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-rw-r--r--xpcom/tests/gtest/TestTArray.cpp975
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diff --git a/xpcom/tests/gtest/TestTArray.cpp b/xpcom/tests/gtest/TestTArray.cpp
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+++ b/xpcom/tests/gtest/TestTArray.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsTArray.h"
+#include "gtest/gtest.h"
+#include "mozilla/ArrayUtils.h"
+#include "mozilla/RefPtr.h"
+
+using namespace mozilla;
+
+namespace TestTArray {
+
+struct Copyable {
+ Copyable() : mDestructionCounter(nullptr) {}
+
+ ~Copyable() {
+ if (mDestructionCounter) {
+ (*mDestructionCounter)++;
+ }
+ }
+
+ Copyable(const Copyable&) = default;
+ Copyable& operator=(const Copyable&) = default;
+
+ uint32_t* mDestructionCounter;
+};
+
+struct Movable {
+ Movable() : mDestructionCounter(nullptr) {}
+
+ ~Movable() {
+ if (mDestructionCounter) {
+ (*mDestructionCounter)++;
+ }
+ }
+
+ Movable(Movable&& aOther) : mDestructionCounter(aOther.mDestructionCounter) {
+ aOther.mDestructionCounter = nullptr;
+ }
+
+ uint32_t* mDestructionCounter;
+};
+
+} // namespace TestTArray
+
+template <>
+struct nsTArray_RelocationStrategy<TestTArray::Copyable> {
+ using Type = nsTArray_RelocateUsingMoveConstructor<TestTArray::Copyable>;
+};
+
+template <>
+struct nsTArray_RelocationStrategy<TestTArray::Movable> {
+ using Type = nsTArray_RelocateUsingMoveConstructor<TestTArray::Movable>;
+};
+
+namespace TestTArray {
+
+constexpr int dummyArrayData[] = {4, 1, 2, 8};
+
+static const nsTArray<int>& DummyArray() {
+ static nsTArray<int> sArray;
+ if (sArray.IsEmpty()) {
+ sArray.AppendElements(dummyArrayData, ArrayLength(dummyArrayData));
+ }
+ return sArray;
+}
+
+// This returns an invalid nsTArray with a huge length in order to test that
+// fallible operations actually fail.
+#ifdef DEBUG
+static const nsTArray<int>& FakeHugeArray() {
+ static nsTArray<int> sArray;
+ if (sArray.IsEmpty()) {
+ sArray.AppendElement();
+ ((nsTArrayHeader*)sArray.DebugGetHeader())->mLength = UINT32_MAX;
+ }
+ return sArray;
+}
+#endif
+
+TEST(TArray, int_AppendElements_PlainArray)
+{
+ nsTArray<int> array;
+
+ int* ptr = array.AppendElements(dummyArrayData, ArrayLength(dummyArrayData));
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_EQ(DummyArray(), array);
+
+ ptr = array.AppendElements(dummyArrayData, ArrayLength(dummyArrayData));
+ ASSERT_EQ(&array[DummyArray().Length()], ptr);
+ nsTArray<int> expected;
+ expected.AppendElements(DummyArray());
+ expected.AppendElements(DummyArray());
+ ASSERT_EQ(expected, array);
+}
+
+TEST(TArray, int_AppendElements_PlainArray_Fallible)
+{
+ nsTArray<int> array;
+
+ int* ptr = array.AppendElements(dummyArrayData, ArrayLength(dummyArrayData),
+ fallible);
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_EQ(DummyArray(), array);
+
+ ptr = array.AppendElements(dummyArrayData, ArrayLength(dummyArrayData),
+ fallible);
+ ASSERT_EQ(&array[DummyArray().Length()], ptr);
+ nsTArray<int> expected;
+ expected.AppendElements(DummyArray());
+ expected.AppendElements(DummyArray());
+ ASSERT_EQ(expected, array);
+}
+
+TEST(TArray, int_AppendElements_TArray_Copy)
+{
+ nsTArray<int> array;
+
+ const nsTArray<int> temp(DummyArray().Clone());
+ int* ptr = array.AppendElements(temp);
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_EQ(DummyArray(), array);
+ ASSERT_FALSE(temp.IsEmpty());
+
+ ptr = array.AppendElements(temp);
+ ASSERT_EQ(&array[DummyArray().Length()], ptr);
+ nsTArray<int> expected;
+ expected.AppendElements(DummyArray());
+ expected.AppendElements(DummyArray());
+ ASSERT_EQ(expected, array);
+ ASSERT_FALSE(temp.IsEmpty());
+}
+
+TEST(TArray, int_AppendElements_TArray_Copy_Fallible)
+{
+ nsTArray<int> array;
+
+ const nsTArray<int> temp(DummyArray().Clone());
+ int* ptr = array.AppendElements(temp, fallible);
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_EQ(DummyArray(), array);
+ ASSERT_FALSE(temp.IsEmpty());
+
+ ptr = array.AppendElements(temp, fallible);
+ ASSERT_EQ(&array[DummyArray().Length()], ptr);
+ nsTArray<int> expected;
+ expected.AppendElements(DummyArray());
+ expected.AppendElements(DummyArray());
+ ASSERT_EQ(expected, array);
+ ASSERT_FALSE(temp.IsEmpty());
+}
+
+TEST(TArray, int_AppendElements_TArray_Rvalue)
+{
+ nsTArray<int> array;
+
+ nsTArray<int> temp(DummyArray().Clone());
+ int* ptr = array.AppendElements(std::move(temp));
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_EQ(DummyArray(), array);
+ ASSERT_TRUE(temp.IsEmpty());
+
+ temp = DummyArray().Clone();
+ ptr = array.AppendElements(std::move(temp));
+ ASSERT_EQ(&array[DummyArray().Length()], ptr);
+ nsTArray<int> expected;
+ expected.AppendElements(DummyArray());
+ expected.AppendElements(DummyArray());
+ ASSERT_EQ(expected, array);
+ ASSERT_TRUE(temp.IsEmpty());
+}
+
+TEST(TArray, int_AppendElements_TArray_Rvalue_Fallible)
+{
+ nsTArray<int> array;
+
+ nsTArray<int> temp(DummyArray().Clone());
+ int* ptr = array.AppendElements(std::move(temp), fallible);
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_EQ(DummyArray(), array);
+ ASSERT_TRUE(temp.IsEmpty());
+
+ temp = DummyArray().Clone();
+ ptr = array.AppendElements(std::move(temp), fallible);
+ ASSERT_EQ(&array[DummyArray().Length()], ptr);
+ nsTArray<int> expected;
+ expected.AppendElements(DummyArray());
+ expected.AppendElements(DummyArray());
+ ASSERT_EQ(expected, array);
+ ASSERT_TRUE(temp.IsEmpty());
+}
+
+TEST(TArray, int_AppendElements_FallibleArray_Rvalue)
+{
+ nsTArray<int> array;
+
+ FallibleTArray<int> temp;
+ ASSERT_TRUE(temp.AppendElements(DummyArray(), fallible));
+ int* ptr = array.AppendElements(std::move(temp));
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_EQ(DummyArray(), array);
+ ASSERT_TRUE(temp.IsEmpty());
+
+ ASSERT_TRUE(temp.AppendElements(DummyArray(), fallible));
+ ptr = array.AppendElements(std::move(temp));
+ ASSERT_EQ(&array[DummyArray().Length()], ptr);
+ nsTArray<int> expected;
+ expected.AppendElements(DummyArray());
+ expected.AppendElements(DummyArray());
+ ASSERT_EQ(expected, array);
+ ASSERT_TRUE(temp.IsEmpty());
+}
+
+TEST(TArray, int_AppendElements_FallibleArray_Rvalue_Fallible)
+{
+ nsTArray<int> array;
+
+ FallibleTArray<int> temp;
+ ASSERT_TRUE(temp.AppendElements(DummyArray(), fallible));
+ int* ptr = array.AppendElements(std::move(temp), fallible);
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_EQ(DummyArray(), array);
+ ASSERT_TRUE(temp.IsEmpty());
+
+ ASSERT_TRUE(temp.AppendElements(DummyArray(), fallible));
+ ptr = array.AppendElements(std::move(temp), fallible);
+ ASSERT_EQ(&array[DummyArray().Length()], ptr);
+ nsTArray<int> expected;
+ expected.AppendElements(DummyArray());
+ expected.AppendElements(DummyArray());
+ ASSERT_EQ(expected, array);
+ ASSERT_TRUE(temp.IsEmpty());
+}
+
+TEST(TArray, AppendElementsSpan)
+{
+ nsTArray<int> array;
+
+ nsTArray<int> temp(DummyArray().Clone());
+ Span<int> span = temp;
+ array.AppendElements(span);
+ ASSERT_EQ(DummyArray(), array);
+
+ Span<const int> constSpan = temp;
+ array.AppendElements(constSpan);
+ nsTArray<int> expected;
+ expected.AppendElements(DummyArray());
+ expected.AppendElements(DummyArray());
+ ASSERT_EQ(expected, array);
+}
+
+TEST(TArray, int_AppendElement_NoElementArg)
+{
+ nsTArray<int> array;
+ array.AppendElement();
+
+ ASSERT_EQ(1u, array.Length());
+}
+
+TEST(TArray, int_AppendElement_NoElementArg_Fallible)
+{
+ nsTArray<int> array;
+ ASSERT_NE(nullptr, array.AppendElement(fallible));
+
+ ASSERT_EQ(1u, array.Length());
+}
+
+TEST(TArray, int_AppendElement_NoElementArg_Address)
+{
+ nsTArray<int> array;
+ *array.AppendElement() = 42;
+
+ ASSERT_EQ(1u, array.Length());
+ ASSERT_EQ(42, array[0]);
+}
+
+TEST(TArray, int_AppendElement_NoElementArg_Fallible_Address)
+{
+ nsTArray<int> array;
+ *array.AppendElement(fallible) = 42;
+
+ ASSERT_EQ(1u, array.Length());
+ ASSERT_EQ(42, array[0]);
+}
+
+TEST(TArray, int_AppendElement_ElementArg)
+{
+ nsTArray<int> array;
+ array.AppendElement(42);
+
+ ASSERT_EQ(1u, array.Length());
+ ASSERT_EQ(42, array[0]);
+}
+
+TEST(TArray, int_AppendElement_ElementArg_Fallible)
+{
+ nsTArray<int> array;
+ ASSERT_NE(nullptr, array.AppendElement(42, fallible));
+
+ ASSERT_EQ(1u, array.Length());
+ ASSERT_EQ(42, array[0]);
+}
+
+constexpr size_t dummyMovableArrayLength = 4;
+uint32_t dummyMovableArrayDestructorCounter;
+
+static nsTArray<Movable> DummyMovableArray() {
+ nsTArray<Movable> res;
+ res.SetLength(dummyMovableArrayLength);
+ for (size_t i = 0; i < dummyMovableArrayLength; ++i) {
+ res[i].mDestructionCounter = &dummyMovableArrayDestructorCounter;
+ }
+ return res;
+}
+
+TEST(TArray, Movable_AppendElements_TArray_Rvalue)
+{
+ dummyMovableArrayDestructorCounter = 0;
+ {
+ nsTArray<Movable> array;
+
+ nsTArray<Movable> temp(DummyMovableArray());
+ Movable* ptr = array.AppendElements(std::move(temp));
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_TRUE(temp.IsEmpty());
+
+ temp = DummyMovableArray();
+ ptr = array.AppendElements(std::move(temp));
+ ASSERT_EQ(&array[dummyMovableArrayLength], ptr);
+ ASSERT_TRUE(temp.IsEmpty());
+ }
+ ASSERT_EQ(2 * dummyMovableArrayLength, dummyMovableArrayDestructorCounter);
+}
+
+TEST(TArray, Movable_AppendElements_TArray_Rvalue_Fallible)
+{
+ dummyMovableArrayDestructorCounter = 0;
+ {
+ nsTArray<Movable> array;
+
+ nsTArray<Movable> temp(DummyMovableArray());
+ Movable* ptr = array.AppendElements(std::move(temp), fallible);
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_TRUE(temp.IsEmpty());
+
+ temp = DummyMovableArray();
+ ptr = array.AppendElements(std::move(temp), fallible);
+ ASSERT_EQ(&array[dummyMovableArrayLength], ptr);
+ ASSERT_TRUE(temp.IsEmpty());
+ }
+ ASSERT_EQ(2 * dummyMovableArrayLength, dummyMovableArrayDestructorCounter);
+}
+
+TEST(TArray, Movable_AppendElements_FallibleArray_Rvalue)
+{
+ dummyMovableArrayDestructorCounter = 0;
+ {
+ nsTArray<Movable> array;
+
+ FallibleTArray<Movable> temp(DummyMovableArray());
+ Movable* ptr = array.AppendElements(std::move(temp));
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_TRUE(temp.IsEmpty());
+
+ temp = DummyMovableArray();
+ ptr = array.AppendElements(std::move(temp));
+ ASSERT_EQ(&array[dummyMovableArrayLength], ptr);
+ ASSERT_TRUE(temp.IsEmpty());
+ }
+ ASSERT_EQ(2 * dummyMovableArrayLength, dummyMovableArrayDestructorCounter);
+}
+
+TEST(TArray, Movable_AppendElements_FallibleArray_Rvalue_Fallible)
+{
+ dummyMovableArrayDestructorCounter = 0;
+ {
+ nsTArray<Movable> array;
+
+ FallibleTArray<Movable> temp(DummyMovableArray());
+ Movable* ptr = array.AppendElements(std::move(temp), fallible);
+ ASSERT_EQ(&array[0], ptr);
+ ASSERT_TRUE(temp.IsEmpty());
+
+ temp = DummyMovableArray();
+ ptr = array.AppendElements(std::move(temp), fallible);
+ ASSERT_EQ(&array[dummyMovableArrayLength], ptr);
+ ASSERT_TRUE(temp.IsEmpty());
+ }
+ ASSERT_EQ(2 * dummyMovableArrayLength, dummyMovableArrayDestructorCounter);
+}
+
+TEST(TArray, Movable_AppendElement_NoElementArg)
+{
+ nsTArray<Movable> array;
+ array.AppendElement();
+
+ ASSERT_EQ(1u, array.Length());
+}
+
+TEST(TArray, Movable_AppendElement_NoElementArg_Fallible)
+{
+ nsTArray<Movable> array;
+ ASSERT_NE(nullptr, array.AppendElement(fallible));
+
+ ASSERT_EQ(1u, array.Length());
+}
+
+TEST(TArray, Movable_AppendElement_NoElementArg_Address)
+{
+ dummyMovableArrayDestructorCounter = 0;
+ {
+ nsTArray<Movable> array;
+ array.AppendElement()->mDestructionCounter =
+ &dummyMovableArrayDestructorCounter;
+
+ ASSERT_EQ(1u, array.Length());
+ }
+ ASSERT_EQ(1u, dummyMovableArrayDestructorCounter);
+}
+
+TEST(TArray, Movable_AppendElement_NoElementArg_Fallible_Address)
+{
+ dummyMovableArrayDestructorCounter = 0;
+ {
+ nsTArray<Movable> array;
+ array.AppendElement(fallible)->mDestructionCounter =
+ &dummyMovableArrayDestructorCounter;
+
+ ASSERT_EQ(1u, array.Length());
+ ASSERT_EQ(&dummyMovableArrayDestructorCounter,
+ array[0].mDestructionCounter);
+ }
+ ASSERT_EQ(1u, dummyMovableArrayDestructorCounter);
+}
+
+TEST(TArray, Movable_AppendElement_ElementArg)
+{
+ dummyMovableArrayDestructorCounter = 0;
+ Movable movable;
+ movable.mDestructionCounter = &dummyMovableArrayDestructorCounter;
+ {
+ nsTArray<Movable> array;
+ array.AppendElement(std::move(movable));
+
+ ASSERT_EQ(1u, array.Length());
+ ASSERT_EQ(&dummyMovableArrayDestructorCounter,
+ array[0].mDestructionCounter);
+ }
+ ASSERT_EQ(1u, dummyMovableArrayDestructorCounter);
+}
+
+TEST(TArray, Movable_AppendElement_ElementArg_Fallible)
+{
+ dummyMovableArrayDestructorCounter = 0;
+ Movable movable;
+ movable.mDestructionCounter = &dummyMovableArrayDestructorCounter;
+ {
+ nsTArray<Movable> array;
+ ASSERT_NE(nullptr, array.AppendElement(std::move(movable), fallible));
+
+ ASSERT_EQ(1u, array.Length());
+ ASSERT_EQ(&dummyMovableArrayDestructorCounter,
+ array[0].mDestructionCounter);
+ }
+ ASSERT_EQ(1u, dummyMovableArrayDestructorCounter);
+}
+
+TEST(TArray, int_Assign)
+{
+ nsTArray<int> array;
+ array.Assign(DummyArray());
+ ASSERT_EQ(DummyArray(), array);
+
+ ASSERT_TRUE(array.Assign(DummyArray(), fallible));
+ ASSERT_EQ(DummyArray(), array);
+
+#ifdef DEBUG
+ ASSERT_FALSE(array.Assign(FakeHugeArray(), fallible));
+#endif
+
+ nsTArray<int> array2;
+ array2.Assign(std::move(array));
+ ASSERT_TRUE(array.IsEmpty());
+ ASSERT_EQ(DummyArray(), array2);
+}
+
+TEST(TArray, int_Assign_FromEmpty_ToNonEmpty)
+{
+ nsTArray<int> array;
+ array.AppendElement(42);
+
+ const nsTArray<int> empty;
+ array.Assign(empty);
+
+ ASSERT_TRUE(array.IsEmpty());
+}
+
+TEST(TArray, int_Assign_FromEmpty_ToNonEmpty_Fallible)
+{
+ nsTArray<int> array;
+ array.AppendElement(42);
+
+ const nsTArray<int> empty;
+ ASSERT_TRUE(array.Assign(empty, fallible));
+
+ ASSERT_TRUE(array.IsEmpty());
+}
+
+TEST(TArray, int_AssignmentOperatorSelfAssignment)
+{
+ CopyableTArray<int> array;
+ array = DummyArray();
+
+ array = *&array;
+ ASSERT_EQ(DummyArray(), array);
+
+#if defined(__clang__)
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wself-move"
+#endif
+ array = std::move(array); // self-move
+ ASSERT_EQ(DummyArray(), array);
+#if defined(__clang__)
+# pragma clang diagnostic pop
+#endif
+}
+
+TEST(TArray, Movable_CopyOverlappingForwards)
+{
+ const size_t rangeLength = 8;
+ const size_t initialLength = 2 * rangeLength;
+ uint32_t destructionCounters[initialLength];
+ nsTArray<Movable> array;
+ array.AppendElements(initialLength);
+
+ for (uint32_t i = 0; i < initialLength; ++i) {
+ destructionCounters[i] = 0;
+ }
+ for (uint32_t i = 0; i < initialLength; ++i) {
+ array[i].mDestructionCounter = &destructionCounters[i];
+ }
+
+ const size_t removedLength = rangeLength / 2;
+ array.RemoveElementsAt(0, removedLength);
+
+ for (uint32_t i = 0; i < removedLength; ++i) {
+ ASSERT_EQ(destructionCounters[i], 1u);
+ }
+ for (uint32_t i = removedLength; i < initialLength; ++i) {
+ ASSERT_EQ(destructionCounters[i], 0u);
+ }
+}
+
+// The code to copy overlapping regions had a bug in that it wouldn't correctly
+// destroy all over the source elements being copied.
+TEST(TArray, Copyable_CopyOverlappingBackwards)
+{
+ const size_t rangeLength = 8;
+ const size_t initialLength = 2 * rangeLength;
+ uint32_t destructionCounters[initialLength];
+ nsTArray<Copyable> array;
+ array.SetCapacity(3 * rangeLength);
+ array.AppendElements(initialLength);
+ // To tickle the bug, we need to copy a source region:
+ //
+ // ..XXXXX..
+ //
+ // such that it overlaps the destination region:
+ //
+ // ....XXXXX
+ //
+ // so we are forced to copy back-to-front to ensure correct behavior.
+ // The easiest way to do that is to call InsertElementsAt, which will force
+ // the desired kind of shift.
+ for (uint32_t i = 0; i < initialLength; ++i) {
+ destructionCounters[i] = 0;
+ }
+ for (uint32_t i = 0; i < initialLength; ++i) {
+ array[i].mDestructionCounter = &destructionCounters[i];
+ }
+
+ array.InsertElementsAt(0, rangeLength);
+
+ for (uint32_t i = 0; i < initialLength; ++i) {
+ ASSERT_EQ(destructionCounters[i], 1u);
+ }
+}
+
+namespace {
+
+class E {
+ public:
+ E() : mA(-1), mB(-2) { constructCount++; }
+ E(int a, int b) : mA(a), mB(b) { constructCount++; }
+ E(E&& aRhs) : mA(aRhs.mA), mB(aRhs.mB) {
+ aRhs.mA = 0;
+ aRhs.mB = 0;
+ moveCount++;
+ }
+
+ E& operator=(E&& aRhs) {
+ mA = aRhs.mA;
+ aRhs.mA = 0;
+ mB = aRhs.mB;
+ aRhs.mB = 0;
+ moveCount++;
+ return *this;
+ }
+
+ int a() const { return mA; }
+ int b() const { return mB; }
+
+ E(const E&) = delete;
+ E& operator=(const E&) = delete;
+
+ static size_t constructCount;
+ static size_t moveCount;
+
+ private:
+ int mA;
+ int mB;
+};
+
+size_t E::constructCount = 0;
+size_t E::moveCount = 0;
+
+} // namespace
+
+TEST(TArray, Emplace)
+{
+ nsTArray<E> array;
+ array.SetCapacity(20);
+
+ ASSERT_EQ(array.Length(), 0u);
+
+ for (int i = 0; i < 10; i++) {
+ E s(i, i * i);
+ array.AppendElement(std::move(s));
+ }
+
+ ASSERT_EQ(array.Length(), 10u);
+ ASSERT_EQ(E::constructCount, 10u);
+ ASSERT_EQ(E::moveCount, 10u);
+
+ for (int i = 10; i < 20; i++) {
+ array.EmplaceBack(i, i * i);
+ }
+
+ ASSERT_EQ(array.Length(), 20u);
+ ASSERT_EQ(E::constructCount, 20u);
+ ASSERT_EQ(E::moveCount, 10u);
+
+ for (int i = 0; i < 20; i++) {
+ ASSERT_EQ(array[i].a(), i);
+ ASSERT_EQ(array[i].b(), i * i);
+ }
+
+ array.EmplaceBack();
+
+ ASSERT_EQ(array.Length(), 21u);
+ ASSERT_EQ(E::constructCount, 21u);
+ ASSERT_EQ(E::moveCount, 10u);
+
+ ASSERT_EQ(array[20].a(), -1);
+ ASSERT_EQ(array[20].b(), -2);
+}
+
+TEST(TArray, UnorderedRemoveElements)
+{
+ // When removing an element from the end of the array, it can be removed in
+ // place, by destroying it and decrementing the length.
+ //
+ // [ 1, 2, 3 ] => [ 1, 2 ]
+ // ^
+ {
+ nsTArray<int> array{1, 2, 3};
+ array.UnorderedRemoveElementAt(2);
+
+ nsTArray<int> goal{1, 2};
+ ASSERT_EQ(array, goal);
+ }
+
+ // When removing any other single element, it is removed by swapping it with
+ // the last element, and then decrementing the length as before.
+ //
+ // [ 1, 2, 3, 4, 5, 6 ] => [ 1, 6, 3, 4, 5 ]
+ // ^
+ {
+ nsTArray<int> array{1, 2, 3, 4, 5, 6};
+ array.UnorderedRemoveElementAt(1);
+
+ nsTArray<int> goal{1, 6, 3, 4, 5};
+ ASSERT_EQ(array, goal);
+ }
+
+ // This method also supports efficiently removing a range of elements. If they
+ // are at the end, then they can all be removed like in the one element case.
+ //
+ // [ 1, 2, 3, 4, 5, 6 ] => [ 1, 2 ]
+ // ^--------^
+ {
+ nsTArray<int> array{1, 2, 3, 4, 5, 6};
+ array.UnorderedRemoveElementsAt(2, 4);
+
+ nsTArray<int> goal{1, 2};
+ ASSERT_EQ(array, goal);
+ }
+
+ // If more elements are removed than exist after the removed section, the
+ // remaining elements will be shifted down like in a normal removal.
+ //
+ // [ 1, 2, 3, 4, 5, 6, 7, 8 ] => [ 1, 2, 7, 8 ]
+ // ^--------^
+ {
+ nsTArray<int> array{1, 2, 3, 4, 5, 6, 7, 8};
+ array.UnorderedRemoveElementsAt(2, 4);
+
+ nsTArray<int> goal{1, 2, 7, 8};
+ ASSERT_EQ(array, goal);
+ }
+
+ // And if fewer elements are removed than exist after the removed section,
+ // elements will be moved from the end of the array to fill the vacated space.
+ //
+ // [ 1, 2, 3, 4, 5, 6, 7, 8 ] => [ 1, 7, 8, 4, 5, 6 ]
+ // ^--^
+ {
+ nsTArray<int> array{1, 2, 3, 4, 5, 6, 7, 8};
+ array.UnorderedRemoveElementsAt(1, 2);
+
+ nsTArray<int> goal{1, 7, 8, 4, 5, 6};
+ ASSERT_EQ(array, goal);
+ }
+
+ // We should do the right thing if we drain the entire array.
+ {
+ nsTArray<int> array{1, 2, 3, 4, 5};
+ array.UnorderedRemoveElementsAt(0, 5);
+
+ nsTArray<int> goal{};
+ ASSERT_EQ(array, goal);
+ }
+
+ {
+ nsTArray<int> array{1};
+ array.UnorderedRemoveElementAt(0);
+
+ nsTArray<int> goal{};
+ ASSERT_EQ(array, goal);
+ }
+
+ // We should do the right thing if we remove the same number of elements that
+ // we have remaining.
+ {
+ nsTArray<int> array{1, 2, 3, 4, 5, 6};
+ array.UnorderedRemoveElementsAt(2, 2);
+
+ nsTArray<int> goal{1, 2, 5, 6};
+ ASSERT_EQ(array, goal);
+ }
+
+ {
+ nsTArray<int> array{1, 2, 3};
+ array.UnorderedRemoveElementAt(1);
+
+ nsTArray<int> goal{1, 3};
+ ASSERT_EQ(array, goal);
+ }
+
+ // We should be able to remove elements from the front without issue.
+ {
+ nsTArray<int> array{1, 2, 3, 4, 5, 6};
+ array.UnorderedRemoveElementsAt(0, 2);
+
+ nsTArray<int> goal{5, 6, 3, 4};
+ ASSERT_EQ(array, goal);
+ }
+
+ {
+ nsTArray<int> array{1, 2, 3, 4};
+ array.UnorderedRemoveElementAt(0);
+
+ nsTArray<int> goal{4, 2, 3};
+ ASSERT_EQ(array, goal);
+ }
+}
+
+TEST(TArray, RemoveFromEnd)
+{
+ {
+ nsTArray<int> array{1, 2, 3, 4};
+ ASSERT_EQ(array.PopLastElement(), 4);
+ array.RemoveLastElement();
+ ASSERT_EQ(array.PopLastElement(), 2);
+ array.RemoveLastElement();
+ ASSERT_TRUE(array.IsEmpty());
+ }
+}
+
+TEST(TArray, ConvertIteratorToConstIterator)
+{
+ nsTArray<int> array{1, 2, 3, 4};
+
+ nsTArray<int>::const_iterator it = array.begin();
+ ASSERT_EQ(array.cbegin(), it);
+}
+
+TEST(TArray, RemoveElementAt_ByIterator)
+{
+ nsTArray<int> array{1, 2, 3, 4};
+ const auto it = std::find(array.begin(), array.end(), 3);
+ const auto itAfter = array.RemoveElementAt(it);
+
+ // Based on the implementation of the iterator, we could compare it and
+ // itAfter, but we should not rely on such implementation details.
+
+ ASSERT_EQ(2, std::distance(array.cbegin(), itAfter));
+ const nsTArray<int> expected{1, 2, 4};
+ ASSERT_EQ(expected, array);
+}
+
+TEST(TArray, RemoveElementsRange_ByIterator)
+{
+ nsTArray<int> array{1, 2, 3, 4};
+ const auto it = std::find(array.begin(), array.end(), 3);
+ const auto itAfter = array.RemoveElementsRange(it, array.end());
+
+ // Based on the implementation of the iterator, we could compare it and
+ // itAfter, but we should not rely on such implementation details.
+
+ ASSERT_EQ(2, std::distance(array.cbegin(), itAfter));
+ const nsTArray<int> expected{1, 2};
+ ASSERT_EQ(expected, array);
+}
+
+TEST(TArray, RemoveLastElements_None)
+{
+ const nsTArray<int> original{1, 2, 3, 4};
+ nsTArray<int> array = original.Clone();
+ array.RemoveLastElements(0);
+
+ ASSERT_EQ(original, array);
+}
+
+TEST(TArray, RemoveLastElements_Empty_None)
+{
+ nsTArray<int> array;
+ array.RemoveLastElements(0);
+
+ ASSERT_EQ(0u, array.Length());
+}
+
+TEST(TArray, RemoveLastElements_All)
+{
+ nsTArray<int> array{1, 2, 3, 4};
+ array.RemoveLastElements(4);
+
+ ASSERT_EQ(0u, array.Length());
+}
+
+TEST(TArray, RemoveLastElements_One)
+{
+ nsTArray<int> array{1, 2, 3, 4};
+ array.RemoveLastElements(1);
+
+ ASSERT_EQ((nsTArray<int>{1, 2, 3}), array);
+}
+
+static_assert(std::is_copy_assignable<decltype(
+ MakeBackInserter(std::declval<nsTArray<int>&>()))>::value,
+ "output iteraror must be copy-assignable");
+static_assert(std::is_copy_constructible<decltype(
+ MakeBackInserter(std::declval<nsTArray<int>&>()))>::value,
+ "output iterator must be copy-constructible");
+
+TEST(TArray, MakeBackInserter)
+{
+ const std::vector<int> src{1, 2, 3, 4};
+ nsTArray<int> dst;
+
+ std::copy(src.begin(), src.end(), MakeBackInserter(dst));
+
+ const nsTArray<int> expected{1, 2, 3, 4};
+ ASSERT_EQ(expected, dst);
+}
+
+TEST(TArray, MakeBackInserter_Move)
+{
+ uint32_t destructionCounter = 0;
+
+ {
+ std::vector<Movable> src(1);
+ src[0].mDestructionCounter = &destructionCounter;
+
+ nsTArray<Movable> dst;
+
+ std::copy(std::make_move_iterator(src.begin()),
+ std::make_move_iterator(src.end()), MakeBackInserter(dst));
+
+ ASSERT_EQ(1u, dst.Length());
+ ASSERT_EQ(0u, destructionCounter);
+ }
+
+ ASSERT_EQ(1u, destructionCounter);
+}
+
+TEST(TArray, ConvertToSpan)
+{
+ nsTArray<int> arr = {1, 2, 3, 4, 5};
+
+ // from const
+ {
+ const auto& constArrRef = arr;
+
+ auto span = Span{constArrRef};
+ static_assert(std::is_same_v<decltype(span), Span<const int>>);
+ }
+
+ // from non-const
+ {
+ auto span = Span{arr};
+ static_assert(std::is_same_v<decltype(span), Span<int>>);
+ }
+}
+
+// This should compile:
+struct RefCounted;
+
+class Foo {
+ ~Foo(); // Intentionally out of line
+
+ nsTArray<RefPtr<RefCounted>> mArray;
+
+ const RefCounted* GetFirst() const { return mArray.SafeElementAt(0); }
+};
+
+TEST(TArray, ArrayView)
+{
+ const nsTArray<int> expected = {1, 2, 3, 4, 5};
+ const nsTArrayView<int> view(expected.Clone());
+
+ nsTArray<int> fromSpan;
+ fromSpan.AppendElements(view.AsSpan());
+ EXPECT_EQ(expected, fromSpan);
+
+ for (auto& element : view) {
+ element++;
+ }
+
+ int i = 2;
+ for (const auto& element : view) {
+ EXPECT_EQ(i++, element);
+ }
+}
+
+TEST(TArray, StableSort)
+{
+ const nsTArray<std::pair<int, int>> expected = {
+ std::pair(1, 9), std::pair(1, 8), std::pair(1, 7), std::pair(2, 0),
+ std::pair(3, 0)};
+ nsTArray<std::pair<int, int>> array = {std::pair(1, 9), std::pair(2, 0),
+ std::pair(1, 8), std::pair(3, 0),
+ std::pair(1, 7)};
+
+ array.StableSort([](std::pair<int, int> left, std::pair<int, int> right) {
+ return left.first - right.first;
+ });
+
+ EXPECT_EQ(expected, array);
+}
+
+} // namespace TestTArray