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diff --git a/third_party/dav1d/README.md b/third_party/dav1d/README.md new file mode 100644 index 0000000000..0fd8e169ba --- /dev/null +++ b/third_party/dav1d/README.md @@ -0,0 +1,150 @@ +![dav1d logo](doc/dav1d_logo.png) + +# dav1d + +**dav1d** is a new **AV1** cross-platform **d**ecoder, open-source, and focused on speed and correctness. + +The canonical repository URL for this repo is https://code.videolan.org/videolan/dav1d + +This project is partially funded by the *Alliance for Open Media*/**AOM**. + +## Goal and Features + +The goal of this project is to provide a decoder for **most platforms**, and achieve the **highest speed** possible to overcome the temporary lack of AV1 hardware decoder. + +It supports all features from AV1, including all subsampling and bit-depth parameters. + +In the future, this project will host simple tools or simple wrappings *(like, for example, an MFT transform)*. + +## License + +**dav1d** is released under a very liberal license, a contrario from the other VideoLAN projects, so that it can be embedded anywhere, including non-open-source software; or even drivers, to allow the creation of hybrid decoders. + +The reasoning behind this decision is the same as for libvorbis, see [RMS on vorbis](https://lwn.net/2001/0301/a/rms-ov-license.php3). + +# Roadmap + +The plan is the following: + +### Reached +1. Complete C implementation of the decoder, +2. Provide a usable API, +3. Port to most platforms, +4. Make it fast on desktop, by writing asm for AVX2 chips. +5. Make it fast on mobile, by writing asm for ARMv8 chips, +6. Make it fast on older desktop, by writing asm for SSSE3+ chips, +7. Make high bit-depth fast on mobile, by writing asm for ARMv8 chips. + +### On-going +8. Make it fast on older mobile, by writing asm for ARMv7 chips, +9. Make high bit-depth fast on older mobile, by writing asm for ARMv7 chips, +10. Improve C code base with [various tweaks](https://code.videolan.org/videolan/dav1d/wikis/task-list), +11. Accelerate for less common architectures, like PPC, SSE2 or AVX-512. + +### After +12. Make high bit-depth fast on desktop, by writing asm for AVX2 chips, +13. Make high bit-depth fast on older desktop, by writing asm for SSSE3+ chips, +14. Use more GPU, when possible. + +# Contribute + +Currently, we are looking for help from: +- C developers, +- asm developers, +- platform-specific developers, +- GPGPU developers, +- testers. + +Our contributions guidelines are quite strict. We want to build a coherent codebase to simplify maintenance and achieve the highest possible speed. + +Notably, the codebase is in pure C and asm. + +We are on IRC, on the **#dav1d** channel on *Freenode*. + +See the [contributions document](CONTRIBUTING.md). + +## CLA + +There is no CLA. + +People will keep their copyright and their authorship rights, while adhering to the BSD 2-clause license. + +VideoLAN will only have the collective work rights. + +## CoC + +The [VideoLAN Code of Conduct](https://wiki.videolan.org/CoC) applies to this project. + +# Compile + +1. Install [Meson](https://mesonbuild.com/) (0.47 or higher), [Ninja](https://ninja-build.org/), and, for x86\* targets, [nasm](https://nasm.us/) (2.14 or higher) +2. Run `mkdir build && cd build` to create a build directory and enter it +3. Run `meson ..` to configure meson, add `--default-library=static` if static linking is desired +4. Run `ninja` to compile + +## Cross-Compilation for 32- or 64-bit Windows, 32-bit Linux + +If you're on a linux build machine trying to compile .exe for a Windows target/host machine, run + +``` +meson build --cross-file=package/crossfiles/x86_64-w64-mingw32.meson +``` + +or, for 32-bit: + +``` +meson build --cross-file=package/crossfiles/i686-w64-mingw32.meson +``` + +`mingw-w64` is a pre-requisite and should be installed on your linux machine via your preferred method or package manager. Note the binary name formats may differ between distributions. Verify the names, and use `alias` if certain binaries cannot be found. + +For 32-bit linux, run + +``` +meson build --cross-file=package/crossfiles/i686-linux32.meson +``` + +# Run tests + +1. In the root directory, run `git clone https://code.videolan.org/videolan/dav1d-test-data.git tests/dav1d-test-data` to fetch the test data repository +2. During meson configuration, specify `-Dtestdata_tests=true` +3. Run `meson test -v` after compiling + +# Support + +This project is partially funded by the *Alliance for Open Media*/**AOM** and is supported by TwoOrioles and VideoLabs. + +These companies can provide support and integration help, should you need it. + + +# FAQ + +## Why do you not improve libaom rather than starting a new project? + +- We believe that libaom is a very good library. It was however developed for research purposes during AV1 design. +We think that an implementation written from scratch can achieve faster decoding, in the same way that *ffvp9* was faster than *libvpx*. + +## Is dav1d a recursive acronym? + +- Yes. + +## Can I help? + +- Yes. See the [contributions document](CONTRIBUTING.md). + +## I am not a developer. Can I help? + +- Yes. We need testers, bug reporters and documentation writers. + +## What about the AV1 patent license? + +- This project is an implementation of a decoder. It gives you no special rights on the AV1 patents. + +Please read the [AV1 patent license](doc/PATENTS) that applies to the AV1 specification and codec. + +## Will you care about <my_arch>? <my_os>? + +- We do, but we don't have either the time or the knowledge. Therefore, patches and contributions welcome. + +## Where can I find documentation? +- The current library documentation, built from master, can be found [here](https://videolan.videolan.me/dav1d/). |