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Diffstat (limited to '')
-rw-r--r-- | layout/xul/nsMenuParent.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/layout/xul/nsMenuParent.h b/layout/xul/nsMenuParent.h new file mode 100644 index 0000000000..89dcbacd90 --- /dev/null +++ b/layout/xul/nsMenuParent.h @@ -0,0 +1,69 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef nsMenuParent_h___ +#define nsMenuParent_h___ + +class nsMenuFrame; + +/* + * nsMenuParent is an interface implemented by nsMenuBarFrame and + * nsMenuPopupFrame as both serve as parent frames to nsMenuFrame. + * + * Don't implement this interface on other classes unless you also fix up + * references, as this interface is directly cast to and from nsMenuBarFrame and + * nsMenuPopupFrame. + */ + +class nsMenuParent { + public: + // returns the menu frame of the currently active item within the menu + virtual nsMenuFrame* GetCurrentMenuItem() = 0; + // sets the currently active menu frame. + NS_IMETHOD SetCurrentMenuItem(nsMenuFrame* aMenuItem) = 0; + // indicate that the current menu frame is being destroyed, so clear the + // current menu item + virtual void CurrentMenuIsBeingDestroyed() = 0; + // deselects the current item and closes its popup if any, then selects the + // new item aMenuItem. For a menubar, if another menu is already open, the + // new menu aMenuItem is opened. In this case, if aSelectFirstItem is true, + // select the first item in it. For menupopups, the menu is not opened and + // the aSelectFirstItem argument is not used. The aFromKey argument indicates + // that the keyboard was used to navigate to the new menu item. + NS_IMETHOD ChangeMenuItem(nsMenuFrame* aMenuItem, bool aSelectFirstItem, + bool aFromKey) = 0; + + // returns true if the menupopup is open. For menubars, returns false. + virtual bool IsOpen() = 0; + // returns true if the menubar is currently active. For menupopups, returns + // false. + virtual bool IsActive() = 0; + // returns true if this is a menubar. If false, it is a popup + virtual bool IsMenuBar() = 0; + // returns true if this is a menu, which has a tag of menupopup or popup. + // Otherwise, this returns false + virtual bool IsMenu() = 0; + // returns true if this is a context menu + virtual bool IsContextMenu() = 0; + + // indicate that the menubar should become active or inactive + NS_IMETHOD SetActive(bool aActiveFlag) = 0; + + // notify that the menu has been closed and any active state should be + // cleared. This should return true if the menu should be deselected + // by the caller. + virtual bool MenuClosed() = 0; + + // Lock this menu and its parents until they're closed or unlocked. + // A menu being "locked" means that all events inside it that would change the + // selected menu item should be ignored. + // This is used when closing the popup is delayed because of a blink or fade + // animation. + virtual void LockMenuUntilClosed(bool aLock) = 0; + virtual bool IsMenuLocked() = 0; +}; + +#endif |