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diff --git a/remote/test/puppeteer/src/common/JSHandle.ts b/remote/test/puppeteer/src/common/JSHandle.ts new file mode 100644 index 0000000000..c0ee4070b9 --- /dev/null +++ b/remote/test/puppeteer/src/common/JSHandle.ts @@ -0,0 +1,982 @@ +/** + * Copyright 2019 Google Inc. All rights reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +import { assert } from './assert.js'; +import { helper, debugError } from './helper.js'; +import { ExecutionContext } from './ExecutionContext.js'; +import { Page } from './Page.js'; +import { CDPSession } from './Connection.js'; +import { KeyInput } from './USKeyboardLayout.js'; +import { FrameManager, Frame } from './FrameManager.js'; +import { getQueryHandlerAndSelector } from './QueryHandler.js'; +import { Protocol } from 'devtools-protocol'; +import { + EvaluateFn, + SerializableOrJSHandle, + EvaluateFnReturnType, + EvaluateHandleFn, + WrapElementHandle, + UnwrapPromiseLike, +} from './EvalTypes.js'; +import { isNode } from '../environment.js'; + +export interface BoxModel { + content: Array<{ x: number; y: number }>; + padding: Array<{ x: number; y: number }>; + border: Array<{ x: number; y: number }>; + margin: Array<{ x: number; y: number }>; + width: number; + height: number; +} + +/** + * @public + */ +export interface BoundingBox { + /** + * the x coordinate of the element in pixels. + */ + x: number; + /** + * the y coordinate of the element in pixels. + */ + y: number; + /** + * the width of the element in pixels. + */ + width: number; + /** + * the height of the element in pixels. + */ + height: number; +} + +/** + * @internal + */ +export function createJSHandle( + context: ExecutionContext, + remoteObject: Protocol.Runtime.RemoteObject +): JSHandle { + const frame = context.frame(); + if (remoteObject.subtype === 'node' && frame) { + const frameManager = frame._frameManager; + return new ElementHandle( + context, + context._client, + remoteObject, + frameManager.page(), + frameManager + ); + } + return new JSHandle(context, context._client, remoteObject); +} + +/** + * Represents an in-page JavaScript object. JSHandles can be created with the + * {@link Page.evaluateHandle | page.evaluateHandle} method. + * + * @example + * ```js + * const windowHandle = await page.evaluateHandle(() => window); + * ``` + * + * JSHandle prevents the referenced JavaScript object from being garbage-collected + * unless the handle is {@link JSHandle.dispose | disposed}. JSHandles are auto- + * disposed when their origin frame gets navigated or the parent context gets destroyed. + * + * JSHandle instances can be used as arguments for {@link Page.$eval}, + * {@link Page.evaluate}, and {@link Page.evaluateHandle}. + * + * @public + */ +export class JSHandle { + /** + * @internal + */ + _context: ExecutionContext; + /** + * @internal + */ + _client: CDPSession; + /** + * @internal + */ + _remoteObject: Protocol.Runtime.RemoteObject; + /** + * @internal + */ + _disposed = false; + + /** + * @internal + */ + constructor( + context: ExecutionContext, + client: CDPSession, + remoteObject: Protocol.Runtime.RemoteObject + ) { + this._context = context; + this._client = client; + this._remoteObject = remoteObject; + } + + /** Returns the execution context the handle belongs to. + */ + executionContext(): ExecutionContext { + return this._context; + } + + /** + * This method passes this handle as the first argument to `pageFunction`. + * If `pageFunction` returns a Promise, then `handle.evaluate` would wait + * for the promise to resolve and return its value. + * + * @example + * ```js + * const tweetHandle = await page.$('.tweet .retweets'); + * expect(await tweetHandle.evaluate(node => node.innerText)).toBe('10'); + * ``` + */ + + async evaluate<T extends EvaluateFn>( + pageFunction: T | string, + ...args: SerializableOrJSHandle[] + ): Promise<UnwrapPromiseLike<EvaluateFnReturnType<T>>> { + return await this.executionContext().evaluate< + UnwrapPromiseLike<EvaluateFnReturnType<T>> + >(pageFunction, this, ...args); + } + + /** + * This method passes this handle as the first argument to `pageFunction`. + * + * @remarks + * + * The only difference between `jsHandle.evaluate` and + * `jsHandle.evaluateHandle` is that `jsHandle.evaluateHandle` + * returns an in-page object (JSHandle). + * + * If the function passed to `jsHandle.evaluateHandle` returns a Promise, + * then `evaluateHandle.evaluateHandle` waits for the promise to resolve and + * returns its value. + * + * See {@link Page.evaluateHandle} for more details. + */ + async evaluateHandle<HandleType extends JSHandle = JSHandle>( + pageFunction: EvaluateHandleFn, + ...args: SerializableOrJSHandle[] + ): Promise<HandleType> { + return await this.executionContext().evaluateHandle( + pageFunction, + this, + ...args + ); + } + + /** Fetches a single property from the referenced object. + */ + async getProperty(propertyName: string): Promise<JSHandle | undefined> { + const objectHandle = await this.evaluateHandle( + (object: HTMLElement, propertyName: string) => { + const result = { __proto__: null }; + result[propertyName] = object[propertyName]; + return result; + }, + propertyName + ); + const properties = await objectHandle.getProperties(); + const result = properties.get(propertyName) || null; + await objectHandle.dispose(); + return result; + } + + /** + * The method returns a map with property names as keys and JSHandle + * instances for the property values. + * + * @example + * ```js + * const listHandle = await page.evaluateHandle(() => document.body.children); + * const properties = await listHandle.getProperties(); + * const children = []; + * for (const property of properties.values()) { + * const element = property.asElement(); + * if (element) + * children.push(element); + * } + * children; // holds elementHandles to all children of document.body + * ``` + */ + async getProperties(): Promise<Map<string, JSHandle>> { + const response = await this._client.send('Runtime.getProperties', { + objectId: this._remoteObject.objectId, + ownProperties: true, + }); + const result = new Map<string, JSHandle>(); + for (const property of response.result) { + if (!property.enumerable) continue; + result.set(property.name, createJSHandle(this._context, property.value)); + } + return result; + } + + /** + * Returns a JSON representation of the object. + * + * @remarks + * + * The JSON is generated by running {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify | JSON.stringify} + * on the object in page and consequent {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/parse | JSON.parse} in puppeteer. + * **NOTE** The method throws if the referenced object is not stringifiable. + */ + async jsonValue(): Promise<Record<string, unknown>> { + if (this._remoteObject.objectId) { + const response = await this._client.send('Runtime.callFunctionOn', { + functionDeclaration: 'function() { return this; }', + objectId: this._remoteObject.objectId, + returnByValue: true, + awaitPromise: true, + }); + return helper.valueFromRemoteObject(response.result); + } + return helper.valueFromRemoteObject(this._remoteObject); + } + + /** + * Returns either `null` or the object handle itself, if the object handle is + * an instance of {@link ElementHandle}. + */ + asElement(): ElementHandle | null { + // This always returns null, but subclasses can override this and return an + // ElementHandle. + return null; + } + + /** + * Stops referencing the element handle, and resolves when the object handle is + * successfully disposed of. + */ + async dispose(): Promise<void> { + if (this._disposed) return; + this._disposed = true; + await helper.releaseObject(this._client, this._remoteObject); + } + + /** + * Returns a string representation of the JSHandle. + * + * @remarks Useful during debugging. + */ + toString(): string { + if (this._remoteObject.objectId) { + const type = this._remoteObject.subtype || this._remoteObject.type; + return 'JSHandle@' + type; + } + return 'JSHandle:' + helper.valueFromRemoteObject(this._remoteObject); + } +} + +/** + * ElementHandle represents an in-page DOM element. + * + * @remarks + * + * ElementHandles can be created with the {@link Page.$} method. + * + * ```js + * const puppeteer = require('puppeteer'); + * + * (async () => { + * const browser = await puppeteer.launch(); + * const page = await browser.newPage(); + * await page.goto('https://example.com'); + * const hrefElement = await page.$('a'); + * await hrefElement.click(); + * // ... + * })(); + * ``` + * + * ElementHandle prevents the DOM element from being garbage-collected unless the + * handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed + * when their origin frame gets navigated. + * + * ElementHandle instances can be used as arguments in {@link Page.$eval} and + * {@link Page.evaluate} methods. + * + * If you're using TypeScript, ElementHandle takes a generic argument that + * denotes the type of element the handle is holding within. For example, if you + * have a handle to a `<select>` element, you can type it as + * `ElementHandle<HTMLSelectElement>` and you get some nicer type checks. + * + * @public + */ +export class ElementHandle< + ElementType extends Element = Element +> extends JSHandle { + private _page: Page; + private _frameManager: FrameManager; + + /** + * @internal + */ + constructor( + context: ExecutionContext, + client: CDPSession, + remoteObject: Protocol.Runtime.RemoteObject, + page: Page, + frameManager: FrameManager + ) { + super(context, client, remoteObject); + this._client = client; + this._remoteObject = remoteObject; + this._page = page; + this._frameManager = frameManager; + } + + asElement(): ElementHandle<ElementType> | null { + return this; + } + + /** + * Resolves to the content frame for element handles referencing + * iframe nodes, or null otherwise + */ + async contentFrame(): Promise<Frame | null> { + const nodeInfo = await this._client.send('DOM.describeNode', { + objectId: this._remoteObject.objectId, + }); + if (typeof nodeInfo.node.frameId !== 'string') return null; + return this._frameManager.frame(nodeInfo.node.frameId); + } + + private async _scrollIntoViewIfNeeded(): Promise<void> { + const error = await this.evaluate< + ( + element: Element, + pageJavascriptEnabled: boolean + ) => Promise<string | false> + >(async (element, pageJavascriptEnabled) => { + if (!element.isConnected) return 'Node is detached from document'; + if (element.nodeType !== Node.ELEMENT_NODE) + return 'Node is not of type HTMLElement'; + // force-scroll if page's javascript is disabled. + if (!pageJavascriptEnabled) { + element.scrollIntoView({ + block: 'center', + inline: 'center', + // @ts-expect-error Chrome still supports behavior: instant but + // it's not in the spec so TS shouts We don't want to make this + // breaking change in Puppeteer yet so we'll ignore the line. + behavior: 'instant', + }); + return false; + } + const visibleRatio = await new Promise((resolve) => { + const observer = new IntersectionObserver((entries) => { + resolve(entries[0].intersectionRatio); + observer.disconnect(); + }); + observer.observe(element); + }); + if (visibleRatio !== 1.0) { + element.scrollIntoView({ + block: 'center', + inline: 'center', + // @ts-expect-error Chrome still supports behavior: instant but + // it's not in the spec so TS shouts We don't want to make this + // breaking change in Puppeteer yet so we'll ignore the line. + behavior: 'instant', + }); + } + return false; + }, this._page.isJavaScriptEnabled()); + + if (error) throw new Error(error); + } + + private async _clickablePoint(): Promise<{ x: number; y: number }> { + const [result, layoutMetrics] = await Promise.all([ + this._client + .send('DOM.getContentQuads', { + objectId: this._remoteObject.objectId, + }) + .catch(debugError), + this._client.send('Page.getLayoutMetrics'), + ]); + if (!result || !result.quads.length) + throw new Error('Node is either not visible or not an HTMLElement'); + // Filter out quads that have too small area to click into. + const { clientWidth, clientHeight } = layoutMetrics.layoutViewport; + const quads = result.quads + .map((quad) => this._fromProtocolQuad(quad)) + .map((quad) => + this._intersectQuadWithViewport(quad, clientWidth, clientHeight) + ) + .filter((quad) => computeQuadArea(quad) > 1); + if (!quads.length) + throw new Error('Node is either not visible or not an HTMLElement'); + // Return the middle point of the first quad. + const quad = quads[0]; + let x = 0; + let y = 0; + for (const point of quad) { + x += point.x; + y += point.y; + } + return { + x: x / 4, + y: y / 4, + }; + } + + private _getBoxModel(): Promise<void | Protocol.DOM.GetBoxModelResponse> { + const params: Protocol.DOM.GetBoxModelRequest = { + objectId: this._remoteObject.objectId, + }; + return this._client + .send('DOM.getBoxModel', params) + .catch((error) => debugError(error)); + } + + private _fromProtocolQuad(quad: number[]): Array<{ x: number; y: number }> { + return [ + { x: quad[0], y: quad[1] }, + { x: quad[2], y: quad[3] }, + { x: quad[4], y: quad[5] }, + { x: quad[6], y: quad[7] }, + ]; + } + + private _intersectQuadWithViewport( + quad: Array<{ x: number; y: number }>, + width: number, + height: number + ): Array<{ x: number; y: number }> { + return quad.map((point) => ({ + x: Math.min(Math.max(point.x, 0), width), + y: Math.min(Math.max(point.y, 0), height), + })); + } + + /** + * This method scrolls element into view if needed, and then + * uses {@link Page.mouse} to hover over the center of the element. + * If the element is detached from DOM, the method throws an error. + */ + async hover(): Promise<void> { + await this._scrollIntoViewIfNeeded(); + const { x, y } = await this._clickablePoint(); + await this._page.mouse.move(x, y); + } + + /** + * This method scrolls element into view if needed, and then + * uses {@link Page.mouse} to click in the center of the element. + * If the element is detached from DOM, the method throws an error. + */ + async click(options: ClickOptions = {}): Promise<void> { + await this._scrollIntoViewIfNeeded(); + const { x, y } = await this._clickablePoint(); + await this._page.mouse.click(x, y, options); + } + + /** + * Triggers a `change` and `input` event once all the provided options have been + * selected. If there's no `<select>` element matching `selector`, the method + * throws an error. + * + * @example + * ```js + * handle.select('blue'); // single selection + * handle.select('red', 'green', 'blue'); // multiple selections + * ``` + * @param values - Values of options to select. If the `<select>` has the + * `multiple` attribute, all values are considered, otherwise only the first + * one is taken into account. + */ + async select(...values: string[]): Promise<string[]> { + for (const value of values) + assert( + helper.isString(value), + 'Values must be strings. Found value "' + + value + + '" of type "' + + typeof value + + '"' + ); + + return this.evaluate< + (element: HTMLSelectElement, values: string[]) => string[] + >((element, values) => { + if (element.nodeName.toLowerCase() !== 'select') + throw new Error('Element is not a <select> element.'); + + const options = Array.from(element.options); + element.value = undefined; + for (const option of options) { + option.selected = values.includes(option.value); + if (option.selected && !element.multiple) break; + } + element.dispatchEvent(new Event('input', { bubbles: true })); + element.dispatchEvent(new Event('change', { bubbles: true })); + return options + .filter((option) => option.selected) + .map((option) => option.value); + }, values); + } + + /** + * This method expects `elementHandle` to point to an + * {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}. + * @param filePaths - Sets the value of the file input to these paths. + * If some of the `filePaths` are relative paths, then they are resolved + * relative to the {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory} + */ + async uploadFile(...filePaths: string[]): Promise<void> { + const isMultiple = await this.evaluate< + (element: HTMLInputElement) => boolean + >((element) => element.multiple); + assert( + filePaths.length <= 1 || isMultiple, + 'Multiple file uploads only work with <input type=file multiple>' + ); + + if (!isNode) { + throw new Error( + `JSHandle#uploadFile can only be used in Node environments.` + ); + } + // This import is only needed for `uploadFile`, so keep it scoped here to avoid paying + // the cost unnecessarily. + const path = await import('path'); + const fs = await helper.importFSModule(); + // Locate all files and confirm that they exist. + const files = await Promise.all( + filePaths.map(async (filePath) => { + const resolvedPath: string = path.resolve(filePath); + try { + await fs.promises.access(resolvedPath, fs.constants.R_OK); + } catch (error) { + if (error.code === 'ENOENT') + throw new Error(`${filePath} does not exist or is not readable`); + } + + return resolvedPath; + }) + ); + const { objectId } = this._remoteObject; + const { node } = await this._client.send('DOM.describeNode', { objectId }); + const { backendNodeId } = node; + + // The zero-length array is a special case, it seems that DOM.setFileInputFiles does + // not actually update the files in that case, so the solution is to eval the element + // value to a new FileList directly. + if (files.length === 0) { + await this.evaluate<(element: HTMLInputElement) => void>((element) => { + element.files = new DataTransfer().files; + + // Dispatch events for this case because it should behave akin to a user action. + element.dispatchEvent(new Event('input', { bubbles: true })); + element.dispatchEvent(new Event('change', { bubbles: true })); + }); + } else { + await this._client.send('DOM.setFileInputFiles', { + objectId, + files, + backendNodeId, + }); + } + } + + /** + * This method scrolls element into view if needed, and then uses + * {@link Touchscreen.tap} to tap in the center of the element. + * If the element is detached from DOM, the method throws an error. + */ + async tap(): Promise<void> { + await this._scrollIntoViewIfNeeded(); + const { x, y } = await this._clickablePoint(); + await this._page.touchscreen.tap(x, y); + } + + /** + * Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element. + */ + async focus(): Promise<void> { + await this.evaluate<(element: HTMLElement) => void>((element) => + element.focus() + ); + } + + /** + * Focuses the element, and then sends a `keydown`, `keypress`/`input`, and + * `keyup` event for each character in the text. + * + * To press a special key, like `Control` or `ArrowDown`, + * use {@link ElementHandle.press}. + * + * @example + * ```js + * await elementHandle.type('Hello'); // Types instantly + * await elementHandle.type('World', {delay: 100}); // Types slower, like a user + * ``` + * + * @example + * An example of typing into a text field and then submitting the form: + * + * ```js + * const elementHandle = await page.$('input'); + * await elementHandle.type('some text'); + * await elementHandle.press('Enter'); + * ``` + */ + async type(text: string, options?: { delay: number }): Promise<void> { + await this.focus(); + await this._page.keyboard.type(text, options); + } + + /** + * Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}. + * + * @remarks + * If `key` is a single character and no modifier keys besides `Shift` + * are being held down, a `keypress`/`input` event will also be generated. + * The `text` option can be specified to force an input event to be generated. + * + * **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift` + * will type the text in upper case. + * + * @param key - Name of key to press, such as `ArrowLeft`. + * See {@link KeyInput} for a list of all key names. + */ + async press(key: KeyInput, options?: PressOptions): Promise<void> { + await this.focus(); + await this._page.keyboard.press(key, options); + } + + /** + * This method returns the bounding box of the element (relative to the main frame), + * or `null` if the element is not visible. + */ + async boundingBox(): Promise<BoundingBox | null> { + const result = await this._getBoxModel(); + + if (!result) return null; + + const quad = result.model.border; + const x = Math.min(quad[0], quad[2], quad[4], quad[6]); + const y = Math.min(quad[1], quad[3], quad[5], quad[7]); + const width = Math.max(quad[0], quad[2], quad[4], quad[6]) - x; + const height = Math.max(quad[1], quad[3], quad[5], quad[7]) - y; + + return { x, y, width, height }; + } + + /** + * This method returns boxes of the element, or `null` if the element is not visible. + * + * @remarks + * + * Boxes are represented as an array of points; + * Each Point is an object `{x, y}`. Box points are sorted clock-wise. + */ + async boxModel(): Promise<BoxModel | null> { + const result = await this._getBoxModel(); + + if (!result) return null; + + const { content, padding, border, margin, width, height } = result.model; + return { + content: this._fromProtocolQuad(content), + padding: this._fromProtocolQuad(padding), + border: this._fromProtocolQuad(border), + margin: this._fromProtocolQuad(margin), + width, + height, + }; + } + + /** + * This method scrolls element into view if needed, and then uses + * {@link Page.screenshot} to take a screenshot of the element. + * If the element is detached from DOM, the method throws an error. + */ + async screenshot(options = {}): Promise<string | Buffer | void> { + let needsViewportReset = false; + + let boundingBox = await this.boundingBox(); + assert(boundingBox, 'Node is either not visible or not an HTMLElement'); + + const viewport = this._page.viewport(); + + if ( + viewport && + (boundingBox.width > viewport.width || + boundingBox.height > viewport.height) + ) { + const newViewport = { + width: Math.max(viewport.width, Math.ceil(boundingBox.width)), + height: Math.max(viewport.height, Math.ceil(boundingBox.height)), + }; + await this._page.setViewport(Object.assign({}, viewport, newViewport)); + + needsViewportReset = true; + } + + await this._scrollIntoViewIfNeeded(); + + boundingBox = await this.boundingBox(); + assert(boundingBox, 'Node is either not visible or not an HTMLElement'); + assert(boundingBox.width !== 0, 'Node has 0 width.'); + assert(boundingBox.height !== 0, 'Node has 0 height.'); + + const { + layoutViewport: { pageX, pageY }, + } = await this._client.send('Page.getLayoutMetrics'); + + const clip = Object.assign({}, boundingBox); + clip.x += pageX; + clip.y += pageY; + + const imageData = await this._page.screenshot( + Object.assign( + {}, + { + clip, + }, + options + ) + ); + + if (needsViewportReset) await this._page.setViewport(viewport); + + return imageData; + } + + /** + * Runs `element.querySelector` within the page. If no element matches the selector, + * the return value resolves to `null`. + */ + async $(selector: string): Promise<ElementHandle | null> { + const { updatedSelector, queryHandler } = getQueryHandlerAndSelector( + selector + ); + return queryHandler.queryOne(this, updatedSelector); + } + + /** + * Runs `element.querySelectorAll` within the page. If no elements match the selector, + * the return value resolves to `[]`. + */ + async $$(selector: string): Promise<ElementHandle[]> { + const { updatedSelector, queryHandler } = getQueryHandlerAndSelector( + selector + ); + return queryHandler.queryAll(this, updatedSelector); + } + + /** + * This method runs `document.querySelector` within the element and passes it as + * the first argument to `pageFunction`. If there's no element matching `selector`, + * the method throws an error. + * + * If `pageFunction` returns a Promise, then `frame.$eval` would wait for the promise + * to resolve and return its value. + * + * @example + * ```js + * const tweetHandle = await page.$('.tweet'); + * expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe('100'); + * expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe('10'); + * ``` + */ + async $eval<ReturnType>( + selector: string, + pageFunction: ( + element: Element, + ...args: unknown[] + ) => ReturnType | Promise<ReturnType>, + ...args: SerializableOrJSHandle[] + ): Promise<WrapElementHandle<ReturnType>> { + const elementHandle = await this.$(selector); + if (!elementHandle) + throw new Error( + `Error: failed to find element matching selector "${selector}"` + ); + const result = await elementHandle.evaluate< + ( + element: Element, + ...args: SerializableOrJSHandle[] + ) => ReturnType | Promise<ReturnType> + >(pageFunction, ...args); + await elementHandle.dispose(); + + /** + * This `as` is a little unfortunate but helps TS understand the behavior of + * `elementHandle.evaluate`. If evaluate returns an element it will return an + * ElementHandle instance, rather than the plain object. All the + * WrapElementHandle type does is wrap ReturnType into + * ElementHandle<ReturnType> if it is an ElementHandle, or leave it alone as + * ReturnType if it isn't. + */ + return result as WrapElementHandle<ReturnType>; + } + + /** + * This method runs `document.querySelectorAll` within the element and passes it as + * the first argument to `pageFunction`. If there's no element matching `selector`, + * the method throws an error. + * + * If `pageFunction` returns a Promise, then `frame.$$eval` would wait for the + * promise to resolve and return its value. + * + * @example + * ```html + * <div class="feed"> + * <div class="tweet">Hello!</div> + * <div class="tweet">Hi!</div> + * </div> + * ``` + * + * @example + * ```js + * const feedHandle = await page.$('.feed'); + * expect(await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText))) + * .toEqual(['Hello!', 'Hi!']); + * ``` + */ + async $$eval<ReturnType>( + selector: string, + pageFunction: ( + elements: Element[], + ...args: unknown[] + ) => ReturnType | Promise<ReturnType>, + ...args: SerializableOrJSHandle[] + ): Promise<WrapElementHandle<ReturnType>> { + const { updatedSelector, queryHandler } = getQueryHandlerAndSelector( + selector + ); + const arrayHandle = await queryHandler.queryAllArray(this, updatedSelector); + const result = await arrayHandle.evaluate< + ( + elements: Element[], + ...args: unknown[] + ) => ReturnType | Promise<ReturnType> + >(pageFunction, ...args); + await arrayHandle.dispose(); + /* This `as` exists for the same reason as the `as` in $eval above. + * See the comment there for a full explanation. + */ + return result as WrapElementHandle<ReturnType>; + } + + /** + * The method evaluates the XPath expression relative to the elementHandle. + * If there are no such elements, the method will resolve to an empty array. + * @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate} + */ + async $x(expression: string): Promise<ElementHandle[]> { + const arrayHandle = await this.evaluateHandle( + (element: Document, expression: string) => { + const document = element.ownerDocument || element; + const iterator = document.evaluate( + expression, + element, + null, + XPathResult.ORDERED_NODE_ITERATOR_TYPE + ); + const array = []; + let item; + while ((item = iterator.iterateNext())) array.push(item); + return array; + }, + expression + ); + const properties = await arrayHandle.getProperties(); + await arrayHandle.dispose(); + const result = []; + for (const property of properties.values()) { + const elementHandle = property.asElement(); + if (elementHandle) result.push(elementHandle); + } + return result; + } + + /** + * Resolves to true if the element is visible in the current viewport. + */ + async isIntersectingViewport(): Promise<boolean> { + return await this.evaluate<(element: Element) => Promise<boolean>>( + async (element) => { + const visibleRatio = await new Promise((resolve) => { + const observer = new IntersectionObserver((entries) => { + resolve(entries[0].intersectionRatio); + observer.disconnect(); + }); + observer.observe(element); + }); + return visibleRatio > 0; + } + ); + } +} + +/** + * @public + */ +export interface ClickOptions { + /** + * Time to wait between `mousedown` and `mouseup` in milliseconds. + * + * @defaultValue 0 + */ + delay?: number; + /** + * @defaultValue 'left' + */ + button?: 'left' | 'right' | 'middle'; + /** + * @defaultValue 1 + */ + clickCount?: number; +} + +/** + * @public + */ +export interface PressOptions { + /** + * Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0. + */ + delay?: number; + /** + * If specified, generates an input event with this text. + */ + text?: string; +} + +function computeQuadArea(quad: Array<{ x: number; y: number }>): number { + // Compute sum of all directed areas of adjacent triangles + // https://en.wikipedia.org/wiki/Polygon#Simple_polygons + let area = 0; + for (let i = 0; i < quad.length; ++i) { + const p1 = quad[i]; + const p2 = quad[(i + 1) % quad.length]; + area += (p1.x * p2.y - p2.x * p1.y) / 2; + } + return Math.abs(area); +} |