nsImageGeometryMixin(aItem, aBuilder), + mDestRects(aItem->GetDestRects().Clone()) {} + +nsDisplayFiltersGeometry::nsDisplayFiltersGeometry( + nsDisplayFilters* aItem, nsDisplayListBuilder* aBuilder) + : nsDisplaySVGEffectGeometry(aItem, aBuilder), + nsImageGeometryMixin(aItem, aBuilder) {} + +nsDisplayTableItemGeometry::nsDisplayTableItemGeometry( + nsDisplayTableItem* aItem, nsDisplayListBuilder* aBuilder, + const nsPoint& aFrameOffsetToViewport) + : nsDisplayItemGenericGeometry(aItem, aBuilder), + nsImageGeometryMixin(aItem, aBuilder), + mFrameOffsetToViewport(aFrameOffsetToViewport) {} |