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-rw-r--r--netwerk/base/EventTokenBucket.cpp407
1 files changed, 407 insertions, 0 deletions
diff --git a/netwerk/base/EventTokenBucket.cpp b/netwerk/base/EventTokenBucket.cpp
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+++ b/netwerk/base/EventTokenBucket.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "EventTokenBucket.h"
+
+#include "nsICancelable.h"
+#include "nsIIOService.h"
+#include "nsNetCID.h"
+#include "nsNetUtil.h"
+#include "nsServiceManagerUtils.h"
+#include "nsSocketTransportService2.h"
+#ifdef DEBUG
+# include "MainThreadUtils.h"
+#endif
+
+#ifdef XP_WIN
+# include <windows.h>
+# include <mmsystem.h>
+#endif
+
+namespace mozilla {
+namespace net {
+
+////////////////////////////////////////////
+// EventTokenBucketCancelable
+////////////////////////////////////////////
+
+class TokenBucketCancelable : public nsICancelable {
+ public:
+ NS_DECL_THREADSAFE_ISUPPORTS
+ NS_DECL_NSICANCELABLE
+
+ explicit TokenBucketCancelable(class ATokenBucketEvent* event);
+ void Fire();
+
+ private:
+ virtual ~TokenBucketCancelable() = default;
+
+ friend class EventTokenBucket;
+ ATokenBucketEvent* mEvent;
+};
+
+NS_IMPL_ISUPPORTS(TokenBucketCancelable, nsICancelable)
+
+TokenBucketCancelable::TokenBucketCancelable(ATokenBucketEvent* event)
+ : mEvent(event) {}
+
+NS_IMETHODIMP
+TokenBucketCancelable::Cancel(nsresult reason) {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ mEvent = nullptr;
+ return NS_OK;
+}
+
+void TokenBucketCancelable::Fire() {
+ if (!mEvent) return;
+
+ ATokenBucketEvent* event = mEvent;
+ mEvent = nullptr;
+ event->OnTokenBucketAdmitted();
+}
+
+////////////////////////////////////////////
+// EventTokenBucket
+////////////////////////////////////////////
+
+NS_IMPL_ISUPPORTS(EventTokenBucket, nsITimerCallback, nsINamed)
+
+// by default 1hz with no burst
+EventTokenBucket::EventTokenBucket(uint32_t eventsPerSecond, uint32_t burstSize)
+ : mUnitCost(kUsecPerSec),
+ mMaxCredit(kUsecPerSec),
+ mCredit(kUsecPerSec),
+ mPaused(false),
+ mStopped(false),
+ mTimerArmed(false)
+#ifdef XP_WIN
+ ,
+ mFineGrainTimerInUse(false),
+ mFineGrainResetTimerArmed(false)
+#endif
+{
+ mLastUpdate = TimeStamp::Now();
+
+ MOZ_ASSERT(NS_IsMainThread());
+
+ nsresult rv;
+ nsCOMPtr<nsIEventTarget> sts;
+ nsCOMPtr<nsIIOService> ioService = do_GetIOService(&rv);
+ if (NS_SUCCEEDED(rv))
+ sts = do_GetService(NS_SOCKETTRANSPORTSERVICE_CONTRACTID, &rv);
+ if (NS_SUCCEEDED(rv)) mTimer = NS_NewTimer(sts);
+ SetRate(eventsPerSecond, burstSize);
+}
+
+EventTokenBucket::~EventTokenBucket() {
+ SOCKET_LOG(
+ ("EventTokenBucket::dtor %p events=%zu\n", this, mEvents.GetSize()));
+
+ CleanupTimers();
+
+ // Complete any queued events to prevent hangs
+ while (mEvents.GetSize()) {
+ RefPtr<TokenBucketCancelable> cancelable = mEvents.PopFront();
+ cancelable->Fire();
+ }
+}
+
+void EventTokenBucket::CleanupTimers() {
+ if (mTimer && mTimerArmed) {
+ mTimer->Cancel();
+ }
+ mTimer = nullptr;
+ mTimerArmed = false;
+
+#ifdef XP_WIN
+ NormalTimers();
+ if (mFineGrainResetTimer && mFineGrainResetTimerArmed) {
+ mFineGrainResetTimer->Cancel();
+ }
+ mFineGrainResetTimer = nullptr;
+ mFineGrainResetTimerArmed = false;
+#endif
+}
+
+void EventTokenBucket::SetRate(uint32_t eventsPerSecond, uint32_t burstSize) {
+ SOCKET_LOG(("EventTokenBucket::SetRate %p %u %u\n", this, eventsPerSecond,
+ burstSize));
+
+ if (eventsPerSecond > kMaxHz) {
+ eventsPerSecond = kMaxHz;
+ SOCKET_LOG((" eventsPerSecond out of range\n"));
+ }
+
+ if (!eventsPerSecond) {
+ eventsPerSecond = 1;
+ SOCKET_LOG((" eventsPerSecond out of range\n"));
+ }
+
+ mUnitCost = kUsecPerSec / eventsPerSecond;
+ mMaxCredit = mUnitCost * burstSize;
+ if (mMaxCredit > kUsecPerSec * 60 * 15) {
+ SOCKET_LOG((" burstSize out of range\n"));
+ mMaxCredit = kUsecPerSec * 60 * 15;
+ }
+ mCredit = mMaxCredit;
+ mLastUpdate = TimeStamp::Now();
+}
+
+void EventTokenBucket::ClearCredits() {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ SOCKET_LOG(("EventTokenBucket::ClearCredits %p\n", this));
+ mCredit = 0;
+}
+
+uint32_t EventTokenBucket::BurstEventsAvailable() {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ return static_cast<uint32_t>(mCredit / mUnitCost);
+}
+
+uint32_t EventTokenBucket::QueuedEvents() {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ return mEvents.GetSize();
+}
+
+void EventTokenBucket::Pause() {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ SOCKET_LOG(("EventTokenBucket::Pause %p\n", this));
+ if (mPaused || mStopped) return;
+
+ mPaused = true;
+ if (mTimerArmed) {
+ mTimer->Cancel();
+ mTimerArmed = false;
+ }
+}
+
+void EventTokenBucket::UnPause() {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ SOCKET_LOG(("EventTokenBucket::UnPause %p\n", this));
+ if (!mPaused || mStopped) return;
+
+ mPaused = false;
+ DispatchEvents();
+ UpdateTimer();
+}
+
+void EventTokenBucket::Stop() {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ SOCKET_LOG(("EventTokenBucket::Stop %p armed=%d\n", this, mTimerArmed));
+ mStopped = true;
+ CleanupTimers();
+
+ // Complete any queued events to prevent hangs
+ while (mEvents.GetSize()) {
+ RefPtr<TokenBucketCancelable> cancelable = mEvents.PopFront();
+ cancelable->Fire();
+ }
+}
+
+nsresult EventTokenBucket::SubmitEvent(ATokenBucketEvent* event,
+ nsICancelable** cancelable) {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ SOCKET_LOG(("EventTokenBucket::SubmitEvent %p\n", this));
+
+ if (mStopped || !mTimer) return NS_ERROR_FAILURE;
+
+ UpdateCredits();
+
+ RefPtr<TokenBucketCancelable> cancelEvent = new TokenBucketCancelable(event);
+ // When this function exits the cancelEvent needs 2 references, one for the
+ // mEvents queue and one for the caller of SubmitEvent()
+
+ *cancelable = do_AddRef(cancelEvent).take();
+
+ if (mPaused || !TryImmediateDispatch(cancelEvent.get())) {
+ // queue it
+ SOCKET_LOG((" queued\n"));
+ mEvents.Push(cancelEvent.forget());
+ UpdateTimer();
+ } else {
+ SOCKET_LOG((" dispatched synchronously\n"));
+ }
+
+ return NS_OK;
+}
+
+bool EventTokenBucket::TryImmediateDispatch(TokenBucketCancelable* cancelable) {
+ if (mCredit < mUnitCost) return false;
+
+ mCredit -= mUnitCost;
+ cancelable->Fire();
+ return true;
+}
+
+void EventTokenBucket::DispatchEvents() {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ SOCKET_LOG(("EventTokenBucket::DispatchEvents %p %d\n", this, mPaused));
+ if (mPaused || mStopped) return;
+
+ while (mEvents.GetSize() && mUnitCost <= mCredit) {
+ RefPtr<TokenBucketCancelable> cancelable = mEvents.PopFront();
+ if (cancelable->mEvent) {
+ SOCKET_LOG(
+ ("EventTokenBucket::DispachEvents [%p] "
+ "Dispatching queue token bucket event cost=%" PRIu64
+ " credit=%" PRIu64 "\n",
+ this, mUnitCost, mCredit));
+ mCredit -= mUnitCost;
+ cancelable->Fire();
+ }
+ }
+
+#ifdef XP_WIN
+ if (!mEvents.GetSize()) WantNormalTimers();
+#endif
+}
+
+void EventTokenBucket::UpdateTimer() {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+ if (mTimerArmed || mPaused || mStopped || !mEvents.GetSize() || !mTimer)
+ return;
+
+ if (mCredit >= mUnitCost) return;
+
+ // determine the time needed to wait to accumulate enough credits to admit
+ // one more event and set the timer for that point. Always round it
+ // up because firing early doesn't help.
+ //
+ uint64_t deficit = mUnitCost - mCredit;
+ uint64_t msecWait = (deficit + (kUsecPerMsec - 1)) / kUsecPerMsec;
+
+ if (msecWait < 4) // minimum wait
+ msecWait = 4;
+ else if (msecWait > 60000) // maximum wait
+ msecWait = 60000;
+
+#ifdef XP_WIN
+ FineGrainTimers();
+#endif
+
+ SOCKET_LOG(
+ ("EventTokenBucket::UpdateTimer %p for %" PRIu64 "ms\n", this, msecWait));
+ nsresult rv = mTimer->InitWithCallback(this, static_cast<uint32_t>(msecWait),
+ nsITimer::TYPE_ONE_SHOT);
+ mTimerArmed = NS_SUCCEEDED(rv);
+}
+
+NS_IMETHODIMP
+EventTokenBucket::Notify(nsITimer* timer) {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+
+#ifdef XP_WIN
+ if (timer == mFineGrainResetTimer) {
+ FineGrainResetTimerNotify();
+ return NS_OK;
+ }
+#endif
+
+ SOCKET_LOG(("EventTokenBucket::Notify() %p\n", this));
+ mTimerArmed = false;
+ if (mStopped) return NS_OK;
+
+ UpdateCredits();
+ DispatchEvents();
+ UpdateTimer();
+
+ return NS_OK;
+}
+
+NS_IMETHODIMP
+EventTokenBucket::GetName(nsACString& aName) {
+ aName.AssignLiteral("EventTokenBucket");
+ return NS_OK;
+}
+
+void EventTokenBucket::UpdateCredits() {
+ MOZ_ASSERT(OnSocketThread(), "not on socket thread");
+
+ TimeStamp now = TimeStamp::Now();
+ TimeDuration elapsed = now - mLastUpdate;
+ mLastUpdate = now;
+
+ mCredit += static_cast<uint64_t>(elapsed.ToMicroseconds());
+ if (mCredit > mMaxCredit) mCredit = mMaxCredit;
+ SOCKET_LOG(("EventTokenBucket::UpdateCredits %p to %" PRIu64 " (%" PRIu64
+ " each.. %3.2f)\n",
+ this, mCredit, mUnitCost, (double)mCredit / mUnitCost));
+}
+
+#ifdef XP_WIN
+void EventTokenBucket::FineGrainTimers() {
+ SOCKET_LOG(("EventTokenBucket::FineGrainTimers %p mFineGrainTimerInUse=%d\n",
+ this, mFineGrainTimerInUse));
+
+ mLastFineGrainTimerUse = TimeStamp::Now();
+
+ if (mFineGrainTimerInUse) return;
+
+ if (mUnitCost > kCostFineGrainThreshold) return;
+
+ SOCKET_LOG(
+ ("EventTokenBucket::FineGrainTimers %p timeBeginPeriod()\n", this));
+
+ mFineGrainTimerInUse = true;
+ timeBeginPeriod(1);
+}
+
+void EventTokenBucket::NormalTimers() {
+ if (!mFineGrainTimerInUse) return;
+ mFineGrainTimerInUse = false;
+
+ SOCKET_LOG(("EventTokenBucket::NormalTimers %p timeEndPeriod()\n", this));
+ timeEndPeriod(1);
+}
+
+void EventTokenBucket::WantNormalTimers() {
+ if (!mFineGrainTimerInUse) return;
+ if (mFineGrainResetTimerArmed) return;
+
+ TimeDuration elapsed(TimeStamp::Now() - mLastFineGrainTimerUse);
+ static const TimeDuration fiveSeconds = TimeDuration::FromSeconds(5);
+
+ if (elapsed >= fiveSeconds) {
+ NormalTimers();
+ return;
+ }
+
+ if (!mFineGrainResetTimer) mFineGrainResetTimer = NS_NewTimer();
+
+ // if we can't delay the reset, just do it now
+ if (!mFineGrainResetTimer) {
+ NormalTimers();
+ return;
+ }
+
+ // pad the callback out 100ms to avoid having to round trip this again if the
+ // timer calls back just a tad early.
+ SOCKET_LOG(
+ ("EventTokenBucket::WantNormalTimers %p "
+ "Will reset timer granularity after delay",
+ this));
+
+ mFineGrainResetTimer->InitWithCallback(
+ this,
+ static_cast<uint32_t>((fiveSeconds - elapsed).ToMilliseconds()) + 100,
+ nsITimer::TYPE_ONE_SHOT);
+ mFineGrainResetTimerArmed = true;
+}
+
+void EventTokenBucket::FineGrainResetTimerNotify() {
+ SOCKET_LOG(("EventTokenBucket::FineGrainResetTimerNotify() events = %d\n",
+ this, mEvents.GetSize()));
+ mFineGrainResetTimerArmed = false;
+
+ // If we are currently processing events then wait for the queue to drain
+ // before trying to reset back to normal timers again
+ if (!mEvents.GetSize()) WantNormalTimers();
+}
+
+#endif
+
+} // namespace net
+} // namespace mozilla