summaryrefslogtreecommitdiffstats
path: root/layout/style/nsTransitionManager.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'layout/style/nsTransitionManager.cpp')
-rw-r--r--layout/style/nsTransitionManager.cpp523
1 files changed, 523 insertions, 0 deletions
diff --git a/layout/style/nsTransitionManager.cpp b/layout/style/nsTransitionManager.cpp
new file mode 100644
index 0000000000..775c768ab4
--- /dev/null
+++ b/layout/style/nsTransitionManager.cpp
@@ -0,0 +1,523 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/* Code to start and animate CSS transitions. */
+
+#include "nsTransitionManager.h"
+#include "mozilla/dom/Document.h"
+#include "nsAnimationManager.h"
+
+#include "nsIContent.h"
+#include "mozilla/ComputedStyle.h"
+#include "mozilla/MemoryReporting.h"
+#include "nsCSSPropertyIDSet.h"
+#include "mozilla/EffectSet.h"
+#include "mozilla/EventDispatcher.h"
+#include "mozilla/ServoBindings.h"
+#include "mozilla/StyleAnimationValue.h"
+#include "mozilla/dom/DocumentTimeline.h"
+#include "mozilla/dom/Element.h"
+#include "nsIFrame.h"
+#include "Layers.h"
+#include "FrameLayerBuilder.h"
+#include "nsCSSProps.h"
+#include "nsCSSPseudoElements.h"
+#include "nsDisplayList.h"
+#include "nsRFPService.h"
+#include "nsStyleChangeList.h"
+#include "mozilla/RestyleManager.h"
+
+using mozilla::dom::Animation;
+using mozilla::dom::CSSTransition;
+using mozilla::dom::DocumentTimeline;
+using mozilla::dom::KeyframeEffect;
+
+using namespace mozilla;
+using namespace mozilla::css;
+
+static inline bool ExtractNonDiscreteComputedValue(
+ nsCSSPropertyID aProperty, const ComputedStyle& aComputedStyle,
+ AnimationValue& aAnimationValue) {
+ if (Servo_Property_IsDiscreteAnimatable(aProperty) &&
+ aProperty != eCSSProperty_visibility) {
+ return false;
+ }
+
+ aAnimationValue.mServo =
+ Servo_ComputedValues_ExtractAnimationValue(&aComputedStyle, aProperty)
+ .Consume();
+ return !!aAnimationValue.mServo;
+}
+
+bool nsTransitionManager::UpdateTransitions(dom::Element* aElement,
+ PseudoStyleType aPseudoType,
+ const ComputedStyle& aOldStyle,
+ const ComputedStyle& aNewStyle) {
+ if (!mPresContext->IsDynamic()) {
+ // For print or print preview, ignore transitions.
+ return false;
+ }
+
+ CSSTransitionCollection* collection =
+ CSSTransitionCollection::GetAnimationCollection(aElement, aPseudoType);
+ return DoUpdateTransitions(*aNewStyle.StyleDisplay(), aElement, aPseudoType,
+ collection, aOldStyle, aNewStyle);
+}
+
+bool nsTransitionManager::DoUpdateTransitions(
+ const nsStyleDisplay& aDisp, dom::Element* aElement,
+ PseudoStyleType aPseudoType, CSSTransitionCollection*& aElementTransitions,
+ const ComputedStyle& aOldStyle, const ComputedStyle& aNewStyle) {
+ MOZ_ASSERT(!aElementTransitions || aElementTransitions->mElement == aElement,
+ "Element mismatch");
+
+ // Per http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html
+ // I'll consider only the transitions from the number of items in
+ // 'transition-property' on down, and later ones will override earlier
+ // ones (tracked using |propertiesChecked|).
+ bool startedAny = false;
+ nsCSSPropertyIDSet propertiesChecked;
+ for (uint32_t i = aDisp.mTransitionPropertyCount; i--;) {
+ // We're not going to look at any further transitions, so we can just avoid
+ // looking at this if we know it will not start any transitions.
+ if (i == 0 && aDisp.GetTransitionCombinedDuration(i) <= 0.0f) {
+ continue;
+ }
+
+ nsCSSPropertyID property = aDisp.GetTransitionProperty(i);
+ if (property == eCSSPropertyExtra_no_properties ||
+ property == eCSSPropertyExtra_variable ||
+ property == eCSSProperty_UNKNOWN) {
+ // Nothing to do.
+ continue;
+ }
+ // We might have something to transition. See if any of the
+ // properties in question changed and are animatable.
+ // FIXME: Would be good to find a way to share code between this
+ // interpretation of transition-property and the one below.
+ // FIXME(emilio): This should probably just use the "all" shorthand id, and
+ // we should probably remove eCSSPropertyExtra_all_properties.
+ if (property == eCSSPropertyExtra_all_properties) {
+ for (nsCSSPropertyID p = nsCSSPropertyID(0);
+ p < eCSSProperty_COUNT_no_shorthands; p = nsCSSPropertyID(p + 1)) {
+ if (!nsCSSProps::IsEnabled(p, CSSEnabledState::ForAllContent)) {
+ continue;
+ }
+ startedAny |= ConsiderInitiatingTransition(
+ p, aDisp, i, aElement, aPseudoType, aElementTransitions, aOldStyle,
+ aNewStyle, propertiesChecked);
+ }
+ } else if (nsCSSProps::IsShorthand(property)) {
+ CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(subprop, property,
+ CSSEnabledState::ForAllContent) {
+ startedAny |= ConsiderInitiatingTransition(
+ *subprop, aDisp, i, aElement, aPseudoType, aElementTransitions,
+ aOldStyle, aNewStyle, propertiesChecked);
+ }
+ } else {
+ startedAny |= ConsiderInitiatingTransition(
+ property, aDisp, i, aElement, aPseudoType, aElementTransitions,
+ aOldStyle, aNewStyle, propertiesChecked);
+ }
+ }
+
+ // Stop any transitions for properties that are no longer in
+ // 'transition-property', including finished transitions.
+ // Also stop any transitions (and remove any finished transitions)
+ // for properties that just changed (and are still in the set of
+ // properties to transition), but for which we didn't just start the
+ // transition. This can happen delay and duration are both zero, or
+ // because the new value is not interpolable.
+ // Note that we also do the latter set of work in
+ // nsTransitionManager::PruneCompletedTransitions.
+ if (aElementTransitions) {
+ bool checkProperties =
+ aDisp.GetTransitionProperty(0) != eCSSPropertyExtra_all_properties;
+ nsCSSPropertyIDSet allTransitionProperties;
+ if (checkProperties) {
+ for (uint32_t i = aDisp.mTransitionPropertyCount; i-- != 0;) {
+ // FIXME: Would be good to find a way to share code between this
+ // interpretation of transition-property and the one above.
+ nsCSSPropertyID property = aDisp.GetTransitionProperty(i);
+ if (property == eCSSPropertyExtra_no_properties ||
+ property == eCSSPropertyExtra_variable ||
+ property == eCSSProperty_UNKNOWN) {
+ // Nothing to do, but need to exclude this from cases below.
+ } else if (property == eCSSPropertyExtra_all_properties) {
+ for (nsCSSPropertyID p = nsCSSPropertyID(0);
+ p < eCSSProperty_COUNT_no_shorthands;
+ p = nsCSSPropertyID(p + 1)) {
+ allTransitionProperties.AddProperty(
+ nsCSSProps::Physicalize(p, aNewStyle));
+ }
+ } else if (nsCSSProps::IsShorthand(property)) {
+ CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(subprop, property,
+ CSSEnabledState::ForAllContent) {
+ auto p = nsCSSProps::Physicalize(*subprop, aNewStyle);
+ allTransitionProperties.AddProperty(p);
+ }
+ } else {
+ allTransitionProperties.AddProperty(
+ nsCSSProps::Physicalize(property, aNewStyle));
+ }
+ }
+ }
+
+ OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
+ size_t i = animations.Length();
+ MOZ_ASSERT(i != 0, "empty transitions list?");
+ AnimationValue currentValue;
+ do {
+ --i;
+ CSSTransition* anim = animations[i];
+ // properties no longer in 'transition-property'
+ if ((checkProperties &&
+ !allTransitionProperties.HasProperty(anim->TransitionProperty())) ||
+ // properties whose computed values changed but for which we
+ // did not start a new transition (because delay and
+ // duration are both zero, or because the new value is not
+ // interpolable); a new transition would have anim->ToValue()
+ // matching currentValue
+ !ExtractNonDiscreteComputedValue(anim->TransitionProperty(),
+ aNewStyle, currentValue) ||
+ currentValue != anim->ToValue()) {
+ // stop the transition
+ if (anim->HasCurrentEffect()) {
+ EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
+ if (effectSet) {
+ effectSet->UpdateAnimationGeneration(mPresContext);
+ }
+ }
+ anim->CancelFromStyle(PostRestyleMode::IfNeeded);
+ animations.RemoveElementAt(i);
+ }
+ } while (i != 0);
+
+ if (animations.IsEmpty()) {
+ aElementTransitions->Destroy();
+ aElementTransitions = nullptr;
+ }
+ }
+
+ return startedAny;
+}
+
+static Keyframe& AppendKeyframe(double aOffset, nsCSSPropertyID aProperty,
+ AnimationValue&& aValue,
+ nsTArray<Keyframe>& aKeyframes) {
+ Keyframe& frame = *aKeyframes.AppendElement();
+ frame.mOffset.emplace(aOffset);
+ MOZ_ASSERT(aValue.mServo);
+ RefPtr<RawServoDeclarationBlock> decl =
+ Servo_AnimationValue_Uncompute(aValue.mServo).Consume();
+ frame.mPropertyValues.AppendElement(
+ PropertyValuePair(aProperty, std::move(decl)));
+ return frame;
+}
+
+static nsTArray<Keyframe> GetTransitionKeyframes(nsCSSPropertyID aProperty,
+ AnimationValue&& aStartValue,
+ AnimationValue&& aEndValue) {
+ nsTArray<Keyframe> keyframes(2);
+
+ AppendKeyframe(0.0, aProperty, std::move(aStartValue), keyframes);
+ AppendKeyframe(1.0, aProperty, std::move(aEndValue), keyframes);
+
+ return keyframes;
+}
+
+static bool IsTransitionable(nsCSSPropertyID aProperty) {
+ return Servo_Property_IsTransitionable(aProperty);
+}
+
+static Maybe<CSSTransition::ReplacedTransitionProperties>
+GetReplacedTransitionProperties(const CSSTransition* aTransition,
+ const DocumentTimeline* aTimelineToMatch) {
+ Maybe<CSSTransition::ReplacedTransitionProperties> result;
+
+ // Transition needs to be currently running on the compositor to be
+ // replaceable.
+ if (!aTransition || !aTransition->HasCurrentEffect() ||
+ !aTransition->IsRunningOnCompositor() ||
+ aTransition->GetStartTime().IsNull()) {
+ return result;
+ }
+
+ // Transition needs to be running on the same timeline.
+ if (aTransition->GetTimeline() != aTimelineToMatch) {
+ return result;
+ }
+
+ // The transition needs to have a keyframe effect.
+ const KeyframeEffect* keyframeEffect =
+ aTransition->GetEffect() ? aTransition->GetEffect()->AsKeyframeEffect()
+ : nullptr;
+ if (!keyframeEffect) {
+ return result;
+ }
+
+ // The keyframe effect needs to be a simple transition of the original
+ // transition property (i.e. not replaced with something else).
+ if (keyframeEffect->Properties().Length() != 1 ||
+ keyframeEffect->Properties()[0].mSegments.Length() != 1 ||
+ keyframeEffect->Properties()[0].mProperty !=
+ aTransition->TransitionProperty()) {
+ return result;
+ }
+
+ const AnimationPropertySegment& segment =
+ keyframeEffect->Properties()[0].mSegments[0];
+
+ result.emplace(CSSTransition::ReplacedTransitionProperties(
+ {aTransition->GetStartTime().Value(), aTransition->PlaybackRate(),
+ keyframeEffect->SpecifiedTiming(), segment.mTimingFunction,
+ segment.mFromValue, segment.mToValue}));
+
+ return result;
+}
+
+bool nsTransitionManager::ConsiderInitiatingTransition(
+ nsCSSPropertyID aProperty, const nsStyleDisplay& aStyleDisplay,
+ uint32_t transitionIdx, dom::Element* aElement, PseudoStyleType aPseudoType,
+ CSSTransitionCollection*& aElementTransitions,
+ const ComputedStyle& aOldStyle, const ComputedStyle& aNewStyle,
+ nsCSSPropertyIDSet& aPropertiesChecked) {
+ // IsShorthand itself will assert if aProperty is not a property.
+ MOZ_ASSERT(!nsCSSProps::IsShorthand(aProperty), "property out of range");
+ NS_ASSERTION(
+ !aElementTransitions || aElementTransitions->mElement == aElement,
+ "Element mismatch");
+
+ aProperty = nsCSSProps::Physicalize(aProperty, aNewStyle);
+
+ // A later item in transition-property already specified a transition for
+ // this property, so we ignore this one.
+ //
+ // See http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html .
+ if (aPropertiesChecked.HasProperty(aProperty)) {
+ return false;
+ }
+
+ aPropertiesChecked.AddProperty(aProperty);
+
+ if (!IsTransitionable(aProperty)) {
+ return false;
+ }
+
+ float delay = aStyleDisplay.GetTransitionDelay(transitionIdx);
+
+ // The spec says a negative duration is treated as zero.
+ float duration =
+ std::max(aStyleDisplay.GetTransitionDuration(transitionIdx), 0.0f);
+
+ // If the combined duration of this transition is 0 or less don't start a
+ // transition.
+ if (delay + duration <= 0.0f) {
+ return false;
+ }
+
+ dom::DocumentTimeline* timeline = aElement->OwnerDoc()->Timeline();
+
+ AnimationValue startValue, endValue;
+ bool haveValues =
+ ExtractNonDiscreteComputedValue(aProperty, aOldStyle, startValue) &&
+ ExtractNonDiscreteComputedValue(aProperty, aNewStyle, endValue);
+
+ bool haveChange = startValue != endValue;
+
+ bool shouldAnimate = haveValues && haveChange &&
+ startValue.IsInterpolableWith(aProperty, endValue);
+
+ bool haveCurrentTransition = false;
+ size_t currentIndex = nsTArray<KeyframeEffect>::NoIndex;
+ const CSSTransition* oldTransition = nullptr;
+ if (aElementTransitions) {
+ OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
+ for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
+ if (animations[i]->TransitionProperty() == aProperty) {
+ haveCurrentTransition = true;
+ currentIndex = i;
+ oldTransition = animations[i];
+ break;
+ }
+ }
+ }
+
+ // If we got a style change that changed the value to the endpoint
+ // of the currently running transition, we don't want to interrupt
+ // its timing function.
+ // This needs to be before the !shouldAnimate && haveCurrentTransition
+ // case below because we might be close enough to the end of the
+ // transition that the current value rounds to the final value. In
+ // this case, we'll end up with shouldAnimate as false (because
+ // there's no value change), but we need to return early here rather
+ // than cancel the running transition because shouldAnimate is false!
+ //
+ // Likewise, if we got a style change that changed the value to the
+ // endpoint of our finished transition, we also don't want to start
+ // a new transition for the reasons described in
+ // https://lists.w3.org/Archives/Public/www-style/2015Jan/0444.html .
+ if (haveCurrentTransition && haveValues &&
+ aElementTransitions->mAnimations[currentIndex]->ToValue() == endValue) {
+ // GetAnimationRule already called RestyleForAnimation.
+ return false;
+ }
+
+ if (!shouldAnimate) {
+ if (haveCurrentTransition) {
+ // We're in the middle of a transition, and just got a non-transition
+ // style change to something that we can't animate. This might happen
+ // because we got a non-transition style change changing to the current
+ // in-progress value (which is particularly easy to cause when we're
+ // currently in the 'transition-delay'). It also might happen because we
+ // just got a style change to a value that can't be interpolated.
+ OwningCSSTransitionPtrArray& animations =
+ aElementTransitions->mAnimations;
+ animations[currentIndex]->CancelFromStyle(PostRestyleMode::IfNeeded);
+ oldTransition = nullptr; // Clear pointer so it doesn't dangle
+ animations.RemoveElementAt(currentIndex);
+ EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
+ if (effectSet) {
+ effectSet->UpdateAnimationGeneration(mPresContext);
+ }
+
+ if (animations.IsEmpty()) {
+ aElementTransitions->Destroy();
+ // |aElementTransitions| is now a dangling pointer!
+ aElementTransitions = nullptr;
+ }
+ // GetAnimationRule already called RestyleForAnimation.
+ }
+ return false;
+ }
+
+ AnimationValue startForReversingTest = startValue;
+ double reversePortion = 1.0;
+
+ // If the new transition reverses an existing one, we'll need to
+ // handle the timing differently.
+ if (haveCurrentTransition &&
+ aElementTransitions->mAnimations[currentIndex]->HasCurrentEffect() &&
+ oldTransition && oldTransition->StartForReversingTest() == endValue) {
+ // Compute the appropriate negative transition-delay such that right
+ // now we'd end up at the current position.
+ double valuePortion =
+ oldTransition->CurrentValuePortion() * oldTransition->ReversePortion() +
+ (1.0 - oldTransition->ReversePortion());
+ // A timing function with negative y1 (or y2!) might make
+ // valuePortion negative. In this case, we still want to apply our
+ // reversing logic based on relative distances, not make duration
+ // negative.
+ if (valuePortion < 0.0) {
+ valuePortion = -valuePortion;
+ }
+ // A timing function with y2 (or y1!) greater than one might
+ // advance past its terminal value. It's probably a good idea to
+ // clamp valuePortion to be at most one to preserve the invariant
+ // that a transition will complete within at most its specified
+ // time.
+ if (valuePortion > 1.0) {
+ valuePortion = 1.0;
+ }
+
+ // Negative delays are essentially part of the transition
+ // function, so reduce them along with the duration, but don't
+ // reduce positive delays.
+ if (delay < 0.0f) {
+ delay *= valuePortion;
+ }
+
+ duration *= valuePortion;
+
+ startForReversingTest = oldTransition->ToValue();
+ reversePortion = valuePortion;
+ }
+
+ TimingParams timing = TimingParamsFromCSSParams(
+ duration, delay, 1.0 /* iteration count */,
+ dom::PlaybackDirection::Normal, dom::FillMode::Backwards);
+
+ const nsTimingFunction& tf =
+ aStyleDisplay.GetTransitionTimingFunction(transitionIdx);
+ if (!tf.IsLinear()) {
+ timing.SetTimingFunction(Some(ComputedTimingFunction(tf)));
+ }
+
+ KeyframeEffectParams effectOptions;
+ RefPtr<KeyframeEffect> keyframeEffect = new KeyframeEffect(
+ aElement->OwnerDoc(), OwningAnimationTarget(aElement, aPseudoType),
+ std::move(timing), effectOptions);
+
+ keyframeEffect->SetKeyframes(
+ GetTransitionKeyframes(aProperty, std::move(startValue),
+ std::move(endValue)),
+ &aNewStyle);
+
+ RefPtr<CSSTransition> animation =
+ new CSSTransition(mPresContext->Document()->GetScopeObject());
+ animation->SetOwningElement(OwningElementRef(*aElement, aPseudoType));
+ animation->SetTimelineNoUpdate(timeline);
+ animation->SetCreationSequence(
+ mPresContext->RestyleManager()->GetAnimationGeneration());
+ animation->SetEffectFromStyle(keyframeEffect);
+ animation->SetReverseParameters(std::move(startForReversingTest),
+ reversePortion);
+ animation->PlayFromStyle();
+
+ if (!aElementTransitions) {
+ bool createdCollection = false;
+ aElementTransitions =
+ CSSTransitionCollection::GetOrCreateAnimationCollection(
+ aElement, aPseudoType, &createdCollection);
+ if (!aElementTransitions) {
+ MOZ_ASSERT(!createdCollection, "outparam should agree with return value");
+ NS_WARNING("allocating collection failed");
+ return false;
+ }
+
+ if (createdCollection) {
+ AddElementCollection(aElementTransitions);
+ }
+ }
+
+ OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
+#ifdef DEBUG
+ for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
+ MOZ_ASSERT(
+ i == currentIndex || animations[i]->TransitionProperty() != aProperty,
+ "duplicate transitions for property");
+ }
+#endif
+ if (haveCurrentTransition) {
+ // If this new transition is replacing an existing transition that is
+ // running on the compositor, we store select parameters from the replaced
+ // transition so that later, once all scripts have run, we can update the
+ // start value of the transition using TimeStamp::Now(). This allows us to
+ // avoid a large jump when starting a new transition when the main thread
+ // lags behind the compositor.
+ auto replacedTransitionProperties =
+ GetReplacedTransitionProperties(oldTransition, timeline);
+ if (replacedTransitionProperties) {
+ animation->SetReplacedTransition(
+ std::move(replacedTransitionProperties.ref()));
+ }
+
+ animations[currentIndex]->CancelFromStyle(PostRestyleMode::IfNeeded);
+ oldTransition = nullptr; // Clear pointer so it doesn't dangle
+ animations[currentIndex] = animation;
+ } else {
+ // XXX(Bug 1631371) Check if this should use a fallible operation as it
+ // pretended earlier.
+ animations.AppendElement(animation);
+ }
+
+ EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
+ if (effectSet) {
+ effectSet->UpdateAnimationGeneration(mPresContext);
+ }
+
+ return true;
+}