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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsISupports.idl"
+
+[ptr] native PRThread(PRThread);
+
+interface nsIEventTarget;
+interface nsIRunnable;
+interface nsIThread;
+
+[scriptable, function, uuid(039a227d-0cb7-44a5-a8f9-dbb7071979f2)]
+interface nsINestedEventLoopCondition : nsISupports
+{
+ /**
+ * Returns true if the current nested event loop should stop spinning.
+ */
+ bool isDone();
+};
+
+/**
+ * An interface for creating and locating nsIThread instances.
+ */
+[scriptable, uuid(1be89eca-e2f7-453b-8d38-c11ba247f6f3)]
+interface nsIThreadManager : nsISupports
+{
+ /**
+ * Default number of bytes reserved for a thread's stack, if no stack size
+ * is specified in newThread().
+ *
+ * Defaults can be a little overzealous for many platforms.
+ *
+ * On Linux and OS X, for instance, the default thread stack size is whatever
+ * getrlimit(RLIMIT_STACK) returns, which is often set at 8MB. Or, on Linux,
+ * if the stack size is unlimited, we fall back to 2MB. This causes particular
+ * problems on Linux, which allocates 2MB huge VM pages, and will often
+ * immediately allocate them for any stacks which are 2MB or larger.
+ *
+ * The default on Windows is 1MB, which is a little more reasonable. But the
+ * vast majority of our threads don't need anywhere near that much space.
+ *
+ * ASan, TSan and non-opt builds, however, often need a bit more, so give
+ * them the platform default.
+ */
+%{C++
+#if defined(MOZ_ASAN) || defined(MOZ_TSAN) || !defined(__OPTIMIZE__)
+ static constexpr uint32_t DEFAULT_STACK_SIZE = 0;
+#else
+ static constexpr uint32_t DEFAULT_STACK_SIZE = 256 * 1024;
+#endif
+
+ static const uint32_t kThreadPoolStackSize = DEFAULT_STACK_SIZE;
+%}
+
+ /**
+ * Create a new thread (a global, user PRThread).
+ *
+ * @param creationFlags
+ * Reserved for future use. Pass 0.
+ * @param stackSize
+ * Number of bytes to reserve for the thread's stack. 0 means use platform
+ * default.
+ *
+ * @returns
+ * The newly created nsIThread object.
+ */
+ nsIThread newThread(in unsigned long creationFlags, [optional] in unsigned long stackSize);
+
+ /**
+ * Create a new thread (a global, user PRThread) with the specified name.
+ *
+ * @param name
+ * The name of the thread. Passing an empty name is equivalent to
+ * calling newThread(0, stackSize), i.e. the thread will not be named.
+ * @param stackSize
+ * Number of bytes to reserve for the thread's stack. 0 means use platform
+ * default.
+ *
+ * @returns
+ * The newly created nsIThread object.
+ */
+ [noscript] nsIThread newNamedThread(in ACString name, [optional] in unsigned long stackSize);
+
+ /**
+ * Get the main thread.
+ */
+ readonly attribute nsIThread mainThread;
+
+ /**
+ * Get the current thread. If the calling thread does not already have a
+ * nsIThread associated with it, then a new nsIThread will be created and
+ * associated with the current PRThread.
+ */
+ readonly attribute nsIThread currentThread;
+
+ /**
+ * This queues a runnable to the main thread. It's a shortcut for JS callers
+ * to be used instead of
+ * .mainThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL);
+ * or
+ * .currentThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL);
+ * C++ callers should instead use NS_DispatchToMainThread.
+ */
+ [optional_argc]
+ void dispatchToMainThread(in nsIRunnable event, [optional] in uint32_t priority);
+
+ /**
+ * This queues a runnable to the main thread's idle queue.
+ *
+ * @param event
+ * The event to dispatch.
+ * @param timeout
+ * The time in milliseconds until this event should be moved from the idle
+ * queue to the regular queue if it hasn't been executed by then. If not
+ * passed or a zero value is specified, the event will never be moved to
+ * the regular queue.
+ */
+ void idleDispatchToMainThread(in nsIRunnable event,
+ [optional] in uint32_t timeout);
+
+ /**
+ * Enter a nested event loop on the current thread, waiting on, and
+ * processing events until condition.isDone() returns true.
+ *
+ * If condition.isDone() throws, this function will throw as well.
+ *
+ * C++ code should not use this function, instead preferring
+ * mozilla::SpinEventLoopUntil.
+ */
+ void spinEventLoopUntil(in nsINestedEventLoopCondition condition);
+
+ /**
+ * Similar to the previous method, but the spinning of the event loop
+ * terminates when the shutting down starts.
+ *
+ * C++ code should not use this function, instead preferring
+ * mozilla::SpinEventLoopUntil.
+ */
+ void spinEventLoopUntilOrShutdown(in nsINestedEventLoopCondition condition);
+
+ /**
+ * Spin the current thread's event loop until there are no more pending
+ * events. This could be done with spinEventLoopUntil, but that would
+ * require access to the current thread from JavaScript, which we are
+ * moving away from.
+ */
+ void spinEventLoopUntilEmpty();
+
+ /**
+ * Return the EventTarget for the main thread.
+ */
+ readonly attribute nsIEventTarget mainThreadEventTarget;
+};