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-rw-r--r-- | layout/xul/nsMenuPopupFrame.h | 686 |
1 files changed, 686 insertions, 0 deletions
diff --git a/layout/xul/nsMenuPopupFrame.h b/layout/xul/nsMenuPopupFrame.h new file mode 100644 index 0000000000..e609914ddd --- /dev/null +++ b/layout/xul/nsMenuPopupFrame.h @@ -0,0 +1,686 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// +// nsMenuPopupFrame +// + +#ifndef nsMenuPopupFrame_h__ +#define nsMenuPopupFrame_h__ + +#include "mozilla/Attributes.h" +#include "mozilla/gfx/Types.h" +#include "mozilla/StaticPrefs_ui.h" +#include "nsAtom.h" +#include "nsGkAtoms.h" +#include "nsCOMPtr.h" +#include "nsMenuFrame.h" + +#include "nsBoxFrame.h" +#include "nsMenuParent.h" + +#include "Units.h" + +class nsIWidget; + +namespace mozilla { +class PresShell; +namespace dom { +class KeyboardEvent; +} // namespace dom +} // namespace mozilla + +// XUL popups can be in several different states. When opening a popup, the +// state changes as follows: +// ePopupClosed - initial state +// ePopupShowing - during the period when the popupshowing event fires +// ePopupOpening - between the popupshowing event and being visible. Creation +// of the child frames, layout and reflow occurs in this +// state. The popup is stored in the popup manager's list of +// open popups during this state. +// ePopupVisible - layout is done and the popup's view and widget are made +// visible. The popup is visible on screen but may be +// transitioning. The popupshown event has not yet fired. +// ePopupShown - the popup has been shown and is fully ready. This state is +// assigned just before the popupshown event fires. +// When closing a popup: +// ePopupHidden - during the period when the popuphiding event fires and +// the popup is removed. +// ePopupClosed - the popup's widget is made invisible. +enum nsPopupState { + // state when a popup is not open + ePopupClosed, + // state from when a popup is requested to be shown to after the + // popupshowing event has been fired. + ePopupShowing, + // state while a popup is waiting to be laid out and positioned + ePopupPositioning, + // state while a popup is open but the widget is not yet visible + ePopupOpening, + // state while a popup is visible and waiting for the popupshown event + ePopupVisible, + // state while a popup is open and visible on screen + ePopupShown, + // state from when a popup is requested to be hidden to when it is closed. + ePopupHiding, + // state which indicates that the popup was hidden without firing the + // popuphiding or popuphidden events. It is used when executing a menu + // command because the menu needs to be hidden before the command event + // fires, yet the popuphiding and popuphidden events are fired after. This + // state can also occur when the popup is removed because the document is + // unloaded. + ePopupInvisible +}; + +enum ConsumeOutsideClicksResult { + ConsumeOutsideClicks_ParentOnly = + 0, // Only consume clicks on the parent anchor + ConsumeOutsideClicks_True = 1, // Always consume clicks + ConsumeOutsideClicks_Never = 2 // Never consume clicks +}; + +// How a popup may be flipped. Flipping to the outside edge is like how +// a submenu would work. The entire popup is flipped to the opposite side +// of the anchor. +enum FlipStyle { + FlipStyle_None = 0, + FlipStyle_Outside = 1, + FlipStyle_Inside = 2 +}; + +// Values for the flip attribute +enum FlipType { + FlipType_Default = 0, + FlipType_None = 1, // don't try to flip or translate to stay onscreen + FlipType_Both = 2, // flip in both directions + FlipType_Slide = 3 // allow the arrow to "slide" instead of resizing +}; + +enum MenuPopupAnchorType { + MenuPopupAnchorType_Node = 0, // anchored to a node + MenuPopupAnchorType_Point = 1, // unanchored and positioned at a screen point + MenuPopupAnchorType_Rect = 2, // anchored at a screen rectangle +}; + +// values are selected so that the direction can be flipped just by +// changing the sign +#define POPUPALIGNMENT_NONE 0 +#define POPUPALIGNMENT_TOPLEFT 1 +#define POPUPALIGNMENT_TOPRIGHT -1 +#define POPUPALIGNMENT_BOTTOMLEFT 2 +#define POPUPALIGNMENT_BOTTOMRIGHT -2 + +#define POPUPALIGNMENT_LEFTCENTER 16 +#define POPUPALIGNMENT_RIGHTCENTER -16 +#define POPUPALIGNMENT_TOPCENTER 17 +#define POPUPALIGNMENT_BOTTOMCENTER 18 + +// The constants here are selected so that horizontally and vertically flipping +// can be easily handled using the two flip macros below. +#define POPUPPOSITION_UNKNOWN -1 +#define POPUPPOSITION_BEFORESTART 0 +#define POPUPPOSITION_BEFOREEND 1 +#define POPUPPOSITION_AFTERSTART 2 +#define POPUPPOSITION_AFTEREND 3 +#define POPUPPOSITION_STARTBEFORE 4 +#define POPUPPOSITION_ENDBEFORE 5 +#define POPUPPOSITION_STARTAFTER 6 +#define POPUPPOSITION_ENDAFTER 7 +#define POPUPPOSITION_OVERLAP 8 +#define POPUPPOSITION_AFTERPOINTER 9 +#define POPUPPOSITION_SELECTION 10 + +#define POPUPPOSITION_HFLIP(v) (v ^ 1) +#define POPUPPOSITION_VFLIP(v) (v ^ 2) + +nsIFrame* NS_NewMenuPopupFrame(mozilla::PresShell* aPresShell, + mozilla::ComputedStyle* aStyle); + +class nsView; +class nsMenuPopupFrame; + +// this class is used for dispatching popupshown events asynchronously. +class nsXULPopupShownEvent final : public mozilla::Runnable, + public nsIDOMEventListener { + public: + nsXULPopupShownEvent(nsIContent* aPopup, nsPresContext* aPresContext) + : mozilla::Runnable("nsXULPopupShownEvent"), + mPopup(aPopup), + mPresContext(aPresContext) {} + + NS_DECL_ISUPPORTS_INHERITED + NS_DECL_NSIRUNNABLE + NS_DECL_NSIDOMEVENTLISTENER + + void CancelListener(); + + protected: + virtual ~nsXULPopupShownEvent() = default; + + private: + nsCOMPtr<nsIContent> mPopup; + RefPtr<nsPresContext> mPresContext; +}; + +class nsMenuPopupFrame final : public nsBoxFrame, + public nsMenuParent, + public nsIReflowCallback { + public: + NS_DECL_QUERYFRAME + NS_DECL_FRAMEARENA_HELPERS(nsMenuPopupFrame) + + explicit nsMenuPopupFrame(ComputedStyle* aStyle, nsPresContext* aPresContext); + + // nsMenuParent interface + virtual nsMenuFrame* GetCurrentMenuItem() override; + MOZ_CAN_RUN_SCRIPT_BOUNDARY + NS_IMETHOD SetCurrentMenuItem(nsMenuFrame* aMenuItem) override; + virtual void CurrentMenuIsBeingDestroyed() override; + MOZ_CAN_RUN_SCRIPT_BOUNDARY + NS_IMETHOD ChangeMenuItem(nsMenuFrame* aMenuItem, bool aSelectFirstItem, + bool aFromKey) override; + + // as popups are opened asynchronously, the popup pending state is used to + // prevent multiple requests from attempting to open the same popup twice + nsPopupState PopupState() { return mPopupState; } + void SetPopupState(nsPopupState aPopupState) { mPopupState = aPopupState; } + + NS_IMETHOD SetActive(bool aActiveFlag) override { + // We don't care. + return NS_OK; + } + virtual bool IsActive() override { return false; } + virtual bool IsMenuBar() override { return false; } + + /* + * When this popup is open, should clicks outside of it be consumed? + * Return true if the popup should rollup on an outside click, + * but consume that click so it can't be used for anything else. + * Return false to allow clicks outside the popup to activate content + * even when the popup is open. + * --------------------------------------------------------------------- + * + * Should clicks outside of a popup be eaten? + * + * Menus Autocomplete Comboboxes + * Mac Eat No Eat + * Win No No Eat + * Unix Eat No Eat + * + */ + ConsumeOutsideClicksResult ConsumeOutsideClicks(); + + virtual bool IsContextMenu() override { return mIsContextMenu; } + + virtual bool MenuClosed() override { return true; } + + virtual void LockMenuUntilClosed(bool aLock) override; + virtual bool IsMenuLocked() override { return mIsMenuLocked; } + + nsIWidget* GetWidget(); + + // Overridden methods + virtual void Init(nsIContent* aContent, nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) override; + + virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, + int32_t aModType) override; + + virtual void DestroyFrom(nsIFrame* aDestructRoot, + PostDestroyData& aPostDestroyData) override; + + bool HasRemoteContent() const; + + // returns true if the popup is a panel with the noautohide attribute set to + // true. These panels do not roll up automatically. + bool IsNoAutoHide() const; + + nsPopupLevel PopupLevel() const { return PopupLevel(IsNoAutoHide()); } + + // Ensure that a widget has already been created for this view, and create + // one if it hasn't. If aRecreate is true, destroys any existing widget and + // creates a new one, regardless of whether one has already been created. + void EnsureWidget(bool aRecreate = false); + + nsresult CreateWidgetForView(nsView* aView); + mozilla::StyleWindowShadow GetShadowStyle(); + + bool IsLeafDynamic() const override; + + void DidSetComputedStyle(ComputedStyle* aOldStyle) override; + + // layout, position and display the popup as needed + MOZ_CAN_RUN_SCRIPT_BOUNDARY + void LayoutPopup(nsBoxLayoutState& aState, nsIFrame* aParentMenu, + bool aSizedToPopup); + + // Set the position of the popup either relative to the anchor aAnchorFrame + // (or the frame for mAnchorContent if aAnchorFrame is null), anchored at a + // rectangle, or at a specific point if a screen position is set. The popup + // will be adjusted so that it is on screen. If aIsMove is true, then the + // popup is being moved, and should not be flipped. + nsresult SetPopupPosition(nsIFrame* aAnchorFrame, bool aIsMove, + bool aSizedToPopup); + + // Force the children to be generated if they have not already been generated. + void GenerateFrames(); + + // called when the Enter key is pressed while the popup is open. This will + // just pass the call down to the current menu, if any. If a current menu + // should be opened as a result, this method should return the frame for + // that menu, or null if no menu should be opened. Also, calling Enter will + // reset the current incremental search string, calculated in + // FindMenuWithShortcut. + nsMenuFrame* Enter(mozilla::WidgetGUIEvent* aEvent); + + nsPopupType PopupType() const { return mPopupType; } + bool IsMenu() override { return mPopupType == ePopupTypeMenu; } + bool IsOpen() override { + return mPopupState == ePopupOpening || mPopupState == ePopupVisible || + mPopupState == ePopupShown; + } + bool IsVisible() { + return mPopupState == ePopupVisible || mPopupState == ePopupShown; + } + + // Return true if the popup is for a menulist. + bool IsMenuList(); + + bool IsMouseTransparent() { return mMouseTransparent; } + + static nsIContent* GetTriggerContent(nsMenuPopupFrame* aMenuPopupFrame); + void ClearTriggerContent() { mTriggerContent = nullptr; } + + // returns true if the popup is in a content shell, or false for a popup in + // a chrome shell + bool IsInContentShell() { return mInContentShell; } + + // the Initialize methods are used to set the anchor position for + // each way of opening a popup. + void InitializePopup(nsIContent* aAnchorContent, nsIContent* aTriggerContent, + const nsAString& aPosition, int32_t aXPos, int32_t aYPos, + MenuPopupAnchorType aAnchorType, + bool aAttributesOverride); + + void InitializePopupAtRect(nsIContent* aTriggerContent, + const nsAString& aPosition, const nsIntRect& aRect, + bool aAttributesOverride); + + /** + * @param aIsContextMenu if true, then the popup is + * positioned at a slight offset from aXPos/aYPos to ensure the + * (presumed) mouse position is not over the menu. + */ + void InitializePopupAtScreen(nsIContent* aTriggerContent, int32_t aXPos, + int32_t aYPos, bool aIsContextMenu); + + // indicate that the popup should be opened + void ShowPopup(bool aIsContextMenu); + // indicate that the popup should be hidden. The new state should either be + // ePopupClosed or ePopupInvisible. + void HidePopup(bool aDeselectMenu, nsPopupState aNewState); + + // locate and return the menu frame that should be activated for the + // supplied key event. If doAction is set to true by this method, + // then the menu's action should be carried out, as if the user had pressed + // the Enter key. If doAction is false, the menu should just be highlighted. + // This method also handles incremental searching in menus so the user can + // type the first few letters of an item/s name to select it. + nsMenuFrame* FindMenuWithShortcut(mozilla::dom::KeyboardEvent* aKeyEvent, + bool& doAction); + + void ClearIncrementalString() { mIncrementalString.Truncate(); } + static bool IsWithinIncrementalTime(DOMTimeStamp time) { + return time - sLastKeyTime <= + mozilla::StaticPrefs::ui_menu_incremental_search_timeout(); + } + +#ifdef DEBUG_FRAME_DUMP + virtual nsresult GetFrameName(nsAString& aResult) const override { + return MakeFrameName(u"MenuPopup"_ns, aResult); + } +#endif + + MOZ_CAN_RUN_SCRIPT void EnsureMenuItemIsVisible(nsMenuFrame* aMenuFrame); + + void ChangeByPage(bool aIsUp); + + // Move the popup to the screen coordinate |aPos| in CSS pixels. + // If aUpdateAttrs is true, and the popup already has left or top attributes, + // then those attributes are updated to the new location. + // The frame may be destroyed by this method. + void MoveTo(const mozilla::CSSIntPoint& aPos, bool aUpdateAttrs); + + void MoveToAnchor(nsIContent* aAnchorContent, const nsAString& aPosition, + int32_t aXPos, int32_t aYPos, bool aAttributesOverride); + + bool GetAutoPosition(); + void SetAutoPosition(bool aShouldAutoPosition); + + nsIScrollableFrame* GetScrollFrame(nsIFrame* aStart); + + void SetOverrideConstraintRect(mozilla::LayoutDeviceIntRect aRect) { + mOverrideConstraintRect = ToAppUnits(aRect, mozilla::AppUnitsPerCSSPixel()); + } + + // For a popup that should appear anchored at the given rect, determine + // the screen area that it is constrained by. This will be the available + // area of the screen the popup should be displayed on. Content popups, + // however, will also be constrained by the content area, given by + // aRootScreenRect. All coordinates are in app units. + // For non-toplevel popups (which will always be panels), we will also + // constrain them to the available screen rect, ie they will not fall + // underneath the taskbar, dock or other fixed OS elements. + // This operates in device pixels. + mozilla::LayoutDeviceIntRect GetConstraintRect( + const mozilla::LayoutDeviceIntRect& aAnchorRect, + const mozilla::LayoutDeviceIntRect& aRootScreenRect, + nsPopupLevel aPopupLevel); + + // Determines whether the given edges of the popup may be moved, where + // aHorizontalSide and aVerticalSide are one of the enum Side constants. + // aChange is the distance to move on those sides. If will be reset to 0 + // if the side cannot be adjusted at all in that direction. For example, a + // popup cannot be moved if it is anchored on a particular side. + // + // Later, when bug 357725 is implemented, we can make this adjust aChange by + // the amount that the side can be resized, so that minimums and maximums + // can be taken into account. + void CanAdjustEdges(mozilla::Side aHorizontalSide, + mozilla::Side aVerticalSide, + mozilla::LayoutDeviceIntPoint& aChange); + + // Return true if the popup is positioned relative to an anchor. + bool IsAnchored() const { return mAnchorType != MenuPopupAnchorType_Point; } + + // Return the anchor if there is one. + nsIContent* GetAnchor() const { return mAnchorContent; } + + // Return the screen coordinates in CSS pixels of the popup, + // or (-1, -1, 0, 0) if anchored. + nsIntRect GetScreenAnchorRect() const { return mScreenRect; } + + mozilla::LayoutDeviceIntPoint GetLastClientOffset() const { + return mLastClientOffset; + } + + // Return the alignment of the popup + int8_t GetAlignmentPosition() const; + + // Return the offset applied to the alignment of the popup + nscoord GetAlignmentOffset() const { return mAlignmentOffset; } + + // Clear the mPopupShownDispatcher, remove the listener and return true if + // mPopupShownDispatcher was non-null. + bool ClearPopupShownDispatcher() { + if (mPopupShownDispatcher) { + mPopupShownDispatcher->CancelListener(); + mPopupShownDispatcher = nullptr; + return true; + } + + return false; + } + + void ShowWithPositionedEvent() { + mPopupState = ePopupPositioning; + mShouldAutoPosition = true; + } + + // Checks for the anchor to change and either moves or hides the popup + // accordingly. The original position of the anchor should be supplied as + // the argument. If the popup needs to be hidden, HidePopup will be called by + // CheckForAnchorChange. If the popup needs to be moved, aRect will be updated + // with the new rectangle. + void CheckForAnchorChange(nsRect& aRect); + + void WillDispatchPopupPositioned() { mPendingPositionedEvent = false; } + + // nsIReflowCallback + virtual bool ReflowFinished() override; + virtual void ReflowCallbackCanceled() override; + + protected: + // returns the popup's level. + nsPopupLevel PopupLevel(bool aIsNoAutoHide) const; + + // redefine to tell the box system not to move the views. + ReflowChildFlags GetXULLayoutFlags() override; + + void InitPositionFromAnchorAlign(const nsAString& aAnchor, + const nsAString& aAlign); + + // return the position where the popup should be, when it should be + // anchored at anchorRect. aHFlip and aVFlip will be set if the popup may be + // flipped in that direction if there is not enough space available. + nsPoint AdjustPositionForAnchorAlign(nsRect& anchorRect, FlipStyle& aHFlip, + FlipStyle& aVFlip); + + // For popups that are going to align to their selected item, get the frame of + // the selected item. + nsIFrame* GetSelectedItemForAlignment(); + + // check if the popup will fit into the available space and resize it. This + // method handles only one axis at a time so is called twice, once for + // horizontal and once for vertical. All arguments are specified for this + // one axis. All coordinates are in app units relative to the screen. + // aScreenPoint - the point where the popup should appear + // aSize - the size of the popup + // aScreenBegin - the left or top edge of the screen + // aScreenEnd - the right or bottom edge of the screen + // aAnchorBegin - the left or top edge of the anchor rectangle + // aAnchorEnd - the right or bottom edge of the anchor rectangle + // aMarginBegin - the left or top margin of the popup + // aMarginEnd - the right or bottom margin of the popup + // aOffsetForContextMenu - the additional offset to add for context menus + // aFlip - how to flip or resize the popup when there isn't space + // aFlipSide - pointer to where current flip mode is stored + nscoord FlipOrResize(nscoord& aScreenPoint, nscoord aSize, + nscoord aScreenBegin, nscoord aScreenEnd, + nscoord aAnchorBegin, nscoord aAnchorEnd, + nscoord aMarginBegin, nscoord aMarginEnd, + nscoord aOffsetForContextMenu, FlipStyle aFlip, + bool aIsOnEnd, bool* aFlipSide); + + // check if the popup can fit into the available space by "sliding" (i.e., + // by having the anchor arrow slide along one axis and only resizing if that + // can't provide the requested size). Only one axis can be slid - the other + // axis is "flipped" as normal. This method can handle either axis, but is + // only called for the sliding axis. All coordinates are in app units + // relative to the screen. + // aScreenPoint - the point where the popup should appear + // aSize - the size of the popup + // aScreenBegin - the left or top edge of the screen + // aScreenEnd - the right or bottom edge of the screen + // aOffset - the amount by which the arrow must be slid such that it is + // still aligned with the anchor. + // Result is the new size of the popup, which will typically be the same + // as aSize, unless aSize is greater than the screen width/height. + nscoord SlideOrResize(nscoord& aScreenPoint, nscoord aSize, + nscoord aScreenBegin, nscoord aScreenEnd, + nscoord* aOffset); + + // Given an anchor frame, compute the anchor rectangle relative to the screen, + // using the popup frame's app units, and taking into account transforms. + nsRect ComputeAnchorRect(nsPresContext* aRootPresContext, + nsIFrame* aAnchorFrame); + + // Move the popup to the position specified in its |left| and |top| + // attributes. + void MoveToAttributePosition(); + + /** + * Return whether the popup direction should be RTL. + * If the popup has an anchor, its direction is the anchor direction. + * Otherwise, its the general direction of the UI. + * + * Return whether the popup direction should be RTL. + */ + bool IsDirectionRTL() const { + return mAnchorContent && mAnchorContent->GetPrimaryFrame() + ? mAnchorContent->GetPrimaryFrame() + ->StyleVisibility() + ->mDirection == mozilla::StyleDirection::Rtl + : StyleVisibility()->mDirection == mozilla::StyleDirection::Rtl; + } + + // Create a popup view for this frame. The view is added a child of the root + // view, and is initially hidden. + void CreatePopupView(); + + nsView* GetViewInternal() const override { return mView; } + void SetViewInternal(nsView* aView) override { mView = aView; } + + // Returns true if the popup should try to remain at the same relative + // location as the anchor while it is open. If the anchor becomes hidden + // either directly or indirectly because a parent popup or other element + // is no longer visible, or a parent deck page is changed, the popup hides + // as well. The second variation also sets the anchor rectangle, relative to + // the popup frame. + bool ShouldFollowAnchor(); + + public: + bool ShouldFollowAnchor(nsRect& aRect); + + // Returns parent menu widget for submenus that are in the same + // frame hierarchy, it's needed for Linux/Wayland which demands + // strict popup windows hierarchy. + nsIWidget* GetParentMenuWidget(); +#ifdef MOZ_WAYLAND + // We need following getters for Wayland for calling gdk_window_move_to_rect + nsRect GetAnchorRect() { return mAnchorRect; } + int GetPopupAlignment() { return mPopupAlignment; } + int GetPopupAnchor() { return mPopupAnchor; } + int GetPopupPosition() { return mPosition; } + FlipType GetFlipType() { return mFlip; } +#endif + + protected: + nsString mIncrementalString; // for incremental typing navigation + + // the content that the popup is anchored to, if any, which may be in a + // different document than the popup. + nsCOMPtr<nsIContent> mAnchorContent; + + // the content that triggered the popup, typically the node where the mouse + // was clicked. It will be cleared when the popup is hidden. + nsCOMPtr<nsIContent> mTriggerContent; + + nsMenuFrame* mCurrentMenu; // The current menu that is active. + nsView* mView; + + RefPtr<nsXULPopupShownEvent> mPopupShownDispatcher; + + // The popup's screen rectangle in app units. + nsIntRect mUsedScreenRect; + + // A popup's preferred size may be different than its actual size stored in + // mRect in the case where the popup was resized because it was too large + // for the screen. The preferred size mPrefSize holds the full size the popup + // would be before resizing. Computations are performed using this size. + nsSize mPrefSize; + + // The position of the popup, in CSS pixels. + // The screen coordinates, if set to values other than -1, + // override mXPos and mYPos. + int32_t mXPos; + int32_t mYPos; + nsIntRect mScreenRect; + // Used for store rectangle which the popup is going to be anchored to, + // we need that for Wayland +#ifdef MOZ_WAYLAND + nsRect mAnchorRect; +#endif + // If the panel prefers to "slide" rather than resize, then the arrow gets + // positioned at this offset (along either the x or y axis, depending on + // mPosition) + nscoord mAlignmentOffset; + + // The value of the client offset of our widget the last time we positioned + // ourselves. We store this so that we can detect when it changes but the + // position of our widget didn't change. + mozilla::LayoutDeviceIntPoint mLastClientOffset; + + nsPopupType mPopupType; // type of popup + nsPopupState mPopupState; // open state of the popup + + // popup alignment relative to the anchor node + int8_t mPopupAlignment; + int8_t mPopupAnchor; + int8_t mPosition; + + FlipType mFlip; // Whether to flip + + struct ReflowCallbackData { + ReflowCallbackData() + : mPosted(false), + mAnchor(nullptr), + mSizedToPopup(false), + mIsOpenChanged(false) {} + void MarkPosted(nsIFrame* aAnchor, bool aSizedToPopup, + bool aIsOpenChanged) { + mPosted = true; + mAnchor = aAnchor; + mSizedToPopup = aSizedToPopup; + mIsOpenChanged = aIsOpenChanged; + } + void Clear() { + mPosted = false; + mAnchor = nullptr; + mSizedToPopup = false; + mIsOpenChanged = false; + } + bool mPosted; + nsIFrame* mAnchor; + bool mSizedToPopup; + bool mIsOpenChanged; + }; + ReflowCallbackData mReflowCallbackData; + + bool mIsOpenChanged; // true if the open state changed since the last layout + bool mIsContextMenu; // true for context menus + // true if we need to offset the popup to ensure it's not under the mouse + bool mAdjustOffsetForContextMenu; + bool mGeneratedChildren; // true if the contents have been created + + bool mMenuCanOverlapOSBar; // can we appear over the taskbar/menubar? + bool mShouldAutoPosition; // Should SetPopupPosition be allowed to auto + // position popup? + bool mInContentShell; // True if the popup is in a content shell + bool mIsMenuLocked; // Should events inside this menu be ignored? + bool mMouseTransparent; // True if this is a popup is transparent to mouse + // events + + // True if this popup has been offset due to moving off / near the edge of the + // screen. (This is useful for ensuring that a move, which can't offset the + // popup, doesn't undo a previously set offset.) + bool mIsOffset; + + // the flip modes that were used when the popup was opened + bool mHFlip; + bool mVFlip; + + // Whether we have a pending `popuppositioned` event. + bool mPendingPositionedEvent = false; + + // When POPUPPOSITION_SELECTION is used, this indicates the vertical offset + // that the original selected item was. This needs to be used in case the + // popup gets changed so that we can keep the popup at the same vertical + // offset. + nscoord mPositionedOffset; + + // How the popup is anchored. + MenuPopupAnchorType mAnchorType; + + nsRect mOverrideConstraintRect; + + static int8_t sDefaultLevelIsTop; + + static DOMTimeStamp sLastKeyTime; + +}; // class nsMenuPopupFrame + +#endif |