summaryrefslogtreecommitdiffstats
path: root/netwerk/test/gtest/TestBind.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'netwerk/test/gtest/TestBind.cpp')
-rw-r--r--netwerk/test/gtest/TestBind.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/netwerk/test/gtest/TestBind.cpp b/netwerk/test/gtest/TestBind.cpp
new file mode 100644
index 0000000000..e9ee9a7153
--- /dev/null
+++ b/netwerk/test/gtest/TestBind.cpp
@@ -0,0 +1,176 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "TestCommon.h"
+#include "gtest/gtest.h"
+#include "nsISocketTransportService.h"
+#include "nsISocketTransport.h"
+#include "nsIServerSocket.h"
+#include "nsIAsyncInputStream.h"
+#include "mozilla/net/DNS.h"
+#include "prerror.h"
+#include "nsComponentManagerUtils.h"
+#include "nsServiceManagerUtils.h"
+
+using namespace mozilla::net;
+using namespace mozilla;
+
+class ServerListener : public nsIServerSocketListener {
+ public:
+ NS_DECL_ISUPPORTS
+ NS_DECL_NSISERVERSOCKETLISTENER
+
+ explicit ServerListener(WaitForCondition* waiter);
+
+ // Port that is got from server side will be store here.
+ uint32_t mClientPort;
+ bool mFailed;
+ RefPtr<WaitForCondition> mWaiter;
+
+ private:
+ virtual ~ServerListener();
+};
+
+NS_IMPL_ISUPPORTS(ServerListener, nsIServerSocketListener)
+
+ServerListener::ServerListener(WaitForCondition* waiter)
+ : mClientPort(-1), mFailed(false), mWaiter(waiter) {}
+
+ServerListener::~ServerListener() = default;
+
+NS_IMETHODIMP
+ServerListener::OnSocketAccepted(nsIServerSocket* aServ,
+ nsISocketTransport* aTransport) {
+ // Run on STS thread.
+ NetAddr peerAddr;
+ nsresult rv = aTransport->GetPeerAddr(&peerAddr);
+ if (NS_FAILED(rv)) {
+ mFailed = true;
+ mWaiter->Notify();
+ return NS_OK;
+ }
+ mClientPort = PR_ntohs(peerAddr.inet.port);
+ mWaiter->Notify();
+ return NS_OK;
+}
+
+NS_IMETHODIMP
+ServerListener::OnStopListening(nsIServerSocket* aServ, nsresult aStatus) {
+ return NS_OK;
+}
+
+class ClientInputCallback : public nsIInputStreamCallback {
+ public:
+ NS_DECL_THREADSAFE_ISUPPORTS
+ NS_DECL_NSIINPUTSTREAMCALLBACK
+
+ explicit ClientInputCallback(WaitForCondition* waiter);
+
+ bool mFailed;
+ RefPtr<WaitForCondition> mWaiter;
+
+ private:
+ virtual ~ClientInputCallback();
+};
+
+NS_IMPL_ISUPPORTS(ClientInputCallback, nsIInputStreamCallback)
+
+ClientInputCallback::ClientInputCallback(WaitForCondition* waiter)
+ : mFailed(false), mWaiter(waiter) {}
+
+ClientInputCallback::~ClientInputCallback() = default;
+
+NS_IMETHODIMP
+ClientInputCallback::OnInputStreamReady(nsIAsyncInputStream* aStream) {
+ // Server doesn't send. That means if we are here, we probably have run into
+ // an error.
+ uint64_t avail;
+ nsresult rv = aStream->Available(&avail);
+ if (NS_FAILED(rv)) {
+ mFailed = true;
+ }
+ mWaiter->Notify();
+ return NS_OK;
+}
+
+TEST(TestBind, MainTest)
+{
+ //
+ // Server side.
+ //
+ nsCOMPtr<nsIServerSocket> server =
+ do_CreateInstance("@mozilla.org/network/server-socket;1");
+ ASSERT_TRUE(server);
+
+ nsresult rv = server->Init(-1, true, -1);
+ ASSERT_TRUE(NS_SUCCEEDED(rv));
+
+ int32_t serverPort;
+ rv = server->GetPort(&serverPort);
+ ASSERT_TRUE(NS_SUCCEEDED(rv));
+
+ RefPtr<WaitForCondition> waiter = new WaitForCondition();
+
+ // Listening.
+ RefPtr<ServerListener> serverListener = new ServerListener(waiter);
+ rv = server->AsyncListen(serverListener);
+ ASSERT_TRUE(NS_SUCCEEDED(rv));
+
+ //
+ // Client side
+ //
+ uint32_t bindingPort = 20000;
+ nsCOMPtr<nsISocketTransportService> sts =
+ do_GetService("@mozilla.org/network/socket-transport-service;1", &rv);
+ ASSERT_TRUE(NS_SUCCEEDED(rv));
+
+ nsCOMPtr<nsIInputStream> inputStream;
+ RefPtr<ClientInputCallback> clientCallback;
+
+ for (int32_t tried = 0; tried < 100; tried++) {
+ nsCOMPtr<nsISocketTransport> client;
+ rv = sts->CreateTransport(nsTArray<nsCString>(), "127.0.0.1"_ns, serverPort,
+ nullptr, getter_AddRefs(client));
+ ASSERT_TRUE(NS_SUCCEEDED(rv));
+
+ // Bind to a port. It's possible that we are binding to a port that is
+ // currently in use. If we failed to bind, we try next port.
+ NetAddr bindingAddr;
+ bindingAddr.inet.family = AF_INET;
+ bindingAddr.inet.ip = 0;
+ bindingAddr.inet.port = PR_htons(bindingPort);
+ rv = client->Bind(&bindingAddr);
+ ASSERT_TRUE(NS_SUCCEEDED(rv));
+
+ // Open IO streams, to make client SocketTransport connect to server.
+ clientCallback = new ClientInputCallback(waiter);
+ rv = client->OpenInputStream(nsITransport::OPEN_UNBUFFERED, 0, 0,
+ getter_AddRefs(inputStream));
+ ASSERT_TRUE(NS_SUCCEEDED(rv));
+
+ nsCOMPtr<nsIAsyncInputStream> asyncInputStream =
+ do_QueryInterface(inputStream);
+ rv = asyncInputStream->AsyncWait(clientCallback, 0, 0, nullptr);
+
+ // Wait for server's response or callback of input stream.
+ waiter->Wait(1);
+ if (clientCallback->mFailed) {
+ // if client received error, we likely have bound a port that is in use.
+ // we can try another port.
+ bindingPort++;
+ } else {
+ // We are unlocked by server side, leave the loop and check result.
+ break;
+ }
+ }
+
+ ASSERT_FALSE(serverListener->mFailed);
+ ASSERT_EQ(serverListener->mClientPort, bindingPort);
+
+ inputStream->Close();
+ waiter->Wait(1);
+ ASSERT_TRUE(clientCallback->mFailed);
+
+ server->Close();
+}