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Diffstat (limited to '')
-rw-r--r-- | third_party/rust/winapi-0.2.8/src/d3d12.rs | 2324 |
1 files changed, 2324 insertions, 0 deletions
diff --git a/third_party/rust/winapi-0.2.8/src/d3d12.rs b/third_party/rust/winapi-0.2.8/src/d3d12.rs new file mode 100644 index 0000000000..ac6ae3bdd2 --- /dev/null +++ b/third_party/rust/winapi-0.2.8/src/d3d12.rs @@ -0,0 +1,2324 @@ +// Copyright © 2015, Dmitry Roschin +// Licensed under the MIT License <LICENSE.md> +pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: ::UINT = 0xffff; +pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: ::UINT = 0xffffffff; +pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: ::UINT = 0xff; +pub const D3D12_ANISOTROPIC_FILTERING_BIT: ::UINT = 0x40; +pub const D3D12_APPEND_ALIGNED_ELEMENT: ::UINT = 0xffffffff; +pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: ::UINT = 9; +pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: ::UINT = 8; +pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: ::UINT = 2; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: ::UINT = 14; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: ::UINT = 4; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: ::UINT = 15; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: ::UINT = 16; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: ::UINT = 15; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: ::UINT = 1; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: ::UINT = 64; +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: ::UINT = 1; +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: ::UINT = 128; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: ::UINT = 1; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: ::UINT = 128; +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: ::UINT = 16; +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: ::UINT = 1; +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: ::UINT = 16; +pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: ::UINT = 32; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: ::UINT = 4096; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: ::UINT = 3; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: ::UINT = 3; +pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: ::UINT = 10; +pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: ::INT = -10; +pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: ::INT = -8; +pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: ::UINT = 7; +pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: ::UINT = 256; +pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 256; +pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: ::UINT = 64; +pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 240; +pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: ::UINT = 68; +pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 224; +pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: ::UINT = 72; +pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 208; +pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: ::UINT = 76; +pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 192; +pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: ::UINT = 84; +pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 176; +pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: ::UINT = 92; +pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 160; +pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: ::UINT = 100; +pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 144; +pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: ::UINT = 112; +pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 128; +pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: ::UINT = 128; +pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 112; +pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: ::UINT = 144; +pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 96; +pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: ::UINT = 168; +pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 80; +pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: ::UINT = 204; +pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 64; +pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: ::UINT = 256; +pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 48; +pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: ::UINT = 340; +pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 32; +pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: ::UINT = 512; +pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 16; +pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: ::UINT = 768; +pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: ::UINT = 1; +pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: ::UINT = 256; +pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: ::UINT = 768; +pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: ::UINT = 768; +pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: ::UINT = 768; +pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: ::UINT = 65535; +pub const D3D12_CS_TGSM_REGISTER_COUNT: ::UINT = 8192; +pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: ::UINT = 1; +pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: ::UINT = 3; +pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: ::UINT = 3; +pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: ::UINT = 3; +pub const D3D12_CS_THREADID_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: ::UINT = 1024; +pub const D3D12_CS_THREAD_GROUP_MAX_X: ::UINT = 1024; +pub const D3D12_CS_THREAD_GROUP_MAX_Y: ::UINT = 1024; +pub const D3D12_CS_THREAD_GROUP_MAX_Z: ::UINT = 64; +pub const D3D12_CS_THREAD_GROUP_MIN_X: ::UINT = 1; +pub const D3D12_CS_THREAD_GROUP_MIN_Y: ::UINT = 1; +pub const D3D12_CS_THREAD_GROUP_MIN_Z: ::UINT = 1; +pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: ::UINT = 16384; +pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: ::FLOAT = 1.0; +pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: ::FLOAT = 1.0; +pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: ::FLOAT = 1.0; +pub const D3D12_DEFAULT_BLEND_FACTOR_RED: ::FLOAT = 1.0; +pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: ::FLOAT = 0.0; +pub const D3D12_DEFAULT_DEPTH_BIAS: ::UINT = 0; +pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: ::FLOAT = 0.0; +pub const D3D12_DEFAULT_MAX_ANISOTROPY: ::UINT = 16; +pub const D3D12_DEFAULT_MIP_LOD_BIAS: ::FLOAT = 0.0; +pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 4194304; +pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: ::UINT = 0; +pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 65536; +pub const D3D12_DEFAULT_SAMPLE_MASK: ::UINT = 0xffffffff; +pub const D3D12_DEFAULT_SCISSOR_ENDX: ::UINT = 0; +pub const D3D12_DEFAULT_SCISSOR_ENDY: ::UINT = 0; +pub const D3D12_DEFAULT_SCISSOR_STARTX: ::UINT = 0; +pub const D3D12_DEFAULT_SCISSOR_STARTY: ::UINT = 0; +pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: ::FLOAT = 0.0; +pub const D3D12_DEFAULT_STENCIL_READ_MASK: ::UINT = 0xff; +pub const D3D12_DEFAULT_STENCIL_REFERENCE: ::UINT = 0; +pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: ::UINT = 0xff; +pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: ::UINT = 0; +pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: ::UINT = 0; +pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: ::FLOAT = 0.0; +pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: ::FLOAT = 0.0; +pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: ::UINT = 0; +pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: ::UINT = 0; +pub const D3D12_DEFAULT_VIEWPORT_WIDTH: ::UINT = 0; +pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: ::UINT = 0xffffffff; +pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: ::UINT = 0xfffffff7; +pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: ::UINT = 0xfffffff0; +pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: ::UINT = 3968; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: ::UINT = 3; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_DS_OUTPUT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_FILTER_REDUCTION_TYPE_MASK: ::UINT = 0x3; +pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: ::UINT = 7; +pub const D3D12_FILTER_TYPE_MASK: ::UINT = 0x3; +pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: ::DOUBLE = 0.6; +pub const D3D12_FLOAT32_MAX: ::FLOAT = 3.402823466e+38; +pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: ::FLOAT = 0.6; +pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: ::FLOAT = 2.4; +pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: ::FLOAT = 1.0; +pub const D3D12_FLOAT_TO_SRGB_OFFSET: ::FLOAT = 0.055; +pub const D3D12_FLOAT_TO_SRGB_SCALE_1: ::FLOAT = 12.92; +pub const D3D12_FLOAT_TO_SRGB_SCALE_2: ::FLOAT = 1.055; +pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: ::FLOAT = 0.0031308; +pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: ::FLOAT = 2147483647.999; +pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: ::FLOAT = -2147483648.999; +pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: ::FLOAT = 4294967295.999; +pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: ::FLOAT = 0.0; +pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: ::UINT = 2; +pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: ::UINT = 1; +pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_GS_INPUT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_GS_INPUT_REGISTER_VERTICES: ::UINT = 32; +pub const D3D12_GS_MAX_INSTANCE_COUNT: ::UINT = 32; +pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: ::UINT = 1024; +pub const D3D12_GS_OUTPUT_ELEMENTS: ::UINT = 32; +pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_GS_OUTPUT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: ::UINT = 0xffffffff; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: ::UINT = 0xffffffff; +pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: ::FLOAT = 1.0; +pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: ::FLOAT = 64.0; +pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: ::UINT = 3968; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: ::UINT = 128; +pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: ::UINT = 0; +pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: ::UINT = 0; +pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: ::UINT = 0; +pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: ::UINT = 1; +pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: ::UINT = 32; +pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: ::UINT = 32; +pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: ::UINT = 32; +pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: ::UINT = 32; +pub const D3D12_IA_VERTEX_ID_BIT_COUNT: ::UINT = 32; +pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: ::UINT = 32; +pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: ::UINT = 128; +pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: ::UINT = 32; +pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: ::UINT = 0xffffffff; +pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: ::UINT = 0xffffffff; +pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: ::UINT = 0xffffffff; +pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: ::UINT = 0xffffffff; +pub const D3D12_LINEAR_GAMMA: ::FLOAT = 1.0; +pub const D3D12_MAG_FILTER_SHIFT: ::UINT = 2; +pub const D3D12_MAJOR_VERSION: ::UINT = 12; +pub const D3D12_MAX_BORDER_COLOR_COMPONENT: ::FLOAT = 1.0; +pub const D3D12_MAX_DEPTH: ::FLOAT = 1.0; +pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: ::UINT = 2032; +pub const D3D12_MAX_MAXANISOTROPY: ::UINT = 16; +pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: ::UINT = 32; +pub const D3D12_MAX_POSITION_VALUE: ::FLOAT = 3.402823466e+34; +pub const D3D12_MAX_ROOT_COST: ::UINT = 64; +pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: ::UINT = 1000000; +pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: ::UINT = 1000000; +pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: ::UINT = 2048; +pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: ::UINT = 17; +pub const D3D12_MINOR_VERSION: ::UINT = 0; +pub const D3D12_MIN_BORDER_COLOR_COMPONENT: ::FLOAT = 0.0; +pub const D3D12_MIN_DEPTH: ::FLOAT = 0.0; +pub const D3D12_MIN_FILTER_SHIFT: ::UINT = 4; +pub const D3D12_MIN_MAXANISOTROPY: ::UINT = 0; +pub const D3D12_MIP_FILTER_SHIFT: ::UINT = 0; +pub const D3D12_MIP_LOD_BIAS_MAX: ::FLOAT = 15.99; +pub const D3D12_MIP_LOD_BIAS_MIN: ::FLOAT = -16.0; +pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: ::UINT = 8; +pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: ::UINT = 8; +pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: ::FLOAT = 1.4; +pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: ::UINT = 0; +pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: ::UINT = 0xffffffff; +pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: ::UINT = 0xfffffff8; +pub const D3D12_PACKED_TILE: ::UINT = 0xffffffff; +pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: ::UINT = 15; +pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: ::UINT = 16; +pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_PS_CS_UAV_REGISTER_COUNT: ::UINT = 8; +pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: ::UINT = 1; +pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: ::UINT = 0xffffffff; +pub const D3D12_PS_FRONTFACING_FALSE_VALUE: ::UINT = 0; +pub const D3D12_PS_FRONTFACING_TRUE_VALUE: ::UINT = 0xffffffff; +pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_PS_INPUT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: ::FLOAT = 0.0; +pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: ::UINT = 1; +pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: ::UINT = 1; +pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_PS_OUTPUT_REGISTER_COUNT: ::UINT = 8; +pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: ::FLOAT = 0.5; +pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: ::UINT = 16; +pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096; +pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: ::UINT = 27; +pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: ::UINT = 4096; +pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096; +pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: ::UINT = 32; +pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: ::UINT = 32; +pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: ::UINT = 16384; +pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: ::UINT = 1024; +pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: ::UINT = 4096; +pub const D3D12_REQ_MAXANISOTROPY: ::UINT = 16; +pub const D3D12_REQ_MIP_LEVELS: ::UINT = 15; +pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: ::UINT = 2048; +pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096; +pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: ::UINT = 16384; +pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: ::UINT = 128; +pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: ::FLOAT = 0.25; +pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: ::UINT = 2048; +pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: ::UINT = 20; +pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096; +pub const D3D12_REQ_SUBRESOURCES: ::UINT = 30720; +pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: ::UINT = 2048; +pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: ::UINT = 16384; +pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: ::UINT = 2048; +pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: ::UINT = 16384; +pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: ::UINT = 2048; +pub const D3D12_REQ_TEXTURECUBE_DIMENSION: ::UINT = 16384; +pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: ::UINT = 0; +pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: ::UINT = 0xffffffff; +pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: ::UINT = 0x7; +pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: ::UINT = 3; +pub const D3D12_SHADER_MAJOR_VERSION: ::UINT = 5; +pub const D3D12_SHADER_MAX_INSTANCES: ::UINT = 65535; +pub const D3D12_SHADER_MAX_INTERFACES: ::UINT = 253; +pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: ::UINT = 4096; +pub const D3D12_SHADER_MAX_TYPES: ::UINT = 65535; +pub const D3D12_SHADER_MINOR_VERSION: ::UINT = 1; +pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: ::UINT = 0; +pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: ::UINT = 5; +pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: ::UINT = 8; +pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 65536; +pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 4096; +pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: ::UINT = 2048; +pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: ::UINT = 512; +pub const D3D12_SO_BUFFER_SLOT_COUNT: ::UINT = 4; +pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: ::UINT = 0xffffffff; +pub const D3D12_SO_NO_RASTERIZED_STREAM: ::UINT = 0xffffffff; +pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: ::UINT = 128; +pub const D3D12_SO_STREAM_COUNT: ::UINT = 4; +pub const D3D12_SPEC_DATE_DAY: ::UINT = 14; +pub const D3D12_SPEC_DATE_MONTH: ::UINT = 11; +pub const D3D12_SPEC_DATE_YEAR: ::UINT = 2014; +pub const D3D12_SPEC_VERSION: ::DOUBLE = 1.16; +pub const D3D12_SRGB_GAMMA: ::FLOAT = 2.2; +pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: ::FLOAT = 12.92; +pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: ::FLOAT = 1.055; +pub const D3D12_SRGB_TO_FLOAT_EXPONENT: ::FLOAT = 2.4; +pub const D3D12_SRGB_TO_FLOAT_OFFSET: ::FLOAT = 0.055; +pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: ::FLOAT = 0.04045; +pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: ::FLOAT = 0.5; +pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: ::UINT = 64; +pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: ::UINT = 4; +pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: ::UINT = 128; +pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: ::UINT = 32; +pub const D3D12_STANDARD_VECTOR_SIZE: ::UINT = 4; +pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: ::UINT = 32; +pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: ::UINT = 64; +pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: ::UINT = 8; +pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: ::UINT = 8; +pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: ::UINT = 0xffffffff; +pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: ::UINT = 0xfffffff0; +pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: ::UINT = 64; +pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: ::UINT = 64; +pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: ::UINT = 63; +pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: ::UINT = 64; +pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: ::UINT = 2; +pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: ::UINT = 1; +pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: ::UINT = 1; +pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: ::UINT = 16; +pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: ::UINT = 256; +pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: ::UINT = 512; +pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: ::UINT = 65536; +pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: ::UINT = 4096; +pub const D3D12_UAV_SLOT_COUNT: ::UINT = 64; +pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: ::UINT = 0; +pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: ::UINT = 15; +pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: ::UINT = 16; +pub const D3D12_VIEWPORT_BOUNDS_MAX: ::UINT = 32767; +pub const D3D12_VIEWPORT_BOUNDS_MIN: ::INT = -32768; +pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_VS_INPUT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: ::UINT = 2; +pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: ::UINT = 1; +pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4; +pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; +pub const D3D12_VS_OUTPUT_REGISTER_COUNT: ::UINT = 32; +pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: ::UINT = 10; +pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: ::UINT = 25; +pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: ::UINT = 25; +pub type D3D12_GPU_VIRTUAL_ADDRESS = ::UINT64; +ENUM!{enum D3D12_COMMAND_LIST_TYPE { + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3, +}} +FLAGS!{enum D3D12_COMMAND_QUEUE_FLAGS { + D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, +}} +ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY { + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, +}} +STRUCT!{struct D3D12_COMMAND_QUEUE_DESC { + Type: D3D12_COMMAND_LIST_TYPE, + Priority: ::INT, + Flags: D3D12_COMMAND_QUEUE_FLAGS, + NodeMask: ::UINT, +}} +ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, +}} +ENUM!{enum D3D12_INPUT_CLASSIFICATION { + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, +}} +STRUCT!{struct D3D12_INPUT_ELEMENT_DESC { + SemanticName: ::LPCSTR, + SemanticIndex: ::UINT, + Format: ::DXGI_FORMAT, + InputSlot: ::UINT, + AlignedByteOffset: ::UINT, + InputSlotClass: D3D12_INPUT_CLASSIFICATION, + InstanceDataStepRate: ::UINT, +}} +ENUM!{enum D3D12_FILL_MODE { + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3, +}} +pub type D3D12_PRIMITIVE_TOPOLOGY = ::D3D_PRIMITIVE_TOPOLOGY; +pub type D3D12_PRIMITIVE = ::D3D_PRIMITIVE; +ENUM!{enum D3D12_CULL_MODE { + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3, +}} +STRUCT!{struct D3D12_SO_DECLARATION_ENTRY { + Stream: ::UINT, + SemanticName: ::LPCSTR, + SemanticIndex: ::UINT, + StartComponent: ::BYTE, + ComponentCount: ::BYTE, + OutputSlot: ::BYTE, +}} +STRUCT!{struct D3D12_VIEWPORT { + TopLeftX: ::FLOAT, + TopLeftY: ::FLOAT, + Width: ::FLOAT, + Height: ::FLOAT, + MinDepth: ::FLOAT, + MaxDepth: ::FLOAT, +}} +pub type D3D12_RECT = ::RECT; +STRUCT!{struct D3D12_BOX { + left: ::UINT, + top: ::UINT, + front: ::UINT, + right: ::UINT, + bottom: ::UINT, + back: ::UINT, +}} +ENUM!{enum D3D12_COMPARISON_FUNC { + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8, +}} +ENUM!{enum D3D12_DEPTH_WRITE_MASK { + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1, +}} +ENUM!{enum D3D12_STENCIL_OP { + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8, +}} +STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC { + StencilFailOp: D3D12_STENCIL_OP, + StencilDepthFailOp: D3D12_STENCIL_OP, + StencilPassOp: D3D12_STENCIL_OP, + StencilFunc: D3D12_COMPARISON_FUNC, +}} +STRUCT!{struct D3D12_DEPTH_STENCIL_DESC { + DepthEnable: ::BOOL, + DepthWriteMask: D3D12_DEPTH_WRITE_MASK, + DepthFunc: D3D12_COMPARISON_FUNC, + StencilEnable: ::BOOL, + StencilReadMask: ::UINT8, + StencilWriteMask: ::UINT8, + FrontFace: D3D12_DEPTH_STENCILOP_DESC, + BackFace: D3D12_DEPTH_STENCILOP_DESC, +}} +ENUM!{enum D3D12_BLEND { + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, + D3D12_BLEND_INV_SRC_COLOR = 4, + D3D12_BLEND_SRC_ALPHA = 5, + D3D12_BLEND_INV_SRC_ALPHA = 6, + D3D12_BLEND_DEST_ALPHA = 7, + D3D12_BLEND_INV_DEST_ALPHA = 8, + D3D12_BLEND_DEST_COLOR = 9, + D3D12_BLEND_INV_DEST_COLOR = 10, + D3D12_BLEND_SRC_ALPHA_SAT = 11, + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, + D3D12_BLEND_INV_SRC1_COLOR = 17, + D3D12_BLEND_SRC1_ALPHA = 18, + D3D12_BLEND_INV_SRC1_ALPHA = 19, +}} +ENUM!{enum D3D12_BLEND_OP { + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, + D3D12_BLEND_OP_MAX = 5, +}} +FLAGS!{enum D3D12_COLOR_WRITE_ENABLE { + D3D12_COLOR_WRITE_ENABLE_RED = 0x1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, + D3D12_COLOR_WRITE_ENABLE_ALL = 0xF, +}} +ENUM!{enum D3D12_LOGIC_OP { + D3D12_LOGIC_OP_CLEAR = 0, + D3D12_LOGIC_OP_SET = 1, + D3D12_LOGIC_OP_COPY = 2, + D3D12_LOGIC_OP_COPY_INVERTED = 3, + D3D12_LOGIC_OP_NOOP = 4, + D3D12_LOGIC_OP_INVERT = 5, + D3D12_LOGIC_OP_AND = 6, + D3D12_LOGIC_OP_NAND = 7, + D3D12_LOGIC_OP_OR = 8, + D3D12_LOGIC_OP_NOR = 9, + D3D12_LOGIC_OP_XOR = 10, + D3D12_LOGIC_OP_EQUIV = 11, + D3D12_LOGIC_OP_AND_REVERSE = 12, + D3D12_LOGIC_OP_AND_INVERTED = 13, + D3D12_LOGIC_OP_OR_REVERSE = 14, + D3D12_LOGIC_OP_OR_INVERTED = 15, +}} +STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC { + BlendEnable: ::BOOL, + LogicOpEnable: ::BOOL, + SrcBlend: D3D12_BLEND, + DestBlend: D3D12_BLEND, + BlendOp: D3D12_BLEND_OP, + SrcBlendAlpha: D3D12_BLEND, + DestBlendAlpha: D3D12_BLEND, + BlendOpAlpha: D3D12_BLEND_OP, + LogicOp: D3D12_LOGIC_OP, + RenderTargetWriteMask: ::UINT8, +}} +STRUCT!{struct D3D12_BLEND_DESC { + AlphaToCoverageEnable: ::BOOL, + IndependentBlendEnable: ::BOOL, + RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8], +}} +ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, +}} +STRUCT!{struct D3D12_RASTERIZER_DESC { + FillMode: D3D12_FILL_MODE, + CullMode: D3D12_CULL_MODE, + FrontCounterClockwise: ::BOOL, + DepthBias: ::INT, + DepthBiasClamp: ::FLOAT, + SlopeScaledDepthBias: ::FLOAT, + DepthClipEnable: ::BOOL, + MultisampleEnable: ::BOOL, + AntialiasedLineEnable: ::BOOL, + ForcedSampleCount: ::UINT, + ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE, +}} +RIDL!{interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) { + fn GetPrivateData( + &mut self, guid: ::REFGUID, pDataSize: *mut ::UINT, pData: *mut ::c_void + ) -> ::HRESULT, + fn SetPrivateData( + &mut self, guid: ::REFGUID, DataSize: ::UINT, pData: *const ::c_void + ) -> ::HRESULT, + fn SetPrivateDataInterface( + &mut self, guid: ::REFGUID, pData: *const ::IUnknown + ) -> ::HRESULT, + fn SetName(&mut self, Name: ::LPCWSTR) -> ::HRESULT +}} +RIDL!{interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) { + fn GetDevice( + &mut self, riid: ::REFGUID, ppvDevice: *mut *mut ::c_void + ) -> ::HRESULT +}} +RIDL!{interface ID3D12RootSignature(ID3D12RootSignatureVtbl): + ID3D12DeviceChild(ID3D12DeviceChildVtbl) { +}} +STRUCT!{struct D3D12_SHADER_BYTECODE { + pShaderBytecode: *const ::c_void, + BytecodeLength: ::SIZE_T, +}} +STRUCT!{struct D3D12_STREAM_OUTPUT_DESC { + pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY, + NumEntries: ::UINT, + pBufferStrides: *const ::UINT, + NumStrides: ::UINT, + RasterizedStream: ::UINT, +}} +STRUCT!{struct D3D12_INPUT_LAYOUT_DESC { + pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC, + NumElements: ::UINT, +}} +ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, +}} +STRUCT!{struct D3D12_CACHED_PIPELINE_STATE { + pCachedBlob: *const ::c_void, + CachedBlobSizeInBytes: ::SIZE_T, +}} +FLAGS!{enum D3D12_PIPELINE_STATE_FLAGS { + D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, +}} +STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { + pRootSignature: *mut ID3D12RootSignature, + VS: D3D12_SHADER_BYTECODE, + PS: D3D12_SHADER_BYTECODE, + DS: D3D12_SHADER_BYTECODE, + HS: D3D12_SHADER_BYTECODE, + GS: D3D12_SHADER_BYTECODE, + StreamOutput: D3D12_STREAM_OUTPUT_DESC, + BlendState: D3D12_BLEND_DESC, + SampleMask: ::UINT, + RasterizerState: D3D12_RASTERIZER_DESC, + DepthStencilState: D3D12_DEPTH_STENCIL_DESC, + InputLayout: D3D12_INPUT_LAYOUT_DESC, + IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, + PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, + NumRenderTargets: ::UINT, + RTVFormats: [::DXGI_FORMAT; 8], + DSVFormat: ::DXGI_FORMAT, + SampleDesc: ::DXGI_SAMPLE_DESC, + NodeMask: ::UINT, + CachedPSO: D3D12_CACHED_PIPELINE_STATE, + Flags: D3D12_PIPELINE_STATE_FLAGS, +}} +STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC { + pRootSignature: *mut ID3D12RootSignature, + CS: D3D12_SHADER_BYTECODE, + NodeMask: ::UINT, + CachedPSO: D3D12_CACHED_PIPELINE_STATE, + Flags: D3D12_PIPELINE_STATE_FLAGS, +}} +ENUM!{enum D3D12_FEATURE { + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, +}} +FLAGS!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT { + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, +}} +ENUM!{enum D3D12_TILED_RESOURCES_TIER { + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3, +}} +ENUM!{enum D3D12_RESOURCE_BINDING_TIER { + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3, +}} +ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, +}} +FLAGS!{enum D3D12_FORMAT_SUPPORT1 { + D3D12_FORMAT_SUPPORT1_NONE = 0x0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D12_FORMAT_SUPPORT1_MIP = 0x1000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, +}} +FLAGS!{enum D3D12_FORMAT_SUPPORT2 { + D3D12_FORMAT_SUPPORT2_NONE = 0x0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, + D3D12_FORMAT_SUPPORT2_TILED = 0x200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, +}} +FLAGS!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1, +}} +ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER { + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3, +}} +ENUM!{enum D3D12_RESOURCE_HEAP_TIER { + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2, +}} +STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS { + DoublePrecisionFloatShaderOps: ::BOOL, + OutputMergerLogicOp: ::BOOL, + MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, + TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, + ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, + PSSpecifiedStencilRefSupported: ::BOOL, + TypedUAVLoadAdditionalFormats: ::BOOL, + ROVsSupported: ::BOOL, + ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, + MaxGPUVirtualAddressBitsPerResource: ::UINT, + StandardSwizzle64KBSupported: ::BOOL, + CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, + CrossAdapterRowMajorTextureSupported: ::BOOL, + VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: ::BOOL, + ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, +}} + + + + + + + + + +FLAGS!{ enum D3D12_BUFFER_SRV_FLAGS { + D3D12_BUFFER_SRV_FLAG_NONE = 0x0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x1, +}} + +FLAGS!{ enum D3D12_BUFFER_UAV_FLAGS { + D3D12_BUFFER_UAV_FLAG_NONE = 0x0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x1, +}} + +FLAGS!{ enum D3D12_CLEAR_FLAGS { + D3D12_CLEAR_FLAG_DEPTH = 0x1, + D3D12_CLEAR_FLAG_STENCIL = 0x2, +}} + + +ENUM!{ enum D3D12_CPU_PAGE_PROPERTY { + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, +}} + + +FLAGS!{ enum D3D12_DESCRIPTOR_HEAP_FLAGS { + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, +}} + +ENUM!{ enum D3D12_DESCRIPTOR_HEAP_TYPE { + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1, + D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2, + D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3, + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4, +}} + +ENUM!{ enum D3D12_DESCRIPTOR_RANGE_TYPE { + D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, + D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, +}} + +ENUM!{ enum D3D12_DSV_DIMENSION { + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, +}} + +FLAGS!{ enum D3D12_DSV_FLAGS { + D3D12_DSV_FLAG_NONE = 0x0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, +}} + + + +FLAGS!{ enum D3D12_FENCE_FLAGS { + D3D12_FENCE_FLAG_NONE = 0x0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, +}} + + + +ENUM!{ enum D3D12_FILTER { + D3D12_FILTER_MIN_MAG_MIP_POINT = 0, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 16, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 17, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 20, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 21, + D3D12_FILTER_ANISOTROPIC = 85, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 128, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 129, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 132, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 133, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 144, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 145, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 148, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 149, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 213, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 256, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 257, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 260, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 261, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 272, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 273, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 276, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 277, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 341, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 384, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 385, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 388, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 389, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 400, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 401, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 404, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 405, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 469, +}} + +ENUM!{ enum D3D12_FILTER_REDUCTION_TYPE { + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, +}} + +ENUM!{ enum D3D12_FILTER_TYPE { + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1, +}} + + + +FLAGS!{ enum D3D12_HEAP_FLAGS { + D3D12_HEAP_FLAG_NONE = 0x0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xC0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, +}} + +ENUM!{ enum D3D12_HEAP_TYPE { + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4, +}} + + + +ENUM!{ enum D3D12_INDIRECT_ARGUMENT_TYPE { + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2, + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3, + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6, + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7, + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8, +}} + + + + + +ENUM!{ enum D3D12_MEMORY_POOL { + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, + D3D12_MEMORY_POOL_L1 = 2, +}} + + + + +ENUM!{ enum D3D12_PREDICATION_OP { + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, +}} + + + +ENUM!{ enum D3D12_QUERY_HEAP_TYPE { + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, +}} + +ENUM!{ enum D3D12_QUERY_TYPE { + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, +}} + +FLAGS!{ enum D3D12_RESOURCE_BARRIER_FLAGS { + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, +}} + +ENUM!{ enum D3D12_RESOURCE_BARRIER_TYPE { + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, + D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, +}} + + +ENUM!{ enum D3D12_RESOURCE_DIMENSION { + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, +}} + +FLAGS!{ enum D3D12_RESOURCE_FLAGS { + D3D12_RESOURCE_FLAG_NONE = 0x0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, +}} + + +FLAGS!{ enum D3D12_RESOURCE_STATES { + D3D12_RESOURCE_STATE_COMMON = 0x0, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, + D3D12_RESOURCE_STATE_GENERIC_READ = 0xAC3, + D3D12_RESOURCE_STATE_PRESENT = 0x0, + D3D12_RESOURCE_STATE_PREDICATION = 0x200, +}} + +ENUM!{ enum D3D12_ROOT_PARAMETER_TYPE { + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, + D3D12_ROOT_PARAMETER_TYPE_CBV = 2, + D3D12_ROOT_PARAMETER_TYPE_SRV = 3, + D3D12_ROOT_PARAMETER_TYPE_UAV = 4, +}} + +FLAGS!{ enum D3D12_ROOT_SIGNATURE_FLAGS { + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, +}} + +ENUM!{ enum D3D12_RTV_DIMENSION { + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8, +}} + +ENUM!{ enum D3D12_SHADER_COMPONENT_MAPPING { + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, +}} + + +ENUM!{ enum D3D12_SHADER_VISIBILITY { + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5, +}} + +ENUM!{ enum D3D12_SRV_DIMENSION { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, +}} + +ENUM!{ enum D3D12_STATIC_BORDER_COLOR { + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, +}} + + + +ENUM!{ enum D3D12_TEXTURE_ADDRESS_MODE { + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, +}} + +ENUM!{ enum D3D12_TEXTURE_COPY_TYPE { + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, +}} + +ENUM!{ enum D3D12_TEXTURE_LAYOUT { + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, +}} + + +FLAGS!{ enum D3D12_TILE_COPY_FLAGS { + D3D12_TILE_COPY_FLAG_NONE = 0x0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, +}} + +FLAGS!{ enum D3D12_TILE_MAPPING_FLAGS { + D3D12_TILE_MAPPING_FLAG_NONE = 0x0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, +}} + +FLAGS!{ enum D3D12_TILE_RANGE_FLAGS { + D3D12_TILE_RANGE_FLAG_NONE = 0x0, + D3D12_TILE_RANGE_FLAG_NULL = 0x1, + D3D12_TILE_RANGE_FLAG_SKIP = 0x2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4, +}} + +ENUM!{ enum D3D12_UAV_DIMENSION { + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8, +}} + +ENUM!{ enum D3D_ROOT_SIGNATURE_VERSION { + D3D_ROOT_SIGNATURE_VERSION_1 = 1, +}} + + + + + +STRUCT!{struct D3D12_BUFFER_RTV { + FirstElement: ::UINT64, + NumElements: ::UINT, +}} + +STRUCT!{struct D3D12_BUFFER_SRV { + FirstElement: ::UINT64, + NumElements: ::UINT, + StructureByteStride: ::UINT, + Flags: ::D3D12_BUFFER_SRV_FLAGS, +}} + +STRUCT!{struct D3D12_BUFFER_UAV { + FirstElement: ::UINT64, + NumElements: ::UINT, + StructureByteStride: ::UINT, + CounterOffsetInBytes: ::UINT64, + Flags: ::D3D12_BUFFER_UAV_FLAGS, +}} + + + +STRUCT!{struct D3D12_CLEAR_VALUE { + Format: ::DXGI_FORMAT, + u: [::FLOAT; 4], +}} + +UNION!(D3D12_CLEAR_VALUE, u, DepthStencil, DepthStencil_mut, ::D3D12_DEPTH_STENCIL_VALUE); +UNION!(D3D12_CLEAR_VALUE, u, Color, Color_mut, [::FLOAT; 4]); + + + +STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC { + ByteStride: ::UINT, + NumArgumentDescs: ::UINT, + pArgumentDescs: *const ::D3D12_INDIRECT_ARGUMENT_DESC, + NodeMask: ::UINT, +}} + + + +STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC { + BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, + SizeInBytes: ::UINT, +}} + +STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE { + ptr: ::SIZE_T, +}} + + + +STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE { + Depth: ::FLOAT, + Stencil: ::UINT8, +}} + +STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC { + Format: ::DXGI_FORMAT, + ViewDimension: ::D3D12_DSV_DIMENSION, + Flags: ::D3D12_DSV_FLAGS, + u: ::D3D12_TEX1D_ARRAY_DSV, +}} + +UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut, + ::D3D12_TEX2DMS_ARRAY_DSV); +UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, ::D3D12_TEX2DMS_DSV); +UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, + ::D3D12_TEX2D_ARRAY_DSV); +UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_DSV); +UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, + ::D3D12_TEX1D_ARRAY_DSV); +UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_DSV); + +STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC { + Type: ::D3D12_DESCRIPTOR_HEAP_TYPE, + NumDescriptors: ::UINT, + Flags: ::D3D12_DESCRIPTOR_HEAP_FLAGS, + NodeMask: ::UINT, +}} + +STRUCT!{struct D3D12_DESCRIPTOR_RANGE { + RangeType: ::D3D12_DESCRIPTOR_RANGE_TYPE, + NumDescriptors: ::UINT, + BaseShaderRegister: ::UINT, + RegisterSpace: ::UINT, + OffsetInDescriptorsFromTableStart: ::UINT, +}} + +STRUCT!{struct D3D12_DISCARD_REGION { + NumRects: ::UINT, + pRects: *const ::D3D12_RECT, + FirstSubresource: ::UINT, + NumSubresources: ::UINT, +}} + +STRUCT!{struct D3D12_DISPATCH_ARGUMENTS { + ThreadGroupCountX: ::UINT, + ThreadGroupCountY: ::UINT, + ThreadGroupCountZ: ::UINT, +}} + +STRUCT!{struct D3D12_DRAW_ARGUMENTS { + VertexCountPerInstance: ::UINT, + InstanceCount: ::UINT, + StartVertexLocation: ::UINT, + StartInstanceLocation: ::UINT, +}} + +STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS { + IndexCountPerInstance: ::UINT, + InstanceCount: ::UINT, + StartIndexLocation: ::UINT, + BaseVertexLocation: ::INT, + StartInstanceLocation: ::UINT, +}} + +STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE { + NodeIndex: ::UINT, + TileBasedRenderer: ::BOOL, + UMA: ::BOOL, + CacheCoherentUMA: ::BOOL, +}} + + +STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS { + NumFeatureLevels: ::UINT, + pFeatureLevelsRequested: *const ::D3D_FEATURE_LEVEL, + MaxSupportedFeatureLevel: ::D3D_FEATURE_LEVEL, +}} + +STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO { + Format: ::DXGI_FORMAT, + PlaneCount: ::UINT8, +}} + +STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { + Format: ::DXGI_FORMAT, + Support1: ::D3D12_FORMAT_SUPPORT1, + Support2: ::D3D12_FORMAT_SUPPORT2, +}} + +STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { + MaxGPUVirtualAddressBitsPerResource: ::UINT, + MaxGPUVirtualAddressBitsPerProcess: ::UINT, +}} + +STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { + Format: ::DXGI_FORMAT, + SampleCount: ::UINT, + Flags: ::D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS, + NumQualityLevels: ::UINT, +}} + +STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE { + ptr: ::UINT64, +}} + + + +STRUCT!{struct D3D12_HEAP_DESC { + SizeInBytes: ::UINT64, + Properties: ::D3D12_HEAP_PROPERTIES, + Alignment: ::UINT64, + Flags: ::D3D12_HEAP_FLAGS, +}} + +STRUCT!{struct D3D12_HEAP_PROPERTIES { + Type: ::D3D12_HEAP_TYPE, + CPUPageProperty: ::D3D12_CPU_PAGE_PROPERTY, + MemoryPoolPreference: ::D3D12_MEMORY_POOL, + CreationNodeMask: ::UINT, + VisibleNodeMask: ::UINT, +}} + +STRUCT!{struct D3D12_INDEX_BUFFER_VIEW { + BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, + SizeInBytes: ::UINT, + Format: ::DXGI_FORMAT, +}} + +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer { + Slot: ::UINT, +}} + +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant { + RootParameterIndex: ::UINT, + DestOffsetIn32BitValues: ::UINT, + Num32BitValuesToSet: ::UINT, +}} + +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView { + RootParameterIndex: ::UINT, +}} + +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView { + RootParameterIndex: ::UINT, +}} + +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView { + RootParameterIndex: ::UINT, +}} + +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC { + Type: ::D3D12_INDIRECT_ARGUMENT_TYPE, + u: ::D3D12_INDIRECT_ARGUMENT_DESC_Constant, +}} + +UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, UnorderedAccessView, UnorderedAccessView_mut, + D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView); +UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, ShaderResourceView, ShaderResourceView_mut, + D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView); +UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, ConstantBufferView, ConstantBufferView_mut, + D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView); +UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, Constant, Constant_mut, + D3D12_INDIRECT_ARGUMENT_DESC_Constant); +UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, VertexBuffer, VertexBuffer_mut, + D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer); + + + + +STRUCT!{struct D3D12_MEMCPY_DEST { + pData: *mut ::c_void, + RowPitch: ::SIZE_T, + SlicePitch: ::SIZE_T, +}} + +STRUCT!{struct D3D12_PACKED_MIP_INFO { + NumStandardMips: ::UINT8, + NumPackedMips: ::UINT8, + NumTilesForPackedMips: ::UINT, + StartTileIndexInOverallResource: ::UINT, +}} + +STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { + Offset: ::UINT64, + Footprint: ::D3D12_SUBRESOURCE_FOOTPRINT, +}} + +STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { + IAVertices: ::UINT64, + IAPrimitives: ::UINT64, + VSInvocations: ::UINT64, + GSInvocations: ::UINT64, + GSPrimitives: ::UINT64, + CInvocations: ::UINT64, + CPrimitives: ::UINT64, + PSInvocations: ::UINT64, + HSInvocations: ::UINT64, + DSInvocations: ::UINT64, + CSInvocations: ::UINT64, +}} + +STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS { + NumPrimitivesWritten: ::UINT64, + PrimitivesStorageNeeded: ::UINT64, +}} + +STRUCT!{struct D3D12_QUERY_HEAP_DESC { + Type: ::D3D12_QUERY_HEAP_TYPE, + Count: ::UINT, + NodeMask: ::UINT, +}} + +STRUCT!{struct D3D12_RANGE { + Begin: ::SIZE_T, + End: ::SIZE_T, +}} + + + +STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC { + Format: ::DXGI_FORMAT, + ViewDimension: ::D3D12_RTV_DIMENSION, + u: ::D3D12_BUFFER_RTV, +}} + +UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture3D, Texture3D_mut, ::D3D12_TEX3D_RTV); +UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut, + ::D3D12_TEX2DMS_ARRAY_RTV); +UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, ::D3D12_TEX2DMS_RTV); +UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, + ::D3D12_TEX2D_ARRAY_RTV); +UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_RTV); +UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, + ::D3D12_TEX1D_ARRAY_RTV); +UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_RTV); +UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Buffer, Buffer_mut, ::D3D12_BUFFER_RTV); + +STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER { + pResourceBefore: *mut ::ID3D12Resource, + pResourceAfter: *mut ::ID3D12Resource, +}} + +STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO { + SizeInBytes: ::UINT64, + Alignment: ::UINT64, +}} + +STRUCT!{struct D3D12_RESOURCE_BARRIER { + Type: ::D3D12_RESOURCE_BARRIER_TYPE, + Flags: ::D3D12_RESOURCE_BARRIER_FLAGS, + u: ::D3D12_RESOURCE_TRANSITION_BARRIER, +}} + +UNION!(D3D12_RESOURCE_BARRIER, u, UAV, UAV_mut, ::D3D12_RESOURCE_UAV_BARRIER); +UNION!(D3D12_RESOURCE_BARRIER, u, Aliasing, Aliasing_mut, ::D3D12_RESOURCE_ALIASING_BARRIER); +UNION!(D3D12_RESOURCE_BARRIER, u, Transition, Transition_mut, ::D3D12_RESOURCE_TRANSITION_BARRIER); + +STRUCT!{struct D3D12_RESOURCE_DESC { + Dimension: ::D3D12_RESOURCE_DIMENSION, + Alignment: ::UINT64, + Width: ::UINT64, + Height: ::UINT, + DepthOrArraySize: ::UINT16, + MipLevels: ::UINT16, + Format: ::DXGI_FORMAT, + SampleDesc: ::DXGI_SAMPLE_DESC, + Layout: ::D3D12_TEXTURE_LAYOUT, + Flags: ::D3D12_RESOURCE_FLAGS, +}} + +STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER { + pResource: *mut ::ID3D12Resource, + Subresource: ::UINT, + StateBefore: ::D3D12_RESOURCE_STATES, + StateAfter: ::D3D12_RESOURCE_STATES, +}} + +STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER { + pResource: *mut ::ID3D12Resource, +}} + +STRUCT!{struct D3D12_ROOT_CONSTANTS { + ShaderRegister: ::UINT, + RegisterSpace: ::UINT, + Num32BitValues: ::UINT, +}} + +STRUCT!{struct D3D12_ROOT_DESCRIPTOR { + ShaderRegister: ::UINT, + RegisterSpace: ::UINT, +}} + +STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE { + NumDescriptorRanges: ::UINT, + pDescriptorRanges: *const ::D3D12_DESCRIPTOR_RANGE, +}} + +#[cfg(target_pointer_width = "64")] +STRUCT!{struct D3D12_ROOT_PARAMETER { + ParameterType: ::D3D12_ROOT_PARAMETER_TYPE, + u: ::D3D12_ROOT_DESCRIPTOR_TABLE, + ShaderVisibility: ::D3D12_SHADER_VISIBILITY, +}} + +#[cfg(target_pointer_width = "32")] +STRUCT!{struct D3D12_ROOT_PARAMETER { + ParameterType: ::D3D12_ROOT_PARAMETER_TYPE, + u: ::D3D12_ROOT_CONSTANTS, + ShaderVisibility: ::D3D12_SHADER_VISIBILITY, +}} + +UNION!(D3D12_ROOT_PARAMETER, u, Descriptor, Descriptor_mut, ::D3D12_ROOT_DESCRIPTOR); +UNION!(D3D12_ROOT_PARAMETER, u, Constants, Constants_mut, ::D3D12_ROOT_CONSTANTS); +UNION!(D3D12_ROOT_PARAMETER, u, DescriptorTable, DescriptorTable_mut, + ::D3D12_ROOT_DESCRIPTOR_TABLE); + +STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC { + NumParameters: ::UINT, + pParameters: *const ::D3D12_ROOT_PARAMETER, + NumStaticSamplers: ::UINT, + pStaticSamplers: *const ::D3D12_STATIC_SAMPLER_DESC, + Flags: ::D3D12_ROOT_SIGNATURE_FLAGS, +}} + +STRUCT!{struct D3D12_SAMPLER_DESC { + Filter: ::D3D12_FILTER, + AddressU: ::D3D12_TEXTURE_ADDRESS_MODE, + AddressV: ::D3D12_TEXTURE_ADDRESS_MODE, + AddressW: ::D3D12_TEXTURE_ADDRESS_MODE, + MipLODBias: ::FLOAT, + MaxAnisotropy: ::UINT, + ComparisonFunc: ::D3D12_COMPARISON_FUNC, + BorderColor: [::FLOAT; 4], + MinLOD: ::FLOAT, + MaxLOD: ::FLOAT, +}} + + + +STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC { + Format: ::DXGI_FORMAT, + ViewDimension: ::D3D12_SRV_DIMENSION, + Shader4ComponentMapping: ::UINT, + u: ::D3D12_BUFFER_SRV, +}} + +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, TextureCubeArray, TextureCubeArray_mut, + ::D3D12_TEXCUBE_ARRAY_SRV); +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, TextureCube, TextureCube_mut, ::D3D12_TEXCUBE_SRV); +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture3D, Texture3D_mut, ::D3D12_TEX3D_SRV); +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut, + ::D3D12_TEX2DMS_ARRAY_SRV); +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, ::D3D12_TEX2DMS_SRV); +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, + ::D3D12_TEX2D_ARRAY_SRV); +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_SRV); +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, + ::D3D12_TEX1D_ARRAY_SRV); +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_SRV); +UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Buffer, Buffer_mut, ::D3D12_BUFFER_SRV); + + + +STRUCT!{struct D3D12_STATIC_SAMPLER_DESC { + Filter: ::D3D12_FILTER, + AddressU: ::D3D12_TEXTURE_ADDRESS_MODE, + AddressV: ::D3D12_TEXTURE_ADDRESS_MODE, + AddressW: ::D3D12_TEXTURE_ADDRESS_MODE, + MipLODBias: ::FLOAT, + MaxAnisotropy: ::UINT, + ComparisonFunc: ::D3D12_COMPARISON_FUNC, + BorderColor: ::D3D12_STATIC_BORDER_COLOR, + MinLOD: ::FLOAT, + MaxLOD: ::FLOAT, + ShaderRegister: ::UINT, + RegisterSpace: ::UINT, + ShaderVisibility: ::D3D12_SHADER_VISIBILITY, +}} + +STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { + BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, + SizeInBytes: ::UINT64, + BufferFilledSizeLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, +}} + + + +STRUCT!{struct D3D12_SUBRESOURCE_DATA { + pData: *const ::c_void, + RowPitch: ::LONG_PTR, + SlicePitch: ::LONG_PTR, +}} + +STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT { + Format: ::DXGI_FORMAT, + Width: ::UINT, + Height: ::UINT, + Depth: ::UINT, + RowPitch: ::UINT, +}} + +STRUCT!{struct D3D12_SUBRESOURCE_INFO { + Offset: ::UINT64, + RowPitch: ::UINT, + DepthPitch: ::UINT, +}} + +STRUCT!{struct D3D12_SUBRESOURCE_TILING { + WidthInTiles: ::UINT, + HeightInTiles: ::UINT16, + DepthInTiles: ::UINT16, + StartTileIndexInOverallResource: ::UINT, +}} + +STRUCT!{struct D3D12_TEX1D_ARRAY_DSV { + MipSlice: ::UINT, + FirstArraySlice: ::UINT, + ArraySize: ::UINT, +}} + +STRUCT!{struct D3D12_TEX1D_ARRAY_RTV { + MipSlice: ::UINT, + FirstArraySlice: ::UINT, + ArraySize: ::UINT, +}} + +STRUCT!{struct D3D12_TEX1D_ARRAY_SRV { + MostDetailedMip: ::UINT, + MipLevels: ::UINT, + FirstArraySlice: ::UINT, + ArraySize: ::UINT, + ResourceMinLODClamp: ::FLOAT, +}} + +STRUCT!{struct D3D12_TEX1D_ARRAY_UAV { + MipSlice: ::UINT, + FirstArraySlice: ::UINT, + ArraySize: ::UINT, +}} + +STRUCT!{struct D3D12_TEX1D_DSV { + MipSlice: ::UINT, +}} + +STRUCT!{struct D3D12_TEX1D_RTV { + MipSlice: ::UINT, +}} + +STRUCT!{struct D3D12_TEX1D_SRV { + MostDetailedMip: ::UINT, + MipLevels: ::UINT, + ResourceMinLODClamp: ::FLOAT, +}} + +STRUCT!{struct D3D12_TEX1D_UAV { + MipSlice: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV { + FirstArraySlice: ::UINT, + ArraySize: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV { + FirstArraySlice: ::UINT, + ArraySize: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV { + FirstArraySlice: ::UINT, + ArraySize: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2DMS_DSV { + UnusedField_NothingToDefine: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2DMS_RTV { + UnusedField_NothingToDefine: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2DMS_SRV { + UnusedField_NothingToDefine: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2D_ARRAY_DSV { + MipSlice: ::UINT, + FirstArraySlice: ::UINT, + ArraySize: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2D_ARRAY_RTV { + MipSlice: ::UINT, + FirstArraySlice: ::UINT, + ArraySize: ::UINT, + PlaneSlice: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2D_ARRAY_SRV { + MostDetailedMip: ::UINT, + MipLevels: ::UINT, + FirstArraySlice: ::UINT, + ArraySize: ::UINT, + PlaneSlice: ::UINT, + ResourceMinLODClamp: ::FLOAT, +}} + +STRUCT!{struct D3D12_TEX2D_ARRAY_UAV { + MipSlice: ::UINT, + FirstArraySlice: ::UINT, + ArraySize: ::UINT, + PlaneSlice: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2D_DSV { + MipSlice: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2D_RTV { + MipSlice: ::UINT, + PlaneSlice: ::UINT, +}} + +STRUCT!{struct D3D12_TEX2D_SRV { + MostDetailedMip: ::UINT, + MipLevels: ::UINT, + PlaneSlice: ::UINT, + ResourceMinLODClamp: ::FLOAT, +}} + +STRUCT!{struct D3D12_TEX2D_UAV { + MipSlice: ::UINT, + PlaneSlice: ::UINT, +}} + +STRUCT!{struct D3D12_TEX3D_RTV { + MipSlice: ::UINT, + FirstWSlice: ::UINT, + WSize: ::UINT, +}} + +STRUCT!{struct D3D12_TEX3D_SRV { + MostDetailedMip: ::UINT, + MipLevels: ::UINT, + ResourceMinLODClamp: ::FLOAT, +}} + +STRUCT!{struct D3D12_TEX3D_UAV { + MipSlice: ::UINT, + FirstWSlice: ::UINT, + WSize: ::UINT, +}} + +STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV { + MostDetailedMip: ::UINT, + MipLevels: ::UINT, + First2DArrayFace: ::UINT, + NumCubes: ::UINT, + ResourceMinLODClamp: ::FLOAT, +}} + +STRUCT!{struct D3D12_TEXCUBE_SRV { + MostDetailedMip: ::UINT, + MipLevels: ::UINT, + ResourceMinLODClamp: ::FLOAT, +}} + +STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION { + pResource: *mut ::ID3D12Resource, + Type: ::D3D12_TEXTURE_COPY_TYPE, + u: ::D3D12_PLACED_SUBRESOURCE_FOOTPRINT, +}} + +UNION!(D3D12_TEXTURE_COPY_LOCATION, u, SubresourceIndex, SubresourceIndex_mut, ::UINT); +UNION!(D3D12_TEXTURE_COPY_LOCATION, u, PlacedFootprint, PlacedFootprint_mut, + ::D3D12_PLACED_SUBRESOURCE_FOOTPRINT); + +STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE { + X: ::UINT, + Y: ::UINT, + Z: ::UINT, + Subresource: ::UINT, +}} + +STRUCT!{struct D3D12_TILE_REGION_SIZE { + NumTiles: ::UINT, + UseBox: ::BOOL, + Width: ::UINT, + Height: ::UINT16, + Depth: ::UINT16, +}} + +STRUCT!{struct D3D12_TILE_SHAPE { + WidthInTexels: ::UINT, + HeightInTexels: ::UINT, + DepthInTexels: ::UINT, +}} + +STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC { + Format: ::DXGI_FORMAT, + ViewDimension: ::D3D12_UAV_DIMENSION, + u: ::D3D12_BUFFER_UAV, +}} + +UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture3D, Texture3D_mut, ::D3D12_TEX3D_UAV); +UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, + ::D3D12_TEX2D_ARRAY_UAV); +UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_UAV); +UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, + ::D3D12_TEX1D_ARRAY_UAV); +UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_UAV); +UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Buffer, Buffer_mut, ::D3D12_BUFFER_UAV); + +STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW { + BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, + SizeInBytes: ::UINT, + StrideInBytes: ::UINT, +}} + + + +RIDL!( +interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn Reset(&mut self) -> ::HRESULT +}); + +RIDL!( +interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { + fn GetType(&mut self) -> ::D3D12_COMMAND_LIST_TYPE +}); + +RIDL!( +interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn UpdateTileMappings( + &mut self, pResource: *mut ::ID3D12Resource, NumResourceRegions: ::UINT, + pResourceRegionStartCoordinates: *const ::D3D12_TILED_RESOURCE_COORDINATE, + pResourceRegionSizes: *const ::D3D12_TILE_REGION_SIZE, pHeap: *mut ::ID3D12Heap, + NumRanges: ::UINT, pRangeFlags: *const ::D3D12_TILE_RANGE_FLAGS, + pHeapRangeStartOffsets: *const ::UINT, pRangeTileCounts: *const ::UINT, + Flags: ::D3D12_TILE_MAPPING_FLAGS + ) -> (), + fn CopyTileMappings( + &mut self, pDstResource: *mut ::ID3D12Resource, + pDstRegionStartCoordinate: *const ::D3D12_TILED_RESOURCE_COORDINATE, + pSrcResource: *mut ::ID3D12Resource, + pSrcRegionStartCoordinate: *const ::D3D12_TILED_RESOURCE_COORDINATE, + pRegionSize: *const ::D3D12_TILE_REGION_SIZE, Flags: ::D3D12_TILE_MAPPING_FLAGS + ) -> (), + fn ExecuteCommandLists( + &mut self, NumCommandLists: ::UINT, ppCommandLists: *mut *mut ::ID3D12CommandList + ) -> (), + fn SetMarker( + &mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT + ) -> (), + fn BeginEvent( + &mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT + ) -> (), + fn EndEvent(&mut self) -> (), + fn Signal( + &mut self, pFence: *mut ::ID3D12Fence, Value: ::UINT64 + ) -> ::HRESULT, + fn Wait( + &mut self, pFence: *mut ::ID3D12Fence, Value: ::UINT64 + ) -> ::HRESULT, + fn GetTimestampFrequency(&mut self, pFrequency: *mut ::UINT64) -> ::HRESULT, + fn GetClockCalibration( + &mut self, pGpuTimestamp: *mut ::UINT64, pCpuTimestamp: *mut ::UINT64 + ) -> ::HRESULT, + fn GetDesc( + &mut self, __ret_val: *mut ::D3D12_COMMAND_QUEUE_DESC + ) -> *mut ::D3D12_COMMAND_QUEUE_DESC +}); + +RIDL!( +interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl): ID3D12Pageable(ID3D12PageableVtbl) { +}); + +RIDL!( +interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn GetDesc( + &mut self, __ret_val: *mut ::D3D12_DESCRIPTOR_HEAP_DESC + ) -> *mut ::D3D12_DESCRIPTOR_HEAP_DESC, + fn GetCPUDescriptorHandleForHeapStart( + &mut self, __ret_val: *mut ::D3D12_CPU_DESCRIPTOR_HANDLE + ) -> *mut ::D3D12_CPU_DESCRIPTOR_HANDLE, + fn GetGPUDescriptorHandleForHeapStart( + &mut self, __ret_val: *mut ::D3D12_GPU_DESCRIPTOR_HANDLE + ) -> *mut ::D3D12_GPU_DESCRIPTOR_HANDLE +}); + + + +RIDL!( +interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) { + fn GetNodeCount(&mut self) -> ::UINT, + fn CreateCommandQueue( + &mut self, pDesc: *const ::D3D12_COMMAND_QUEUE_DESC, riid: ::REFGUID, + ppCommandQueue: *mut *mut ::c_void + ) -> ::HRESULT, + fn CreateCommandAllocator( + &mut self, type_: ::D3D12_COMMAND_LIST_TYPE, riid: ::REFGUID, + ppCommandAllocator: *mut *mut ::c_void + ) -> ::HRESULT, + fn CreateGraphicsPipelineState( + &mut self, pDesc: *const ::D3D12_GRAPHICS_PIPELINE_STATE_DESC, riid: ::REFGUID, + ppPipelineState: *mut *mut ::c_void + ) -> ::HRESULT, + fn CreateComputePipelineState( + &mut self, pDesc: *const ::D3D12_COMPUTE_PIPELINE_STATE_DESC, riid: ::REFGUID, + ppPipelineState: *mut *mut ::c_void + ) -> ::HRESULT, + fn CreateCommandList( + &mut self, nodeMask: ::UINT, type_: ::D3D12_COMMAND_LIST_TYPE, + pCommandAllocator: *mut ::ID3D12CommandAllocator, + pInitialState: *mut ::ID3D12PipelineState, riid: ::REFGUID, + ppCommandList: *mut *mut ::c_void + ) -> ::HRESULT, + fn CheckFeatureSupport( + &mut self, Feature: ::D3D12_FEATURE, pFeatureSupportData: *mut ::c_void, + FeatureSupportDataSize: ::UINT + ) -> ::HRESULT, + fn CreateDescriptorHeap( + &mut self, pDescriptorHeapDesc: *const ::D3D12_DESCRIPTOR_HEAP_DESC, riid: ::REFGUID, + ppvHeap: *mut *mut ::c_void + ) -> ::HRESULT, + fn GetDescriptorHandleIncrementSize( + &mut self, DescriptorHeapType: ::D3D12_DESCRIPTOR_HEAP_TYPE + ) -> ::UINT, + fn CreateRootSignature( + &mut self, nodeMask: ::UINT, pBlobWithRootSignature: *const ::c_void, + blobLengthInBytes: ::SIZE_T, riid: ::REFGUID, ppvRootSignature: *mut *mut ::c_void + ) -> ::HRESULT, + fn CreateConstantBufferView( + &mut self, pDesc: *const ::D3D12_CONSTANT_BUFFER_VIEW_DESC, + DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE + ) -> (), + fn CreateShaderResourceView( + &mut self, pResource: *mut ::ID3D12Resource, + pDesc: *const ::D3D12_SHADER_RESOURCE_VIEW_DESC, + DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE + ) -> (), + fn CreateUnorderedAccessView( + &mut self, pResource: *mut ::ID3D12Resource, pCounterResource: *mut ::ID3D12Resource, + pDesc: *const ::D3D12_UNORDERED_ACCESS_VIEW_DESC, + DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE + ) -> (), + fn CreateRenderTargetView( + &mut self, pResource: *mut ::ID3D12Resource, pDesc: *const ::D3D12_RENDER_TARGET_VIEW_DESC, + DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE + ) -> (), + fn CreateDepthStencilView( + &mut self, pResource: *mut ::ID3D12Resource, pDesc: *const ::D3D12_DEPTH_STENCIL_VIEW_DESC, + DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE + ) -> (), + fn CreateSampler( + &mut self, pDesc: *const ::D3D12_SAMPLER_DESC, + DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE + ) -> (), + fn CopyDescriptors( + &mut self, NumDestDescriptorRanges: ::UINT, + pDestDescriptorRangeStarts: *const ::D3D12_CPU_DESCRIPTOR_HANDLE, + pDestDescriptorRangeSizes: *const ::UINT, NumSrcDescriptorRanges: ::UINT, + pSrcDescriptorRangeStarts: *const ::D3D12_CPU_DESCRIPTOR_HANDLE, + pSrcDescriptorRangeSizes: *const ::UINT, DescriptorHeapsType: ::D3D12_DESCRIPTOR_HEAP_TYPE + ) -> (), + fn CopyDescriptorsSimple( + &mut self, NumDescriptors: ::UINT, DestDescriptorRangeStart: ::D3D12_CPU_DESCRIPTOR_HANDLE, + SrcDescriptorRangeStart: ::D3D12_CPU_DESCRIPTOR_HANDLE, + DescriptorHeapsType: ::D3D12_DESCRIPTOR_HEAP_TYPE + ) -> (), + fn GetResourceAllocationInfo( + &mut self, visibleMask: ::UINT, numResourceDescs: ::UINT, + pResourceDescs: *const ::D3D12_RESOURCE_DESC, + __ret_val: *mut ::D3D12_RESOURCE_ALLOCATION_INFO + ) -> *mut ::D3D12_RESOURCE_ALLOCATION_INFO, + fn GetCustomHeapProperties( + &mut self, nodeMask: ::UINT, heapType: ::D3D12_HEAP_TYPE, + __ret_val: *mut ::D3D12_HEAP_PROPERTIES + ) -> *mut ::D3D12_HEAP_PROPERTIES, + fn CreateCommittedResource( + &mut self, pHeapProperties: *const ::D3D12_HEAP_PROPERTIES, HeapFlags: ::D3D12_HEAP_FLAGS, + pResourceDesc: *const ::D3D12_RESOURCE_DESC, InitialResourceState: ::D3D12_RESOURCE_STATES, + pOptimizedClearValue: *const ::D3D12_CLEAR_VALUE, riidResource: ::REFGUID, + ppvResource: *mut *mut ::c_void + ) -> ::HRESULT, + fn CreateHeap( + &mut self, pDesc: *const ::D3D12_HEAP_DESC, riid: ::REFGUID, ppvHeap: *mut *mut ::c_void + ) -> ::HRESULT, + fn CreatePlacedResource( + &mut self, pHeap: *mut ::ID3D12Heap, HeapOffset: ::UINT64, + pDesc: *const ::D3D12_RESOURCE_DESC, InitialState: ::D3D12_RESOURCE_STATES, + pOptimizedClearValue: *const ::D3D12_CLEAR_VALUE, riid: ::REFGUID, + ppvResource: *mut *mut ::c_void + ) -> ::HRESULT, + fn CreateReservedResource( + &mut self, pDesc: *const ::D3D12_RESOURCE_DESC, InitialState: ::D3D12_RESOURCE_STATES, + pOptimizedClearValue: *const ::D3D12_CLEAR_VALUE, riid: ::REFGUID, + ppvResource: *mut *mut ::c_void + ) -> ::HRESULT, + fn CreateSharedHandle( + &mut self, pObject: *mut ::ID3D12DeviceChild, pAttributes: *const ::SECURITY_ATTRIBUTES, + Access: ::DWORD, Name: ::LPCWSTR, pHandle: *mut ::HANDLE + ) -> ::HRESULT, + fn OpenSharedHandle( + &mut self, NTHandle: ::HANDLE, riid: ::REFGUID, ppvObj: *mut *mut ::c_void + ) -> ::HRESULT, + fn OpenSharedHandleByName( + &mut self, Name: ::LPCWSTR, Access: ::DWORD, pNTHandle: *mut ::HANDLE + ) -> ::HRESULT, + fn MakeResident( + &mut self, NumObjects: ::UINT, ppObjects: *mut *mut ::ID3D12Pageable + ) -> ::HRESULT, + fn Evict( + &mut self, NumObjects: ::UINT, ppObjects: *mut *mut ::ID3D12Pageable + ) -> ::HRESULT, + fn CreateFence( + &mut self, InitialValue: ::UINT64, Flags: ::D3D12_FENCE_FLAGS, riid: ::REFGUID, + ppFence: *mut *mut ::c_void + ) -> ::HRESULT, + fn GetDeviceRemovedReason(&mut self) -> ::HRESULT, + fn GetCopyableFootprints( + &mut self, pResourceDesc: *const ::D3D12_RESOURCE_DESC, FirstSubresource: ::UINT, + NumSubresources: ::UINT, BaseOffset: ::UINT64, + pLayouts: *mut ::D3D12_PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: *mut ::UINT, + pRowSizeInBytes: *mut ::UINT64, pTotalBytes: *mut ::UINT64 + ) -> (), + fn CreateQueryHeap( + &mut self, pDesc: *const ::D3D12_QUERY_HEAP_DESC, riid: ::REFGUID, + ppvHeap: *mut *mut ::c_void + ) -> ::HRESULT, + fn SetStablePowerState(&mut self, Enable: ::BOOL) -> ::HRESULT, + fn CreateCommandSignature( + &mut self, pDesc: *const ::D3D12_COMMAND_SIGNATURE_DESC, + pRootSignature: *mut ::ID3D12RootSignature, riid: ::REFGUID, + ppvCommandSignature: *mut *mut ::c_void + ) -> ::HRESULT, + fn GetResourceTiling( + &mut self, pTiledResource: *mut ::ID3D12Resource, pNumTilesForEntireResource: *mut ::UINT, + pPackedMipDesc: *mut ::D3D12_PACKED_MIP_INFO, + pStandardTileShapeForNonPackedMips: *mut ::D3D12_TILE_SHAPE, + pNumSubresourceTilings: *mut ::UINT, FirstSubresourceTilingToGet: ::UINT, + pSubresourceTilingsForNonPackedMips: *mut ::D3D12_SUBRESOURCE_TILING + ) -> (), + fn GetAdapterLuid(&mut self, __ret_val: *mut ::LUID) -> *mut ::LUID +}); + +RIDL!( +interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn GetCompletedValue(&mut self) -> ::UINT64, + fn SetEventOnCompletion( + &mut self, Value: ::UINT64, hEvent: ::HANDLE + ) -> ::HRESULT, + fn Signal(&mut self, Value: ::UINT64) -> ::HRESULT +}); + +RIDL!( +interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl): ID3D12CommandList(ID3D12CommandListVtbl) { + fn Close(&mut self) -> ::HRESULT, + fn Reset( + &mut self, pAllocator: *mut ::ID3D12CommandAllocator, + pInitialState: *mut ::ID3D12PipelineState + ) -> ::HRESULT, + fn ClearState(&mut self, pPipelineState: *mut ::ID3D12PipelineState) -> (), + fn DrawInstanced( + &mut self, VertexCountPerInstance: ::UINT, InstanceCount: ::UINT, + StartVertexLocation: ::UINT, StartInstanceLocation: ::UINT + ) -> (), + fn DrawIndexedInstanced( + &mut self, IndexCountPerInstance: ::UINT, InstanceCount: ::UINT, + StartIndexLocation: ::UINT, BaseVertexLocation: ::INT, StartInstanceLocation: ::UINT + ) -> (), + fn Dispatch( + &mut self, ThreadGroupCountX: ::UINT, ThreadGroupCountY: ::UINT, ThreadGroupCountZ: ::UINT + ) -> (), + fn CopyBufferRegion( + &mut self, pDstBuffer: *mut ::ID3D12Resource, DstOffset: ::UINT64, + pSrcBuffer: *mut ::ID3D12Resource, SrcOffset: ::UINT64, NumBytes: ::UINT64 + ) -> (), + fn CopyTextureRegion( + &mut self, pDst: *const ::D3D12_TEXTURE_COPY_LOCATION, DstX: ::UINT, DstY: ::UINT, + DstZ: ::UINT, pSrc: *const ::D3D12_TEXTURE_COPY_LOCATION, pSrcBox: *const ::D3D12_BOX + ) -> (), + fn CopyResource( + &mut self, pDstResource: *mut ::ID3D12Resource, pSrcResource: *mut ::ID3D12Resource + ) -> (), + fn CopyTiles( + &mut self, pTiledResource: *mut ::ID3D12Resource, + pTileRegionStartCoordinate: *const ::D3D12_TILED_RESOURCE_COORDINATE, + pTileRegionSize: *const ::D3D12_TILE_REGION_SIZE, pBuffer: *mut ::ID3D12Resource, + BufferStartOffsetInBytes: ::UINT64, Flags: ::D3D12_TILE_COPY_FLAGS + ) -> (), + fn ResolveSubresource( + &mut self, pDstResource: *mut ::ID3D12Resource, DstSubresource: ::UINT, + pSrcResource: *mut ::ID3D12Resource, SrcSubresource: ::UINT, Format: ::DXGI_FORMAT + ) -> (), + fn IASetPrimitiveTopology( + &mut self, PrimitiveTopology: ::D3D12_PRIMITIVE_TOPOLOGY + ) -> (), + fn RSSetViewports( + &mut self, NumViewports: ::UINT, pViewports: *const ::D3D12_VIEWPORT + ) -> (), + fn RSSetScissorRects( + &mut self, NumRects: ::UINT, pRects: *const ::D3D12_RECT + ) -> (), + fn OMSetBlendFactor(&mut self, BlendFactor: *const [::FLOAT; 4]) -> (), + fn OMSetStencilRef(&mut self, StencilRef: ::UINT) -> (), + fn SetPipelineState( + &mut self, pPipelineState: *mut ::ID3D12PipelineState + ) -> (), + fn ResourceBarrier( + &mut self, NumBarriers: ::UINT, pBarriers: *const ::D3D12_RESOURCE_BARRIER + ) -> (), + fn ExecuteBundle( + &mut self, pCommandList: *mut ::ID3D12GraphicsCommandList + ) -> (), + fn SetDescriptorHeaps( + &mut self, NumDescriptorHeaps: ::UINT, ppDescriptorHeaps: *mut *mut ::ID3D12DescriptorHeap + ) -> (), + fn SetComputeRootSignature( + &mut self, pRootSignature: *mut ::ID3D12RootSignature + ) -> (), + fn SetGraphicsRootSignature( + &mut self, pRootSignature: *mut ::ID3D12RootSignature + ) -> (), + fn SetComputeRootDescriptorTable( + &mut self, RootParameterIndex: ::UINT, BaseDescriptor: ::D3D12_GPU_DESCRIPTOR_HANDLE + ) -> (), + fn SetGraphicsRootDescriptorTable( + &mut self, RootParameterIndex: ::UINT, BaseDescriptor: ::D3D12_GPU_DESCRIPTOR_HANDLE + ) -> (), + fn SetComputeRoot32BitConstant( + &mut self, RootParameterIndex: ::UINT, SrcData: ::UINT, DestOffsetIn32BitValues: ::UINT + ) -> (), + fn SetGraphicsRoot32BitConstant( + &mut self, RootParameterIndex: ::UINT, SrcData: ::UINT, DestOffsetIn32BitValues: ::UINT + ) -> (), + fn SetComputeRoot32BitConstants( + &mut self, RootParameterIndex: ::UINT, Num32BitValuesToSet: ::UINT, + pSrcData: *const ::c_void, DestOffsetIn32BitValues: ::UINT + ) -> (), + fn SetGraphicsRoot32BitConstants( + &mut self, RootParameterIndex: ::UINT, Num32BitValuesToSet: ::UINT, + pSrcData: *const ::c_void, DestOffsetIn32BitValues: ::UINT + ) -> (), + fn SetComputeRootConstantBufferView( + &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS + ) -> (), + fn SetGraphicsRootConstantBufferView( + &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS + ) -> (), + fn SetComputeRootShaderResourceView( + &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS + ) -> (), + fn SetGraphicsRootShaderResourceView( + &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS + ) -> (), + fn SetComputeRootUnorderedAccessView( + &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS + ) -> (), + fn SetGraphicsRootUnorderedAccessView( + &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS + ) -> (), + fn IASetIndexBuffer( + &mut self, pView: *const ::D3D12_INDEX_BUFFER_VIEW + ) -> (), + fn IASetVertexBuffers( + &mut self, StartSlot: ::UINT, NumViews: ::UINT, pViews: *const ::D3D12_VERTEX_BUFFER_VIEW + ) -> (), + fn SOSetTargets( + &mut self, StartSlot: ::UINT, NumViews: ::UINT, + pViews: *const ::D3D12_STREAM_OUTPUT_BUFFER_VIEW + ) -> (), + fn OMSetRenderTargets( + &mut self, NumRenderTargetDescriptors: ::UINT, + pRenderTargetDescriptors: *const ::D3D12_CPU_DESCRIPTOR_HANDLE, + RTsSingleHandleToDescriptorRange: ::BOOL, + pDepthStencilDescriptor: *const ::D3D12_CPU_DESCRIPTOR_HANDLE + ) -> (), + fn ClearDepthStencilView( + &mut self, DepthStencilView: ::D3D12_CPU_DESCRIPTOR_HANDLE, + ClearFlags: ::D3D12_CLEAR_FLAGS, Depth: ::FLOAT, Stencil: ::UINT8, NumRects: ::UINT, + pRects: *const ::D3D12_RECT + ) -> (), + fn ClearRenderTargetView( + &mut self, RenderTargetView: ::D3D12_CPU_DESCRIPTOR_HANDLE, ColorRGBA: *const [::FLOAT; 4], + NumRects: ::UINT, pRects: *const ::D3D12_RECT + ) -> (), + fn ClearUnorderedAccessViewUint( + &mut self, ViewGPUHandleInCurrentHeap: ::D3D12_GPU_DESCRIPTOR_HANDLE, + ViewCPUHandle: ::D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ::ID3D12Resource, + Values: *const [::UINT; 4], NumRects: ::UINT, pRects: *const ::D3D12_RECT + ) -> (), + fn ClearUnorderedAccessViewFloat( + &mut self, ViewGPUHandleInCurrentHeap: ::D3D12_GPU_DESCRIPTOR_HANDLE, + ViewCPUHandle: ::D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ::ID3D12Resource, + Values: *const [::FLOAT; 4], NumRects: ::UINT, pRects: *const ::D3D12_RECT + ) -> (), + fn DiscardResource( + &mut self, pResource: *mut ::ID3D12Resource, pRegion: *const ::D3D12_DISCARD_REGION + ) -> (), + fn BeginQuery( + &mut self, pQueryHeap: *mut ::ID3D12QueryHeap, Type: ::D3D12_QUERY_TYPE, Index: ::UINT + ) -> (), + fn EndQuery( + &mut self, pQueryHeap: *mut ::ID3D12QueryHeap, Type: ::D3D12_QUERY_TYPE, Index: ::UINT + ) -> (), + fn ResolveQueryData( + &mut self, pQueryHeap: *mut ::ID3D12QueryHeap, Type: ::D3D12_QUERY_TYPE, + StartIndex: ::UINT, NumQueries: ::UINT, pDestinationBuffer: *mut ::ID3D12Resource, + AlignedDestinationBufferOffset: ::UINT64 + ) -> (), + fn SetPredication( + &mut self, pBuffer: *mut ::ID3D12Resource, AlignedBufferOffset: ::UINT64, + Operation: ::D3D12_PREDICATION_OP + ) -> (), + fn SetMarker( + &mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT + ) -> (), + fn BeginEvent( + &mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT + ) -> (), + fn EndEvent(&mut self) -> (), + fn ExecuteIndirect( + &mut self, pCommandSignature: *mut ::ID3D12CommandSignature, MaxCommandCount: ::UINT, + pArgumentBuffer: *mut ::ID3D12Resource, ArgumentBufferOffset: ::UINT64, + pCountBuffer: *mut ::ID3D12Resource, CountBufferOffset: ::UINT64 + ) -> () +}); + +RIDL!( +interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn GetDesc( + &mut self, __ret_val: *mut ::D3D12_HEAP_DESC + ) -> *mut ::D3D12_HEAP_DESC +}); + + + +RIDL!( +interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { +}); + +RIDL!( +interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn GetCachedBlob(&mut self, ppBlob: *mut *mut ::ID3DBlob) -> ::HRESULT +}); + +RIDL!( +interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { +}); + +RIDL!( +interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn Map( + &mut self, Subresource: ::UINT, pReadRange: *const ::D3D12_RANGE, + ppData: *mut *mut ::c_void + ) -> ::HRESULT, + fn Unmap( + &mut self, Subresource: ::UINT, pWrittenRange: *const ::D3D12_RANGE + ) -> (), + fn GetDesc( + &mut self, __ret_val: *mut ::D3D12_RESOURCE_DESC + ) -> *mut ::D3D12_RESOURCE_DESC, + fn GetGPUVirtualAddress(&mut self) -> ::D3D12_GPU_VIRTUAL_ADDRESS, + fn WriteToSubresource( + &mut self, DstSubresource: ::UINT, pDstBox: *const ::D3D12_BOX, pSrcData: *const ::c_void, + SrcRowPitch: ::UINT, SrcDepthPitch: ::UINT + ) -> ::HRESULT, + fn ReadFromSubresource( + &mut self, pDstData: *mut ::c_void, DstRowPitch: ::UINT, DstDepthPitch: ::UINT, + SrcSubresource: ::UINT, pSrcBox: *const ::D3D12_BOX + ) -> ::HRESULT, + fn GetHeapProperties( + &mut self, pHeapProperties: *mut ::D3D12_HEAP_PROPERTIES, + pHeapFlags: *mut ::D3D12_HEAP_FLAGS + ) -> ::HRESULT +}); + +RIDL!( +interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl): IUnknown(IUnknownVtbl) { + fn GetRootSignatureDesc(&mut self) -> *const ::D3D12_ROOT_SIGNATURE_DESC +}); + + + +pub type PFN_D3D12_CREATE_DEVICE = extern "system" fn (_ : *mut ::IUnknown, _ : ::D3D_FEATURE_LEVEL, _ : ::REFGUID, _ : *mut *mut ::c_void) -> ::HRESULT; +pub type PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER = extern "system" fn (pSrcData: ::LPCVOID, SrcDataSizeInBytes: ::SIZE_T, pRootSignatureDeserializerInterface: ::REFGUID, ppRootSignatureDeserializer: *mut *mut ::c_void) -> ::HRESULT; +pub type PFN_D3D12_GET_DEBUG_INTERFACE = extern "system" fn (_ : ::REFGUID, _ : *mut *mut ::c_void) -> ::HRESULT; +pub type PFN_D3D12_SERIALIZE_ROOT_SIGNATURE = extern "system" fn (pRootSignature: *const ::D3D12_ROOT_SIGNATURE_DESC, Version: ::D3D_ROOT_SIGNATURE_VERSION, ppBlob: *mut *mut ::ID3DBlob, ppErrorBlob: *mut *mut ::ID3DBlob) -> ::HRESULT; |