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diff --git a/widget/gtk/WindowSurfaceWayland.h b/widget/gtk/WindowSurfaceWayland.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef _MOZILLA_WIDGET_GTK_WINDOW_SURFACE_WAYLAND_H
+#define _MOZILLA_WIDGET_GTK_WINDOW_SURFACE_WAYLAND_H
+
+#include <prthread.h>
+#include "gfxImageSurface.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/Types.h"
+#include "nsWaylandDisplay.h"
+#include "nsWindow.h"
+#include "WindowSurface.h"
+#include "mozilla/Mutex.h"
+
+#define BACK_BUFFER_NUM 3
+
+namespace mozilla {
+namespace widget {
+
+class WindowSurfaceWayland;
+
+// Allocates and owns shared memory for Wayland drawing surface
+class WaylandShmPool {
+ public:
+ bool Create(RefPtr<nsWaylandDisplay> aWaylandDisplay, int aSize);
+ void Release();
+ wl_shm_pool* GetShmPool() { return mShmPool; };
+ void* GetImageData() { return mImageData; };
+ void SetImageDataFromPool(class WaylandShmPool* aSourcePool,
+ int aImageDataSize);
+ WaylandShmPool();
+ ~WaylandShmPool();
+
+ private:
+ wl_shm_pool* mShmPool;
+ int mShmPoolFd;
+ int mAllocatedSize;
+ void* mImageData;
+};
+
+// Holds actual graphics data for wl_surface
+class WindowBackBuffer {
+ public:
+ explicit WindowBackBuffer(WindowSurfaceWayland* aWindowSurfaceWayland);
+ ~WindowBackBuffer();
+
+ already_AddRefed<gfx::DrawTarget> Lock();
+ bool IsLocked() { return mIsLocked; };
+ void Unlock() { mIsLocked = false; };
+
+ void Attach(wl_surface* aSurface);
+ void Detach(wl_buffer* aBuffer);
+ bool IsAttached() { return mAttached; }
+
+ void Clear();
+ bool Create(int aWidth, int aHeight);
+ bool Resize(int aWidth, int aHeight);
+ bool SetImageDataFromBuffer(class WindowBackBuffer* aSourceBuffer);
+
+ int GetWidth() { return mWidth; };
+ int GetHeight() { return mHeight; };
+
+ wl_buffer* GetWlBuffer() { return mWLBuffer; };
+
+ bool IsMatchingSize(int aWidth, int aHeight) {
+ return aWidth == GetWidth() && aHeight == GetHeight();
+ }
+ bool IsMatchingSize(class WindowBackBuffer* aBuffer) {
+ return aBuffer->IsMatchingSize(GetWidth(), GetHeight());
+ }
+ static gfx::SurfaceFormat GetSurfaceFormat() { return mFormat; }
+
+#ifdef MOZ_LOGGING
+ void DumpToFile(const char* aHint);
+#endif
+
+ RefPtr<nsWaylandDisplay> GetWaylandDisplay();
+
+ private:
+ void ReleaseWLBuffer();
+
+ static gfx::SurfaceFormat mFormat;
+ WindowSurfaceWayland* mWindowSurfaceWayland;
+
+ // WaylandShmPool provides actual shared memory we draw into
+ WaylandShmPool mShmPool;
+
+#ifdef MOZ_LOGGING
+ static int mDumpSerial;
+ static char* mDumpDir;
+#endif
+
+ // wl_buffer is a wayland object that encapsulates the shared memory
+ // and passes it to wayland compositor by wl_surface object.
+ wl_buffer* mWLBuffer;
+ int mWidth;
+ int mHeight;
+ bool mAttached;
+ bool mIsLocked;
+};
+
+class WindowImageSurface {
+ public:
+ void DrawToTarget(gfx::DrawTarget* aDest,
+ LayoutDeviceIntRegion& aWaylandBufferDamage);
+ WindowImageSurface(gfx::DataSourceSurface* aImageSurface,
+ const LayoutDeviceIntRegion& aUpdateRegion);
+ bool OverlapsSurface(class WindowImageSurface& aBottomSurface);
+
+ const LayoutDeviceIntRegion* GetUpdateRegion() { return &mUpdateRegion; };
+
+ private:
+ RefPtr<gfx::DataSourceSurface> mImageSurface;
+ const LayoutDeviceIntRegion mUpdateRegion;
+};
+
+// WindowSurfaceWayland is an abstraction for wl_surface
+// and related management
+class WindowSurfaceWayland : public WindowSurface {
+ public:
+ explicit WindowSurfaceWayland(nsWindow* aWindow);
+ ~WindowSurfaceWayland();
+
+ // Lock() / Commit() are called by gecko when Firefox
+ // wants to display something. Lock() returns a DrawTarget
+ // where gecko paints. When gecko is done it calls Commit()
+ // and we try to send the DrawTarget (backed by wl_buffer)
+ // to wayland compositor.
+ //
+ // If we fail (wayland compositor is busy,
+ // wl_surface is not created yet) we queue the painting
+ // and we send it to wayland compositor in FrameCallbackHandler()/
+ // FlushPendingCommits().
+ already_AddRefed<gfx::DrawTarget> Lock(
+ const LayoutDeviceIntRegion& aRegion) override;
+ void Commit(const LayoutDeviceIntRegion& aInvalidRegion) final;
+
+ // It's called from wayland compositor when there's the right
+ // time to send wl_buffer to display. It's no-op if there's no
+ // queued commits.
+ void FrameCallbackHandler();
+
+ // Try to commit all queued drawings to Wayland compositor. This is usually
+ // called from other routines but can be used to explicitly flush
+ // all drawings as we do when wl_buffer is released
+ // (see WindowBackBufferShm::Detach() for instance).
+ void FlushPendingCommits();
+
+ RefPtr<nsWaylandDisplay> GetWaylandDisplay() { return mWaylandDisplay; };
+
+ // Image cache mode can be set by widget.wayland_cache_mode
+ typedef enum {
+ // Cache and clip all drawings, default. It's slowest
+ // but also without any rendered artifacts.
+ CACHE_ALL = 0,
+ // Cache drawing only when back buffer is missing. May produce
+ // some rendering artifacts and flickering when partial screen update
+ // is rendered.
+ CACHE_MISSING = 1,
+ // Don't cache anything, draw only when back buffer is available.
+ CACHE_NONE = 2
+ } RenderingCacheMode;
+
+ private:
+ WindowBackBuffer* GetWaylandBuffer();
+ WindowBackBuffer* SetNewWaylandBuffer();
+ WindowBackBuffer* CreateWaylandBuffer(int aWidth, int aHeight);
+ WindowBackBuffer* WaylandBufferFindAvailable(int aWidth, int aHeight);
+
+ already_AddRefed<gfx::DrawTarget> LockWaylandBuffer();
+ void UnlockWaylandBuffer();
+
+ already_AddRefed<gfx::DrawTarget> LockImageSurface(
+ const gfx::IntSize& aLockSize);
+
+ void CacheImageSurface(const LayoutDeviceIntRegion& aRegion);
+ bool CommitImageCacheToWaylandBuffer();
+
+ void DrawDelayedImageCommits(gfx::DrawTarget* aDrawTarget,
+ LayoutDeviceIntRegion& aWaylandBufferDamage);
+ // Return true if we need to sync Wayland events after this call.
+ bool FlushPendingCommitsLocked();
+
+ // TODO: Do we need to hold a reference to nsWindow object?
+ nsWindow* mWindow;
+ // Buffer screen rects helps us understand if we operate on
+ // the same window size as we're called on WindowSurfaceWayland::Lock().
+ // mLockedScreenRect is window size when our wayland buffer was allocated.
+ LayoutDeviceIntRect mLockedScreenRect;
+
+ // mWLBufferRect is an intersection of mozcontainer widgetsize and
+ // mLockedScreenRect size. It can be different than mLockedScreenRect
+ // during resize when mBounds are updated immediately but actual
+ // GtkWidget size is updated asynchronously (see Bug 1489463).
+ LayoutDeviceIntRect mWLBufferRect;
+ RefPtr<nsWaylandDisplay> mWaylandDisplay;
+
+ // Actual buffer (backed by wl_buffer) where all drawings go into.
+ // Drawn areas are stored at mWaylandBufferDamage and if there's
+ // any uncommited drawings which needs to be send to wayland compositor
+ // the mBufferPendingCommit is set.
+ WindowBackBuffer* mWaylandBuffer;
+ WindowBackBuffer* mShmBackupBuffer[BACK_BUFFER_NUM];
+
+ // When mWaylandFullscreenDamage we invalidate whole surface,
+ // otherwise partial screen updates (mWaylandBufferDamage) are used.
+ bool mWaylandFullscreenDamage;
+ LayoutDeviceIntRegion mWaylandBufferDamage;
+
+ // After every commit to wayland compositor a frame callback is requested.
+ // Any next commit to wayland compositor will happen when frame callback
+ // comes from wayland compositor back as it's the best time to do the commit.
+ wl_callback* mFrameCallback;
+ wl_surface* mLastCommittedSurface;
+
+ // Cached drawings. If we can't get WaylandBuffer (wl_buffer) at
+ // WindowSurfaceWayland::Lock() we direct gecko rendering to
+ // mImageSurface.
+ // If we can't get WaylandBuffer at WindowSurfaceWayland::Commit()
+ // time, mImageSurface is moved to mDelayedImageCommits which
+ // holds all cached drawings.
+ // mDelayedImageCommits can be drawn by FrameCallbackHandler()
+ // or when WaylandBuffer is detached.
+ RefPtr<gfx::DataSourceSurface> mImageSurface;
+ AutoTArray<WindowImageSurface, 30> mDelayedImageCommits;
+
+ int64_t mLastCommitTime;
+
+ // Indicates that we don't have any cached drawings at mDelayedImageCommits
+ // and WindowSurfaceWayland::Lock() returned WaylandBuffer to gecko
+ // to draw into.
+ bool mDrawToWaylandBufferDirectly;
+
+ // Set when our cached drawings (mDelayedImageCommits) contains
+ // full screen damage. That means we can safely switch WaylandBuffer
+ // at LockWaylandBuffer().
+ bool mCanSwitchWaylandBuffer;
+
+ // Set when actual WaylandBuffer contains drawings which are not send to
+ // wayland compositor yet.
+ bool mBufferPendingCommit;
+
+ // We can't send WaylandBuffer (wl_buffer) to compositor when gecko
+ // is rendering into it (i.e. between WindowSurfaceWayland::Lock() /
+ // WindowSurfaceWayland::Commit()).
+ // Thus we use mBufferCommitAllowed to disable commit by
+ // FlushPendingCommits().
+ bool mBufferCommitAllowed;
+
+ // We need to clear WaylandBuffer when entire transparent window is repainted.
+ // This typically apply to popup windows.
+ bool mBufferNeedsClear;
+
+ // Cache all drawings except fullscreen updates.
+ // Avoid any rendering artifacts for significant performance penality.
+ bool mSmoothRendering;
+
+ gint mSurfaceReadyTimerID;
+ mozilla::Mutex mSurfaceLock;
+};
+
+} // namespace widget
+} // namespace mozilla
+
+#endif // _MOZILLA_WIDGET_GTK_WINDOW_SURFACE_WAYLAND_H