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+/**
+ * Copyright 2019 Google Inc. All rights reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+import { assert } from './assert.js';
+import { helper, debugError } from './helper.js';
+import { ExecutionContext } from './ExecutionContext.js';
+import { Page } from './Page.js';
+import { CDPSession } from './Connection.js';
+import { KeyInput } from './USKeyboardLayout.js';
+import { FrameManager, Frame } from './FrameManager.js';
+import { getQueryHandlerAndSelector } from './QueryHandler.js';
+import { Protocol } from 'devtools-protocol';
+import {
+ EvaluateFn,
+ SerializableOrJSHandle,
+ EvaluateFnReturnType,
+ EvaluateHandleFn,
+ WrapElementHandle,
+ UnwrapPromiseLike,
+} from './EvalTypes.js';
+import { isNode } from '../environment.js';
+
+export interface BoxModel {
+ content: Array<{ x: number; y: number }>;
+ padding: Array<{ x: number; y: number }>;
+ border: Array<{ x: number; y: number }>;
+ margin: Array<{ x: number; y: number }>;
+ width: number;
+ height: number;
+}
+
+/**
+ * @public
+ */
+export interface BoundingBox {
+ /**
+ * the x coordinate of the element in pixels.
+ */
+ x: number;
+ /**
+ * the y coordinate of the element in pixels.
+ */
+ y: number;
+ /**
+ * the width of the element in pixels.
+ */
+ width: number;
+ /**
+ * the height of the element in pixels.
+ */
+ height: number;
+}
+
+/**
+ * @internal
+ */
+export function createJSHandle(
+ context: ExecutionContext,
+ remoteObject: Protocol.Runtime.RemoteObject
+): JSHandle {
+ const frame = context.frame();
+ if (remoteObject.subtype === 'node' && frame) {
+ const frameManager = frame._frameManager;
+ return new ElementHandle(
+ context,
+ context._client,
+ remoteObject,
+ frameManager.page(),
+ frameManager
+ );
+ }
+ return new JSHandle(context, context._client, remoteObject);
+}
+
+/**
+ * Represents an in-page JavaScript object. JSHandles can be created with the
+ * {@link Page.evaluateHandle | page.evaluateHandle} method.
+ *
+ * @example
+ * ```js
+ * const windowHandle = await page.evaluateHandle(() => window);
+ * ```
+ *
+ * JSHandle prevents the referenced JavaScript object from being garbage-collected
+ * unless the handle is {@link JSHandle.dispose | disposed}. JSHandles are auto-
+ * disposed when their origin frame gets navigated or the parent context gets destroyed.
+ *
+ * JSHandle instances can be used as arguments for {@link Page.$eval},
+ * {@link Page.evaluate}, and {@link Page.evaluateHandle}.
+ *
+ * @public
+ */
+export class JSHandle {
+ /**
+ * @internal
+ */
+ _context: ExecutionContext;
+ /**
+ * @internal
+ */
+ _client: CDPSession;
+ /**
+ * @internal
+ */
+ _remoteObject: Protocol.Runtime.RemoteObject;
+ /**
+ * @internal
+ */
+ _disposed = false;
+
+ /**
+ * @internal
+ */
+ constructor(
+ context: ExecutionContext,
+ client: CDPSession,
+ remoteObject: Protocol.Runtime.RemoteObject
+ ) {
+ this._context = context;
+ this._client = client;
+ this._remoteObject = remoteObject;
+ }
+
+ /** Returns the execution context the handle belongs to.
+ */
+ executionContext(): ExecutionContext {
+ return this._context;
+ }
+
+ /**
+ * This method passes this handle as the first argument to `pageFunction`.
+ * If `pageFunction` returns a Promise, then `handle.evaluate` would wait
+ * for the promise to resolve and return its value.
+ *
+ * @example
+ * ```js
+ * const tweetHandle = await page.$('.tweet .retweets');
+ * expect(await tweetHandle.evaluate(node => node.innerText)).toBe('10');
+ * ```
+ */
+
+ async evaluate<T extends EvaluateFn>(
+ pageFunction: T | string,
+ ...args: SerializableOrJSHandle[]
+ ): Promise<UnwrapPromiseLike<EvaluateFnReturnType<T>>> {
+ return await this.executionContext().evaluate<
+ UnwrapPromiseLike<EvaluateFnReturnType<T>>
+ >(pageFunction, this, ...args);
+ }
+
+ /**
+ * This method passes this handle as the first argument to `pageFunction`.
+ *
+ * @remarks
+ *
+ * The only difference between `jsHandle.evaluate` and
+ * `jsHandle.evaluateHandle` is that `jsHandle.evaluateHandle`
+ * returns an in-page object (JSHandle).
+ *
+ * If the function passed to `jsHandle.evaluateHandle` returns a Promise,
+ * then `evaluateHandle.evaluateHandle` waits for the promise to resolve and
+ * returns its value.
+ *
+ * See {@link Page.evaluateHandle} for more details.
+ */
+ async evaluateHandle<HandleType extends JSHandle = JSHandle>(
+ pageFunction: EvaluateHandleFn,
+ ...args: SerializableOrJSHandle[]
+ ): Promise<HandleType> {
+ return await this.executionContext().evaluateHandle(
+ pageFunction,
+ this,
+ ...args
+ );
+ }
+
+ /** Fetches a single property from the referenced object.
+ */
+ async getProperty(propertyName: string): Promise<JSHandle | undefined> {
+ const objectHandle = await this.evaluateHandle(
+ (object: HTMLElement, propertyName: string) => {
+ const result = { __proto__: null };
+ result[propertyName] = object[propertyName];
+ return result;
+ },
+ propertyName
+ );
+ const properties = await objectHandle.getProperties();
+ const result = properties.get(propertyName) || null;
+ await objectHandle.dispose();
+ return result;
+ }
+
+ /**
+ * The method returns a map with property names as keys and JSHandle
+ * instances for the property values.
+ *
+ * @example
+ * ```js
+ * const listHandle = await page.evaluateHandle(() => document.body.children);
+ * const properties = await listHandle.getProperties();
+ * const children = [];
+ * for (const property of properties.values()) {
+ * const element = property.asElement();
+ * if (element)
+ * children.push(element);
+ * }
+ * children; // holds elementHandles to all children of document.body
+ * ```
+ */
+ async getProperties(): Promise<Map<string, JSHandle>> {
+ const response = await this._client.send('Runtime.getProperties', {
+ objectId: this._remoteObject.objectId,
+ ownProperties: true,
+ });
+ const result = new Map<string, JSHandle>();
+ for (const property of response.result) {
+ if (!property.enumerable) continue;
+ result.set(property.name, createJSHandle(this._context, property.value));
+ }
+ return result;
+ }
+
+ /**
+ * Returns a JSON representation of the object.
+ *
+ * @remarks
+ *
+ * The JSON is generated by running {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify | JSON.stringify}
+ * on the object in page and consequent {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/parse | JSON.parse} in puppeteer.
+ * **NOTE** The method throws if the referenced object is not stringifiable.
+ */
+ async jsonValue(): Promise<Record<string, unknown>> {
+ if (this._remoteObject.objectId) {
+ const response = await this._client.send('Runtime.callFunctionOn', {
+ functionDeclaration: 'function() { return this; }',
+ objectId: this._remoteObject.objectId,
+ returnByValue: true,
+ awaitPromise: true,
+ });
+ return helper.valueFromRemoteObject(response.result);
+ }
+ return helper.valueFromRemoteObject(this._remoteObject);
+ }
+
+ /**
+ * Returns either `null` or the object handle itself, if the object handle is
+ * an instance of {@link ElementHandle}.
+ */
+ asElement(): ElementHandle | null {
+ // This always returns null, but subclasses can override this and return an
+ // ElementHandle.
+ return null;
+ }
+
+ /**
+ * Stops referencing the element handle, and resolves when the object handle is
+ * successfully disposed of.
+ */
+ async dispose(): Promise<void> {
+ if (this._disposed) return;
+ this._disposed = true;
+ await helper.releaseObject(this._client, this._remoteObject);
+ }
+
+ /**
+ * Returns a string representation of the JSHandle.
+ *
+ * @remarks Useful during debugging.
+ */
+ toString(): string {
+ if (this._remoteObject.objectId) {
+ const type = this._remoteObject.subtype || this._remoteObject.type;
+ return 'JSHandle@' + type;
+ }
+ return 'JSHandle:' + helper.valueFromRemoteObject(this._remoteObject);
+ }
+}
+
+/**
+ * ElementHandle represents an in-page DOM element.
+ *
+ * @remarks
+ *
+ * ElementHandles can be created with the {@link Page.$} method.
+ *
+ * ```js
+ * const puppeteer = require('puppeteer');
+ *
+ * (async () => {
+ * const browser = await puppeteer.launch();
+ * const page = await browser.newPage();
+ * await page.goto('https://example.com');
+ * const hrefElement = await page.$('a');
+ * await hrefElement.click();
+ * // ...
+ * })();
+ * ```
+ *
+ * ElementHandle prevents the DOM element from being garbage-collected unless the
+ * handle is {@link JSHandle.dispose | disposed}. ElementHandles are auto-disposed
+ * when their origin frame gets navigated.
+ *
+ * ElementHandle instances can be used as arguments in {@link Page.$eval} and
+ * {@link Page.evaluate} methods.
+ *
+ * If you're using TypeScript, ElementHandle takes a generic argument that
+ * denotes the type of element the handle is holding within. For example, if you
+ * have a handle to a `<select>` element, you can type it as
+ * `ElementHandle<HTMLSelectElement>` and you get some nicer type checks.
+ *
+ * @public
+ */
+export class ElementHandle<
+ ElementType extends Element = Element
+> extends JSHandle {
+ private _page: Page;
+ private _frameManager: FrameManager;
+
+ /**
+ * @internal
+ */
+ constructor(
+ context: ExecutionContext,
+ client: CDPSession,
+ remoteObject: Protocol.Runtime.RemoteObject,
+ page: Page,
+ frameManager: FrameManager
+ ) {
+ super(context, client, remoteObject);
+ this._client = client;
+ this._remoteObject = remoteObject;
+ this._page = page;
+ this._frameManager = frameManager;
+ }
+
+ asElement(): ElementHandle<ElementType> | null {
+ return this;
+ }
+
+ /**
+ * Resolves to the content frame for element handles referencing
+ * iframe nodes, or null otherwise
+ */
+ async contentFrame(): Promise<Frame | null> {
+ const nodeInfo = await this._client.send('DOM.describeNode', {
+ objectId: this._remoteObject.objectId,
+ });
+ if (typeof nodeInfo.node.frameId !== 'string') return null;
+ return this._frameManager.frame(nodeInfo.node.frameId);
+ }
+
+ private async _scrollIntoViewIfNeeded(): Promise<void> {
+ const error = await this.evaluate<
+ (
+ element: Element,
+ pageJavascriptEnabled: boolean
+ ) => Promise<string | false>
+ >(async (element, pageJavascriptEnabled) => {
+ if (!element.isConnected) return 'Node is detached from document';
+ if (element.nodeType !== Node.ELEMENT_NODE)
+ return 'Node is not of type HTMLElement';
+ // force-scroll if page's javascript is disabled.
+ if (!pageJavascriptEnabled) {
+ element.scrollIntoView({
+ block: 'center',
+ inline: 'center',
+ // @ts-expect-error Chrome still supports behavior: instant but
+ // it's not in the spec so TS shouts We don't want to make this
+ // breaking change in Puppeteer yet so we'll ignore the line.
+ behavior: 'instant',
+ });
+ return false;
+ }
+ const visibleRatio = await new Promise((resolve) => {
+ const observer = new IntersectionObserver((entries) => {
+ resolve(entries[0].intersectionRatio);
+ observer.disconnect();
+ });
+ observer.observe(element);
+ });
+ if (visibleRatio !== 1.0) {
+ element.scrollIntoView({
+ block: 'center',
+ inline: 'center',
+ // @ts-expect-error Chrome still supports behavior: instant but
+ // it's not in the spec so TS shouts We don't want to make this
+ // breaking change in Puppeteer yet so we'll ignore the line.
+ behavior: 'instant',
+ });
+ }
+ return false;
+ }, this._page.isJavaScriptEnabled());
+
+ if (error) throw new Error(error);
+ }
+
+ private async _clickablePoint(): Promise<{ x: number; y: number }> {
+ const [result, layoutMetrics] = await Promise.all([
+ this._client
+ .send('DOM.getContentQuads', {
+ objectId: this._remoteObject.objectId,
+ })
+ .catch(debugError),
+ this._client.send('Page.getLayoutMetrics'),
+ ]);
+ if (!result || !result.quads.length)
+ throw new Error('Node is either not visible or not an HTMLElement');
+ // Filter out quads that have too small area to click into.
+ const { clientWidth, clientHeight } = layoutMetrics.layoutViewport;
+ const quads = result.quads
+ .map((quad) => this._fromProtocolQuad(quad))
+ .map((quad) =>
+ this._intersectQuadWithViewport(quad, clientWidth, clientHeight)
+ )
+ .filter((quad) => computeQuadArea(quad) > 1);
+ if (!quads.length)
+ throw new Error('Node is either not visible or not an HTMLElement');
+ // Return the middle point of the first quad.
+ const quad = quads[0];
+ let x = 0;
+ let y = 0;
+ for (const point of quad) {
+ x += point.x;
+ y += point.y;
+ }
+ return {
+ x: x / 4,
+ y: y / 4,
+ };
+ }
+
+ private _getBoxModel(): Promise<void | Protocol.DOM.GetBoxModelResponse> {
+ const params: Protocol.DOM.GetBoxModelRequest = {
+ objectId: this._remoteObject.objectId,
+ };
+ return this._client
+ .send('DOM.getBoxModel', params)
+ .catch((error) => debugError(error));
+ }
+
+ private _fromProtocolQuad(quad: number[]): Array<{ x: number; y: number }> {
+ return [
+ { x: quad[0], y: quad[1] },
+ { x: quad[2], y: quad[3] },
+ { x: quad[4], y: quad[5] },
+ { x: quad[6], y: quad[7] },
+ ];
+ }
+
+ private _intersectQuadWithViewport(
+ quad: Array<{ x: number; y: number }>,
+ width: number,
+ height: number
+ ): Array<{ x: number; y: number }> {
+ return quad.map((point) => ({
+ x: Math.min(Math.max(point.x, 0), width),
+ y: Math.min(Math.max(point.y, 0), height),
+ }));
+ }
+
+ /**
+ * This method scrolls element into view if needed, and then
+ * uses {@link Page.mouse} to hover over the center of the element.
+ * If the element is detached from DOM, the method throws an error.
+ */
+ async hover(): Promise<void> {
+ await this._scrollIntoViewIfNeeded();
+ const { x, y } = await this._clickablePoint();
+ await this._page.mouse.move(x, y);
+ }
+
+ /**
+ * This method scrolls element into view if needed, and then
+ * uses {@link Page.mouse} to click in the center of the element.
+ * If the element is detached from DOM, the method throws an error.
+ */
+ async click(options: ClickOptions = {}): Promise<void> {
+ await this._scrollIntoViewIfNeeded();
+ const { x, y } = await this._clickablePoint();
+ await this._page.mouse.click(x, y, options);
+ }
+
+ /**
+ * Triggers a `change` and `input` event once all the provided options have been
+ * selected. If there's no `<select>` element matching `selector`, the method
+ * throws an error.
+ *
+ * @example
+ * ```js
+ * handle.select('blue'); // single selection
+ * handle.select('red', 'green', 'blue'); // multiple selections
+ * ```
+ * @param values - Values of options to select. If the `<select>` has the
+ * `multiple` attribute, all values are considered, otherwise only the first
+ * one is taken into account.
+ */
+ async select(...values: string[]): Promise<string[]> {
+ for (const value of values)
+ assert(
+ helper.isString(value),
+ 'Values must be strings. Found value "' +
+ value +
+ '" of type "' +
+ typeof value +
+ '"'
+ );
+
+ return this.evaluate<
+ (element: HTMLSelectElement, values: string[]) => string[]
+ >((element, values) => {
+ if (element.nodeName.toLowerCase() !== 'select')
+ throw new Error('Element is not a <select> element.');
+
+ const options = Array.from(element.options);
+ element.value = undefined;
+ for (const option of options) {
+ option.selected = values.includes(option.value);
+ if (option.selected && !element.multiple) break;
+ }
+ element.dispatchEvent(new Event('input', { bubbles: true }));
+ element.dispatchEvent(new Event('change', { bubbles: true }));
+ return options
+ .filter((option) => option.selected)
+ .map((option) => option.value);
+ }, values);
+ }
+
+ /**
+ * This method expects `elementHandle` to point to an
+ * {@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input | input element}.
+ * @param filePaths - Sets the value of the file input to these paths.
+ * If some of the `filePaths` are relative paths, then they are resolved
+ * relative to the {@link https://nodejs.org/api/process.html#process_process_cwd | current working directory}
+ */
+ async uploadFile(...filePaths: string[]): Promise<void> {
+ const isMultiple = await this.evaluate<
+ (element: HTMLInputElement) => boolean
+ >((element) => element.multiple);
+ assert(
+ filePaths.length <= 1 || isMultiple,
+ 'Multiple file uploads only work with <input type=file multiple>'
+ );
+
+ if (!isNode) {
+ throw new Error(
+ `JSHandle#uploadFile can only be used in Node environments.`
+ );
+ }
+ // This import is only needed for `uploadFile`, so keep it scoped here to avoid paying
+ // the cost unnecessarily.
+ const path = await import('path');
+ const fs = await helper.importFSModule();
+ // Locate all files and confirm that they exist.
+ const files = await Promise.all(
+ filePaths.map(async (filePath) => {
+ const resolvedPath: string = path.resolve(filePath);
+ try {
+ await fs.promises.access(resolvedPath, fs.constants.R_OK);
+ } catch (error) {
+ if (error.code === 'ENOENT')
+ throw new Error(`${filePath} does not exist or is not readable`);
+ }
+
+ return resolvedPath;
+ })
+ );
+ const { objectId } = this._remoteObject;
+ const { node } = await this._client.send('DOM.describeNode', { objectId });
+ const { backendNodeId } = node;
+
+ // The zero-length array is a special case, it seems that DOM.setFileInputFiles does
+ // not actually update the files in that case, so the solution is to eval the element
+ // value to a new FileList directly.
+ if (files.length === 0) {
+ await this.evaluate<(element: HTMLInputElement) => void>((element) => {
+ element.files = new DataTransfer().files;
+
+ // Dispatch events for this case because it should behave akin to a user action.
+ element.dispatchEvent(new Event('input', { bubbles: true }));
+ element.dispatchEvent(new Event('change', { bubbles: true }));
+ });
+ } else {
+ await this._client.send('DOM.setFileInputFiles', {
+ objectId,
+ files,
+ backendNodeId,
+ });
+ }
+ }
+
+ /**
+ * This method scrolls element into view if needed, and then uses
+ * {@link Touchscreen.tap} to tap in the center of the element.
+ * If the element is detached from DOM, the method throws an error.
+ */
+ async tap(): Promise<void> {
+ await this._scrollIntoViewIfNeeded();
+ const { x, y } = await this._clickablePoint();
+ await this._page.touchscreen.tap(x, y);
+ }
+
+ /**
+ * Calls {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus | focus} on the element.
+ */
+ async focus(): Promise<void> {
+ await this.evaluate<(element: HTMLElement) => void>((element) =>
+ element.focus()
+ );
+ }
+
+ /**
+ * Focuses the element, and then sends a `keydown`, `keypress`/`input`, and
+ * `keyup` event for each character in the text.
+ *
+ * To press a special key, like `Control` or `ArrowDown`,
+ * use {@link ElementHandle.press}.
+ *
+ * @example
+ * ```js
+ * await elementHandle.type('Hello'); // Types instantly
+ * await elementHandle.type('World', {delay: 100}); // Types slower, like a user
+ * ```
+ *
+ * @example
+ * An example of typing into a text field and then submitting the form:
+ *
+ * ```js
+ * const elementHandle = await page.$('input');
+ * await elementHandle.type('some text');
+ * await elementHandle.press('Enter');
+ * ```
+ */
+ async type(text: string, options?: { delay: number }): Promise<void> {
+ await this.focus();
+ await this._page.keyboard.type(text, options);
+ }
+
+ /**
+ * Focuses the element, and then uses {@link Keyboard.down} and {@link Keyboard.up}.
+ *
+ * @remarks
+ * If `key` is a single character and no modifier keys besides `Shift`
+ * are being held down, a `keypress`/`input` event will also be generated.
+ * The `text` option can be specified to force an input event to be generated.
+ *
+ * **NOTE** Modifier keys DO affect `elementHandle.press`. Holding down `Shift`
+ * will type the text in upper case.
+ *
+ * @param key - Name of key to press, such as `ArrowLeft`.
+ * See {@link KeyInput} for a list of all key names.
+ */
+ async press(key: KeyInput, options?: PressOptions): Promise<void> {
+ await this.focus();
+ await this._page.keyboard.press(key, options);
+ }
+
+ /**
+ * This method returns the bounding box of the element (relative to the main frame),
+ * or `null` if the element is not visible.
+ */
+ async boundingBox(): Promise<BoundingBox | null> {
+ const result = await this._getBoxModel();
+
+ if (!result) return null;
+
+ const quad = result.model.border;
+ const x = Math.min(quad[0], quad[2], quad[4], quad[6]);
+ const y = Math.min(quad[1], quad[3], quad[5], quad[7]);
+ const width = Math.max(quad[0], quad[2], quad[4], quad[6]) - x;
+ const height = Math.max(quad[1], quad[3], quad[5], quad[7]) - y;
+
+ return { x, y, width, height };
+ }
+
+ /**
+ * This method returns boxes of the element, or `null` if the element is not visible.
+ *
+ * @remarks
+ *
+ * Boxes are represented as an array of points;
+ * Each Point is an object `{x, y}`. Box points are sorted clock-wise.
+ */
+ async boxModel(): Promise<BoxModel | null> {
+ const result = await this._getBoxModel();
+
+ if (!result) return null;
+
+ const { content, padding, border, margin, width, height } = result.model;
+ return {
+ content: this._fromProtocolQuad(content),
+ padding: this._fromProtocolQuad(padding),
+ border: this._fromProtocolQuad(border),
+ margin: this._fromProtocolQuad(margin),
+ width,
+ height,
+ };
+ }
+
+ /**
+ * This method scrolls element into view if needed, and then uses
+ * {@link Page.screenshot} to take a screenshot of the element.
+ * If the element is detached from DOM, the method throws an error.
+ */
+ async screenshot(options = {}): Promise<string | Buffer | void> {
+ let needsViewportReset = false;
+
+ let boundingBox = await this.boundingBox();
+ assert(boundingBox, 'Node is either not visible or not an HTMLElement');
+
+ const viewport = this._page.viewport();
+
+ if (
+ viewport &&
+ (boundingBox.width > viewport.width ||
+ boundingBox.height > viewport.height)
+ ) {
+ const newViewport = {
+ width: Math.max(viewport.width, Math.ceil(boundingBox.width)),
+ height: Math.max(viewport.height, Math.ceil(boundingBox.height)),
+ };
+ await this._page.setViewport(Object.assign({}, viewport, newViewport));
+
+ needsViewportReset = true;
+ }
+
+ await this._scrollIntoViewIfNeeded();
+
+ boundingBox = await this.boundingBox();
+ assert(boundingBox, 'Node is either not visible or not an HTMLElement');
+ assert(boundingBox.width !== 0, 'Node has 0 width.');
+ assert(boundingBox.height !== 0, 'Node has 0 height.');
+
+ const {
+ layoutViewport: { pageX, pageY },
+ } = await this._client.send('Page.getLayoutMetrics');
+
+ const clip = Object.assign({}, boundingBox);
+ clip.x += pageX;
+ clip.y += pageY;
+
+ const imageData = await this._page.screenshot(
+ Object.assign(
+ {},
+ {
+ clip,
+ },
+ options
+ )
+ );
+
+ if (needsViewportReset) await this._page.setViewport(viewport);
+
+ return imageData;
+ }
+
+ /**
+ * Runs `element.querySelector` within the page. If no element matches the selector,
+ * the return value resolves to `null`.
+ */
+ async $(selector: string): Promise<ElementHandle | null> {
+ const { updatedSelector, queryHandler } = getQueryHandlerAndSelector(
+ selector
+ );
+ return queryHandler.queryOne(this, updatedSelector);
+ }
+
+ /**
+ * Runs `element.querySelectorAll` within the page. If no elements match the selector,
+ * the return value resolves to `[]`.
+ */
+ async $$(selector: string): Promise<ElementHandle[]> {
+ const { updatedSelector, queryHandler } = getQueryHandlerAndSelector(
+ selector
+ );
+ return queryHandler.queryAll(this, updatedSelector);
+ }
+
+ /**
+ * This method runs `document.querySelector` within the element and passes it as
+ * the first argument to `pageFunction`. If there's no element matching `selector`,
+ * the method throws an error.
+ *
+ * If `pageFunction` returns a Promise, then `frame.$eval` would wait for the promise
+ * to resolve and return its value.
+ *
+ * @example
+ * ```js
+ * const tweetHandle = await page.$('.tweet');
+ * expect(await tweetHandle.$eval('.like', node => node.innerText)).toBe('100');
+ * expect(await tweetHandle.$eval('.retweets', node => node.innerText)).toBe('10');
+ * ```
+ */
+ async $eval<ReturnType>(
+ selector: string,
+ pageFunction: (
+ element: Element,
+ ...args: unknown[]
+ ) => ReturnType | Promise<ReturnType>,
+ ...args: SerializableOrJSHandle[]
+ ): Promise<WrapElementHandle<ReturnType>> {
+ const elementHandle = await this.$(selector);
+ if (!elementHandle)
+ throw new Error(
+ `Error: failed to find element matching selector "${selector}"`
+ );
+ const result = await elementHandle.evaluate<
+ (
+ element: Element,
+ ...args: SerializableOrJSHandle[]
+ ) => ReturnType | Promise<ReturnType>
+ >(pageFunction, ...args);
+ await elementHandle.dispose();
+
+ /**
+ * This `as` is a little unfortunate but helps TS understand the behavior of
+ * `elementHandle.evaluate`. If evaluate returns an element it will return an
+ * ElementHandle instance, rather than the plain object. All the
+ * WrapElementHandle type does is wrap ReturnType into
+ * ElementHandle<ReturnType> if it is an ElementHandle, or leave it alone as
+ * ReturnType if it isn't.
+ */
+ return result as WrapElementHandle<ReturnType>;
+ }
+
+ /**
+ * This method runs `document.querySelectorAll` within the element and passes it as
+ * the first argument to `pageFunction`. If there's no element matching `selector`,
+ * the method throws an error.
+ *
+ * If `pageFunction` returns a Promise, then `frame.$$eval` would wait for the
+ * promise to resolve and return its value.
+ *
+ * @example
+ * ```html
+ * <div class="feed">
+ * <div class="tweet">Hello!</div>
+ * <div class="tweet">Hi!</div>
+ * </div>
+ * ```
+ *
+ * @example
+ * ```js
+ * const feedHandle = await page.$('.feed');
+ * expect(await feedHandle.$$eval('.tweet', nodes => nodes.map(n => n.innerText)))
+ * .toEqual(['Hello!', 'Hi!']);
+ * ```
+ */
+ async $$eval<ReturnType>(
+ selector: string,
+ pageFunction: (
+ elements: Element[],
+ ...args: unknown[]
+ ) => ReturnType | Promise<ReturnType>,
+ ...args: SerializableOrJSHandle[]
+ ): Promise<WrapElementHandle<ReturnType>> {
+ const { updatedSelector, queryHandler } = getQueryHandlerAndSelector(
+ selector
+ );
+ const arrayHandle = await queryHandler.queryAllArray(this, updatedSelector);
+ const result = await arrayHandle.evaluate<
+ (
+ elements: Element[],
+ ...args: unknown[]
+ ) => ReturnType | Promise<ReturnType>
+ >(pageFunction, ...args);
+ await arrayHandle.dispose();
+ /* This `as` exists for the same reason as the `as` in $eval above.
+ * See the comment there for a full explanation.
+ */
+ return result as WrapElementHandle<ReturnType>;
+ }
+
+ /**
+ * The method evaluates the XPath expression relative to the elementHandle.
+ * If there are no such elements, the method will resolve to an empty array.
+ * @param expression - Expression to {@link https://developer.mozilla.org/en-US/docs/Web/API/Document/evaluate | evaluate}
+ */
+ async $x(expression: string): Promise<ElementHandle[]> {
+ const arrayHandle = await this.evaluateHandle(
+ (element: Document, expression: string) => {
+ const document = element.ownerDocument || element;
+ const iterator = document.evaluate(
+ expression,
+ element,
+ null,
+ XPathResult.ORDERED_NODE_ITERATOR_TYPE
+ );
+ const array = [];
+ let item;
+ while ((item = iterator.iterateNext())) array.push(item);
+ return array;
+ },
+ expression
+ );
+ const properties = await arrayHandle.getProperties();
+ await arrayHandle.dispose();
+ const result = [];
+ for (const property of properties.values()) {
+ const elementHandle = property.asElement();
+ if (elementHandle) result.push(elementHandle);
+ }
+ return result;
+ }
+
+ /**
+ * Resolves to true if the element is visible in the current viewport.
+ */
+ async isIntersectingViewport(): Promise<boolean> {
+ return await this.evaluate<(element: Element) => Promise<boolean>>(
+ async (element) => {
+ const visibleRatio = await new Promise((resolve) => {
+ const observer = new IntersectionObserver((entries) => {
+ resolve(entries[0].intersectionRatio);
+ observer.disconnect();
+ });
+ observer.observe(element);
+ });
+ return visibleRatio > 0;
+ }
+ );
+ }
+}
+
+/**
+ * @public
+ */
+export interface ClickOptions {
+ /**
+ * Time to wait between `mousedown` and `mouseup` in milliseconds.
+ *
+ * @defaultValue 0
+ */
+ delay?: number;
+ /**
+ * @defaultValue 'left'
+ */
+ button?: 'left' | 'right' | 'middle';
+ /**
+ * @defaultValue 1
+ */
+ clickCount?: number;
+}
+
+/**
+ * @public
+ */
+export interface PressOptions {
+ /**
+ * Time to wait between `keydown` and `keyup` in milliseconds. Defaults to 0.
+ */
+ delay?: number;
+ /**
+ * If specified, generates an input event with this text.
+ */
+ text?: string;
+}
+
+function computeQuadArea(quad: Array<{ x: number; y: number }>): number {
+ // Compute sum of all directed areas of adjacent triangles
+ // https://en.wikipedia.org/wiki/Polygon#Simple_polygons
+ let area = 0;
+ for (let i = 0; i < quad.length; ++i) {
+ const p1 = quad[i];
+ const p2 = quad[(i + 1) % quad.length];
+ area += (p1.x * p2.y - p2.x * p1.y) / 2;
+ }
+ return Math.abs(area);
+}