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-rw-r--r--third_party/rust/winapi-0.2.8/src/d3d10shader.rs110
1 files changed, 110 insertions, 0 deletions
diff --git a/third_party/rust/winapi-0.2.8/src/d3d10shader.rs b/third_party/rust/winapi-0.2.8/src/d3d10shader.rs
new file mode 100644
index 0000000000..4f64c5f330
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+++ b/third_party/rust/winapi-0.2.8/src/d3d10shader.rs
@@ -0,0 +1,110 @@
+// Copyright © 2016, Peter Atashian
+// Licensed under the MIT License <LICENSE.md>
+use super::*;
+pub type D3D10_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE;
+pub type D3D10_CBUFFER_TYPE = D3D_CBUFFER_TYPE;
+STRUCT!{struct D3D10_SHADER_DESC {
+ Version: UINT,
+ Creator: LPCSTR,
+ Flags: UINT,
+ ConstantBuffers: UINT,
+ BoundResources: UINT,
+ InputParameters: UINT,
+ OutputParameters: UINT,
+ InstructionCount: UINT,
+ TempRegisterCount: UINT,
+ TempArrayCount: UINT,
+ DefCount: UINT,
+ DclCount: UINT,
+ TextureNormalInstructions: UINT,
+ TextureLoadInstructions: UINT,
+ TextureCompInstructions: UINT,
+ TextureBiasInstructions: UINT,
+ TextureGradientInstructions: UINT,
+ FloatInstructionCount: UINT,
+ IntInstructionCount: UINT,
+ UintInstructionCount: UINT,
+ StaticFlowControlCount: UINT,
+ DynamicFlowControlCount: UINT,
+ MacroInstructionCount: UINT,
+ ArrayInstructionCount: UINT,
+ CutInstructionCount: UINT,
+ EmitInstructionCount: UINT,
+ GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY,
+ GSMaxOutputVertexCount: UINT,
+}}
+STRUCT!{struct D3D10_SHADER_BUFFER_DESC {
+ Name: LPCSTR,
+ Type: D3D10_CBUFFER_TYPE,
+ Variables: UINT,
+ Size: UINT,
+ uFlags: UINT,
+}}
+STRUCT!{struct D3D10_SHADER_VARIABLE_DESC {
+ Name: LPCSTR,
+ StartOffset: UINT,
+ Size: UINT,
+ uFlags: UINT,
+ DefaultValue: LPVOID,
+}}
+STRUCT!{struct D3D10_SHADER_TYPE_DESC {
+ Class: D3D_SHADER_VARIABLE_CLASS,
+ Type: D3D_SHADER_VARIABLE_TYPE,
+ Rows: UINT,
+ Columns: UINT,
+ Elements: UINT,
+ Members: UINT,
+ Offset: UINT,
+}}
+STRUCT!{struct D3D10_SHADER_INPUT_BIND_DESC {
+ Name: LPCSTR,
+ Type: D3D_SHADER_INPUT_TYPE,
+ BindPoint: UINT,
+ BindCount: UINT,
+ uFlags: UINT,
+ ReturnType: D3D_RESOURCE_RETURN_TYPE,
+ Dimension: D3D_SRV_DIMENSION,
+ NumSamples: UINT,
+}}
+STRUCT!{struct D3D10_SIGNATURE_PARAMETER_DESC {
+ SemanticName: LPCSTR,
+ SemanticIndex: UINT,
+ Register: UINT,
+ SystemValueType: D3D_NAME,
+ ComponentType: D3D_REGISTER_COMPONENT_TYPE,
+ Mask: BYTE,
+ ReadWriteMask: BYTE,
+}}
+RIDL!{interface ID3D10ShaderReflectionType(ID3D10ShaderReflectionTypeVtbl) {
+ fn GetDesc(&mut self, pDesc: *mut D3D10_SHADER_TYPE_DESC) -> HRESULT,
+ fn GetMemberTypeByIndex(&mut self, Index: UINT) -> *mut ID3D10ShaderReflectionType,
+ fn GetMemberTypeByName(&mut self, Name: LPCSTR) -> *mut ID3D10ShaderReflectionType,
+ fn GetMemberTypeName(&mut self, Index: UINT) -> LPCSTR
+}}
+RIDL!{interface ID3D10ShaderReflectionVariable(ID3D10ShaderReflectionVariableVtbl) {
+ fn GetDesc(&mut self, pDesc: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT,
+ fn GetType(&mut self) -> *mut ID3D10ShaderReflectionType
+}}
+RIDL!{interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
+ fn GetDesc(&mut self, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT,
+ fn GetVariableByIndex(&mut self, Index: UINT) -> *mut ID3D10ShaderReflectionVariable,
+ fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable
+}}
+RIDL!{interface ID3D10ShaderReflection(ID3D10ShaderReflectionVtbl): IUnknown(IUnknownVtbl) {
+ fn GetDesc(&mut self, pDesc: *mut D3D10_SHADER_DESC) -> HRESULT,
+ fn GetConstantBufferByIndex(
+ &mut self, Index: UINT
+ ) -> *mut ID3D10ShaderReflectionConstantBuffer,
+ fn GetConstantBufferByName(
+ &mut self, Name: LPCSTR
+ ) -> *mut ID3D10ShaderReflectionConstantBuffer,
+ fn GetResourceBindingDesc(
+ &mut self, ResourceIndex: UINT, pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC
+ ) -> HRESULT,
+ fn GetInputParameterDesc(
+ &mut self, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC
+ ) -> HRESULT,
+ fn GetOutputParameterDesc(
+ &mut self, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC
+ ) -> HRESULT
+}}